
* Renamed a bunch of variables in main.cpp to be more descriptive. * Removed unnecessary SDLMain.h and SDLMain.m OSX objective-c class as well as the plist, strings, xib and icns files, which are not needed. * included cstdio in imguiRenderGL since SDL2 doesn't do it for us. * Updated premake5 script to support SDL2 and to set the debug directory, as well as copy the SDL2.dll to the target directory on Windows. * Updated readme with more descriptive, platform-specific demo project setup instructions * Updated appveyor build script to build vs2015 as well. * Updated Travis build script to build SDL2 from source, because they use Ubuntu 12.04 which doesn't have the libsdl2-dev package in its repositories.
34 lines
873 B
YAML
34 lines
873 B
YAML
shallow_clone: true
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os:
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- Visual Studio 2015
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environment:
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matrix:
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- TOOLSET: vs2010
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- TOOLSET: vs2013
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- TOOLSET: vs2015
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install:
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# Download Premake
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- ps: Start-FileDownload 'https://github.com/premake/premake-core/releases/download/v5.0.0-alpha7/premake-5.0.0-alpha7-windows.zip' 'premake.zip'
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# Extract it in-place; premake5.exe is at the top level.
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- 7z x premake.zip
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# Download SDL.
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- ps: Start-FileDownload 'https://www.libsdl.org/release/SDL2-devel-2.0.4-VC.zip' 'RecastDemo/Contrib/SDL.zip'
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# Extract it, put it in the right place, and rename it.
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- cd RecastDemo/Contrib && 7z x SDL.zip && ren SDL2-2.0.4 SDL && cd ../..
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# Generate solution files using premake.
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- cd RecastDemo && "../premake5.exe" %TOOLSET% && cd ..
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configuration:
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- Debug
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- Release
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build:
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project: RecastDemo/Build/$(TOOLSET)/recastnavigation.sln
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