// // Copyright (c) 2009 Mikko Mononen memon@inside.org // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would be // appreciated but is not required. // 2. Altered source versions must be plainly marked as such, and must not be // misrepresented as being the original software. // 3. This notice may not be removed or altered from any source distribution. // #define _USE_MATH_DEFINES #include #include #include #include "SDL.h" #include "SDL_opengl.h" #include "imgui.h" #include "Sample.h" #include "Sample_TileMesh.h" #include "Recast.h" #include "RecastTimer.h" #include "RecastDebugDraw.h" #include "DetourNavMesh.h" #include "DetourNavMeshBuilder.h" #include "DetourDebugDraw.h" #ifdef WIN32 # define snprintf _snprintf #endif inline unsigned int nextPow2(unsigned int v) { v--; v |= v >> 1; v |= v >> 2; v |= v >> 4; v |= v >> 8; v |= v >> 16; v++; return v; } inline unsigned int ilog2(unsigned int v) { unsigned int r; unsigned int shift; r = (v > 0xffff) << 4; v >>= r; shift = (v > 0xff) << 3; v >>= shift; r |= shift; shift = (v > 0xf) << 2; v >>= shift; r |= shift; shift = (v > 0x3) << 1; v >>= shift; r |= shift; r |= (v >> 1); return r; } Sample_TileMesh::Sample_TileMesh() : m_keepInterResults(false), m_navMesh(0), m_chunkyMesh(0), m_triflags(0), m_solid(0), m_chf(0), m_cset(0), m_pmesh(0), m_dmesh(0), m_maxTiles(0), m_maxPolysPerTile(0), m_tileSize(32), m_sposSet(false), m_eposSet(false), m_tileBuildTime(0), m_tileMemUsage(0), m_tileTriCount(0), m_startRef(0), m_endRef(0), m_npolys(0), m_nstraightPath(0), m_distanceToWall(0), m_toolMode(TOOLMODE_CREATE_TILES) { resetCommonSettings(); memset(m_tileBmin, 0, sizeof(m_tileBmin)); memset(m_tileBmax, 0, sizeof(m_tileBmax)); m_polyPickExt[0] = 2; m_polyPickExt[1] = 4; m_polyPickExt[2] = 2; } Sample_TileMesh::~Sample_TileMesh() { cleanup(); delete m_navMesh; delete m_chunkyMesh; } void Sample_TileMesh::cleanup() { delete [] m_triflags; m_triflags = 0; delete m_solid; m_solid = 0; delete m_chf; m_chf = 0; delete m_cset; m_cset = 0; delete m_pmesh; m_pmesh = 0; delete m_dmesh; m_dmesh = 0; } void Sample_TileMesh::handleSettings() { Sample::handleCommonSettings(); imguiLabel("Tiling"); imguiSlider("TileSize", &m_tileSize, 16.0f, 1024.0f, 16.0f); char text[64]; int gw = 0, gh = 0; rcCalcGridSize(m_bmin, m_bmax, m_cellSize, &gw, &gh); const int ts = (int)m_tileSize; const int tw = (gw + ts-1) / ts; const int th = (gh + ts-1) / ts; snprintf(text, 64, "Tiles %d x %d", tw, th); imguiValue(text); // Max tiles and max polys affect how the tile IDs are caculated. // There are 22 bits available for identifying a tile and a polygon. int tileBits = rcMin((int)ilog2(nextPow2(tw*th)), 14); if (tileBits > 14) tileBits = 14; int polyBits = 22 - tileBits; m_maxTiles = 1 << tileBits; m_maxPolysPerTile = 1 << polyBits; snprintf(text, 64, "Max Tiles %d", m_maxTiles); imguiValue(text); snprintf(text, 64, "Max Polys %d", m_maxPolysPerTile); imguiValue(text); } void Sample_TileMesh::toolRecalc() { m_startRef = 0; if (m_sposSet) m_startRef = m_navMesh->findNearestPoly(m_spos, m_polyPickExt); m_endRef = 0; if (m_eposSet) m_endRef = m_navMesh->findNearestPoly(m_epos, m_polyPickExt); if (m_toolMode == TOOLMODE_PATHFIND) { if (m_sposSet && m_eposSet && m_startRef && m_endRef) { m_npolys = m_navMesh->findPath(m_startRef, m_endRef, m_spos, m_epos, m_polys, MAX_POLYS); if (m_npolys) m_nstraightPath = m_navMesh->findStraightPath(m_spos, m_epos, m_polys, m_npolys, m_straightPath, MAX_POLYS); } else { m_npolys = 0; m_nstraightPath = 0; } } else if (m_toolMode == TOOLMODE_RAYCAST) { m_nstraightPath = 0; if (m_sposSet && m_eposSet && m_startRef) { float t = 0; m_npolys = 0; m_nstraightPath = 2; m_straightPath[0] = m_spos[0]; m_straightPath[1] = m_spos[1]; m_straightPath[2] = m_spos[2]; m_npolys = m_navMesh->raycast(m_startRef, m_spos, m_epos, t, m_polys, MAX_POLYS); if (m_npolys && t < 1) { m_straightPath[3] = m_spos[0] + (m_epos[0] - m_spos[0]) * t; m_straightPath[4] = m_spos[1] + (m_epos[1] - m_spos[1]) * t; m_straightPath[5] = m_spos[2] + (m_epos[2] - m_spos[2]) * t; } else { m_straightPath[3] = m_epos[0]; m_straightPath[4] = m_epos[1]; m_straightPath[5] = m_epos[2]; } } } else if (m_toolMode == TOOLMODE_DISTANCE_TO_WALL) { m_distanceToWall = 0; if (m_sposSet && m_startRef) m_distanceToWall = m_navMesh->findDistanceToWall(m_startRef, m_spos, 100.0f, m_hitPos, m_hitNormal); } else if (m_toolMode == TOOLMODE_FIND_POLYS_AROUND) { if (m_sposSet && m_startRef && m_eposSet) { const float dx = m_epos[0] - m_spos[0]; const float dz = m_epos[2] - m_spos[2]; float dist = sqrtf(dx*dx + dz*dz); m_npolys = m_navMesh->findPolysAround(m_startRef, m_spos, dist, m_polys, m_parent, 0, MAX_POLYS); } } } void Sample_TileMesh::handleTools() { if (imguiCheck("Create Tiles", m_toolMode == TOOLMODE_CREATE_TILES)) { m_toolMode = TOOLMODE_CREATE_TILES; toolRecalc(); } imguiIndent(); if (imguiButton("Create All")) { int gw = 0, gh = 0; rcCalcGridSize(m_bmin, m_bmax, m_cellSize, &gw, &gh); const int ts = (int)m_tileSize; const int tw = (gw + ts-1) / ts; const int th = (gh + ts-1) / ts; const float tcs = m_tileSize*m_cellSize; for (int y = 0; y < th; ++y) { for (int x = 0; x < tw; ++x) { m_tileBmin[0] = m_bmin[0] + x*tcs; m_tileBmin[1] = m_bmin[1]; m_tileBmin[2] = m_bmin[2] + y*tcs; m_tileBmax[0] = m_bmin[0] + (x+1)*tcs; m_tileBmax[1] = m_bmax[1]; m_tileBmax[2] = m_bmin[2] + (y+1)*tcs; int dataSize = 0; unsigned char* data = buildTileMesh(m_tileBmin, m_tileBmax, dataSize); if (data) { // Remove any previous data (navmesh owns and deletes the data). m_navMesh->removeTileAt(x,y,0,0); // Let the navmesh own the data. if (!m_navMesh->addTileAt(x,y,data,dataSize,true)) delete [] data; } } } toolRecalc(); } imguiUnindent(); imguiSeparator(); if (imguiCheck("Pathfind", m_toolMode == TOOLMODE_PATHFIND)) { m_toolMode = TOOLMODE_PATHFIND; toolRecalc(); } if (imguiCheck("Distance to Wall", m_toolMode == TOOLMODE_DISTANCE_TO_WALL)) { m_toolMode = TOOLMODE_DISTANCE_TO_WALL; toolRecalc(); } if (imguiCheck("Raycast", m_toolMode == TOOLMODE_RAYCAST)) { m_toolMode = TOOLMODE_RAYCAST; toolRecalc(); } if (imguiCheck("Find Polys Around", m_toolMode == TOOLMODE_FIND_POLYS_AROUND)) { m_toolMode = TOOLMODE_FIND_POLYS_AROUND; toolRecalc(); } } void Sample_TileMesh::handleDebugMode() { if (m_navMesh) { imguiValue("Navmesh ready."); imguiValue("Use 'Create Tiles' tool to experiment."); imguiValue("LMB: (Re)Create tiles."); imguiValue("LMB+SHIFT: Remove tiles."); } else { imguiValue("Press [Build] to create tile mesh"); imguiValue("with specified parameters."); } } static void getPolyCenter(dtNavMesh* navMesh, dtPolyRef ref, float* center) { const dtPoly* p = navMesh->getPolyByRef(ref); if (!p) return; const float* verts = navMesh->getPolyVertsByRef(ref); center[0] = 0; center[1] = 0; center[2] = 0; for (int i = 0; i < (int)p->nv; ++i) { const float* v = &verts[p->v[i]*3]; center[0] += v[0]; center[1] += v[1]; center[2] += v[2]; } const float s = 1.0f / p->nv; center[0] *= s; center[1] *= s; center[2] *= s; } void Sample_TileMesh::handleRender() { if (!m_verts || !m_tris || !m_trinorms) return; DebugDrawGL dd; // Draw mesh if (m_navMesh) rcDebugDrawMesh(&dd, m_verts, m_nverts, m_tris, m_trinorms, m_ntris, 0); else rcDebugDrawMeshSlope(&dd, m_verts, m_nverts, m_tris, m_trinorms, m_ntris, m_agentMaxSlope); glDepthMask(GL_FALSE); // Draw bounds float col[4] = {1,1,1,0.5f}; rcDebugDrawBoxWire(&dd, m_bmin[0],m_bmin[1],m_bmin[2], m_bmax[0],m_bmax[1],m_bmax[2], col); // Tiling grid. const int ts = (int)m_tileSize; int gw = 0, gh = 0; rcCalcGridSize(m_bmin, m_bmax, m_cellSize, &gw, &gh); int tw = (gw + ts-1) / ts; int th = (gh + ts-1) / ts; const float s = ts*m_cellSize; glBegin(GL_LINES); glColor4ub(0,0,0,64); for (int y = 0; y < th; ++y) { for (int x = 0; x < tw; ++x) { float fx, fy, fz; fx = m_bmin[0] + x*s; fy = m_bmin[1]; fz = m_bmin[2] + y*s; glVertex3f(fx,fy,fz); glVertex3f(fx+s,fy,fz); glVertex3f(fx,fy,fz); glVertex3f(fx,fy,fz+s); if (x+1 >= tw) { glVertex3f(fx+s,fy,fz); glVertex3f(fx+s,fy,fz+s); } if (y+1 >= th) { glVertex3f(fx,fy,fz+s); glVertex3f(fx+s,fy,fz+s); } } } glEnd(); // Draw active tile rcDebugDrawBoxWire(&dd, m_tileBmin[0],m_tileBmin[1],m_tileBmin[2], m_tileBmax[0],m_tileBmax[1],m_tileBmax[2], m_tileCol); if (m_navMesh) dtDebugDrawNavMesh(m_navMesh); if (m_sposSet) { const float s = 0.5f; glColor4ub(64,16,0,255); glLineWidth(3.0f); glBegin(GL_LINES); glVertex3f(m_spos[0]-s,m_spos[1]+m_cellHeight,m_spos[2]); glVertex3f(m_spos[0]+s,m_spos[1]+m_cellHeight,m_spos[2]); glVertex3f(m_spos[0],m_spos[1]-s+m_cellHeight,m_spos[2]); glVertex3f(m_spos[0],m_spos[1]+s+m_cellHeight,m_spos[2]); glVertex3f(m_spos[0],m_spos[1]+m_cellHeight,m_spos[2]-s); glVertex3f(m_spos[0],m_spos[1]+m_cellHeight,m_spos[2]+s); glEnd(); glLineWidth(1.0f); } if (m_eposSet) { const float s = 0.5f; glColor4ub(16,64,0,255); glLineWidth(3.0f); glBegin(GL_LINES); glVertex3f(m_epos[0]-s,m_epos[1]+m_cellHeight,m_epos[2]); glVertex3f(m_epos[0]+s,m_epos[1]+m_cellHeight,m_epos[2]); glVertex3f(m_epos[0],m_epos[1]-s+m_cellHeight,m_epos[2]); glVertex3f(m_epos[0],m_epos[1]+s+m_cellHeight,m_epos[2]); glVertex3f(m_epos[0],m_epos[1]+m_cellHeight,m_epos[2]-s); glVertex3f(m_epos[0],m_epos[1]+m_cellHeight,m_epos[2]+s); glEnd(); glLineWidth(1.0f); } static const float startCol[4] = { 0.5f, 0.1f, 0.0f, 0.75f }; static const float endCol[4] = { 0.2f, 0.4f, 0.0f, 0.75f }; static const float pathCol[4] = {0,0,0,0.25f}; if (m_toolMode == TOOLMODE_PATHFIND) { dtDebugDrawNavMeshPoly(m_navMesh, m_startRef, startCol); dtDebugDrawNavMeshPoly(m_navMesh, m_endRef, endCol); if (m_npolys) { for (int i = 1; i < m_npolys-1; ++i) dtDebugDrawNavMeshPoly(m_navMesh, m_polys[i], pathCol); } if (m_nstraightPath) { glColor4ub(64,16,0,220); glLineWidth(3.0f); glBegin(GL_LINE_STRIP); for (int i = 0; i < m_nstraightPath; ++i) glVertex3f(m_straightPath[i*3], m_straightPath[i*3+1]+0.4f, m_straightPath[i*3+2]); glEnd(); glLineWidth(1.0f); glPointSize(4.0f); glBegin(GL_POINTS); for (int i = 0; i < m_nstraightPath; ++i) glVertex3f(m_straightPath[i*3], m_straightPath[i*3+1]+0.4f, m_straightPath[i*3+2]); glEnd(); glPointSize(1.0f); } } else if (m_toolMode == TOOLMODE_RAYCAST) { dtDebugDrawNavMeshPoly(m_navMesh, m_startRef, startCol); if (m_nstraightPath) { for (int i = 1; i < m_npolys; ++i) dtDebugDrawNavMeshPoly(m_navMesh, m_polys[i], pathCol); glColor4ub(64,16,0,220); glLineWidth(3.0f); glBegin(GL_LINE_STRIP); for (int i = 0; i < m_nstraightPath; ++i) glVertex3f(m_straightPath[i*3], m_straightPath[i*3+1]+0.4f, m_straightPath[i*3+2]); glEnd(); glLineWidth(1.0f); glPointSize(4.0f); glBegin(GL_POINTS); for (int i = 0; i < m_nstraightPath; ++i) glVertex3f(m_straightPath[i*3], m_straightPath[i*3+1]+0.4f, m_straightPath[i*3+2]); glEnd(); glPointSize(1.0f); } } else if (m_toolMode == TOOLMODE_DISTANCE_TO_WALL) { dtDebugDrawNavMeshPoly(m_navMesh, m_startRef, startCol); const float col[4] = {1,1,1,0.5f}; rcDebugDrawCylinderWire(&dd, m_spos[0]-m_distanceToWall, m_spos[1]+0.02f, m_spos[2]-m_distanceToWall, m_spos[0]+m_distanceToWall, m_spos[1]+m_agentHeight, m_spos[2]+m_distanceToWall, col); glLineWidth(3.0f); glColor4fv(col); glBegin(GL_LINES); glVertex3f(m_hitPos[0], m_hitPos[1] + 0.02f, m_hitPos[2]); glVertex3f(m_hitPos[0], m_hitPos[1] + m_agentHeight, m_hitPos[2]); glEnd(); glLineWidth(1.0f); } else if (m_toolMode == TOOLMODE_FIND_POLYS_AROUND) { const float cola[4] = {0,0,0,0.5f}; for (int i = 0; i < m_npolys; ++i) { dtDebugDrawNavMeshPoly(m_navMesh, m_polys[i], pathCol); if (m_parent[i]) { float p0[3], p1[3]; getPolyCenter(m_navMesh, m_polys[i], p0); getPolyCenter(m_navMesh, m_parent[i], p1); glColor4ub(0,0,0,128); rcDrawArc(&dd, p0, p1, cola, 2.0f); } } const float dx = m_epos[0] - m_spos[0]; const float dz = m_epos[2] - m_spos[2]; float dist = sqrtf(dx*dx + dz*dz); const float col[4] = {1,1,1,0.5f}; rcDebugDrawCylinderWire(&dd, m_spos[0]-dist, m_spos[1]+0.02f, m_spos[2]-dist, m_spos[0]+dist, m_spos[1]+m_agentHeight, m_spos[2]+dist, col); } glDepthMask(GL_TRUE); } void Sample_TileMesh::handleRenderOverlay(double* proj, double* model, int* view) { GLdouble x, y, z; // Draw start and end point labels if (m_tileBuildTime > 0.0f && gluProject((GLdouble)(m_tileBmin[0]+m_tileBmax[0])/2, (GLdouble)(m_tileBmin[1]+m_tileBmax[1])/2, (GLdouble)(m_tileBmin[2]+m_tileBmax[2])/2, model, proj, view, &x, &y, &z)) { char text[32]; snprintf(text,32,"%.3fms / %dTris / %.1fkB", m_tileBuildTime, m_tileTriCount, m_tileMemUsage); imguiDrawText((int)x, (int)y-25, IMGUI_ALIGN_CENTER, text, imguiRGBA(0,0,0,220)); } } void Sample_TileMesh::handleMeshChanged(const float* verts, int nverts, const int* tris, const float* trinorms, int ntris, const float* bmin, const float* bmax) { m_verts = verts; m_nverts = nverts; m_tris = tris; m_trinorms = trinorms; m_ntris = ntris; vcopy(m_bmin, bmin); vcopy(m_bmax, bmax); delete m_chunkyMesh; m_chunkyMesh = 0; delete m_navMesh; m_navMesh = 0; cleanup(); } void Sample_TileMesh::setToolStartPos(const float* p) { m_sposSet = true; vcopy(m_spos, p); if (m_toolMode == TOOLMODE_CREATE_TILES) removeTile(m_spos); else toolRecalc(); } void Sample_TileMesh::setToolEndPos(const float* p) { if (!m_navMesh) return; m_eposSet = true; vcopy(m_epos, p); if (m_toolMode == TOOLMODE_CREATE_TILES) buildTile(m_epos); else toolRecalc(); } bool Sample_TileMesh::handleBuild() { if (!m_verts || !m_tris) { if (rcGetLog()) rcGetLog()->log(RC_LOG_ERROR, "buildTiledNavigation: No vertices and triangles."); return false; } delete m_navMesh; m_navMesh = new dtNavMesh; if (!m_navMesh) { if (rcGetLog()) rcGetLog()->log(RC_LOG_ERROR, "buildTiledNavigation: Could not allocate navmesh."); return false; } if (!m_navMesh->init(m_bmin, m_tileSize*m_cellSize, m_tileSize*m_cellSize, m_agentMaxClimb*m_cellHeight, m_maxTiles, m_maxPolysPerTile, 2048)) { if (rcGetLog()) rcGetLog()->log(RC_LOG_ERROR, "buildTiledNavigation: Could not init navmesh."); return false; } // Build chunky mesh. delete m_chunkyMesh; m_chunkyMesh = new rcChunkyTriMesh; if (!m_chunkyMesh) { if (rcGetLog()) rcGetLog()->log(RC_LOG_ERROR, "buildTiledNavigation: Out of memory 'm_chunkyMesh'."); return false; } if (!rcCreateChunkyTriMesh(m_verts, m_tris, m_ntris, 256, m_chunkyMesh)) { if (rcGetLog()) rcGetLog()->log(RC_LOG_ERROR, "buildTiledNavigation: Could not build chunky mesh."); return false; } return true; } void Sample_TileMesh::buildTile(const float* pos) { if (!m_navMesh) return; const float ts = m_tileSize*m_cellSize; const int tx = (int)floorf((pos[0]-m_bmin[0]) / ts); const int ty = (int)floorf((pos[2]-m_bmin[2]) / ts); if (tx < 0 || ty < 0) return; m_tileBmin[0] = m_bmin[0] + tx*ts; m_tileBmin[1] = m_bmin[1]; m_tileBmin[2] = m_bmin[2] + ty*ts; m_tileBmax[0] = m_bmin[0] + (tx+1)*ts; m_tileBmax[1] = m_bmax[1]; m_tileBmax[2] = m_bmin[2] + (ty+1)*ts; m_tileCol[0] = 0.3f; m_tileCol[1] = 0.8f; m_tileCol[2] = 0; m_tileCol[3] = 1; int dataSize = 0; unsigned char* data = buildTileMesh(m_tileBmin, m_tileBmax, dataSize); if (data) { // Remove any previous data (navmesh owns and deletes the data). m_navMesh->removeTileAt(tx,ty,0,0); // Let the navmesh own the data. if (!m_navMesh->addTileAt(tx,ty,data,dataSize,true)) delete [] data; } } void Sample_TileMesh::removeTile(const float* pos) { if (!m_navMesh) return; const float ts = m_tileSize*m_cellSize; const int tx = (int)floorf((pos[0]-m_bmin[0]) / ts); const int ty = (int)floorf((pos[2]-m_bmin[2]) / ts); m_tileBmin[0] = m_bmin[0] + tx*ts; m_tileBmin[1] = m_bmin[1]; m_tileBmin[2] = m_bmin[2] + ty*ts; m_tileBmax[0] = m_bmin[0] + (tx+1)*ts; m_tileBmax[1] = m_bmax[1]; m_tileBmax[2] = m_bmin[2] + (ty+1)*ts; m_tileCol[0] = 0.8f; m_tileCol[1] = 0.1f; m_tileCol[2] = 0; m_tileCol[3] = 1; unsigned char* rdata = 0; int rdataSize = 0; if (m_navMesh->removeTileAt(tx,ty,&rdata,&rdataSize)) delete [] rdata; } unsigned char* Sample_TileMesh::buildTileMesh(const float* bmin, const float* bmax, int& dataSize) { if (!m_verts || ! m_tris) { if (rcGetLog()) rcGetLog()->log(RC_LOG_ERROR, "buildNavigation: Input mesh is not specified."); return 0; } cleanup(); // Init build configuration from GUI memset(&m_cfg, 0, sizeof(m_cfg)); m_cfg.cs = m_cellSize; m_cfg.ch = m_cellHeight; m_cfg.walkableSlopeAngle = m_agentMaxSlope; m_cfg.walkableHeight = (int)ceilf(m_agentHeight / m_cfg.ch); m_cfg.walkableClimb = (int)ceilf(m_agentMaxClimb / m_cfg.ch); m_cfg.walkableRadius = (int)ceilf(m_agentRadius / m_cfg.cs); m_cfg.maxEdgeLen = (int)(m_edgeMaxLen / m_cellSize); m_cfg.maxSimplificationError = m_edgeMaxError; m_cfg.minRegionSize = (int)rcSqr(m_regionMinSize); m_cfg.mergeRegionSize = (int)rcSqr(m_regionMergeSize); m_cfg.maxVertsPerPoly = (int)m_vertsPerPoly; m_cfg.tileSize = (int)m_tileSize; m_cfg.borderSize = m_cfg.walkableRadius + 3; // Reserve enough padding. m_cfg.width = m_cfg.tileSize + m_cfg.borderSize*2; m_cfg.height = m_cfg.tileSize + m_cfg.borderSize*2; m_cfg.detailSampleDist = m_detailSampleDist < 0.9f ? 0 : m_cellSize * m_detailSampleDist; m_cfg.detailSampleMaxError = m_cellHeight * m_detailSampleMaxError; vcopy(m_cfg.bmin, bmin); vcopy(m_cfg.bmax, bmax); m_cfg.bmin[0] -= m_cfg.borderSize*m_cfg.cs; m_cfg.bmin[2] -= m_cfg.borderSize*m_cfg.cs; m_cfg.bmax[0] += m_cfg.borderSize*m_cfg.cs; m_cfg.bmax[2] += m_cfg.borderSize*m_cfg.cs; // Reset build times gathering. memset(&m_buildTimes, 0, sizeof(m_buildTimes)); rcSetBuildTimes(&m_buildTimes); // Start the build process. rcTimeVal totStartTime = rcGetPerformanceTimer(); if (rcGetLog()) { rcGetLog()->log(RC_LOG_PROGRESS, "Building navigation:"); rcGetLog()->log(RC_LOG_PROGRESS, " - %d x %d cells", m_cfg.width, m_cfg.height); rcGetLog()->log(RC_LOG_PROGRESS, " - %.1fK verts, %.1fK tris", m_nverts/1000.0f, m_ntris/1000.0f); } // Allocate voxel heighfield where we rasterize our input data to. m_solid = new rcHeightfield; if (!m_solid) { if (rcGetLog()) rcGetLog()->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'solid'."); return 0; } if (!rcCreateHeightfield(*m_solid, m_cfg.width, m_cfg.height, m_cfg.bmin, m_cfg.bmax, m_cfg.cs, m_cfg.ch)) { if (rcGetLog()) rcGetLog()->log(RC_LOG_ERROR, "buildNavigation: Could not create solid heightfield."); return 0; } // Allocate array that can hold triangle flags. // If you have multiple meshes you need to process, allocate // and array which can hold the max number of triangles you need to process. m_triflags = new unsigned char[m_chunkyMesh->maxTrisPerChunk]; if (!m_triflags) { if (rcGetLog()) rcGetLog()->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'triangleFlags' (%d).", m_chunkyMesh->maxTrisPerChunk); return 0; } float tbmin[2], tbmax[2]; tbmin[0] = m_cfg.bmin[0]; tbmin[1] = m_cfg.bmin[2]; tbmax[0] = m_cfg.bmax[0]; tbmax[1] = m_cfg.bmax[2]; int cid[256];// TODO: Make grow when returning too many items. const int ncid = rcGetChunksInRect(m_chunkyMesh, tbmin, tbmax, cid, 256); if (!ncid) return 0; m_tileTriCount = 0; for (int i = 0; i < ncid; ++i) { const rcChunkyTriMeshNode& node = m_chunkyMesh->nodes[cid[i]]; const int* tris = &m_chunkyMesh->tris[node.i*3]; const int ntris = node.n; m_tileTriCount += ntris; memset(m_triflags, 0, ntris*sizeof(unsigned char)); rcMarkWalkableTriangles(m_cfg.walkableSlopeAngle, m_verts, m_nverts, tris, ntris, m_triflags); rcRasterizeTriangles(m_verts, m_nverts, tris, m_triflags, ntris, *m_solid); } if (!m_keepInterResults) { delete [] m_triflags; m_triflags = 0; } // Once all geoemtry is rasterized, we do initial pass of filtering to // remove unwanted overhangs caused by the conservative rasterization // as well as filter spans where the character cannot possibly stand. rcFilterLedgeSpans(m_cfg.walkableHeight, m_cfg.walkableClimb, *m_solid); rcFilterWalkableLowHeightSpans(m_cfg.walkableHeight, *m_solid); // Compact the heightfield so that it is faster to handle from now on. // This will result more cache coherent data as well as the neighbours // between walkable cells will be calculated. m_chf = new rcCompactHeightfield; if (!m_chf) { if (rcGetLog()) rcGetLog()->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'chf'."); return 0; } if (!rcBuildCompactHeightfield(m_cfg.walkableHeight, m_cfg.walkableClimb, RC_WALKABLE, *m_solid, *m_chf)) { if (rcGetLog()) rcGetLog()->log(RC_LOG_ERROR, "buildNavigation: Could not build compact data."); return 0; } if (!m_keepInterResults) { delete m_solid; m_solid = 0; } // Prepare for region partitioning, by calculating distance field along the walkable surface. if (!rcBuildDistanceField(*m_chf)) { if (rcGetLog()) rcGetLog()->log(RC_LOG_ERROR, "buildNavigation: Could not build distance field."); return 0; } // Partition the walkable surface into simple regions without holes. if (!rcBuildRegions(*m_chf, m_cfg.walkableRadius, m_cfg.borderSize, m_cfg.minRegionSize, m_cfg.mergeRegionSize)) { if (rcGetLog()) rcGetLog()->log(RC_LOG_ERROR, "buildNavigation: Could not build regions."); return 0; } // Create contours. m_cset = new rcContourSet; if (!m_cset) { if (rcGetLog()) rcGetLog()->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'cset'."); return 0; } if (!rcBuildContours(*m_chf, m_cfg.maxSimplificationError, m_cfg.maxEdgeLen, *m_cset)) { if (rcGetLog()) rcGetLog()->log(RC_LOG_ERROR, "buildNavigation: Could not create contours."); return 0; } if (m_cset->nconts == 0) { return 0; } // Build polygon navmesh from the contours. m_pmesh = new rcPolyMesh; if (!m_pmesh) { if (rcGetLog()) rcGetLog()->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'pmesh'."); return 0; } if (!rcBuildPolyMesh(*m_cset, m_cfg.maxVertsPerPoly, *m_pmesh)) { if (rcGetLog()) rcGetLog()->log(RC_LOG_ERROR, "buildNavigation: Could not triangulate contours."); return 0; } // Build detail mesh. m_dmesh = new rcPolyMeshDetail; if (!m_dmesh) { if (rcGetLog()) rcGetLog()->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'dmesh'."); return 0; } if (!rcBuildPolyMeshDetail(*m_pmesh, *m_chf, m_cfg.detailSampleDist, m_cfg.detailSampleMaxError, *m_dmesh)) { if (rcGetLog()) rcGetLog()->log(RC_LOG_ERROR, "buildNavigation: Could build polymesh detail."); return 0; } if (!m_keepInterResults) { delete m_chf; m_chf = 0; delete m_cset; m_cset = 0; } unsigned char* navData = 0; int navDataSize = 0; if (m_cfg.maxVertsPerPoly <= DT_VERTS_PER_POLYGON) { // Remove padding from the polymesh data. TODO: Remove this odditity. for (int i = 0; i < m_pmesh->nverts; ++i) { unsigned short* v = &m_pmesh->verts[i*3]; v[0] -= (unsigned short)m_cfg.borderSize; v[2] -= (unsigned short)m_cfg.borderSize; } if (m_pmesh->nverts >= 0xffff) { // The vertex indices are ushorts, and cannot point to more than 0xffff vertices. if (rcGetLog()) rcGetLog()->log(RC_LOG_ERROR, "Too many vertices per tile %d (max: %d).", m_pmesh->nverts, 0xffff); return false; } /* if (m_pmesh->npolys > DT_MAX_TILES) { // If you hit this error, you have too many polygons per tile. // You can trade off tile count to poly count by adjusting DT_TILE_REF_TILE_BITS and DT_TILE_REF_POLY_BITS. // The current setup is optimized for large number of tiles and small number of polys per tile. if (rcGetLog()) rcGetLog()->log(RC_LOG_ERROR, "Too many polygons per tile %d (max: %d).", m_pmesh->npolys, DT_MAX_TILES); return false; }*/ if (!dtCreateNavMeshData(m_pmesh->verts, m_pmesh->nverts, m_pmesh->polys, m_pmesh->npolys, m_pmesh->nvp, m_dmesh->meshes, m_dmesh->verts, m_dmesh->nverts, m_dmesh->tris, m_dmesh->ntris, bmin, bmax, m_cfg.cs, m_cfg.ch, m_cfg.tileSize, m_cfg.walkableClimb, &navData, &navDataSize)) { if (rcGetLog()) rcGetLog()->log(RC_LOG_ERROR, "Could not build Detour navmesh."); return 0; } } m_tileMemUsage = navDataSize/1024.0f; rcTimeVal totEndTime = rcGetPerformanceTimer(); // Show performance stats. if (rcGetLog()) { const float pc = 100.0f / rcGetDeltaTimeUsec(totStartTime, totEndTime); rcGetLog()->log(RC_LOG_PROGRESS, "Rasterize: %.1fms (%.1f%%)", m_buildTimes.rasterizeTriangles/1000.0f, m_buildTimes.rasterizeTriangles*pc); rcGetLog()->log(RC_LOG_PROGRESS, "Build Compact: %.1fms (%.1f%%)", m_buildTimes.buildCompact/1000.0f, m_buildTimes.buildCompact*pc); rcGetLog()->log(RC_LOG_PROGRESS, "Filter Border: %.1fms (%.1f%%)", m_buildTimes.filterBorder/1000.0f, m_buildTimes.filterBorder*pc); rcGetLog()->log(RC_LOG_PROGRESS, "Filter Walkable: %.1fms (%.1f%%)", m_buildTimes.filterWalkable/1000.0f, m_buildTimes.filterWalkable*pc); rcGetLog()->log(RC_LOG_PROGRESS, "Filter Reachable: %.1fms (%.1f%%)", m_buildTimes.filterMarkReachable/1000.0f, m_buildTimes.filterMarkReachable*pc); rcGetLog()->log(RC_LOG_PROGRESS, "Build Distancefield: %.1fms (%.1f%%)", m_buildTimes.buildDistanceField/1000.0f, m_buildTimes.buildDistanceField*pc); rcGetLog()->log(RC_LOG_PROGRESS, " - distance: %.1fms (%.1f%%)", m_buildTimes.buildDistanceFieldDist/1000.0f, m_buildTimes.buildDistanceFieldDist*pc); rcGetLog()->log(RC_LOG_PROGRESS, " - blur: %.1fms (%.1f%%)", m_buildTimes.buildDistanceFieldBlur/1000.0f, m_buildTimes.buildDistanceFieldBlur*pc); rcGetLog()->log(RC_LOG_PROGRESS, "Build Regions: %.1fms (%.1f%%)", m_buildTimes.buildRegions/1000.0f, m_buildTimes.buildRegions*pc); rcGetLog()->log(RC_LOG_PROGRESS, " - watershed: %.1fms (%.1f%%)", m_buildTimes.buildRegionsReg/1000.0f, m_buildTimes.buildRegionsReg*pc); rcGetLog()->log(RC_LOG_PROGRESS, " - expand: %.1fms (%.1f%%)", m_buildTimes.buildRegionsExp/1000.0f, m_buildTimes.buildRegionsExp*pc); rcGetLog()->log(RC_LOG_PROGRESS, " - find catchment basins: %.1fms (%.1f%%)", m_buildTimes.buildRegionsFlood/1000.0f, m_buildTimes.buildRegionsFlood*pc); rcGetLog()->log(RC_LOG_PROGRESS, " - filter: %.1fms (%.1f%%)", m_buildTimes.buildRegionsFilter/1000.0f, m_buildTimes.buildRegionsFilter*pc); rcGetLog()->log(RC_LOG_PROGRESS, "Build Contours: %.1fms (%.1f%%)", m_buildTimes.buildContours/1000.0f, m_buildTimes.buildContours*pc); rcGetLog()->log(RC_LOG_PROGRESS, " - trace: %.1fms (%.1f%%)", m_buildTimes.buildContoursTrace/1000.0f, m_buildTimes.buildContoursTrace*pc); rcGetLog()->log(RC_LOG_PROGRESS, " - simplify: %.1fms (%.1f%%)", m_buildTimes.buildContoursSimplify/1000.0f, m_buildTimes.buildContoursSimplify*pc); rcGetLog()->log(RC_LOG_PROGRESS, "Build Polymesh: %.1fms (%.1f%%)", m_buildTimes.buildPolymesh/1000.0f, m_buildTimes.buildPolymesh*pc); rcGetLog()->log(RC_LOG_PROGRESS, "Build Polymesh Detail: %.1fms (%.1f%%)", m_buildTimes.buildDetailMesh/1000.0f, m_buildTimes.buildDetailMesh*pc); rcGetLog()->log(RC_LOG_PROGRESS, "Merge Polymeshes: %.1fms (%.1f%%)", m_buildTimes.mergePolyMesh/1000.0f, m_buildTimes.mergePolyMesh*pc); rcGetLog()->log(RC_LOG_PROGRESS, "Merge Polymesh Details: %.1fms (%.1f%%)", m_buildTimes.mergePolyMeshDetail/1000.0f, m_buildTimes.mergePolyMeshDetail*pc); rcGetLog()->log(RC_LOG_PROGRESS, "Build Polymesh: %.1fms (%.1f%%)", m_buildTimes.buildPolymesh/1000.0f, m_buildTimes.buildPolymesh*pc); rcGetLog()->log(RC_LOG_PROGRESS, "Polymesh: Verts:%d Polys:%d", m_pmesh->nverts, m_pmesh->npolys); rcGetLog()->log(RC_LOG_PROGRESS, "TOTAL: %.1fms", rcGetDeltaTimeUsec(totStartTime, totEndTime)/1000.0f); } m_tileBuildTime = rcGetDeltaTimeUsec(totStartTime, totEndTime)/1000.0f; dataSize = navDataSize; return navData; }