// // Copyright (c) 2009-2010 Mikko Mononen memon@inside.org // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would be // appreciated but is not required. // 2. Altered source versions must be plainly marked as such, and must not be // misrepresented as being the original software. // 3. This notice may not be removed or altered from any source distribution. // #ifndef DETOURNAVMESHBUILDER_H #define DETOURNAVMESHBUILDER_H #include "DetourAlloc.h" // The units of the parameters are specified in parenthesis as follows: // (vx) voxels, (wu) world units struct dtNavMeshCreateParams { // Navmesh vertices. const unsigned short* verts; // Array of vertices, each vertex has 3 components. (vx). int vertCount; // Vertex count // Navmesh polygons const unsigned short* polys; // Array of polygons, uses same format as rcPolyMesh. const unsigned short* polyFlags; // Array of flags per polygon. const unsigned char* polyAreas; // Array of area ids per polygon. int polyCount; // Number of polygons int nvp; // Number of verts per polygon. // Navmesh Detail const unsigned int* detailMeshes; // Detail meshes, uses same format as rcPolyMeshDetail. const float* detailVerts; // Detail mesh vertices, uses same format as rcPolyMeshDetail (wu). int detailVertsCount; // Total number of detail vertices const unsigned char* detailTris; // Array of detail tris per detail mesh. int detailTriCount; // Total number of detail triangles. // Off-Mesh Connections. const float* offMeshConVerts; // Off-mesh connection vertices (wu). const float* offMeshConRad; // Off-mesh connection radii (wu). const unsigned short* offMeshConFlags; // Off-mesh connection flags. const unsigned char* offMeshConAreas; // Off-mesh connection area ids. const unsigned char* offMeshConDir; // Off-mesh connection direction flags (1 = bidir, 0 = oneway). int offMeshConCount; // Number of off-mesh connections // Tile location unsigned int userId; // User ID bound to the tile. int tileX, tileY; // Tile location (tile coords). float bmin[3], bmax[3]; // Tile bounds (wu). // Settings float walkableHeight; // Agent height (wu). float walkableRadius; // Agent radius (wu). float walkableClimb; // Agent max climb (wu). float cs; // Cell size (xz) (wu). float ch; // Cell height (y) (wu). int tileSize; // Tile size (width & height) (vx). }; // Build navmesh data from given input data. bool dtCreateNavMeshData(dtNavMeshCreateParams* params, unsigned char** outData, int* outDataSize); // Swaps endianess of navmesh header. bool dtNavMeshHeaderSwapEndian(unsigned char* data, const int dataSize); // Swaps endianess of the navmesh data. This function assumes that the header is in correct // endianess already. Call dtNavMeshHeaderSwapEndian() first on the data if the data is // assumed to be in wrong endianess to start with. If converting from native endianess to foreign, // call dtNavMeshHeaderSwapEndian() after the data has been swapped. bool dtNavMeshDataSwapEndian(unsigned char* data, const int dataSize); #endif // DETOURNAVMESHBUILDER_H