// // Copyright (c) 2009-2010 Mikko Mononen memon@inside.org // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would be // appreciated but is not required. // 2. Altered source versions must be plainly marked as such, and must not be // misrepresented as being the original software. // 3. This notice may not be removed or altered from any source distribution. // #ifndef MESHLOADER_OBJ #define MESHLOADER_OBJ class rcMeshLoaderObj { public: rcMeshLoaderObj(); ~rcMeshLoaderObj(); bool load(const char* fileName); inline const float* getVerts() const { return m_verts; } inline const float* getNormals() const { return m_normals; } inline const int* getTris() const { return m_tris; } inline int getVertCount() const { return m_vertCount; } inline int getTriCount() const { return m_triCount; } inline const char* getFileName() const { return m_filename; } private: void addVertex(float x, float y, float z, int& cap); void addTriangle(int a, int b, int c, int& cap); char m_filename[260]; float* m_verts; int* m_tris; float* m_normals; int m_vertCount; int m_triCount; }; #endif // MESHLOADER_OBJ