recastnavigation_v1.6.0/RecastDemo/Source/Sample_TempObstacles.cpp
2011-01-30 20:57:33 +00:00

1846 lines
47 KiB
C++

//
// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would be
// appreciated but is not required.
// 2. Altered source versions must be plainly marked as such, and must not be
// misrepresented as being the original software.
// 3. This notice may not be removed or altered from any source distribution.
//
#define _USE_MATH_DEFINES
#include <math.h>
#include <stdio.h>
#include <string.h>
#include <float.h>
#include "SDL.h"
#include "SDL_opengl.h"
#include "imgui.h"
#include "InputGeom.h"
#include "Sample.h"
#include "Sample_TempObstacles.h"
#include "Recast.h"
#include "RecastDebugDraw.h"
#include "DetourNavMesh.h"
#include "DetourNavMeshBuilder.h"
#include "DetourDebugDraw.h"
#include "NavMeshTesterTool.h"
#include "OffMeshConnectionTool.h"
#include "ConvexVolumeTool.h"
#include "CrowdTool.h"
#include "RecastAlloc.h"
#include "RecastAssert.h"
#include "fastlz.h"
#ifdef WIN32
# define snprintf _snprintf
#endif
inline unsigned int nextPow2(unsigned int v)
{
v--;
v |= v >> 1;
v |= v >> 2;
v |= v >> 4;
v |= v >> 8;
v |= v >> 16;
v++;
return v;
}
inline unsigned int ilog2(unsigned int v)
{
unsigned int r;
unsigned int shift;
r = (v > 0xffff) << 4; v >>= r;
shift = (v > 0xff) << 3; v >>= shift; r |= shift;
shift = (v > 0xf) << 2; v >>= shift; r |= shift;
shift = (v > 0x3) << 1; v >>= shift; r |= shift;
r |= (v >> 1);
return r;
}
static bool isectSegAABB(const float* sp, const float* sq,
const float* amin, const float* amax,
float& tmin, float& tmax)
{
static const float EPS = 1e-6f;
float d[3];
rcVsub(d, sq, sp);
tmin = 0; // set to -FLT_MAX to get first hit on line
tmax = FLT_MAX; // set to max distance ray can travel (for segment)
// For all three slabs
for (int i = 0; i < 3; i++)
{
if (fabsf(d[i]) < EPS)
{
// Ray is parallel to slab. No hit if origin not within slab
if (sp[i] < amin[i] || sp[i] > amax[i])
return false;
}
else
{
// Compute intersection t value of ray with near and far plane of slab
const float ood = 1.0f / d[i];
float t1 = (amin[i] - sp[i]) * ood;
float t2 = (amax[i] - sp[i]) * ood;
// Make t1 be intersection with near plane, t2 with far plane
if (t1 > t2) rcSwap(t1, t2);
// Compute the intersection of slab intersections intervals
if (t1 > tmin) tmin = t1;
if (t2 < tmax) tmax = t2;
// Exit with no collision as soon as slab intersection becomes empty
if (tmin > tmax) return false;
}
}
return true;
}
struct CompressedTile
{
inline CompressedTile() : tx(-1), ty(-1), compressedData(0), compressedSize(0), dataSize(0) {}
inline ~CompressedTile() { purge(); }
void purge()
{
tx = -1;
ty = -1;
delete [] compressedData;
compressedData = 0;
compressedSize = 0;
dataSize = 0;
}
int tx, ty;
float bmin[3], bmax[3];
int triCount;
unsigned char* compressedData;
int compressedSize;
int dataSize;
};
struct RasterizationContext
{
inline RasterizationContext() : tile(0), solid(0), triareas(0), lhf(0) {}
inline ~RasterizationContext() { delete tile; rcFreeHeightField(solid); delete [] triareas; rcFree(lhf); }
CompressedTile* tile;
rcHeightfield* solid;
unsigned char* triareas;
rcLeanHeightfield* lhf;
};
static CompressedTile* rasterizeTile(BuildContext* ctx, InputGeom* geom,
const int tx, const int ty,
const rcConfig& cfg)
{
if (!geom || !geom->getMesh() || !geom->getChunkyMesh())
{
ctx->log(RC_LOG_ERROR, "buildTile: Input mesh is not specified.");
return 0;
}
RasterizationContext rc;
rc.tile = new CompressedTile;
if (!rc.tile)
{
return 0;
}
rc.tile->tx = tx;
rc.tile->ty = ty;
const float* verts = geom->getMesh()->getVerts();
const int nverts = geom->getMesh()->getVertCount();
const rcChunkyTriMesh* chunkyMesh = geom->getChunkyMesh();
// Tile bounds.
const float tcs = cfg.tileSize * cfg.cs;
rc.tile->bmin[0] = cfg.bmin[0] + tx*tcs;
rc.tile->bmin[1] = cfg.bmin[1];
rc.tile->bmin[2] = cfg.bmin[2] + ty*tcs;
rc.tile->bmax[0] = cfg.bmin[0] + (tx+1)*tcs;
rc.tile->bmax[1] = cfg.bmax[1];
rc.tile->bmax[2] = cfg.bmin[2] + (ty+1)*tcs;
rcConfig tcfg;
memcpy(&tcfg, &cfg, sizeof(tcfg));
rcVcopy(tcfg.bmin, rc.tile->bmin);
rcVcopy(tcfg.bmax, rc.tile->bmax);
tcfg.bmin[0] -= tcfg.borderSize*tcfg.cs;
tcfg.bmin[2] -= tcfg.borderSize*tcfg.cs;
tcfg.bmax[0] += tcfg.borderSize*tcfg.cs;
tcfg.bmax[2] += tcfg.borderSize*tcfg.cs;
// Allocate voxel heightfield where we rasterize our input data to.
rc.solid = rcAllocHeightfield();
if (!rc.solid)
{
ctx->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'solid'.");
return 0;
}
if (!rcCreateHeightfield(ctx, *rc.solid, tcfg.width, tcfg.height, tcfg.bmin, tcfg.bmax, tcfg.cs, tcfg.ch))
{
ctx->log(RC_LOG_ERROR, "buildNavigation: Could not create solid heightfield.");
return 0;
}
// Allocate array that can hold triangle flags.
// If you have multiple meshes you need to process, allocate
// and array which can hold the max number of triangles you need to process.
rc.triareas = new unsigned char[chunkyMesh->maxTrisPerChunk];
if (!rc.triareas)
{
ctx->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'm_triareas' (%d).", chunkyMesh->maxTrisPerChunk);
return 0;
}
float tbmin[2], tbmax[2];
tbmin[0] = tcfg.bmin[0];
tbmin[1] = tcfg.bmin[2];
tbmax[0] = tcfg.bmax[0];
tbmax[1] = tcfg.bmax[2];
int cid[512];// TODO: Make grow when returning too many items.
const int ncid = rcGetChunksOverlappingRect(chunkyMesh, tbmin, tbmax, cid, 512);
if (!ncid)
{
return 0; // empty
}
rc.tile->triCount = 0;
for (int i = 0; i < ncid; ++i)
{
const rcChunkyTriMeshNode& node = chunkyMesh->nodes[cid[i]];
const int* tris = &chunkyMesh->tris[node.i*3];
const int ntris = node.n;
rc.tile->triCount += ntris;
memset(rc.triareas, 0, ntris*sizeof(unsigned char));
rcMarkWalkableTriangles(ctx, tcfg.walkableSlopeAngle,
verts, nverts, tris, ntris, rc.triareas);
rcRasterizeTriangles(ctx, verts, nverts, tris, rc.triareas, ntris, *rc.solid, tcfg.walkableClimb);
}
// Once all geometry is rasterized, we do initial pass of filtering to
// remove unwanted overhangs caused by the conservative rasterization
// as well as filter spans where the character cannot possibly stand.
rcFilterLowHangingWalkableObstacles(ctx, tcfg.walkableClimb, *rc.solid);
rcFilterLedgeSpans(ctx, tcfg.walkableHeight, tcfg.walkableClimb, *rc.solid);
rcFilterWalkableLowHeightSpans(ctx, tcfg.walkableHeight, *rc.solid);
if (rcGetHeightFieldSpanCount(ctx, *rc.solid) > 0)
{
rc.lhf = rcBuildLeanHeightfield(ctx, *rc.solid, tcfg.walkableHeight);
if (rc.lhf)
{
// Compress
const int outSize = (int)(rc.lhf->size*1.05f);
rc.tile->dataSize = rc.lhf->size;
rc.tile->compressedData = new unsigned char[outSize];
rc.tile->compressedSize = (int)fastlz_compress((const void *const)rc.lhf, rc.lhf->size, rc.tile->compressedData);
}
// Everything in rc gets deleted when it goes out of scope, save and return tile.
CompressedTile* tile = rc.tile;
rc.tile = 0;
return tile;
}
return 0;
}
// Simple cylindrical obstacle.
static const int MAX_TOUCHED_TILES = 8;
struct TouchedTile
{
short tx,ty;
};
struct TempObstacle
{
float pos[3];
float r, h;
TouchedTile touched[MAX_TOUCHED_TILES];
int ntouched;
};
class ObstacleSet
{
static const int MAX_OBSTACLES = 128;
TempObstacle m_obst[MAX_OBSTACLES];
int m_nobst;
public:
ObstacleSet() :
m_nobst(0)
{
}
~ObstacleSet()
{
}
TempObstacle* addObstacle(const float* pos, const float r, const float h)
{
if (m_nobst >= MAX_OBSTACLES)
return 0;
TempObstacle* ob = &m_obst[m_nobst++];
memset(ob,0,sizeof(TempObstacle));
rcVcopy(ob->pos, pos);
ob->r = r;
ob->h = h;
return ob;
}
void removeObstacle(const int idx)
{
if (idx < 0 || idx >= m_nobst)
return;
if (idx != m_nobst-1)
memcpy(&m_obst[idx], &m_obst[m_nobst-1], sizeof(TempObstacle));
m_nobst--;
}
void removeAllObstacles()
{
m_nobst = 0;
}
int hitTestObstacle(const float* sp, const float* sq)
{
float tmin = FLT_MAX, imin = -1;
for (int i = 0; i < m_nobst; ++i)
{
const TempObstacle* ob = &m_obst[i];
float bmin[3], bmax[3], t0,t1;
bmin[0] = ob->pos[0] - ob->r;
bmin[1] = ob->pos[1];
bmin[2] = ob->pos[2] - ob->r;
bmax[0] = ob->pos[0] + ob->r;
bmax[1] = ob->pos[1] + ob->h;
bmax[2] = ob->pos[2] + ob->r;
if (isectSegAABB(sp,sq, bmin,bmax, t0,t1))
{
if (t0 < tmin)
{
tmin = t0;
imin = i;
}
}
}
return imin;
}
inline int getObstacleCount() const { return m_nobst; }
inline const TempObstacle* getObstacle(const int idx)
{
return &m_obst[idx];
}
void draw(duDebugDraw* dd)
{
// Draw obstacles
for (int i = 0; i < m_nobst; ++i)
{
const TempObstacle* ob = &m_obst[i];
duDebugDrawCylinder(dd, ob->pos[0]-ob->r, ob->pos[1], ob->pos[2]-ob->r,
ob->pos[0]+ob->r, ob->pos[1]+ob->h, ob->pos[2]+ob->r,
duRGBA(192,0,0,255));
duDebugDrawCylinderWire(dd, ob->pos[0]-ob->r, ob->pos[1], ob->pos[2]-ob->r,
ob->pos[0]+ob->r, ob->pos[1]+ob->h, ob->pos[2]+ob->r,
duRGBA(128,0,0,255), 2);
}
}
};
class TileCache
{
CompressedTile** m_tiles;
int m_ntiles;
int m_maxTiles;
CompressedTile* getTile(const int x, const int y)
{
for (int i = 0; i < m_ntiles; ++i)
{
CompressedTile* tile = m_tiles[i];
if (tile->tx == x && tile->ty == y)
return tile;
}
return 0;
}
unsigned char* m_buffer;
int m_bufferSize;
rcConfig m_cfg;
float m_agentHeight;
float m_agentRadius;
float m_agentMaxClimb;
bool m_buildDetail;
struct BuildContext
{
BuildContext() : chf(0), cset(0), pmesh(0), dmesh(0) {};
~BuildContext() { }
inline void purge()
{
rcFreeCompactHeightfield(chf);
rcFreeContourSet(cset);
rcFreePolyMesh(pmesh);
rcFreePolyMeshDetail(dmesh);
chf = 0;
cset = 0;
pmesh = 0;
dmesh = 0;
}
rcCompactHeightfield* chf;
rcContourSet* cset;
rcPolyMesh* pmesh;
rcPolyMeshDetail* dmesh;
};
struct Request
{
int tx,ty;
};
static const int MAX_REQUESTS = 64;
Request m_reqs[MAX_REQUESTS];
int m_nreqs;
int m_buildState;
BuildContext m_bc;
public:
TileCache() :
m_tiles(0),
m_ntiles(0),
m_maxTiles(0),
m_buffer(0),
m_bufferSize(0),
m_buildDetail(false),
m_nreqs(0),
m_buildState(0)
{
}
~TileCache()
{
purge();
}
void purge()
{
for (int i = 0; i < m_ntiles; ++i)
{
delete m_tiles[i];
m_tiles[i] = 0;
}
m_ntiles = 0;
delete [] m_buffer;
m_buffer = 0;
m_bufferSize = 0;
delete [] m_tiles;
m_tiles = 0;
m_maxTiles = 0;
m_nreqs = 0;
}
bool init(const int maxTiles, const rcConfig& cfg,
const float agentHeight, const float agentRadius, const float agentMaxClimb)
{
purge();
m_tiles = new CompressedTile*[maxTiles];
if (!m_tiles)
return false;
m_maxTiles = maxTiles;
m_ntiles = 0;
memcpy(&m_cfg, &cfg, sizeof(m_cfg));
m_agentHeight = agentHeight;
m_agentRadius = agentRadius;
m_agentMaxClimb = agentMaxClimb;
m_nreqs = 0;
return true;
}
const float getBorderSize() const
{
return m_cfg.borderSize*m_cfg.cs;
}
bool initCompressionBuffer(int size)
{
delete [] m_buffer;
m_bufferSize = (size + 512) & ~511;
m_buffer = new unsigned char[m_bufferSize];
if (!m_buffer)
return false;
return true;
}
bool addTile(CompressedTile* tile)
{
if (m_ntiles >= m_maxTiles)
return false;
m_tiles[m_ntiles++] = tile;
return true;
}
bool addUpdateRequest(const int tx, const int ty)
{
for (int i = 0; i < m_nreqs; ++i)
{
if (m_reqs[i].tx == tx && m_reqs[i].ty == ty)
return true;
}
if (m_nreqs >= MAX_REQUESTS)
return false;
Request* req = &m_reqs[m_nreqs++];
req->tx = tx;
req->ty = ty;
return true;
}
void update(const float dt, rcContext* ctx, dtNavMesh* navmesh, ObstacleSet* obs)
{
static const int MAX_TIME_USEC = 1000;
if (!m_nreqs)
return;
if (!m_buffer)
return;
// Process requests until max time has passed.
TimeVal startTime = getPerfTime();
while (m_nreqs > 0)
{
if (m_buildState == -1)
{
// Pop new request
m_nreqs--;
for (int i = 0; i < m_nreqs; ++i)
m_reqs[i] = m_reqs[i+1];
m_buildState = 0;
if (!m_nreqs)
return;
}
const int tx = m_reqs[0].tx;
const int ty = m_reqs[0].ty;
const CompressedTile* tile = getTile(tx,ty);
if (!tile)
{
ctx->log(RC_LOG_ERROR, "buildNavigation: Could not find tile (%d,%d).", tx, ty);
m_buildState = -1;
return;
}
if (m_buildState == 0)
{
// Decompress tile and build compact heighfield.
int size = fastlz_decompress(tile->compressedData, tile->compressedSize, m_buffer, m_bufferSize);
if (size <= 0)
{
ctx->log(RC_LOG_ERROR, "buildNavigation: Could not decompress tile.");
m_buildState = -1;
return;
}
rcLeanHeightfield* lhf = (rcLeanHeightfield*)m_buffer;
m_bc.purge();
// Compact the heightfield so that it is faster to handle from now on.
// This will result more cache coherent data as well as the neighbours
// between walkable cells will be calculated.
m_bc.chf = rcAllocCompactHeightfield();
if (!m_bc.chf)
{
ctx->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'chf'.");
m_buildState = -1;
return;
}
if (!rcBuildCompactHeightfield(ctx, m_cfg.walkableHeight, m_cfg.walkableClimb, *lhf, *m_bc.chf))
{
ctx->log(RC_LOG_ERROR, "buildNavigation: Could not build compact data.");
m_buildState = -1;
return;
}
// Advance state and bail out if used too much time.
m_buildState++;
if (getPerfDeltaTimeUsec(startTime, getPerfTime()) > MAX_TIME_USEC)
return;
}
if (m_buildState == 1)
{
// Mark obstacles.
for (int i = 0; i < obs->getObstacleCount(); ++i)
{
const TempObstacle* ob = obs->getObstacle(i);
rcMarkCylinderArea(ctx, ob->pos, ob->r, ob->h, RC_NULL_AREA, *m_bc.chf);
}
// Erode the walkable area by agent radius.
if (!rcErodeWalkableArea(ctx, m_cfg.walkableRadius, *m_bc.chf))
{
ctx->log(RC_LOG_ERROR, "buildNavigation: Could not erode.");
m_buildState = -1;
return;
}
// (Optional) Mark areas.
/* const ConvexVolume* vols = m_geom->getConvexVolumes();
for (int i = 0; i < m_geom->getConvexVolumeCount(); ++i)
{
rcMarkConvexPolyArea(m_ctx, vols[i].verts, vols[i].nverts, vols[i].hmin, vols[i].hmax,
(unsigned char)vols[i].area, *bc.chf);
}*/
// Advance state and bail out if used too much time.
m_buildState++;
if (getPerfDeltaTimeUsec(startTime, getPerfTime()) > MAX_TIME_USEC)
return;
}
if (m_buildState == 2)
{
// Partition the walkable surface into simple regions without holes.
if (!rcBuildRegionsMonotone(ctx, *m_bc.chf, m_cfg.borderSize, m_cfg.minRegionArea, m_cfg.mergeRegionArea))
{
ctx->log(RC_LOG_ERROR, "buildNavigation: Could not build regions.");
m_buildState = -1;
return;
}
// Advance state and bail out if used too much time.
m_buildState++;
if (getPerfDeltaTimeUsec(startTime, getPerfTime()) > MAX_TIME_USEC)
return;
}
if (m_buildState == 3)
{
// Create contours.
m_bc.cset = rcAllocContourSet();
if (!m_bc.cset)
{
ctx->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'cset'.");
m_buildState = -1;
return;
}
if (!rcBuildContours(ctx, *m_bc.chf, m_cfg.maxSimplificationError, m_cfg.maxEdgeLen, *m_bc.cset))
{
ctx->log(RC_LOG_ERROR, "buildNavigation: Could not create contours.");
m_buildState = -1;
return;
}
if (m_bc.cset->nconts == 0)
{
// Done, no mesh.
m_buildState = -1;
return;
}
// Advance state and bail out if used too much time.
m_buildState++;
if (getPerfDeltaTimeUsec(startTime, getPerfTime()) > MAX_TIME_USEC)
return;
}
if (m_buildState == 4)
{
// Build polygon navmesh from the contours.
m_bc.pmesh = rcAllocPolyMesh();
if (!m_bc.pmesh)
{
ctx->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'pmesh'.");
m_buildState = -1;
return;
}
if (!rcBuildPolyMesh(ctx, *m_bc.cset, m_cfg.maxVertsPerPoly, *m_bc.pmesh))
{
ctx->log(RC_LOG_ERROR, "buildNavigation: Could not triangulate contours.");
m_buildState = -1;
return;
}
// Advance state and bail out if used too much time.
m_buildState++;
if (getPerfDeltaTimeUsec(startTime, getPerfTime()) > MAX_TIME_USEC)
return;
}
// Build detail mesh.
if (m_buildState == 5)
{
if (m_buildDetail)
{
m_bc.dmesh = rcAllocPolyMeshDetail();
if (!m_bc.dmesh)
{
ctx->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'dmesh'.");
m_buildState = -1;
return;
}
if (!rcBuildPolyMeshDetail(ctx, *m_bc.pmesh, *m_bc.chf,
m_cfg.detailSampleDist, m_cfg.detailSampleMaxError,
*m_bc.dmesh))
{
ctx->log(RC_LOG_ERROR, "buildNavigation: Could build polymesh detail.");
m_buildState = -1;
return;
}
}
// Advance state and bail out if used too much time.
m_buildState++;
if (getPerfDeltaTimeUsec(startTime, getPerfTime()) > MAX_TIME_USEC)
return;
}
if (m_buildState == 6)
{
// Remove padding from the polymesh data. TODO: Remove this odditity.
for (int i = 0; i < m_bc.pmesh->nverts; ++i)
{
unsigned short* v = &m_bc.pmesh->verts[i*3];
v[0] -= (unsigned short)m_cfg.borderSize;
v[2] -= (unsigned short)m_cfg.borderSize;
}
if (m_bc.pmesh->nverts >= 0xffff)
{
// The vertex indices are ushorts, and cannot point to more than 0xffff vertices.
ctx->log(RC_LOG_ERROR, "Too many vertices per tile %d (max: %d).", m_bc.pmesh->nverts, 0xffff);
}
// Update poly flags from areas.
for (int i = 0; i < m_bc.pmesh->npolys; ++i)
{
if (m_bc.pmesh->areas[i] == RC_WALKABLE_AREA)
m_bc.pmesh->areas[i] = SAMPLE_POLYAREA_GROUND;
if (m_bc.pmesh->areas[i] == SAMPLE_POLYAREA_GROUND ||
m_bc.pmesh->areas[i] == SAMPLE_POLYAREA_GRASS ||
m_bc.pmesh->areas[i] == SAMPLE_POLYAREA_ROAD)
{
m_bc.pmesh->flags[i] = SAMPLE_POLYFLAGS_WALK;
}
else if (m_bc.pmesh->areas[i] == SAMPLE_POLYAREA_WATER)
{
m_bc.pmesh->flags[i] = SAMPLE_POLYFLAGS_SWIM;
}
else if (m_bc.pmesh->areas[i] == SAMPLE_POLYAREA_DOOR)
{
m_bc.pmesh->flags[i] = SAMPLE_POLYFLAGS_WALK | SAMPLE_POLYFLAGS_DOOR;
}
}
dtNavMeshCreateParams params;
memset(&params, 0, sizeof(params));
params.verts = m_bc.pmesh->verts;
params.vertCount = m_bc.pmesh->nverts;
params.polys = m_bc.pmesh->polys;
params.polyAreas = m_bc.pmesh->areas;
params.polyFlags = m_bc.pmesh->flags;
params.polyCount = m_bc.pmesh->npolys;
params.nvp = m_bc.pmesh->nvp;
if (m_bc.dmesh)
{
params.detailMeshes = m_bc.dmesh->meshes;
params.detailVerts = m_bc.dmesh->verts;
params.detailVertsCount = m_bc.dmesh->nverts;
params.detailTris = m_bc.dmesh->tris;
params.detailTriCount = m_bc.dmesh->ntris;
}
/* params.offMeshConVerts = m_geom->getOffMeshConnectionVerts();
params.offMeshConRad = m_geom->getOffMeshConnectionRads();
params.offMeshConDir = m_geom->getOffMeshConnectionDirs();
params.offMeshConAreas = m_geom->getOffMeshConnectionAreas();
params.offMeshConFlags = m_geom->getOffMeshConnectionFlags();
params.offMeshConUserID = m_geom->getOffMeshConnectionId();
params.offMeshConCount = m_geom->getOffMeshConnectionCount();*/
params.walkableHeight = m_agentHeight;
params.walkableRadius = m_agentRadius;
params.walkableClimb = m_agentMaxClimb;
params.tileX = tx;
params.tileY = ty;
const float tcs = m_cfg.tileSize * m_cfg.cs;
params.bmin[0] = m_cfg.bmin[0] + tx*tcs;
params.bmin[1] = m_cfg.bmin[1];
params.bmin[2] = m_cfg.bmin[2] + ty*tcs;
params.bmax[0] = m_cfg.bmin[0] + (tx+1)*tcs;
params.bmax[1] = m_cfg.bmax[1];
params.bmax[2] = m_cfg.bmin[2] + (ty+1)*tcs;
params.cs = m_cfg.cs;
params.ch = m_cfg.ch;
params.tileSize = m_cfg.tileSize;
unsigned char* navData = 0;
int navDataSize = 0;
if (!dtCreateNavMeshData(&params, &navData, &navDataSize))
{
ctx->log(RC_LOG_ERROR, "Could not build Detour navmesh.");
m_buildState = -1;
return;
}
navmesh->removeTile(navmesh->getTileRefAt(tx,ty),0,0);
// Let the navmesh own the data.
dtStatus status = navmesh->addTile(navData,navDataSize,DT_TILE_FREE_DATA,0,0);
if (dtStatusFailed(status))
dtFree(navData);
// Done!
m_buildState = -1;
// Bail out if used too much time.
if (getPerfDeltaTimeUsec(startTime, getPerfTime()) > MAX_TIME_USEC)
return;
}
}
}
unsigned char* buildNavMeshTile(rcContext* ctx, ObstacleSet* obs, const int tx, const int ty, int& dataSize)
{
const CompressedTile* tile = getTile(tx,ty);
if (!tile)
return 0;
if (!m_buffer)
return 0;
int size = fastlz_decompress(tile->compressedData, tile->compressedSize, m_buffer, m_bufferSize);
if (size <= 0)
return 0;
BuildContext bc;
rcLeanHeightfield* cchf = (rcLeanHeightfield*)m_buffer;
// Compact the heightfield so that it is faster to handle from now on.
// This will result more cache coherent data as well as the neighbours
// between walkable cells will be calculated.
bc.chf = rcAllocCompactHeightfield();
if (!bc.chf)
{
ctx->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'chf'.");
return 0;
}
if (!rcBuildCompactHeightfield(ctx, m_cfg.walkableHeight, m_cfg.walkableClimb, *cchf, *bc.chf))
{
ctx->log(RC_LOG_ERROR, "buildNavigation: Could not build compact data.");
return 0;
}
// Mark obstacles.
for (int i = 0; i < obs->getObstacleCount(); ++i)
{
const TempObstacle* ob = obs->getObstacle(i);
rcMarkCylinderArea(ctx, ob->pos, ob->r, ob->h, RC_NULL_AREA, *bc.chf);
}
// Erode the walkable area by agent radius.
if (!rcErodeWalkableArea(ctx, m_cfg.walkableRadius, *bc.chf))
{
ctx->log(RC_LOG_ERROR, "buildNavigation: Could not erode.");
return 0;
}
// (Optional) Mark areas.
/* const ConvexVolume* vols = m_geom->getConvexVolumes();
for (int i = 0; i < m_geom->getConvexVolumeCount(); ++i)
{
rcMarkConvexPolyArea(m_ctx, vols[i].verts, vols[i].nverts, vols[i].hmin, vols[i].hmax,
(unsigned char)vols[i].area, *bc.chf);
}*/
// Partition the walkable surface into simple regions without holes.
if (!rcBuildRegionsMonotone(ctx, *bc.chf, m_cfg.borderSize, m_cfg.minRegionArea, m_cfg.mergeRegionArea))
{
ctx->log(RC_LOG_ERROR, "buildNavigation: Could not build regions.");
return 0;
}
// Create contours.
bc.cset = rcAllocContourSet();
if (!bc.cset)
{
ctx->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'cset'.");
return 0;
}
if (!rcBuildContours(ctx, *bc.chf, m_cfg.maxSimplificationError, m_cfg.maxEdgeLen, *bc.cset))
{
ctx->log(RC_LOG_ERROR, "buildNavigation: Could not create contours.");
return 0;
}
if (bc.cset->nconts == 0)
{
return 0;
}
// Build polygon navmesh from the contours.
bc.pmesh = rcAllocPolyMesh();
if (!bc.pmesh)
{
ctx->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'pmesh'.");
return 0;
}
if (!rcBuildPolyMesh(ctx, *bc.cset, m_cfg.maxVertsPerPoly, *bc.pmesh))
{
ctx->log(RC_LOG_ERROR, "buildNavigation: Could not triangulate contours.");
return 0;
}
// Build detail mesh.
if (m_buildDetail)
{
bc.dmesh = rcAllocPolyMeshDetail();
if (!bc.dmesh)
{
ctx->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'dmesh'.");
return 0;
}
if (!rcBuildPolyMeshDetail(ctx, *bc.pmesh, *bc.chf,
m_cfg.detailSampleDist, m_cfg.detailSampleMaxError,
*bc.dmesh))
{
ctx->log(RC_LOG_ERROR, "buildNavigation: Could build polymesh detail.");
return 0;
}
}
unsigned char* navData = 0;
int navDataSize = 0;
// Remove padding from the polymesh data. TODO: Remove this odditity.
for (int i = 0; i < bc.pmesh->nverts; ++i)
{
unsigned short* v = &bc.pmesh->verts[i*3];
v[0] -= (unsigned short)m_cfg.borderSize;
v[2] -= (unsigned short)m_cfg.borderSize;
}
if (bc.pmesh->nverts >= 0xffff)
{
// The vertex indices are ushorts, and cannot point to more than 0xffff vertices.
ctx->log(RC_LOG_ERROR, "Too many vertices per tile %d (max: %d).", bc.pmesh->nverts, 0xffff);
}
// Update poly flags from areas.
for (int i = 0; i < bc.pmesh->npolys; ++i)
{
if (bc.pmesh->areas[i] == RC_WALKABLE_AREA)
bc.pmesh->areas[i] = SAMPLE_POLYAREA_GROUND;
if (bc.pmesh->areas[i] == SAMPLE_POLYAREA_GROUND ||
bc.pmesh->areas[i] == SAMPLE_POLYAREA_GRASS ||
bc.pmesh->areas[i] == SAMPLE_POLYAREA_ROAD)
{
bc.pmesh->flags[i] = SAMPLE_POLYFLAGS_WALK;
}
else if (bc.pmesh->areas[i] == SAMPLE_POLYAREA_WATER)
{
bc.pmesh->flags[i] = SAMPLE_POLYFLAGS_SWIM;
}
else if (bc.pmesh->areas[i] == SAMPLE_POLYAREA_DOOR)
{
bc.pmesh->flags[i] = SAMPLE_POLYFLAGS_WALK | SAMPLE_POLYFLAGS_DOOR;
}
}
dtNavMeshCreateParams params;
memset(&params, 0, sizeof(params));
params.verts = bc.pmesh->verts;
params.vertCount = bc.pmesh->nverts;
params.polys = bc.pmesh->polys;
params.polyAreas = bc.pmesh->areas;
params.polyFlags = bc.pmesh->flags;
params.polyCount = bc.pmesh->npolys;
params.nvp = bc.pmesh->nvp;
if (bc.dmesh)
{
params.detailMeshes = bc.dmesh->meshes;
params.detailVerts = bc.dmesh->verts;
params.detailVertsCount = bc.dmesh->nverts;
params.detailTris = bc.dmesh->tris;
params.detailTriCount = bc.dmesh->ntris;
}
/* params.offMeshConVerts = m_geom->getOffMeshConnectionVerts();
params.offMeshConRad = m_geom->getOffMeshConnectionRads();
params.offMeshConDir = m_geom->getOffMeshConnectionDirs();
params.offMeshConAreas = m_geom->getOffMeshConnectionAreas();
params.offMeshConFlags = m_geom->getOffMeshConnectionFlags();
params.offMeshConUserID = m_geom->getOffMeshConnectionId();
params.offMeshConCount = m_geom->getOffMeshConnectionCount();*/
params.walkableHeight = m_agentHeight;
params.walkableRadius = m_agentRadius;
params.walkableClimb = m_agentMaxClimb;
params.tileX = tx;
params.tileY = ty;
const float tcs = m_cfg.tileSize * m_cfg.cs;
params.bmin[0] = m_cfg.bmin[0] + tx*tcs;
params.bmin[1] = m_cfg.bmin[1];
params.bmin[2] = m_cfg.bmin[2] + ty*tcs;
params.bmax[0] = m_cfg.bmin[0] + (tx+1)*tcs;
params.bmax[1] = m_cfg.bmax[1];
params.bmax[2] = m_cfg.bmin[2] + (ty+1)*tcs;
params.cs = m_cfg.cs;
params.ch = m_cfg.ch;
params.tileSize = m_cfg.tileSize;
if (!dtCreateNavMeshData(&params, &navData, &navDataSize))
{
ctx->log(RC_LOG_ERROR, "Could not build Detour navmesh.");
return 0;
}
dataSize = navDataSize;
return navData;
}
void drawTiles(duDebugDraw* dd)
{
for (int i = 0; i < m_ntiles; ++i)
{
const CompressedTile* tile = m_tiles[i];
duDebugDrawBoxWire(dd, tile->bmin[0],tile->bmin[1],tile->bmin[2],
tile->bmax[0],tile->bmin[1],tile->bmax[2], duRGBA(255,255,255,32), 2.0f);
}
}
void drawDetail(duDebugDraw* dd, const int tx, const int ty)
{
const CompressedTile* tile = getTile(tx,ty);
if (!tile)
return;
int size = fastlz_decompress(tile->compressedData, tile->compressedSize, m_buffer, m_bufferSize);
if (size > 0)
{
rcLeanHeightfield* chf = (rcLeanHeightfield*)m_buffer;
duDebugDrawBoxWire(dd, chf->bmin[0],chf->bmin[1],chf->bmin[2],
chf->bmax[0],chf->bmax[1],chf->bmax[2], duRGBA(0,192,255,128), 1.0f);
duDebugDrawLeanHeightfieldSolid(dd, *chf);
}
}
void drawDetailOverlay(const int tx, const int ty, double* proj, double* model, int* view)
{
const CompressedTile* tile = getTile(tx,ty);
if (!tile)
return;
char text[128];
float pos[3];
pos[0] = (tile->bmin[0]+tile->bmax[0])/2.0f;
pos[1] = tile->bmin[1];
pos[2] = (tile->bmin[2]+tile->bmax[2])/2.0f;
GLdouble x, y, z;
if (gluProject((GLdouble)pos[0], (GLdouble)pos[1], (GLdouble)pos[2],
model, proj, view, &x, &y, &z))
{
snprintf(text,128,"(%d,%d)", tile->tx,tile->ty);
imguiDrawText((int)x, (int)y-25, IMGUI_ALIGN_CENTER, text, imguiRGBA(0,0,0,220));
snprintf(text,128,"Lean Data:%.1fkB", tile->dataSize/1024.0f);
imguiDrawText((int)x, (int)y-45, IMGUI_ALIGN_CENTER, text, imguiRGBA(0,0,0,128));
snprintf(text,128,"Compressed:%.1fkB", tile->compressedSize/1024.0f);
imguiDrawText((int)x, (int)y-65, IMGUI_ALIGN_CENTER, text, imguiRGBA(0,0,0,128));
}
}
int getRawSize() const
{
int size = 0;
for (int i = 0; i < m_ntiles; ++i)
{
const CompressedTile* tile = m_tiles[i];
size += tile->dataSize;
}
return size;
}
int getCompressedSize() const
{
int size = 0;
for (int i = 0; i < m_ntiles; ++i)
{
const CompressedTile* tile = m_tiles[i];
size += tile->compressedSize;
}
return size;
}
};
class TempObstacleHilightTool : public SampleTool
{
Sample_TempObstacles* m_sample;
float m_hitPos[3];
bool m_hitPosSet;
float m_agentRadius;
public:
TempObstacleHilightTool() :
m_sample(0),
m_hitPosSet(false),
m_agentRadius(0)
{
m_hitPos[0] = m_hitPos[1] = m_hitPos[2] = 0;
}
virtual ~TempObstacleHilightTool()
{
}
virtual int type() { return TOOL_TILE_HIGHLIGHT; }
virtual void init(Sample* sample)
{
m_sample = (Sample_TempObstacles*)sample;
}
virtual void reset() {}
virtual void handleMenu()
{
imguiLabel("Highlight Tile Cache");
imguiValue("Click LMB to highlight a tile.");
}
virtual void handleClick(const float* /*s*/, const float* p, bool shift)
{
m_hitPosSet = true;
rcVcopy(m_hitPos,p);
}
virtual void handleToggle() {}
virtual void handleStep() {}
virtual void handleUpdate(const float /*dt*/) {}
virtual void handleRender()
{
if (m_hitPosSet)
{
const float s = m_sample->getAgentRadius();
glColor4ub(0,0,0,128);
glLineWidth(2.0f);
glBegin(GL_LINES);
glVertex3f(m_hitPos[0]-s,m_hitPos[1]+0.1f,m_hitPos[2]);
glVertex3f(m_hitPos[0]+s,m_hitPos[1]+0.1f,m_hitPos[2]);
glVertex3f(m_hitPos[0],m_hitPos[1]-s+0.1f,m_hitPos[2]);
glVertex3f(m_hitPos[0],m_hitPos[1]+s+0.1f,m_hitPos[2]);
glVertex3f(m_hitPos[0],m_hitPos[1]+0.1f,m_hitPos[2]-s);
glVertex3f(m_hitPos[0],m_hitPos[1]+0.1f,m_hitPos[2]+s);
glEnd();
glLineWidth(1.0f);
if (m_sample)
{
int tx=0, ty=0;
m_sample->getTilePos(m_hitPos, tx, ty);
m_sample->renderCachedTile(tx,ty);
}
}
}
virtual void handleRenderOverlay(double* proj, double* model, int* view)
{
if (m_hitPosSet)
{
if (m_sample)
{
int tx=0, ty=0;
m_sample->getTilePos(m_hitPos, tx, ty);
m_sample->renderCachedTileOverlay(tx,ty,proj,model,view);
}
}
}
};
class TempObstacleCreateTool : public SampleTool
{
Sample_TempObstacles* m_sample;
public:
TempObstacleCreateTool()
{
}
virtual ~TempObstacleCreateTool()
{
}
virtual int type() { return TOOL_TEMP_OBSTACLE; }
virtual void init(Sample* sample)
{
m_sample = (Sample_TempObstacles*)sample;
}
virtual void reset() {}
virtual void handleMenu()
{
imguiLabel("Create Temp Obstacles");
if (imguiButton("Remove All"))
m_sample->clearAllTempObstacles();
imguiSeparator();
imguiValue("Click LMB to create an obstacle.");
imguiValue("Shift+LMB to remove an obstacle.");
}
virtual void handleClick(const float* s, const float* p, bool shift)
{
if (m_sample)
{
if (shift)
m_sample->removeTempObstacle(s,p);
else
m_sample->addTempObstacle(p);
}
}
virtual void handleToggle() {}
virtual void handleStep() {}
virtual void handleUpdate(const float /*dt*/) {}
virtual void handleRender() {}
virtual void handleRenderOverlay(double* proj, double* model, int* view) { }
};
Sample_TempObstacles::Sample_TempObstacles() :
m_keepInterResults(false),
m_cacheBuildTimeMs(0),
m_drawPortals(false),
m_drawMode(DRAWMODE_NAVMESH),
m_maxTiles(0),
m_maxPolysPerTile(0),
m_tileSize(48),
m_rebuildTileCount(0),
m_rebuildTime(0)
{
resetCommonSettings();
m_tileCache = new TileCache;
m_obs = new ObstacleSet;
setTool(new TempObstacleCreateTool);
}
Sample_TempObstacles::~Sample_TempObstacles()
{
dtFreeNavMesh(m_navMesh);
m_navMesh = 0;
delete m_tileCache;
delete m_obs;
}
void Sample_TempObstacles::handleSettings()
{
Sample::handleCommonSettings();
if (imguiCheck("Keep Itermediate Results", m_keepInterResults))
m_keepInterResults = !m_keepInterResults;
imguiLabel("Tiling");
imguiSlider("TileSize", &m_tileSize, 16.0f, 128.0f, 8.0f);
if (m_geom)
{
const float* bmin = m_geom->getMeshBoundsMin();
const float* bmax = m_geom->getMeshBoundsMax();
char text[64];
int gw = 0, gh = 0;
rcCalcGridSize(bmin, bmax, m_cellSize, &gw, &gh);
const int ts = (int)m_tileSize;
const int tw = (gw + ts-1) / ts;
const int th = (gh + ts-1) / ts;
snprintf(text, 64, "Tiles %d x %d", tw, th);
imguiValue(text);
// Max tiles and max polys affect how the tile IDs are caculated.
// There are 22 bits available for identifying a tile and a polygon.
int tileBits = rcMin((int)ilog2(nextPow2(tw*th)), 14);
if (tileBits > 14) tileBits = 14;
int polyBits = 22 - tileBits;
m_maxTiles = 1 << tileBits;
m_maxPolysPerTile = 1 << polyBits;
snprintf(text, 64, "Max Tiles %d", m_maxTiles);
imguiValue(text);
snprintf(text, 64, "Max Polys %d", m_maxPolysPerTile);
imguiValue(text);
}
else
{
m_maxTiles = 0;
m_maxPolysPerTile = 0;
}
imguiSeparator();
char msg[64];
snprintf(msg, 64, "Tile Cache Build Time %.1fms", m_cacheBuildTimeMs);
imguiValue(msg);
imguiSeparator();
imguiSeparator();
}
void Sample_TempObstacles::handleTools()
{
int type = !m_tool ? TOOL_NONE : m_tool->type();
if (imguiCheck("Test Navmesh", type == TOOL_NAVMESH_TESTER))
{
setTool(new NavMeshTesterTool);
}
if (imguiCheck("Highlight Tile Cache", type == TOOL_TILE_HIGHLIGHT))
{
setTool(new TempObstacleHilightTool);
}
if (imguiCheck("Create Temp Obstacles", type == TOOL_TEMP_OBSTACLE))
{
setTool(new TempObstacleCreateTool);
}
if (imguiCheck("Create Off-Mesh Links", type == TOOL_OFFMESH_CONNECTION))
{
setTool(new OffMeshConnectionTool);
}
if (imguiCheck("Create Convex Volumes", type == TOOL_CONVEX_VOLUME))
{
setTool(new ConvexVolumeTool);
}
if (imguiCheck("Create Crowds", type == TOOL_CROWD))
{
setTool(new CrowdTool);
}
imguiSeparatorLine();
imguiIndent();
if (m_tool)
m_tool->handleMenu();
imguiUnindent();
}
void Sample_TempObstacles::handleDebugMode()
{
// Check which modes are valid.
bool valid[MAX_DRAWMODE];
for (int i = 0; i < MAX_DRAWMODE; ++i)
valid[i] = false;
if (m_geom)
{
valid[DRAWMODE_NAVMESH] = m_navMesh != 0;
valid[DRAWMODE_NAVMESH_TRANS] = m_navMesh != 0;
valid[DRAWMODE_NAVMESH_BVTREE] = m_navMesh != 0;
valid[DRAWMODE_NAVMESH_NODES] = m_navQuery != 0;
valid[DRAWMODE_NAVMESH_PORTALS] = m_navMesh != 0;
valid[DRAWMODE_NAVMESH_INVIS] = m_navMesh != 0;
valid[DRAWMODE_MESH] = true;
}
int unavail = 0;
for (int i = 0; i < MAX_DRAWMODE; ++i)
if (!valid[i]) unavail++;
if (unavail == MAX_DRAWMODE)
return;
imguiLabel("Draw");
if (imguiCheck("Input Mesh", m_drawMode == DRAWMODE_MESH, valid[DRAWMODE_MESH]))
m_drawMode = DRAWMODE_MESH;
if (imguiCheck("Navmesh", m_drawMode == DRAWMODE_NAVMESH, valid[DRAWMODE_NAVMESH]))
m_drawMode = DRAWMODE_NAVMESH;
if (imguiCheck("Navmesh Invis", m_drawMode == DRAWMODE_NAVMESH_INVIS, valid[DRAWMODE_NAVMESH_INVIS]))
m_drawMode = DRAWMODE_NAVMESH_INVIS;
if (imguiCheck("Navmesh Trans", m_drawMode == DRAWMODE_NAVMESH_TRANS, valid[DRAWMODE_NAVMESH_TRANS]))
m_drawMode = DRAWMODE_NAVMESH_TRANS;
if (imguiCheck("Navmesh BVTree", m_drawMode == DRAWMODE_NAVMESH_BVTREE, valid[DRAWMODE_NAVMESH_BVTREE]))
m_drawMode = DRAWMODE_NAVMESH_BVTREE;
if (imguiCheck("Navmesh Nodes", m_drawMode == DRAWMODE_NAVMESH_NODES, valid[DRAWMODE_NAVMESH_NODES]))
m_drawMode = DRAWMODE_NAVMESH_NODES;
if (imguiCheck("Navmesh Portals", m_drawMode == DRAWMODE_NAVMESH_PORTALS, valid[DRAWMODE_NAVMESH_PORTALS]))
m_drawMode = DRAWMODE_NAVMESH_PORTALS;
if (unavail)
{
imguiValue("Tick 'Keep Itermediate Results'");
imguiValue("rebuild some tiles to see");
imguiValue("more debug mode options.");
}
}
void Sample_TempObstacles::handleRender()
{
if (!m_geom || !m_geom->getMesh())
return;
DebugDrawGL dd;
// Draw mesh
if (m_drawMode == DRAWMODE_MESH)
{
// Draw mesh
duDebugDrawTriMeshSlope(&dd, m_geom->getMesh()->getVerts(), m_geom->getMesh()->getVertCount(),
m_geom->getMesh()->getTris(), m_geom->getMesh()->getNormals(), m_geom->getMesh()->getTriCount(),
m_agentMaxSlope);
m_geom->drawOffMeshConnections(&dd);
}
else if (m_drawMode != DRAWMODE_NAVMESH_TRANS)
{
// Draw mesh
duDebugDrawTriMesh(&dd, m_geom->getMesh()->getVerts(), m_geom->getMesh()->getVertCount(),
m_geom->getMesh()->getTris(), m_geom->getMesh()->getNormals(), m_geom->getMesh()->getTriCount(), 0);
m_geom->drawOffMeshConnections(&dd);
}
m_tileCache->drawTiles(&dd);
m_obs->draw(&dd);
glDepthMask(GL_FALSE);
// Draw bounds
const float* bmin = m_geom->getMeshBoundsMin();
const float* bmax = m_geom->getMeshBoundsMax();
duDebugDrawBoxWire(&dd, bmin[0],bmin[1],bmin[2], bmax[0],bmax[1],bmax[2], duRGBA(255,255,255,128), 1.0f);
// Tiling grid.
int gw = 0, gh = 0;
rcCalcGridSize(bmin, bmax, m_cellSize, &gw, &gh);
const int tw = (gw + (int)m_tileSize-1) / (int)m_tileSize;
const int th = (gh + (int)m_tileSize-1) / (int)m_tileSize;
const float s = m_tileSize*m_cellSize;
duDebugDrawGridXZ(&dd, bmin[0],bmin[1],bmin[2], tw,th, s, duRGBA(0,0,0,64), 1.0f);
if (m_navMesh && m_navQuery &&
(m_drawMode == DRAWMODE_NAVMESH ||
m_drawMode == DRAWMODE_NAVMESH_TRANS ||
m_drawMode == DRAWMODE_NAVMESH_BVTREE ||
m_drawMode == DRAWMODE_NAVMESH_NODES ||
m_drawMode == DRAWMODE_NAVMESH_PORTALS ||
m_drawMode == DRAWMODE_NAVMESH_INVIS))
{
if (m_drawMode != DRAWMODE_NAVMESH_INVIS)
duDebugDrawNavMeshWithClosedList(&dd, *m_navMesh, *m_navQuery, m_navMeshDrawFlags);
if (m_drawMode == DRAWMODE_NAVMESH_BVTREE)
duDebugDrawNavMeshBVTree(&dd, *m_navMesh);
if (m_drawMode == DRAWMODE_NAVMESH_PORTALS)
duDebugDrawNavMeshPortals(&dd, *m_navMesh);
if (m_drawMode == DRAWMODE_NAVMESH_NODES)
duDebugDrawNavMeshNodes(&dd, *m_navQuery);
}
glDepthMask(GL_TRUE);
m_geom->drawConvexVolumes(&dd);
if (m_tool)
m_tool->handleRender();
glDepthMask(GL_TRUE);
}
void Sample_TempObstacles::renderCachedTile(const int tx, const int ty)
{
DebugDrawGL dd;
m_tileCache->drawDetail(&dd,tx,ty);
}
void Sample_TempObstacles::renderCachedTileOverlay(const int tx, const int ty, double* proj, double* model, int* view)
{
m_tileCache->drawDetailOverlay(tx, ty, proj, model, view);
}
void Sample_TempObstacles::handleRenderOverlay(double* proj, double* model, int* view)
{
if (m_tool)
m_tool->handleRenderOverlay(proj, model, view);
// Stats
imguiDrawRect(280,10,300,100,imguiRGBA(0,0,0,64));
char text[64];
float y = 110-30;
snprintf(text,64,"Lean Data: %.1fkB", m_tileCache->getRawSize()/1024.0f);
imguiDrawText(300, y, IMGUI_ALIGN_LEFT, text, imguiRGBA(255,255,255,255));
y -= 20;
snprintf(text,64,"Compressed: %.1fkB (%.1f%%)", m_tileCache->getCompressedSize()/1024.0f,
m_tileCache->getRawSize() > 0 ? 100.0f*(float)m_tileCache->getCompressedSize()/(float)m_tileCache->getRawSize() : 0);
imguiDrawText(300, y, IMGUI_ALIGN_LEFT, text, imguiRGBA(255,255,255,255));
y -= 20;
if (m_rebuildTileCount > 0 && m_rebuildTime > 0.0f)
{
snprintf(text,64,"Changed obstacles, rebuild %d tiles: %.3f ms", m_rebuildTileCount, m_rebuildTime);
imguiDrawText(300, y, IMGUI_ALIGN_LEFT, text, imguiRGBA(255,192,0,255));
y -= 20;
}
}
void Sample_TempObstacles::handleMeshChanged(class InputGeom* geom)
{
Sample::handleMeshChanged(geom);
m_tileCache->purge();
m_obs->removeAllObstacles();
dtFreeNavMesh(m_navMesh);
m_navMesh = 0;
if (m_tool)
{
m_tool->reset();
m_tool->init(this);
}
}
int Sample_TempObstacles::calcTouchedTiles(const float minx, const float minz, const float maxx, const float maxz,
TouchedTile* touched, const int maxTouched)
{
const float* orig = m_geom->getMeshBoundsMin();
const float ts = m_tileSize*m_cellSize;
const int tminx = (int)((minx - orig[0]) / ts);
const int tminy = (int)((minz - orig[2]) / ts);
const int tmaxx = (int)((maxx - orig[0]) / ts);
const int tmaxy = (int)((maxz - orig[2]) / ts);
int n = 0;
for (int y = tminy; y <= tmaxy; y++)
{
for (int x = tminx; x <= tmaxx; x++)
{
if (n < maxTouched)
{
touched[n].tx = x;
touched[n].ty = y;
n++;
}
}
}
return n;
}
void Sample_TempObstacles::addTempObstacle(const float* pos)
{
if (!m_tileCache)
return;
const float orad = 1.0f;
TempObstacle* ob = m_obs->addObstacle(pos, orad, 2.0f);
// Update all touched tiles.
const float borderSize = m_tileCache->getBorderSize();
const float rad2 = orad + borderSize + 0.001f;
const float minx = pos[0]-rad2;
const float minz = pos[2]-rad2;
const float maxx = pos[0]+rad2;
const float maxz = pos[2]+rad2;
ob->ntouched = calcTouchedTiles(minx,minz,maxx,maxz, ob->touched, MAX_TOUCHED_TILES);
rebuildTiles(ob->touched, ob->ntouched);
}
void Sample_TempObstacles::rebuildTiles(const TouchedTile* touched, const int ntouched)
{
m_ctx->resetTimers();
m_ctx->startTimer(RC_TIMER_TOTAL);
// rebuild tiles.
for (int i = 0; i < ntouched; ++i)
{
const int x = touched[i].tx;
const int y = touched[i].ty;
m_tileCache->addUpdateRequest(x,y);
/* int dataSize = 0;
unsigned char* data = m_tileCache->buildNavMeshTile(m_ctx, m_obs, x,y, dataSize);
if (data)
{
m_navMesh->removeTile(m_navMesh->getTileRefAt(x,y),0,0);
// Let the navmesh own the data.
dtStatus status = m_navMesh->addTile(data,dataSize,DT_TILE_FREE_DATA,0,0);
if (dtStatusFailed(status))
dtFree(data);
}*/
}
m_ctx->stopTimer(RC_TIMER_TOTAL);
// Show performance stats.
duLogBuildTimes(*m_ctx, m_ctx->getAccumulatedTime(RC_TIMER_TOTAL));
m_rebuildTime = m_ctx->getAccumulatedTime(RC_TIMER_TOTAL)/1000.0f;
m_rebuildTileCount = ntouched;
}
void Sample_TempObstacles::removeTempObstacle(const float* sp, const float* sq)
{
if (!m_tileCache)
return;
int idx = m_obs->hitTestObstacle(sp, sq);
if (idx != -1)
{
const TempObstacle* ob = m_obs->getObstacle(idx);
int ntouched = ob->ntouched;
TouchedTile touched[MAX_TOUCHED_TILES];
if (ntouched > 0)
memcpy(touched, ob->touched, sizeof(TouchedTile)*ntouched);
m_obs->removeObstacle(idx);
rebuildTiles(touched, ntouched);
}
}
void Sample_TempObstacles::clearAllTempObstacles()
{
if (!m_tileCache)
return;
m_obs->removeAllObstacles();
}
bool Sample_TempObstacles::handleBuild()
{
if (!m_geom || !m_geom->getMesh())
{
m_ctx->log(RC_LOG_ERROR, "buildTiledNavigation: No vertices and triangles.");
return false;
}
// Init cache
const float* bmin = m_geom->getMeshBoundsMin();
const float* bmax = m_geom->getMeshBoundsMax();
int gw = 0, gh = 0;
rcCalcGridSize(bmin, bmax, m_cellSize, &gw, &gh);
const int ts = (int)m_tileSize;
const int tw = (gw + ts-1) / ts;
const int th = (gh + ts-1) / ts;
rcConfig cfg;
memset(&cfg, 0, sizeof(cfg));
cfg.cs = m_cellSize;
cfg.ch = m_cellHeight;
cfg.walkableSlopeAngle = m_agentMaxSlope;
cfg.walkableHeight = (int)ceilf(m_agentHeight / cfg.ch);
cfg.walkableClimb = (int)floorf(m_agentMaxClimb / cfg.ch);
cfg.walkableRadius = (int)ceilf(m_agentRadius / cfg.cs);
cfg.maxEdgeLen = (int)(m_edgeMaxLen / m_cellSize);
cfg.maxSimplificationError = m_edgeMaxError;
cfg.minRegionArea = (int)rcSqr(m_regionMinSize); // Note: area = size*size
cfg.mergeRegionArea = (int)rcSqr(m_regionMergeSize); // Note: area = size*size
cfg.maxVertsPerPoly = (int)m_vertsPerPoly;
cfg.tileSize = (int)m_tileSize;
cfg.borderSize = cfg.walkableRadius + 3; // Reserve enough padding.
cfg.width = cfg.tileSize + cfg.borderSize*2;
cfg.height = cfg.tileSize + cfg.borderSize*2;
cfg.detailSampleDist = m_detailSampleDist < 0.9f ? 0 : m_cellSize * m_detailSampleDist;
cfg.detailSampleMaxError = m_cellHeight * m_detailSampleMaxError;
rcVcopy(cfg.bmin, bmin);
rcVcopy(cfg.bmax, bmax);
m_tileCache->init(tw*th, cfg, m_agentHeight, m_agentRadius, m_agentMaxClimb);
dtFreeNavMesh(m_navMesh);
m_navMesh = dtAllocNavMesh();
if (!m_navMesh)
{
m_ctx->log(RC_LOG_ERROR, "buildTiledNavigation: Could not allocate navmesh.");
return false;
}
dtNavMeshParams params;
rcVcopy(params.orig, m_geom->getMeshBoundsMin());
params.tileWidth = m_tileSize*m_cellSize;
params.tileHeight = m_tileSize*m_cellSize;
params.maxTiles = m_maxTiles;
params.maxPolys = m_maxPolysPerTile;
dtStatus status;
status = m_navMesh->init(&params);
if (dtStatusFailed(status))
{
m_ctx->log(RC_LOG_ERROR, "buildTiledNavigation: Could not init navmesh.");
return false;
}
status = m_navQuery->init(m_navMesh, 2048);
if (dtStatusFailed(status))
{
m_ctx->log(RC_LOG_ERROR, "buildTiledNavigation: Could not init Detour navmesh query");
return false;
}
// Preprocess tiles.
m_ctx->resetTimers();
m_ctx->startTimer(RC_TIMER_TOTAL);
int maxBufferSize = 0;
for (int y = 0; y < th; ++y)
{
for (int x = 0; x < tw; ++x)
{
CompressedTile* tile = rasterizeTile(m_ctx, m_geom, x, y, cfg);
if (!tile)
continue;
maxBufferSize = rcMax(maxBufferSize, tile->dataSize);
if (!m_tileCache->addTile(tile))
{
delete tile;
break;
}
}
}
m_tileCache->initCompressionBuffer(maxBufferSize);
m_ctx->stopTimer(RC_TIMER_TOTAL);
m_cacheBuildTimeMs = m_ctx->getAccumulatedTime(RC_TIMER_TOTAL)/1000.0f;
// Build initial meshes
for (int y = 0; y < th; ++y)
{
for (int x = 0; x < tw; ++x)
{
int dataSize = 0;
unsigned char* data = m_tileCache->buildNavMeshTile(m_ctx, m_obs, x,y, dataSize);
if (data)
{
m_navMesh->removeTile(m_navMesh->getTileRefAt(x,y),0,0);
// Let the navmesh own the data.
dtStatus status = m_navMesh->addTile(data,dataSize,DT_TILE_FREE_DATA,0,0);
if (dtStatusFailed(status))
dtFree(data);
}
}
}
m_rebuildTileCount = 0;
m_rebuildTime = 0;
if (m_tool)
m_tool->init(this);
return true;
}
void Sample_TempObstacles::handleUpdate(const float dt)
{
if (m_tool)
m_tool->handleUpdate(dt);
if (!m_navMesh)
return;
m_tileCache->update(dt, m_ctx, m_navMesh, m_obs);
}
void Sample_TempObstacles::getTilePos(const float* pos, int& tx, int& ty)
{
if (!m_geom) return;
const float* bmin = m_geom->getMeshBoundsMin();
const float ts = m_tileSize*m_cellSize;
tx = (int)((pos[0] - bmin[0]) / ts);
ty = (int)((pos[2] - bmin[2]) / ts);
}