
- Detour Navmesh supports layers - Allow to disable Navmesh BV-tree - Added DetourTileCache - Cleaned up Recast layer code - Moved portal edge detection to Recast - Removed polymesh border offset - Removed lean heighfield
1352 lines
36 KiB
C++
1352 lines
36 KiB
C++
//
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// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would be
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// appreciated but is not required.
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// 2. Altered source versions must be plainly marked as such, and must not be
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// misrepresented as being the original software.
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// 3. This notice may not be removed or altered from any source distribution.
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//
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#include <math.h>
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#include <float.h>
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#include <string.h>
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#include <stdio.h>
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#include "DetourNavMesh.h"
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#include "DetourNode.h"
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#include "DetourCommon.h"
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#include "DetourAlloc.h"
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#include "DetourAssert.h"
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#include <new>
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inline bool overlapSlabs(const float* amin, const float* amax,
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const float* bmin, const float* bmax,
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const float px, const float py)
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{
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// Check for horizontal overlap.
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// The segment is shrunken a little so that slabs which touch
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// at end points are not connected.
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const float minx = dtMax(amin[0]+px,bmin[0]+px);
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const float maxx = dtMin(amax[0]-px,bmax[0]-px);
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if (minx > maxx)
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return false;
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// Check vertical overlap.
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const float ad = (amax[1]-amin[1]) / (amax[0]-amin[0]);
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const float ak = amin[1] - ad*amin[0];
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const float bd = (bmax[1]-bmin[1]) / (bmax[0]-bmin[0]);
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const float bk = bmin[1] - bd*bmin[0];
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const float aminy = ad*minx + ak;
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const float amaxy = ad*maxx + ak;
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const float bminy = bd*minx + bk;
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const float bmaxy = bd*maxx + bk;
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const float dmin = bminy - aminy;
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const float dmax = bmaxy - amaxy;
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// Crossing segments always overlap.
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if (dmin*dmax < 0)
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return true;
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// Check for overlap at endpoints.
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const float thr = dtSqr(py*2);
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if (dmin*dmin <= thr || dmax*dmax <= thr)
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return true;
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return false;
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}
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static float getSlabCoord(const float* va, const int side)
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{
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if (side == 0 || side == 4)
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return va[0];
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else if (side == 2 || side == 6)
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return va[2];
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return 0;
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}
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static void calcSlabEndPoints(const float* va, const float* vb, float* bmin, float* bmax, const int side)
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{
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if (side == 0 || side == 4)
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{
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if (va[2] < vb[2])
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{
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bmin[0] = va[2];
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bmin[1] = va[1];
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bmax[0] = vb[2];
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bmax[1] = vb[1];
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}
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else
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{
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bmin[0] = vb[2];
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bmin[1] = vb[1];
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bmax[0] = va[2];
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bmax[1] = va[1];
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}
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}
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else if (side == 2 || side == 6)
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{
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if (va[0] < vb[0])
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{
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bmin[0] = va[0];
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bmin[1] = va[1];
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bmax[0] = vb[0];
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bmax[1] = vb[1];
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}
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else
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{
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bmin[0] = vb[0];
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bmin[1] = vb[1];
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bmax[0] = va[0];
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bmax[1] = va[1];
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}
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}
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}
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inline int computeTileHash(int x, int y, const int mask)
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{
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const unsigned int h1 = 0x8da6b343; // Large multiplicative constants;
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const unsigned int h2 = 0xd8163841; // here arbitrarily chosen primes
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unsigned int n = h1 * x + h2 * y;
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return (int)(n & mask);
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}
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inline unsigned int allocLink(dtMeshTile* tile)
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{
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if (tile->linksFreeList == DT_NULL_LINK)
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return DT_NULL_LINK;
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unsigned int link = tile->linksFreeList;
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tile->linksFreeList = tile->links[link].next;
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return link;
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}
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inline void freeLink(dtMeshTile* tile, unsigned int link)
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{
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tile->links[link].next = tile->linksFreeList;
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tile->linksFreeList = link;
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}
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dtNavMesh* dtAllocNavMesh()
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{
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void* mem = dtAlloc(sizeof(dtNavMesh), DT_ALLOC_PERM);
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if (!mem) return 0;
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return new(mem) dtNavMesh;
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}
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void dtFreeNavMesh(dtNavMesh* navmesh)
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{
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if (!navmesh) return;
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navmesh->~dtNavMesh();
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dtFree(navmesh);
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}
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//////////////////////////////////////////////////////////////////////////////////////////
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dtNavMesh::dtNavMesh() :
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m_tileWidth(0),
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m_tileHeight(0),
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m_maxTiles(0),
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m_tileLutSize(0),
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m_tileLutMask(0),
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m_posLookup(0),
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m_nextFree(0),
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m_tiles(0),
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m_saltBits(0),
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m_tileBits(0),
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m_polyBits(0)
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{
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m_orig[0] = 0;
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m_orig[1] = 0;
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m_orig[2] = 0;
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}
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dtNavMesh::~dtNavMesh()
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{
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for (int i = 0; i < m_maxTiles; ++i)
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{
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if (m_tiles[i].flags & DT_TILE_FREE_DATA)
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{
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dtFree(m_tiles[i].data);
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m_tiles[i].data = 0;
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m_tiles[i].dataSize = 0;
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}
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}
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dtFree(m_posLookup);
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dtFree(m_tiles);
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}
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dtStatus dtNavMesh::init(const dtNavMeshParams* params)
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{
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memcpy(&m_params, params, sizeof(dtNavMeshParams));
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dtVcopy(m_orig, params->orig);
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m_tileWidth = params->tileWidth;
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m_tileHeight = params->tileHeight;
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// Init tiles
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m_maxTiles = params->maxTiles;
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m_tileLutSize = dtNextPow2(params->maxTiles/4);
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if (!m_tileLutSize) m_tileLutSize = 1;
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m_tileLutMask = m_tileLutSize-1;
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m_tiles = (dtMeshTile*)dtAlloc(sizeof(dtMeshTile)*m_maxTiles, DT_ALLOC_PERM);
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if (!m_tiles)
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return DT_FAILURE | DT_OUT_OF_MEMORY;
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m_posLookup = (dtMeshTile**)dtAlloc(sizeof(dtMeshTile*)*m_tileLutSize, DT_ALLOC_PERM);
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if (!m_posLookup)
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return DT_FAILURE | DT_OUT_OF_MEMORY;
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memset(m_tiles, 0, sizeof(dtMeshTile)*m_maxTiles);
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memset(m_posLookup, 0, sizeof(dtMeshTile*)*m_tileLutSize);
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m_nextFree = 0;
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for (int i = m_maxTiles-1; i >= 0; --i)
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{
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m_tiles[i].salt = 1;
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m_tiles[i].next = m_nextFree;
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m_nextFree = &m_tiles[i];
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}
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// Init ID generator values.
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m_tileBits = dtIlog2(dtNextPow2((unsigned int)params->maxTiles));
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m_polyBits = dtIlog2(dtNextPow2((unsigned int)params->maxPolys));
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// Only allow 31 salt bits, since the salt mask is calculated using 32bit uint and it will overflow.
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m_saltBits = dtMin((unsigned int)31, 32 - m_tileBits - m_polyBits);
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if (m_saltBits < 10)
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return DT_FAILURE | DT_INVALID_PARAM;
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return DT_SUCCESS;
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}
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dtStatus dtNavMesh::init(unsigned char* data, const int dataSize, const int flags)
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{
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// Make sure the data is in right format.
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dtMeshHeader* header = (dtMeshHeader*)data;
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if (header->magic != DT_NAVMESH_MAGIC)
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return DT_FAILURE | DT_WRONG_MAGIC;
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if (header->version != DT_NAVMESH_VERSION)
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return DT_FAILURE | DT_WRONG_VERSION;
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dtNavMeshParams params;
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dtVcopy(params.orig, header->bmin);
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params.tileWidth = header->bmax[0] - header->bmin[0];
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params.tileHeight = header->bmax[2] - header->bmin[2];
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params.maxTiles = 1;
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params.maxPolys = header->polyCount;
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dtStatus status = init(¶ms);
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if (dtStatusFailed(status))
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return status;
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return addTile(data, dataSize, flags, 0, 0);
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}
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const dtNavMeshParams* dtNavMesh::getParams() const
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{
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return &m_params;
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}
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//////////////////////////////////////////////////////////////////////////////////////////
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int dtNavMesh::findConnectingPolys(const float* va, const float* vb,
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const dtMeshTile* tile, int side,
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dtPolyRef* con, float* conarea, int maxcon) const
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{
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if (!tile) return 0;
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float amin[2], amax[2];
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calcSlabEndPoints(va,vb, amin,amax, side);
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const float apos = getSlabCoord(va, side);
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// Remove links pointing to 'side' and compact the links array.
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float bmin[2], bmax[2];
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unsigned short m = DT_EXT_LINK | (unsigned short)side;
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int n = 0;
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dtPolyRef base = getPolyRefBase(tile);
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for (int i = 0; i < tile->header->polyCount; ++i)
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{
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dtPoly* poly = &tile->polys[i];
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const int nv = poly->vertCount;
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for (int j = 0; j < nv; ++j)
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{
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// Skip edges which do not point to the right side.
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if (poly->neis[j] != m) continue;
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const float* vc = &tile->verts[poly->verts[j]*3];
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const float* vd = &tile->verts[poly->verts[(j+1) % nv]*3];
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const float bpos = getSlabCoord(vc, side);
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// Segments are not close enough.
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if (dtAbs(apos-bpos) > 0.01f)
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continue;
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// Check if the segments touch.
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calcSlabEndPoints(vc,vd, bmin,bmax, side);
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if (!overlapSlabs(amin,amax, bmin,bmax, 0.01f, tile->header->walkableClimb)) continue;
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// Add return value.
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if (n < maxcon)
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{
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conarea[n*2+0] = dtMax(amin[0], bmin[0]);
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conarea[n*2+1] = dtMin(amax[0], bmax[0]);
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con[n] = base | (dtPolyRef)i;
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n++;
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}
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break;
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}
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}
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return n;
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}
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void dtNavMesh::unconnectExtLinks(dtMeshTile* tile, dtMeshTile* target)
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{
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if (!tile || !target) return;
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const unsigned int targetNum = decodePolyIdTile(getTileRef(target));
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for (int i = 0; i < tile->header->polyCount; ++i)
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{
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dtPoly* poly = &tile->polys[i];
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unsigned int j = poly->firstLink;
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unsigned int pj = DT_NULL_LINK;
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while (j != DT_NULL_LINK)
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{
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if (tile->links[j].side != 0xff &&
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decodePolyIdTile(tile->links[j].ref) == targetNum)
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{
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// Revove link.
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unsigned int nj = tile->links[j].next;
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if (pj == DT_NULL_LINK)
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poly->firstLink = nj;
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else
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tile->links[pj].next = nj;
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freeLink(tile, j);
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j = nj;
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}
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else
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{
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// Advance
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pj = j;
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j = tile->links[j].next;
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}
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}
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}
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}
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void dtNavMesh::connectExtLinks(dtMeshTile* tile, dtMeshTile* target, int side)
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{
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if (!tile) return;
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// Connect border links.
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for (int i = 0; i < tile->header->polyCount; ++i)
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{
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dtPoly* poly = &tile->polys[i];
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// Create new links.
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// unsigned short m = DT_EXT_LINK | (unsigned short)side;
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const int nv = poly->vertCount;
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for (int j = 0; j < nv; ++j)
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{
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// Skip non-portal edges.
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if ((poly->neis[j] & DT_EXT_LINK) == 0)
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continue;
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const int dir = (int)(poly->neis[j] & 0xff);
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if (side != -1 && dir != side)
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continue;
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// Create new links
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const float* va = &tile->verts[poly->verts[j]*3];
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const float* vb = &tile->verts[poly->verts[(j+1) % nv]*3];
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dtPolyRef nei[4];
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float neia[4*2];
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int nnei = findConnectingPolys(va,vb, target, dtOppositeTile(dir), nei,neia,4);
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for (int k = 0; k < nnei; ++k)
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{
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unsigned int idx = allocLink(tile);
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if (idx != DT_NULL_LINK)
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{
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dtLink* link = &tile->links[idx];
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link->ref = nei[k];
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link->edge = (unsigned char)j;
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link->side = (unsigned char)dir;
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link->next = poly->firstLink;
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poly->firstLink = idx;
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// Compress portal limits to a byte value.
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if (dir == 0 || dir == 4)
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{
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float tmin = (neia[k*2+0]-va[2]) / (vb[2]-va[2]);
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float tmax = (neia[k*2+1]-va[2]) / (vb[2]-va[2]);
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if (tmin > tmax)
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dtSwap(tmin,tmax);
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link->bmin = (unsigned char)(dtClamp(tmin, 0.0f, 1.0f)*255.0f);
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link->bmax = (unsigned char)(dtClamp(tmax, 0.0f, 1.0f)*255.0f);
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}
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else if (dir == 2 || dir == 6)
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{
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float tmin = (neia[k*2+0]-va[0]) / (vb[0]-va[0]);
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float tmax = (neia[k*2+1]-va[0]) / (vb[0]-va[0]);
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if (tmin > tmax)
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dtSwap(tmin,tmax);
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link->bmin = (unsigned char)(dtClamp(tmin, 0.0f, 1.0f)*255.0f);
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link->bmax = (unsigned char)(dtClamp(tmax, 0.0f, 1.0f)*255.0f);
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}
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}
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}
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}
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}
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}
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void dtNavMesh::connectExtOffMeshLinks(dtMeshTile* tile, dtMeshTile* target, int side)
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{
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if (!tile) return;
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// Connect off-mesh links.
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// We are interested on links which land from target tile to this tile.
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const unsigned char oppositeSide = (unsigned char)dtOppositeTile(side);
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for (int i = 0; i < target->header->offMeshConCount; ++i)
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{
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dtOffMeshConnection* targetCon = &target->offMeshCons[i];
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if (targetCon->side != oppositeSide)
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continue;
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dtPoly* targetPoly = &target->polys[targetCon->poly];
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const float ext[3] = { targetCon->rad, target->header->walkableClimb, targetCon->rad };
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// Find polygon to connect to.
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const float* p = &targetCon->pos[3];
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float nearestPt[3];
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dtPolyRef ref = findNearestPolyInTile(tile, p, ext, nearestPt);
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if (!ref) continue;
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// findNearestPoly may return too optimistic results, further check to make sure.
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if (dtSqr(nearestPt[0]-p[0])+dtSqr(nearestPt[2]-p[2]) > dtSqr(targetCon->rad))
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continue;
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// Make sure the location is on current mesh.
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float* v = &target->verts[targetPoly->verts[1]*3];
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dtVcopy(v, nearestPt);
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// Link off-mesh connection to target poly.
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unsigned int idx = allocLink(target);
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if (idx != DT_NULL_LINK)
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{
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dtLink* link = &target->links[idx];
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link->ref = ref;
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link->edge = (unsigned char)1;
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link->side = oppositeSide;
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link->bmin = link->bmax = 0;
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// Add to linked list.
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link->next = targetPoly->firstLink;
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targetPoly->firstLink = idx;
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}
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// Link target poly to off-mesh connection.
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if (targetCon->flags & DT_OFFMESH_CON_BIDIR)
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{
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unsigned int idx = allocLink(tile);
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if (idx != DT_NULL_LINK)
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{
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const unsigned short landPolyIdx = (unsigned short)decodePolyIdPoly(ref);
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dtPoly* landPoly = &tile->polys[landPolyIdx];
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dtLink* link = &tile->links[idx];
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link->ref = getPolyRefBase(target) | (dtPolyRef)(targetCon->poly);
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link->edge = 0xff;
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link->side = (unsigned char)side;
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link->bmin = link->bmax = 0;
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// Add to linked list.
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link->next = landPoly->firstLink;
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landPoly->firstLink = idx;
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}
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}
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}
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}
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void dtNavMesh::connectIntLinks(dtMeshTile* tile)
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{
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if (!tile) return;
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dtPolyRef base = getPolyRefBase(tile);
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for (int i = 0; i < tile->header->polyCount; ++i)
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{
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dtPoly* poly = &tile->polys[i];
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poly->firstLink = DT_NULL_LINK;
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if (poly->getType() == DT_POLYTYPE_OFFMESH_CONNECTION)
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continue;
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// Build edge links backwards so that the links will be
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// in the linked list from lowest index to highest.
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for (int j = poly->vertCount-1; j >= 0; --j)
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{
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// Skip hard and non-internal edges.
|
|
if (poly->neis[j] == 0 || (poly->neis[j] & DT_EXT_LINK)) continue;
|
|
|
|
unsigned int idx = allocLink(tile);
|
|
if (idx != DT_NULL_LINK)
|
|
{
|
|
dtLink* link = &tile->links[idx];
|
|
link->ref = base | (dtPolyRef)(poly->neis[j]-1);
|
|
link->edge = (unsigned char)j;
|
|
link->side = 0xff;
|
|
link->bmin = link->bmax = 0;
|
|
// Add to linked list.
|
|
link->next = poly->firstLink;
|
|
poly->firstLink = idx;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void dtNavMesh::connectIntOffMeshLinks(dtMeshTile* tile)
|
|
{
|
|
if (!tile) return;
|
|
|
|
dtPolyRef base = getPolyRefBase(tile);
|
|
|
|
// Find Off-mesh connection end points.
|
|
for (int i = 0; i < tile->header->offMeshConCount; ++i)
|
|
{
|
|
dtOffMeshConnection* con = &tile->offMeshCons[i];
|
|
dtPoly* poly = &tile->polys[con->poly];
|
|
|
|
const float ext[3] = { con->rad, tile->header->walkableClimb, con->rad };
|
|
|
|
for (int j = 0; j < 2; ++j)
|
|
{
|
|
unsigned char side = j == 0 ? 0xff : con->side;
|
|
|
|
if (side == 0xff)
|
|
{
|
|
// Find polygon to connect to.
|
|
const float* p = &con->pos[j*3];
|
|
float nearestPt[3];
|
|
dtPolyRef ref = findNearestPolyInTile(tile, p, ext, nearestPt);
|
|
if (!ref) continue;
|
|
// findNearestPoly may return too optimistic results, further check to make sure.
|
|
if (dtSqr(nearestPt[0]-p[0])+dtSqr(nearestPt[2]-p[2]) > dtSqr(con->rad))
|
|
continue;
|
|
// Make sure the location is on current mesh.
|
|
float* v = &tile->verts[poly->verts[j]*3];
|
|
dtVcopy(v, nearestPt);
|
|
|
|
// Link off-mesh connection to target poly.
|
|
unsigned int idx = allocLink(tile);
|
|
if (idx != DT_NULL_LINK)
|
|
{
|
|
dtLink* link = &tile->links[idx];
|
|
link->ref = ref;
|
|
link->edge = (unsigned char)j;
|
|
link->side = 0xff;
|
|
link->bmin = link->bmax = 0;
|
|
// Add to linked list.
|
|
link->next = poly->firstLink;
|
|
poly->firstLink = idx;
|
|
}
|
|
|
|
// Start end-point is always connect back to off-mesh connection,
|
|
// Destination end-point only if it is bidirectional link.
|
|
if (j == 0 || (j == 1 && (con->flags & DT_OFFMESH_CON_BIDIR)))
|
|
{
|
|
// Link target poly to off-mesh connection.
|
|
unsigned int idx = allocLink(tile);
|
|
if (idx != DT_NULL_LINK)
|
|
{
|
|
const unsigned short landPolyIdx = (unsigned short)decodePolyIdPoly(ref);
|
|
dtPoly* landPoly = &tile->polys[landPolyIdx];
|
|
dtLink* link = &tile->links[idx];
|
|
link->ref = base | (dtPolyRef)(con->poly);
|
|
link->edge = 0xff;
|
|
link->side = 0xff;
|
|
link->bmin = link->bmax = 0;
|
|
// Add to linked list.
|
|
link->next = landPoly->firstLink;
|
|
landPoly->firstLink = idx;
|
|
}
|
|
}
|
|
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void dtNavMesh::closestPointOnPolyInTile(const dtMeshTile* tile, unsigned int ip,
|
|
const float* pos, float* closest) const
|
|
{
|
|
const dtPoly* poly = &tile->polys[ip];
|
|
|
|
float closestDistSqr = FLT_MAX;
|
|
const dtPolyDetail* pd = &tile->detailMeshes[ip];
|
|
|
|
for (int j = 0; j < pd->triCount; ++j)
|
|
{
|
|
const unsigned char* t = &tile->detailTris[(pd->triBase+j)*4];
|
|
const float* v[3];
|
|
for (int k = 0; k < 3; ++k)
|
|
{
|
|
if (t[k] < poly->vertCount)
|
|
v[k] = &tile->verts[poly->verts[t[k]]*3];
|
|
else
|
|
v[k] = &tile->detailVerts[(pd->vertBase+(t[k]-poly->vertCount))*3];
|
|
}
|
|
float pt[3];
|
|
dtClosestPtPointTriangle(pt, pos, v[0], v[1], v[2]);
|
|
float d = dtVdistSqr(pos, pt);
|
|
if (d < closestDistSqr)
|
|
{
|
|
dtVcopy(closest, pt);
|
|
closestDistSqr = d;
|
|
}
|
|
}
|
|
}
|
|
|
|
dtPolyRef dtNavMesh::findNearestPolyInTile(const dtMeshTile* tile,
|
|
const float* center, const float* extents,
|
|
float* nearestPt) const
|
|
{
|
|
float bmin[3], bmax[3];
|
|
dtVsub(bmin, center, extents);
|
|
dtVadd(bmax, center, extents);
|
|
|
|
// Get nearby polygons from proximity grid.
|
|
dtPolyRef polys[128];
|
|
int polyCount = queryPolygonsInTile(tile, bmin, bmax, polys, 128);
|
|
|
|
// Find nearest polygon amongst the nearby polygons.
|
|
dtPolyRef nearest = 0;
|
|
float nearestDistanceSqr = FLT_MAX;
|
|
for (int i = 0; i < polyCount; ++i)
|
|
{
|
|
dtPolyRef ref = polys[i];
|
|
float closestPtPoly[3];
|
|
closestPointOnPolyInTile(tile, decodePolyIdPoly(ref), center, closestPtPoly);
|
|
float d = dtVdistSqr(center, closestPtPoly);
|
|
if (d < nearestDistanceSqr)
|
|
{
|
|
if (nearestPt)
|
|
dtVcopy(nearestPt, closestPtPoly);
|
|
nearestDistanceSqr = d;
|
|
nearest = ref;
|
|
}
|
|
}
|
|
|
|
return nearest;
|
|
}
|
|
|
|
int dtNavMesh::queryPolygonsInTile(const dtMeshTile* tile, const float* qmin, const float* qmax,
|
|
dtPolyRef* polys, const int maxPolys) const
|
|
{
|
|
if (tile->bvTree)
|
|
{
|
|
const dtBVNode* node = &tile->bvTree[0];
|
|
const dtBVNode* end = &tile->bvTree[tile->header->bvNodeCount];
|
|
const float* tbmin = tile->header->bmin;
|
|
const float* tbmax = tile->header->bmax;
|
|
const float qfac = tile->header->bvQuantFactor;
|
|
|
|
// Calculate quantized box
|
|
unsigned short bmin[3], bmax[3];
|
|
// dtClamp query box to world box.
|
|
float minx = dtClamp(qmin[0], tbmin[0], tbmax[0]) - tbmin[0];
|
|
float miny = dtClamp(qmin[1], tbmin[1], tbmax[1]) - tbmin[1];
|
|
float minz = dtClamp(qmin[2], tbmin[2], tbmax[2]) - tbmin[2];
|
|
float maxx = dtClamp(qmax[0], tbmin[0], tbmax[0]) - tbmin[0];
|
|
float maxy = dtClamp(qmax[1], tbmin[1], tbmax[1]) - tbmin[1];
|
|
float maxz = dtClamp(qmax[2], tbmin[2], tbmax[2]) - tbmin[2];
|
|
// Quantize
|
|
bmin[0] = (unsigned short)(qfac * minx) & 0xfffe;
|
|
bmin[1] = (unsigned short)(qfac * miny) & 0xfffe;
|
|
bmin[2] = (unsigned short)(qfac * minz) & 0xfffe;
|
|
bmax[0] = (unsigned short)(qfac * maxx + 1) | 1;
|
|
bmax[1] = (unsigned short)(qfac * maxy + 1) | 1;
|
|
bmax[2] = (unsigned short)(qfac * maxz + 1) | 1;
|
|
|
|
// Traverse tree
|
|
dtPolyRef base = getPolyRefBase(tile);
|
|
int n = 0;
|
|
while (node < end)
|
|
{
|
|
const bool overlap = dtOverlapQuantBounds(bmin, bmax, node->bmin, node->bmax);
|
|
const bool isLeafNode = node->i >= 0;
|
|
|
|
if (isLeafNode && overlap)
|
|
{
|
|
if (n < maxPolys)
|
|
polys[n++] = base | (dtPolyRef)node->i;
|
|
}
|
|
|
|
if (overlap || isLeafNode)
|
|
node++;
|
|
else
|
|
{
|
|
const int escapeIndex = -node->i;
|
|
node += escapeIndex;
|
|
}
|
|
}
|
|
|
|
return n;
|
|
}
|
|
else
|
|
{
|
|
float bmin[3], bmax[3];
|
|
int n = 0;
|
|
dtPolyRef base = getPolyRefBase(tile);
|
|
for (int i = 0; i < tile->header->polyCount; ++i)
|
|
{
|
|
// Calc polygon bounds.
|
|
dtPoly* p = &tile->polys[i];
|
|
const float* v = &tile->verts[p->verts[0]*3];
|
|
dtVcopy(bmin, v);
|
|
dtVcopy(bmax, v);
|
|
for (int j = 1; j < p->vertCount; ++j)
|
|
{
|
|
v = &tile->verts[p->verts[j]*3];
|
|
dtVmin(bmin, v);
|
|
dtVmax(bmax, v);
|
|
}
|
|
if (dtOverlapBounds(qmin,qmax, bmin,bmax))
|
|
{
|
|
if (n < maxPolys)
|
|
polys[n++] = base | (dtPolyRef)i;
|
|
}
|
|
}
|
|
return n;
|
|
}
|
|
}
|
|
|
|
dtStatus dtNavMesh::addTile(unsigned char* data, int dataSize, int flags,
|
|
dtTileRef lastRef, dtTileRef* result)
|
|
{
|
|
// Make sure the data is in right format.
|
|
dtMeshHeader* header = (dtMeshHeader*)data;
|
|
if (header->magic != DT_NAVMESH_MAGIC)
|
|
return DT_FAILURE | DT_WRONG_MAGIC;
|
|
if (header->version != DT_NAVMESH_VERSION)
|
|
return DT_FAILURE | DT_WRONG_VERSION;
|
|
|
|
// Make sure the location is free.
|
|
if (getTileAt(header->x, header->y, header->layer))
|
|
return DT_FAILURE;
|
|
|
|
// Allocate a tile.
|
|
dtMeshTile* tile = 0;
|
|
if (!lastRef)
|
|
{
|
|
if (m_nextFree)
|
|
{
|
|
tile = m_nextFree;
|
|
m_nextFree = tile->next;
|
|
tile->next = 0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Try to relocate the tile to specific index with same salt.
|
|
int tileIndex = (int)decodePolyIdTile((dtPolyRef)lastRef);
|
|
if (tileIndex >= m_maxTiles)
|
|
return DT_FAILURE | DT_OUT_OF_MEMORY;
|
|
// Try to find the specific tile id from the free list.
|
|
dtMeshTile* target = &m_tiles[tileIndex];
|
|
dtMeshTile* prev = 0;
|
|
tile = m_nextFree;
|
|
while (tile && tile != target)
|
|
{
|
|
prev = tile;
|
|
tile = tile->next;
|
|
}
|
|
// Could not find the correct location.
|
|
if (tile != target)
|
|
return DT_FAILURE | DT_OUT_OF_MEMORY;
|
|
// Remove from freelist
|
|
if (!prev)
|
|
m_nextFree = tile->next;
|
|
else
|
|
prev->next = tile->next;
|
|
|
|
// Restore salt.
|
|
tile->salt = decodePolyIdSalt((dtPolyRef)lastRef);
|
|
}
|
|
|
|
// Make sure we could allocate a tile.
|
|
if (!tile)
|
|
return DT_FAILURE | DT_OUT_OF_MEMORY;
|
|
|
|
// Insert tile into the position lut.
|
|
int h = computeTileHash(header->x, header->y, m_tileLutMask);
|
|
tile->next = m_posLookup[h];
|
|
m_posLookup[h] = tile;
|
|
|
|
// Patch header pointers.
|
|
const int headerSize = dtAlign4(sizeof(dtMeshHeader));
|
|
const int vertsSize = dtAlign4(sizeof(float)*3*header->vertCount);
|
|
const int polysSize = dtAlign4(sizeof(dtPoly)*header->polyCount);
|
|
const int linksSize = dtAlign4(sizeof(dtLink)*(header->maxLinkCount));
|
|
const int detailMeshesSize = dtAlign4(sizeof(dtPolyDetail)*header->detailMeshCount);
|
|
const int detailVertsSize = dtAlign4(sizeof(float)*3*header->detailVertCount);
|
|
const int detailTrisSize = dtAlign4(sizeof(unsigned char)*4*header->detailTriCount);
|
|
const int bvtreeSize = dtAlign4(sizeof(dtBVNode)*header->bvNodeCount);
|
|
const int offMeshLinksSize = dtAlign4(sizeof(dtOffMeshConnection)*header->offMeshConCount);
|
|
|
|
unsigned char* d = data + headerSize;
|
|
tile->verts = (float*)d; d += vertsSize;
|
|
tile->polys = (dtPoly*)d; d += polysSize;
|
|
tile->links = (dtLink*)d; d += linksSize;
|
|
tile->detailMeshes = (dtPolyDetail*)d; d += detailMeshesSize;
|
|
tile->detailVerts = (float*)d; d += detailVertsSize;
|
|
tile->detailTris = (unsigned char*)d; d += detailTrisSize;
|
|
tile->bvTree = (dtBVNode*)d; d += bvtreeSize;
|
|
tile->offMeshCons = (dtOffMeshConnection*)d; d += offMeshLinksSize;
|
|
|
|
// If there are no items in the bvtree, reset the tree pointer.
|
|
if (!bvtreeSize)
|
|
tile->bvTree = 0;
|
|
|
|
// Build links freelist
|
|
tile->linksFreeList = 0;
|
|
tile->links[header->maxLinkCount-1].next = DT_NULL_LINK;
|
|
for (int i = 0; i < header->maxLinkCount-1; ++i)
|
|
tile->links[i].next = i+1;
|
|
|
|
// Init tile.
|
|
tile->header = header;
|
|
tile->data = data;
|
|
tile->dataSize = dataSize;
|
|
tile->flags = flags;
|
|
|
|
connectIntLinks(tile);
|
|
connectIntOffMeshLinks(tile);
|
|
|
|
// Create connections with neighbour tiles.
|
|
static const int MAX_NEIS = 32;
|
|
dtMeshTile* neis[MAX_NEIS];
|
|
int nneis;
|
|
|
|
// Connect with layers in current tile.
|
|
nneis = getTilesAt(header->x, header->y, neis, MAX_NEIS);
|
|
for (int j = 0; j < nneis; ++j)
|
|
{
|
|
if (neis[j] == tile) continue;
|
|
connectExtLinks(tile, neis[j], -1);
|
|
connectExtLinks(neis[j], tile, -1);
|
|
connectExtOffMeshLinks(tile, neis[j], -1);
|
|
connectExtOffMeshLinks(neis[j], tile, -1);
|
|
}
|
|
|
|
// Connect with neighbour tiles.
|
|
for (int i = 0; i < 8; ++i)
|
|
{
|
|
nneis = getNeighbourTilesAt(header->x, header->y, i, neis, MAX_NEIS);
|
|
for (int j = 0; j < nneis; ++j)
|
|
{
|
|
connectExtLinks(tile, neis[j], i);
|
|
connectExtLinks(neis[j], tile, dtOppositeTile(i));
|
|
connectExtOffMeshLinks(tile, neis[j], i);
|
|
connectExtOffMeshLinks(neis[j], tile, dtOppositeTile(i));
|
|
}
|
|
}
|
|
|
|
if (result)
|
|
*result = getTileRef(tile);
|
|
|
|
return DT_SUCCESS;
|
|
}
|
|
|
|
const dtMeshTile* dtNavMesh::getTileAt(const int x, const int y, const int layer) const
|
|
{
|
|
// Find tile based on hash.
|
|
int h = computeTileHash(x,y,m_tileLutMask);
|
|
dtMeshTile* tile = m_posLookup[h];
|
|
while (tile)
|
|
{
|
|
if (tile->header &&
|
|
tile->header->x == x &&
|
|
tile->header->y == y &&
|
|
tile->header->layer == layer)
|
|
{
|
|
return tile;
|
|
}
|
|
tile = tile->next;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int dtNavMesh::getNeighbourTilesAt(const int x, const int y, const int side, dtMeshTile** tiles, const int maxTiles) const
|
|
{
|
|
int nx = x, ny = y;
|
|
switch (side)
|
|
{
|
|
case 0: nx++; break;
|
|
case 1: nx++; ny++; break;
|
|
case 2: ny++; break;
|
|
case 3: nx--; ny++; break;
|
|
case 4: nx--; break;
|
|
case 5: nx--; ny--; break;
|
|
case 6: ny--; break;
|
|
case 7: nx++; ny--; break;
|
|
};
|
|
|
|
return getTilesAt(nx, ny, tiles, maxTiles);
|
|
}
|
|
|
|
int dtNavMesh::getTilesAt(const int x, const int y, dtMeshTile** tiles, const int maxTiles) const
|
|
{
|
|
int n = 0;
|
|
|
|
// Find tile based on hash.
|
|
int h = computeTileHash(x,y,m_tileLutMask);
|
|
dtMeshTile* tile = m_posLookup[h];
|
|
while (tile)
|
|
{
|
|
if (tile->header &&
|
|
tile->header->x == x &&
|
|
tile->header->y == y)
|
|
{
|
|
if (n < maxTiles)
|
|
tiles[n++] = tile;
|
|
}
|
|
tile = tile->next;
|
|
}
|
|
|
|
return n;
|
|
}
|
|
|
|
int dtNavMesh::getTilesAt(const int x, const int y, dtMeshTile const** tiles, const int maxTiles) const
|
|
{
|
|
int n = 0;
|
|
|
|
// Find tile based on hash.
|
|
int h = computeTileHash(x,y,m_tileLutMask);
|
|
dtMeshTile* tile = m_posLookup[h];
|
|
while (tile)
|
|
{
|
|
if (tile->header &&
|
|
tile->header->x == x &&
|
|
tile->header->y == y)
|
|
{
|
|
if (n < maxTiles)
|
|
tiles[n++] = tile;
|
|
}
|
|
tile = tile->next;
|
|
}
|
|
|
|
return n;
|
|
}
|
|
|
|
|
|
dtTileRef dtNavMesh::getTileRefAt(const int x, const int y, const int layer) const
|
|
{
|
|
// Find tile based on hash.
|
|
int h = computeTileHash(x,y,m_tileLutMask);
|
|
dtMeshTile* tile = m_posLookup[h];
|
|
while (tile)
|
|
{
|
|
if (tile->header &&
|
|
tile->header->x == x &&
|
|
tile->header->y == y &&
|
|
tile->header->layer == layer)
|
|
{
|
|
return getTileRef(tile);
|
|
}
|
|
tile = tile->next;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
const dtMeshTile* dtNavMesh::getTileByRef(dtTileRef ref) const
|
|
{
|
|
if (!ref)
|
|
return 0;
|
|
unsigned int tileIndex = decodePolyIdTile((dtPolyRef)ref);
|
|
unsigned int tileSalt = decodePolyIdSalt((dtPolyRef)ref);
|
|
if ((int)tileIndex >= m_maxTiles)
|
|
return 0;
|
|
const dtMeshTile* tile = &m_tiles[tileIndex];
|
|
if (tile->salt != tileSalt)
|
|
return 0;
|
|
return tile;
|
|
}
|
|
|
|
int dtNavMesh::getMaxTiles() const
|
|
{
|
|
return m_maxTiles;
|
|
}
|
|
|
|
dtMeshTile* dtNavMesh::getTile(int i)
|
|
{
|
|
return &m_tiles[i];
|
|
}
|
|
|
|
const dtMeshTile* dtNavMesh::getTile(int i) const
|
|
{
|
|
return &m_tiles[i];
|
|
}
|
|
|
|
void dtNavMesh::calcTileLoc(const float* pos, int* tx, int* ty) const
|
|
{
|
|
*tx = (int)floorf((pos[0]-m_orig[0]) / m_tileWidth);
|
|
*ty = (int)floorf((pos[2]-m_orig[2]) / m_tileHeight);
|
|
}
|
|
|
|
dtStatus dtNavMesh::getTileAndPolyByRef(const dtPolyRef ref, const dtMeshTile** tile, const dtPoly** poly) const
|
|
{
|
|
if (!ref) return DT_FAILURE;
|
|
unsigned int salt, it, ip;
|
|
decodePolyId(ref, salt, it, ip);
|
|
if (it >= (unsigned int)m_maxTiles) return DT_FAILURE | DT_INVALID_PARAM;
|
|
if (m_tiles[it].salt != salt || m_tiles[it].header == 0) return DT_FAILURE | DT_INVALID_PARAM;
|
|
if (ip >= (unsigned int)m_tiles[it].header->polyCount) return DT_FAILURE | DT_INVALID_PARAM;
|
|
*tile = &m_tiles[it];
|
|
*poly = &m_tiles[it].polys[ip];
|
|
return DT_SUCCESS;
|
|
}
|
|
|
|
void dtNavMesh::getTileAndPolyByRefUnsafe(const dtPolyRef ref, const dtMeshTile** tile, const dtPoly** poly) const
|
|
{
|
|
unsigned int salt, it, ip;
|
|
decodePolyId(ref, salt, it, ip);
|
|
*tile = &m_tiles[it];
|
|
*poly = &m_tiles[it].polys[ip];
|
|
}
|
|
|
|
bool dtNavMesh::isValidPolyRef(dtPolyRef ref) const
|
|
{
|
|
if (!ref) return false;
|
|
unsigned int salt, it, ip;
|
|
decodePolyId(ref, salt, it, ip);
|
|
if (it >= (unsigned int)m_maxTiles) return false;
|
|
if (m_tiles[it].salt != salt || m_tiles[it].header == 0) return false;
|
|
if (ip >= (unsigned int)m_tiles[it].header->polyCount) return false;
|
|
return true;
|
|
}
|
|
|
|
dtStatus dtNavMesh::removeTile(dtTileRef ref, unsigned char** data, int* dataSize)
|
|
{
|
|
if (!ref)
|
|
return DT_FAILURE | DT_INVALID_PARAM;
|
|
unsigned int tileIndex = decodePolyIdTile((dtPolyRef)ref);
|
|
unsigned int tileSalt = decodePolyIdSalt((dtPolyRef)ref);
|
|
if ((int)tileIndex >= m_maxTiles)
|
|
return DT_FAILURE | DT_INVALID_PARAM;
|
|
dtMeshTile* tile = &m_tiles[tileIndex];
|
|
if (tile->salt != tileSalt)
|
|
return DT_FAILURE | DT_INVALID_PARAM;
|
|
|
|
// Remove tile from hash lookup.
|
|
int h = computeTileHash(tile->header->x,tile->header->y,m_tileLutMask);
|
|
dtMeshTile* prev = 0;
|
|
dtMeshTile* cur = m_posLookup[h];
|
|
while (cur)
|
|
{
|
|
if (cur == tile)
|
|
{
|
|
if (prev)
|
|
prev->next = cur->next;
|
|
else
|
|
m_posLookup[h] = cur->next;
|
|
break;
|
|
}
|
|
prev = cur;
|
|
cur = cur->next;
|
|
}
|
|
|
|
// Remove connections to neighbour tiles.
|
|
// Create connections with neighbour tiles.
|
|
static const int MAX_NEIS = 32;
|
|
dtMeshTile* neis[MAX_NEIS];
|
|
int nneis;
|
|
|
|
// Connect with layers in current tile.
|
|
nneis = getTilesAt(tile->header->x, tile->header->y, neis, MAX_NEIS);
|
|
for (int j = 0; j < nneis; ++j)
|
|
{
|
|
if (neis[j] == tile) continue;
|
|
unconnectExtLinks(neis[j], tile);
|
|
}
|
|
|
|
// Connect with neighbour tiles.
|
|
for (int i = 0; i < 8; ++i)
|
|
{
|
|
nneis = getNeighbourTilesAt(tile->header->x, tile->header->y, i, neis, MAX_NEIS);
|
|
for (int j = 0; j < nneis; ++j)
|
|
unconnectExtLinks(neis[j], tile);
|
|
}
|
|
|
|
// Reset tile.
|
|
if (tile->flags & DT_TILE_FREE_DATA)
|
|
{
|
|
// Owns data
|
|
dtFree(tile->data);
|
|
tile->data = 0;
|
|
tile->dataSize = 0;
|
|
if (data) *data = 0;
|
|
if (dataSize) *dataSize = 0;
|
|
}
|
|
else
|
|
{
|
|
if (data) *data = tile->data;
|
|
if (dataSize) *dataSize = tile->dataSize;
|
|
}
|
|
|
|
tile->header = 0;
|
|
tile->flags = 0;
|
|
tile->linksFreeList = 0;
|
|
tile->polys = 0;
|
|
tile->verts = 0;
|
|
tile->links = 0;
|
|
tile->detailMeshes = 0;
|
|
tile->detailVerts = 0;
|
|
tile->detailTris = 0;
|
|
tile->bvTree = 0;
|
|
tile->offMeshCons = 0;
|
|
|
|
// Update salt, salt should never be zero.
|
|
tile->salt = (tile->salt+1) & ((1<<m_saltBits)-1);
|
|
if (tile->salt == 0)
|
|
tile->salt++;
|
|
|
|
// Add to free list.
|
|
tile->next = m_nextFree;
|
|
m_nextFree = tile;
|
|
|
|
return DT_SUCCESS;
|
|
}
|
|
|
|
dtTileRef dtNavMesh::getTileRef(const dtMeshTile* tile) const
|
|
{
|
|
if (!tile) return 0;
|
|
const unsigned int it = tile - m_tiles;
|
|
return (dtTileRef)encodePolyId(tile->salt, it, 0);
|
|
}
|
|
|
|
dtPolyRef dtNavMesh::getPolyRefBase(const dtMeshTile* tile) const
|
|
{
|
|
if (!tile) return 0;
|
|
const unsigned int it = tile - m_tiles;
|
|
return encodePolyId(tile->salt, it, 0);
|
|
}
|
|
|
|
struct dtTileState
|
|
{
|
|
int magic; // Magic number, used to identify the data.
|
|
int version; // Data version number.
|
|
dtTileRef ref; // Tile ref at the time of storing the data.
|
|
};
|
|
|
|
struct dtPolyState
|
|
{
|
|
unsigned short flags; // Flags (see dtPolyFlags).
|
|
unsigned char area; // Area ID of the polygon.
|
|
};
|
|
|
|
int dtNavMesh::getTileStateSize(const dtMeshTile* tile) const
|
|
{
|
|
if (!tile) return 0;
|
|
const int headerSize = dtAlign4(sizeof(dtTileState));
|
|
const int polyStateSize = dtAlign4(sizeof(dtPolyState) * tile->header->polyCount);
|
|
return headerSize + polyStateSize;
|
|
}
|
|
|
|
dtStatus dtNavMesh::storeTileState(const dtMeshTile* tile, unsigned char* data, const int maxDataSize) const
|
|
{
|
|
// Make sure there is enough space to store the state.
|
|
const int sizeReq = getTileStateSize(tile);
|
|
if (maxDataSize < sizeReq)
|
|
return DT_FAILURE | DT_BUFFER_TOO_SMALL;
|
|
|
|
dtTileState* tileState = (dtTileState*)data; data += dtAlign4(sizeof(dtTileState));
|
|
dtPolyState* polyStates = (dtPolyState*)data; data += dtAlign4(sizeof(dtPolyState) * tile->header->polyCount);
|
|
|
|
// Store tile state.
|
|
tileState->magic = DT_NAVMESH_STATE_MAGIC;
|
|
tileState->version = DT_NAVMESH_STATE_VERSION;
|
|
tileState->ref = getTileRef(tile);
|
|
|
|
// Store per poly state.
|
|
for (int i = 0; i < tile->header->polyCount; ++i)
|
|
{
|
|
const dtPoly* p = &tile->polys[i];
|
|
dtPolyState* s = &polyStates[i];
|
|
s->flags = p->flags;
|
|
s->area = p->getArea();
|
|
}
|
|
|
|
return DT_SUCCESS;
|
|
}
|
|
|
|
dtStatus dtNavMesh::restoreTileState(dtMeshTile* tile, const unsigned char* data, const int maxDataSize)
|
|
{
|
|
// Make sure there is enough space to store the state.
|
|
const int sizeReq = getTileStateSize(tile);
|
|
if (maxDataSize < sizeReq)
|
|
return DT_FAILURE | DT_INVALID_PARAM;
|
|
|
|
const dtTileState* tileState = (const dtTileState*)data; data += dtAlign4(sizeof(dtTileState));
|
|
const dtPolyState* polyStates = (const dtPolyState*)data; data += dtAlign4(sizeof(dtPolyState) * tile->header->polyCount);
|
|
|
|
// Check that the restore is possible.
|
|
if (tileState->magic != DT_NAVMESH_STATE_MAGIC)
|
|
return DT_FAILURE | DT_WRONG_MAGIC;
|
|
if (tileState->version != DT_NAVMESH_STATE_VERSION)
|
|
return DT_FAILURE | DT_WRONG_VERSION;
|
|
if (tileState->ref != getTileRef(tile))
|
|
return DT_FAILURE | DT_INVALID_PARAM;
|
|
|
|
// Restore per poly state.
|
|
for (int i = 0; i < tile->header->polyCount; ++i)
|
|
{
|
|
dtPoly* p = &tile->polys[i];
|
|
const dtPolyState* s = &polyStates[i];
|
|
p->flags = s->flags;
|
|
p->setArea(s->area);
|
|
}
|
|
|
|
return DT_SUCCESS;
|
|
}
|
|
|
|
// Returns start and end location of an off-mesh link polygon.
|
|
dtStatus dtNavMesh::getOffMeshConnectionPolyEndPoints(dtPolyRef prevRef, dtPolyRef polyRef, float* startPos, float* endPos) const
|
|
{
|
|
unsigned int salt, it, ip;
|
|
|
|
if (!polyRef)
|
|
return DT_FAILURE;
|
|
|
|
// Get current polygon
|
|
decodePolyId(polyRef, salt, it, ip);
|
|
if (it >= (unsigned int)m_maxTiles) return DT_FAILURE | DT_INVALID_PARAM;
|
|
if (m_tiles[it].salt != salt || m_tiles[it].header == 0) return DT_FAILURE | DT_INVALID_PARAM;
|
|
const dtMeshTile* tile = &m_tiles[it];
|
|
if (ip >= (unsigned int)tile->header->polyCount) return DT_FAILURE | DT_INVALID_PARAM;
|
|
const dtPoly* poly = &tile->polys[ip];
|
|
|
|
// Make sure that the current poly is indeed off-mesh link.
|
|
if (poly->getType() != DT_POLYTYPE_OFFMESH_CONNECTION)
|
|
return DT_FAILURE;
|
|
|
|
// Figure out which way to hand out the vertices.
|
|
int idx0 = 0, idx1 = 1;
|
|
|
|
// Find link that points to first vertex.
|
|
for (unsigned int i = poly->firstLink; i != DT_NULL_LINK; i = tile->links[i].next)
|
|
{
|
|
if (tile->links[i].edge == 0)
|
|
{
|
|
if (tile->links[i].ref != prevRef)
|
|
{
|
|
idx0 = 1;
|
|
idx1 = 0;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
dtVcopy(startPos, &tile->verts[poly->verts[idx0]*3]);
|
|
dtVcopy(endPos, &tile->verts[poly->verts[idx1]*3]);
|
|
|
|
return DT_SUCCESS;
|
|
}
|
|
|
|
|
|
const dtOffMeshConnection* dtNavMesh::getOffMeshConnectionByRef(dtPolyRef ref) const
|
|
{
|
|
unsigned int salt, it, ip;
|
|
|
|
if (!ref)
|
|
return 0;
|
|
|
|
// Get current polygon
|
|
decodePolyId(ref, salt, it, ip);
|
|
if (it >= (unsigned int)m_maxTiles) return 0;
|
|
if (m_tiles[it].salt != salt || m_tiles[it].header == 0) return 0;
|
|
const dtMeshTile* tile = &m_tiles[it];
|
|
if (ip >= (unsigned int)tile->header->polyCount) return 0;
|
|
const dtPoly* poly = &tile->polys[ip];
|
|
|
|
// Make sure that the current poly is indeed off-mesh link.
|
|
if (poly->getType() != DT_POLYTYPE_OFFMESH_CONNECTION)
|
|
return 0;
|
|
|
|
const unsigned int idx = ip - tile->header->offMeshBase;
|
|
dtAssert(idx < (unsigned int)tile->header->offMeshConCount);
|
|
return &tile->offMeshCons[idx];
|
|
}
|
|
|
|
|
|
dtStatus dtNavMesh::setPolyFlags(dtPolyRef ref, unsigned short flags)
|
|
{
|
|
if (!ref) return DT_FAILURE;
|
|
unsigned int salt, it, ip;
|
|
decodePolyId(ref, salt, it, ip);
|
|
if (it >= (unsigned int)m_maxTiles) return DT_FAILURE | DT_INVALID_PARAM;
|
|
if (m_tiles[it].salt != salt || m_tiles[it].header == 0) return DT_FAILURE | DT_INVALID_PARAM;
|
|
dtMeshTile* tile = &m_tiles[it];
|
|
if (ip >= (unsigned int)tile->header->polyCount) return DT_FAILURE | DT_INVALID_PARAM;
|
|
dtPoly* poly = &tile->polys[ip];
|
|
|
|
// Change flags.
|
|
poly->flags = flags;
|
|
|
|
return DT_SUCCESS;
|
|
}
|
|
|
|
dtStatus dtNavMesh::getPolyFlags(dtPolyRef ref, unsigned short* resultFlags) const
|
|
{
|
|
if (!ref) return DT_FAILURE;
|
|
unsigned int salt, it, ip;
|
|
decodePolyId(ref, salt, it, ip);
|
|
if (it >= (unsigned int)m_maxTiles) return DT_FAILURE | DT_INVALID_PARAM;
|
|
if (m_tiles[it].salt != salt || m_tiles[it].header == 0) return DT_FAILURE | DT_INVALID_PARAM;
|
|
const dtMeshTile* tile = &m_tiles[it];
|
|
if (ip >= (unsigned int)tile->header->polyCount) return DT_FAILURE | DT_INVALID_PARAM;
|
|
const dtPoly* poly = &tile->polys[ip];
|
|
|
|
*resultFlags = poly->flags;
|
|
|
|
return DT_SUCCESS;
|
|
}
|
|
|
|
dtStatus dtNavMesh::setPolyArea(dtPolyRef ref, unsigned char area)
|
|
{
|
|
if (!ref) return DT_FAILURE;
|
|
unsigned int salt, it, ip;
|
|
decodePolyId(ref, salt, it, ip);
|
|
if (it >= (unsigned int)m_maxTiles) return DT_FAILURE | DT_INVALID_PARAM;
|
|
if (m_tiles[it].salt != salt || m_tiles[it].header == 0) return DT_FAILURE | DT_INVALID_PARAM;
|
|
dtMeshTile* tile = &m_tiles[it];
|
|
if (ip >= (unsigned int)tile->header->polyCount) return DT_FAILURE | DT_INVALID_PARAM;
|
|
dtPoly* poly = &tile->polys[ip];
|
|
|
|
poly->setArea(area);
|
|
|
|
return DT_SUCCESS;
|
|
}
|
|
|
|
dtStatus dtNavMesh::getPolyArea(dtPolyRef ref, unsigned char* resultArea) const
|
|
{
|
|
if (!ref) return DT_FAILURE;
|
|
unsigned int salt, it, ip;
|
|
decodePolyId(ref, salt, it, ip);
|
|
if (it >= (unsigned int)m_maxTiles) return DT_FAILURE | DT_INVALID_PARAM;
|
|
if (m_tiles[it].salt != salt || m_tiles[it].header == 0) return DT_FAILURE | DT_INVALID_PARAM;
|
|
const dtMeshTile* tile = &m_tiles[it];
|
|
if (ip >= (unsigned int)tile->header->polyCount) return DT_FAILURE | DT_INVALID_PARAM;
|
|
const dtPoly* poly = &tile->polys[ip];
|
|
|
|
*resultArea = poly->getArea();
|
|
|
|
return DT_SUCCESS;
|
|
}
|
|
|