// // Copyright (c) 2009 Mikko Mononen memon@inside.org // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would be // appreciated but is not required. // 2. Altered source versions must be plainly marked as such, and must not be // misrepresented as being the original software. // 3. This notice may not be removed or altered from any source distribution. // #include #define _USE_MATH_DEFINES #include #include "imgui.h" #include "SDL.h" #include "SDL_opengl.h" #ifdef WIN32 # define snprintf _snprintf #endif ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// enum GfxCmdType { GFXCMD_RECT, GFXCMD_TRIANGLE, GFXCMD_TEXT, GFXCMD_SCISSOR, }; struct GfxRect { short x,y,w,h,r; }; struct GfxText { short x,y,dir; const char* text; }; struct GfxCmd { char type; char flags; char pad[2]; unsigned int col; union { GfxRect rect; GfxText text; }; }; unsigned int RGBA(unsigned char r, unsigned char g, unsigned char b, unsigned char a) { return (r) | (g << 8) | (b << 16) | (a << 24); } static const unsigned TEXT_POOL_SIZE = 4096; static char g_textPool[TEXT_POOL_SIZE]; static unsigned g_textPoolSize = 0; const char* allocText(const char* text) { unsigned len = strlen(text)+1; if (g_textPoolSize + len >= TEXT_POOL_SIZE) return 0; char* dst = &g_textPool[g_textPoolSize]; memcpy(dst, text, len); g_textPoolSize += len; return dst; } static const unsigned GFXCMD_QUEUE_SIZE = 1024; static GfxCmd g_gfxCmdQueue[GFXCMD_QUEUE_SIZE]; static unsigned g_gfxCmdQueueSize = 0; void resetGfxCmdQueue() { g_gfxCmdQueueSize = 0; g_textPoolSize = 0; } static const unsigned TEMP_COORD_COUNT = 100; static float g_tempCoords[TEMP_COORD_COUNT*2]; static float g_tempNormals[TEMP_COORD_COUNT*2]; static void drawPolygon(const float* coords, unsigned numCoords, float r, unsigned int col) { if (numCoords > TEMP_COORD_COUNT) numCoords = TEMP_COORD_COUNT; for (unsigned i = 0, j = numCoords-1; i < numCoords; j=i++) { const float* v0 = &coords[j*2]; const float* v1 = &coords[i*2]; float dx = v1[0] - v0[0]; float dy = v1[1] - v0[1]; float d = sqrtf(dx*dx+dy*dy); if (d > 0) { d = 1.0f/d; dx *= d; dy *= d; } g_tempNormals[j*2+0] = dy; g_tempNormals[j*2+1] = -dx; } for (unsigned i = 0, j = numCoords-1; i < numCoords; j=i++) { float dlx0 = g_tempNormals[j*2+0]; float dly0 = g_tempNormals[j*2+1]; float dlx1 = g_tempNormals[i*2+0]; float dly1 = g_tempNormals[i*2+1]; float dmx = (dlx0 + dlx1) * 0.5f; float dmy = (dly0 + dly1) * 0.5f; float dmr2 = dmx*dmx + dmy*dmy; if (dmr2 > 0.000001f) { float scale = 1.0f / dmr2; if (scale > 10.0f) scale = 10.0f; dmx *= scale; dmy *= scale; } g_tempCoords[i*2+0] = coords[i*2+0]+dmx*r; g_tempCoords[i*2+1] = coords[i*2+1]+dmy*r; } unsigned int colTrans = RGBA(col&0xff, (col>>8)&0xff, (col>>16)&0xff, 0); glBegin(GL_TRIANGLES); glColor4ubv((GLubyte*)&col); for (unsigned i = 0, j = numCoords-1; i < numCoords; j=i++) { glVertex2fv(&coords[i*2]); glVertex2fv(&coords[j*2]); glColor4ubv((GLubyte*)&colTrans); glVertex2fv(&g_tempCoords[j*2]); glVertex2fv(&g_tempCoords[j*2]); glVertex2fv(&g_tempCoords[i*2]); glColor4ubv((GLubyte*)&col); glVertex2fv(&coords[i*2]); } glColor4ubv((GLubyte*)&col); for (unsigned i = 2; i < numCoords; ++i) { glVertex2fv(&coords[0]); glVertex2fv(&coords[(i-1)*2]); glVertex2fv(&coords[i*2]); } glEnd(); } static const int CIRCLE_VERTS = 8*4; static float g_circleVerts[CIRCLE_VERTS*2]; static bool g_circleVertsInitialized = false; const float* getCircleVerts() { if (!g_circleVertsInitialized) { g_circleVertsInitialized = true; for (unsigned i = 0; i < CIRCLE_VERTS; ++i) { float a = (float)i/(float)CIRCLE_VERTS * (float)M_PI*2; g_circleVerts[i*2+0] = cosf(a); g_circleVerts[i*2+1] = sinf(a); } } return g_circleVerts; } static void drawRect(float x, float y, float w, float h, float fth, unsigned int col) { float verts[4*2] = { x, y, x+w, y, x+w, y+h, x, y+h, }; drawPolygon(verts, 4, fth, col); } static void drawEllipse(float x, float y, float w, float h, float fth, unsigned int col) { float verts[CIRCLE_VERTS*2]; const float* cverts = getCircleVerts(); float* v = verts; for (unsigned i = 0; i < CIRCLE_VERTS; ++i) { *v++ = x + cverts[i*2]*w; *v++ = y + cverts[i*2+1]*h; } drawPolygon(verts, CIRCLE_VERTS, fth, col); } static void drawRoundedRect(float x, float y, float w, float h, float r, float fth, unsigned int col) { const unsigned n = CIRCLE_VERTS/4; float verts[(n+1)*4*2]; const float* cverts = getCircleVerts(); float* v = verts; for (unsigned i = 0; i <= n; ++i) { *v++ = x+w-r + cverts[i*2]*r; *v++ = y+h-r + cverts[i*2+1]*r; } for (unsigned i = n; i <= n*2; ++i) { *v++ = x+r + cverts[i*2]*r; *v++ = y+h-r + cverts[i*2+1]*r; } for (unsigned i = n*2; i <= n*3; ++i) { *v++ = x+r + cverts[i*2]*r; *v++ = y+r + cverts[i*2+1]*r; } for (unsigned i = n*3; i < n*4; ++i) { *v++ = x+w-r + cverts[i*2]*r; *v++ = y+r + cverts[i*2+1]*r; } *v++ = x+w-r + cverts[0]*r; *v++ = y+r + cverts[1]*r; drawPolygon(verts, (n+1)*4, fth, col); } static void drawLine(float x0, float y0, float x1, float y1, float r, float fth, unsigned int col) { float dx = x1-x0; float dy = y1-y0; float d = sqrtf(dx*dx+dy*dy); if (d > 0.0001f) { d = 1.0f/d; dx *= d; dy *= d; } float t = dx; dx = dy; dy = -t; float verts[4*2]; r -= fth; r *= 0.5f; if (r < 0.01f) r = 0.01f; dx *= r; dy *= r; verts[0] = x0-dx; verts[1] = y0-dy; verts[2] = x0+dx; verts[3] = y0+dy; verts[4] = x1+dx; verts[5] = y1+dy; verts[6] = x1-dx; verts[7] = y1-dy; drawPolygon(verts, 4, fth, col); } void renderGfxCmdQueue(void (*drawText)(int x, int y, int dir, const char* text, unsigned int col)) { glDisable(GL_SCISSOR_TEST); for (unsigned i = 0; i < g_gfxCmdQueueSize; ++i) { const GfxCmd& cmd = g_gfxCmdQueue[i]; if (cmd.type == GFXCMD_RECT) { if (cmd.rect.r == 0) { drawRect((float)cmd.rect.x+0.5f, (float)cmd.rect.y+0.5f, (float)cmd.rect.w-1, (float)cmd.rect.h-1, 1.0f, cmd.col); } else { drawRoundedRect((float)cmd.rect.x+0.5f, (float)cmd.rect.y+0.5f, (float)cmd.rect.w-1, (float)cmd.rect.h-1, (float)cmd.rect.r, 1.0f, cmd.col); } } else if (cmd.type == GFXCMD_TRIANGLE) { glColor4ub(cmd.col&0xff, (cmd.col>>8)&0xff, (cmd.col>>16)&0xff, (cmd.col>>24)&0xff); if (cmd.flags == 1) { const float verts[3*2] = { (float)cmd.rect.x+0.5f, (float)cmd.rect.y+0.5f, (float)cmd.rect.x+0.5f+(float)cmd.rect.w-1, (float)cmd.rect.y+0.5f+(float)cmd.rect.h/2-0.5f, (float)cmd.rect.x+0.5f, (float)cmd.rect.y+0.5f+(float)cmd.rect.h-1, }; drawPolygon(verts, 3, 1.0f, cmd.col); } if (cmd.flags == 2) { const float verts[3*2] = { (float)cmd.rect.x+0.5f, (float)cmd.rect.y+(float)cmd.rect.h-1, (float)cmd.rect.x+0.5f+(float)cmd.rect.w/2-0.5f, (float)cmd.rect.y+0.5f, (float)cmd.rect.x+0.5f+(float)cmd.rect.w-1, (float)cmd.rect.y+0.5f+(float)cmd.rect.h-1, }; drawPolygon(verts, 3, 1.0f, cmd.col); } } else if (cmd.type == GFXCMD_TEXT) { drawText(cmd.text.x, cmd.text.y, cmd.text.dir, cmd.text.text, cmd.col); } else if (cmd.type == GFXCMD_SCISSOR) { if (cmd.flags) { glEnable(GL_SCISSOR_TEST); glScissor(cmd.rect.x, cmd.rect.y, cmd.rect.w, cmd.rect.h); } else { glDisable(GL_SCISSOR_TEST); } } } glDisable(GL_SCISSOR_TEST); } void addGfxCmdScissor(int x, int y, int w, int h) { if (g_gfxCmdQueueSize >= GFXCMD_QUEUE_SIZE) return; GfxCmd& cmd = g_gfxCmdQueue[g_gfxCmdQueueSize++]; cmd.type = GFXCMD_SCISSOR; cmd.flags = x < 0 ? 0 : 1; // on/off flag. cmd.col = 0; cmd.rect.x = (short)x; cmd.rect.y = (short)y; cmd.rect.w = (short)w; cmd.rect.h = (short)h; } void addGfxCmdRect(int x, int y, int w, int h, unsigned int color) { if (g_gfxCmdQueueSize >= GFXCMD_QUEUE_SIZE) return; GfxCmd& cmd = g_gfxCmdQueue[g_gfxCmdQueueSize++]; cmd.type = GFXCMD_RECT; cmd.flags = 0; cmd.col = color; cmd.rect.x = (short)x; cmd.rect.y = (short)y; cmd.rect.w = (short)w; cmd.rect.h = (short)h; cmd.rect.r = 0; } void addGfxCmdRoundedRect(int x, int y, int w, int h, int r, unsigned int color) { if (g_gfxCmdQueueSize >= GFXCMD_QUEUE_SIZE) return; GfxCmd& cmd = g_gfxCmdQueue[g_gfxCmdQueueSize++]; cmd.type = GFXCMD_RECT; cmd.flags = 0; cmd.col = color; cmd.rect.x = (short)x; cmd.rect.y = (short)y; cmd.rect.w = (short)w; cmd.rect.h = (short)h; cmd.rect.r = (short)r; } void addGfxCmdTriangle(int x, int y, int w, int h, int flags, unsigned int color) { if (g_gfxCmdQueueSize >= GFXCMD_QUEUE_SIZE) return; GfxCmd& cmd = g_gfxCmdQueue[g_gfxCmdQueueSize++]; cmd.type = GFXCMD_TRIANGLE; cmd.flags = (char)flags; cmd.col = color; cmd.rect.x = (short)x; cmd.rect.y = (short)y; cmd.rect.w = (short)w; cmd.rect.h = (short)h; } void addGfxCmdText(int x, int y, int dir, const char* text, unsigned int color) { if (g_gfxCmdQueueSize >= GFXCMD_QUEUE_SIZE) return; GfxCmd& cmd = g_gfxCmdQueue[g_gfxCmdQueueSize++]; cmd.type = GFXCMD_TEXT; cmd.flags = 0; cmd.col = color; cmd.text.x = (short)x; cmd.text.y = (short)y; cmd.text.dir = (short)dir; cmd.text.text = allocText(text); } ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// struct GuiState { GuiState() : mbutPressed(false), mbutReleased(false), mbut(false), mx(-1), my(-1), isHot(false), isActive(false), wentActive(false), dragX(0), dragY(0), dragOrig(0), widgetX(0), widgetY(0), widgetW(100), active(0), hot(0), hotToBe(0) { } bool mbutPressed, mbutReleased; bool mbut; int mx,my; unsigned int active; unsigned int hot; unsigned int hotToBe; bool isHot; bool isActive; bool wentActive; int dragX, dragY; float dragOrig; int widgetX, widgetY, widgetW; }; static GuiState g_state; inline bool anyActive() { return g_state.active != 0; } inline bool isActive(unsigned int id) { return g_state.active == id; } inline bool isHot(unsigned int id) { return g_state.hot == id; } inline bool inRect(int x, int y, int w, int h) { return g_state.mx >= x && g_state.mx <= x+w && g_state.my >= y && g_state.my <= y+h; } void clearInput() { g_state.mbutPressed = false; g_state.mbutReleased = false; } void clearActive(void) { g_state.active = 0; // mark all UI for this frame as processed clearInput(); } void setActive(unsigned int id) { g_state.active = id; g_state.wentActive = true; } void setHot(unsigned int id) { g_state.hotToBe = id; } bool buttonLogic(unsigned int id, bool over) { bool res = false; // process down if (!anyActive()) { if (over) setHot(id); if (isHot(id) && g_state.mbutPressed) setActive(id); } // if button is active, then react on left up if (isActive(id)) { g_state.isActive = true; if (over) setHot(id); if (g_state.mbutReleased) { if (isHot(id)) res = true; clearActive(); } } if (isHot(id)) g_state.isHot = true; return res; } static void updateInput() { int mx, my; Uint8 state = SDL_GetMouseState(&mx, &my); bool mbut = (state & SDL_BUTTON_LMASK) != 0; SDL_Surface* screen = SDL_GetVideoSurface(); my = screen->h-1 - my; g_state.mx = mx; g_state.my = my; g_state.mbutPressed = !g_state.mbut && mbut; g_state.mbutReleased = g_state.mbut && !mbut; g_state.mbut = mbut; } void imguiBeginFrame() { updateInput(); g_state.hot = g_state.hotToBe; g_state.hotToBe = 0; g_state.wentActive = false; g_state.isActive = false; g_state.isHot = false; g_state.widgetX = 0; g_state.widgetY = 0; g_state.widgetW = 0; resetGfxCmdQueue(); } void imguiEndFrame() { clearInput(); } void imguiRender(void (*drawText)(int x, int y, int dir, const char* text, unsigned int col)) { renderGfxCmdQueue(drawText); } ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// static const int BUTTON_HEIGHT = 20; static const int SLIDER_HEIGHT = 20; static const int SLIDER_MARKER_WIDTH = 10; static const int CHECK_SIZE = 8; static const int DEFAULT_SPACING = 4; static const int TEXT_HEIGHT = 8; static const int SCROLL_AREA_PADDING = 6; static const int INTEND_SIZE = 16; static const int AREA_HEADER = 28; static int g_scrollTop = 0; static int g_scrollBottom = 0; static int g_scrollRight = 0; static int g_scrollAreaTop = 0; static int* g_scrollVal = 0; static int g_focusTop = 0; static int g_focusBottom = 0; static unsigned int g_scrollId = 0; bool imguiBeginScrollArea(unsigned int id, const char* name, int x, int y, int w, int h, int* scroll) { g_scrollId = id; g_state.widgetX = x + SCROLL_AREA_PADDING; g_state.widgetY = y+h-AREA_HEADER + (*scroll); g_state.widgetW = w - SCROLL_AREA_PADDING*4; g_scrollTop = y-AREA_HEADER+h; g_scrollBottom = y+SCROLL_AREA_PADDING; g_scrollRight = x+w - SCROLL_AREA_PADDING*3; g_scrollVal = scroll; g_scrollAreaTop = g_state.widgetY; g_focusTop = y-AREA_HEADER; g_focusBottom = y-AREA_HEADER+h; addGfxCmdRoundedRect(x, y, w, h, 6, RGBA(0,0,0,192)); addGfxCmdText(x+AREA_HEADER/2, y+h-AREA_HEADER/2-TEXT_HEIGHT/2, 1, name, RGBA(255,255,255,128)); addGfxCmdScissor(x+SCROLL_AREA_PADDING, y+SCROLL_AREA_PADDING, w-SCROLL_AREA_PADDING*4, h-AREA_HEADER-SCROLL_AREA_PADDING); return inRect(x, y, w, h); } void imguiEndScrollArea() { // Disable scissoring. addGfxCmdScissor(-1,-1,-1,-1); // Draw scroll bar int x = g_scrollRight+SCROLL_AREA_PADDING/2; int y = g_scrollBottom; int w = SCROLL_AREA_PADDING*2; int h = g_scrollTop - g_scrollBottom; int stop = g_scrollAreaTop; int sbot = g_state.widgetY; int sh = stop - sbot; // The scrollable area height. float barHeight = (float)h/(float)sh; if (barHeight < 1) { float barY = (float)(y - sbot)/(float)sh; if (barY < 0) barY = 0; if (barY > 1) barY = 1; // Handle scroll bar logic. unsigned int hid = g_scrollId; int hx = x; int hy = y + (int)(barY*h); int hw = w; int hh = (int)(barHeight*h); const int range = h - (hh-1); bool over = inRect(hx, hy, hw, hh); buttonLogic(hid, over); if (isActive(hid)) { float u = (float)(hy-y) / (float)range; if (g_state.wentActive) { g_state.dragY = g_state.my; g_state.dragOrig = u; } if (g_state.dragY != g_state.my) { u = g_state.dragOrig + (g_state.my - g_state.dragY) / (float)range; if (u < 0) u = 0; if (u > 1) u = 1; *g_scrollVal = (int)((1-u) * (sh - h)); } } // BG addGfxCmdRoundedRect(x, y, w, h, w/2-1, RGBA(0,0,0,196)); // Bar if (isActive(hid)) addGfxCmdRoundedRect(hx, hy, hw, hh, w/2-1, RGBA(255,196,0,196)); else addGfxCmdRoundedRect(hx, hy, hw, hh, w/2-1, isHot(hid) ? RGBA(255,196,0,96) : RGBA(255,255,255,64)); } } bool imguiButton(unsigned int id, const char* text) { int x = g_state.widgetX; int y = g_state.widgetY - BUTTON_HEIGHT; int w = g_state.widgetW; int h = BUTTON_HEIGHT; g_state.widgetY -= BUTTON_HEIGHT + DEFAULT_SPACING; bool over = inRect(x, y, w, h); bool res = buttonLogic(id, over); addGfxCmdRoundedRect(x, y, w, h, BUTTON_HEIGHT/2-1, RGBA(128,128,128, isActive(id)?196:96)); addGfxCmdText(x+BUTTON_HEIGHT/2, y+BUTTON_HEIGHT/2-TEXT_HEIGHT/2, 1, text, isHot(id) ? RGBA(255,196,0,255) : RGBA(255,255,255,200)); return res; } bool imguiItem(unsigned int id, const char* text) { int x = g_state.widgetX; int y = g_state.widgetY - BUTTON_HEIGHT; int w = g_state.widgetW; int h = BUTTON_HEIGHT; g_state.widgetY -= BUTTON_HEIGHT + DEFAULT_SPACING; bool over = inRect(x, y, w, h); bool res = buttonLogic(id, over); if (isHot(id)) addGfxCmdRoundedRect(x, y, w, h, 2, RGBA(255,196,0,isActive(id)?196:96)); addGfxCmdText(x+BUTTON_HEIGHT/2, y+BUTTON_HEIGHT/2-TEXT_HEIGHT/2, 1, text, RGBA(255,255,255,200)); return res; } bool imguiCheck(unsigned int id, const char* text, bool checked) { int x = g_state.widgetX; int y = g_state.widgetY - BUTTON_HEIGHT; int w = g_state.widgetW; int h = BUTTON_HEIGHT; g_state.widgetY -= BUTTON_HEIGHT + DEFAULT_SPACING; bool over = inRect(x, y, w, h); bool res = buttonLogic(id, over); const int cx = x+BUTTON_HEIGHT/2-CHECK_SIZE/2; const int cy = y+BUTTON_HEIGHT/2-CHECK_SIZE/2; addGfxCmdRoundedRect(cx-3, cy-3, CHECK_SIZE+6, CHECK_SIZE+6, 4, RGBA(128,128,128, isActive(id)?196:96)); if (checked) addGfxCmdRoundedRect(cx, cy, CHECK_SIZE, CHECK_SIZE, CHECK_SIZE/2-1, RGBA(255,255,255,isActive(id)?255:200)); addGfxCmdText(x+BUTTON_HEIGHT, y+BUTTON_HEIGHT/2-TEXT_HEIGHT/2, 1, text, isHot(id) ? RGBA(255,196,0,255) : RGBA(255,255,255,200)); return res; } bool imguiCollapse(unsigned int id, const char* text, bool checked) { int x = g_state.widgetX; int y = g_state.widgetY - BUTTON_HEIGHT; int w = g_state.widgetW; int h = BUTTON_HEIGHT; g_state.widgetY -= BUTTON_HEIGHT; // + DEFAULT_SPACING; const int cx = x+BUTTON_HEIGHT/2-CHECK_SIZE/2; const int cy = y+BUTTON_HEIGHT/2-CHECK_SIZE/2; bool over = inRect(x, y, w, h); bool res = buttonLogic(id, over); if (checked) addGfxCmdTriangle(cx, cy, CHECK_SIZE, CHECK_SIZE, 1, RGBA(255,255,255,isActive(id)?255:200)); else addGfxCmdTriangle(cx, cy, CHECK_SIZE, CHECK_SIZE, 2, RGBA(255,255,255,isActive(id)?255:200)); addGfxCmdText(x+BUTTON_HEIGHT, y+BUTTON_HEIGHT/2-TEXT_HEIGHT/2, 1, text, isHot(id) ? RGBA(255,196,0,255) : RGBA(255,255,255,200)); return res; } void imguiLabel(unsigned int /*id*/, const char* text) { int x = g_state.widgetX; int y = g_state.widgetY - BUTTON_HEIGHT; g_state.widgetY -= BUTTON_HEIGHT; addGfxCmdText(x, y+BUTTON_HEIGHT/2-TEXT_HEIGHT/2, 1, text, RGBA(255,255,255,255)); } void imguiValue(unsigned int /*id*/, const char* text) { const int x = g_state.widgetX; const int y = g_state.widgetY - BUTTON_HEIGHT; const int w = g_state.widgetW; g_state.widgetY -= BUTTON_HEIGHT; addGfxCmdText(x+w-BUTTON_HEIGHT/2, y+BUTTON_HEIGHT/2-TEXT_HEIGHT/2, -1, text, RGBA(255,255,255,200)); } bool imguiSlider(unsigned int id, const char* text, float* val, float vmin, float vmax, float vinc) { int x = g_state.widgetX; int y = g_state.widgetY - BUTTON_HEIGHT; int w = g_state.widgetW; int h = SLIDER_HEIGHT; g_state.widgetY -= SLIDER_HEIGHT + DEFAULT_SPACING; addGfxCmdRoundedRect(x, y, w, h, 4, RGBA(0,0,0,128)); const int range = w - SLIDER_MARKER_WIDTH; float u = (*val - vmin) / (vmax-vmin); if (u < 0) u = 0; if (u > 1) u = 1; int m = (int)(u * range); bool over = inRect(x+m, y, SLIDER_MARKER_WIDTH, SLIDER_HEIGHT); bool res = buttonLogic(id, over); bool valChanged = false; if (isActive(id)) { if (g_state.wentActive) { g_state.dragX = g_state.mx; g_state.dragOrig = u; } if (g_state.dragX != g_state.mx) { u = g_state.dragOrig + (float)(g_state.mx - g_state.dragX) / (float)range; if (u < 0) u = 0; if (u > 1) u = 1; *val = vmin + u*(vmax-vmin); *val = floorf(*val / vinc)*vinc; // Snap to vinc m = (int)(u * range); valChanged = true; } } if (isActive(id)) addGfxCmdRoundedRect(x+m, y, SLIDER_MARKER_WIDTH, SLIDER_HEIGHT, 4, RGBA(255,255,255,255)); else addGfxCmdRoundedRect(x+m, y, SLIDER_MARKER_WIDTH, SLIDER_HEIGHT, 4, isHot(id) ? RGBA(255,196,0,128) : RGBA(255,255,255,64)); int digits = (int)(ceilf(log10f(vinc))); char fmt[16]; snprintf(fmt, 16, "%%.%df", digits >= 0 ? 0 : -digits); char msg[128]; snprintf(msg, 128, fmt, *val); addGfxCmdText(x+SLIDER_HEIGHT/2, y+SLIDER_HEIGHT/2-TEXT_HEIGHT/2, 1, text, isHot(id) ? RGBA(255,196,0,255) : RGBA(255,255,255,200)); addGfxCmdText(x+w-SLIDER_HEIGHT/2, y+SLIDER_HEIGHT/2-TEXT_HEIGHT/2, -1, msg, isHot(id) ? RGBA(255,196,0,255) : RGBA(255,255,255,200)); return res || valChanged; } void imguiIndent() { g_state.widgetX += INTEND_SIZE; g_state.widgetW -= INTEND_SIZE; } void imguiUnindent() { g_state.widgetX -= INTEND_SIZE; g_state.widgetW += INTEND_SIZE; } void imguiSeparator() { g_state.widgetY -= DEFAULT_SPACING*3; }