
This adds the ability for geometry sets to store build settings that can be automatically applied when they are loaded. This should allow sharing of .gset files to demonstrate problems with certain settings on certain files. It also allows people to diagnose problems more easily by being able to dump their own triangle meshes and settings and load them in the demo, with all of its visualization options. .gset files can be created from the current mesh and settings by pressing the 9 key, which will generate it in the same folder as the input mesh. Also converts more of the demo to use STL.
146 lines
5.1 KiB
C++
146 lines
5.1 KiB
C++
//
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// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would be
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// appreciated but is not required.
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// 2. Altered source versions must be plainly marked as such, and must not be
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// misrepresented as being the original software.
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// 3. This notice may not be removed or altered from any source distribution.
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//
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#ifndef INPUTGEOM_H
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#define INPUTGEOM_H
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#include "ChunkyTriMesh.h"
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#include "MeshLoaderObj.h"
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static const int MAX_CONVEXVOL_PTS = 12;
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struct ConvexVolume
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{
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float verts[MAX_CONVEXVOL_PTS*3];
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float hmin, hmax;
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int nverts;
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int area;
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};
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struct BuildSettings
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{
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// Cell size in world units
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float cellSize;
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// Cell height in world units
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float cellHeight;
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// Agent height in world units
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float agentHeight;
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// Agent radius in world units
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float agentRadius;
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// Agent max climb in world units
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float agentMaxClimb;
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// Agent max slope in degrees
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float agentMaxSlope;
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// Region minimum size in voxels.
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// regionMinSize = sqrt(regionMinArea)
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float regionMinSize;
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// Region merge size in voxels.
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// regionMergeSize = sqrt(regionMergeArea)
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float regionMergeSize;
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// Edge max length in world units
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float edgeMaxLen;
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// Edge max error in voxels
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float edgeMaxError;
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float vertsPerPoly;
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// Detail sample distance in voxels
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float detailSampleDist;
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// Detail sample max error in voxel heights.
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float detailSampleMaxError;
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// Partition type, see SamplePartitionType
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int partitionType;
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// Bounds of the area to mesh
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float navMeshBMin[3];
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float navMeshBMax[3];
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// Size of the tiles in voxels
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float tileSize;
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};
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class InputGeom
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{
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rcChunkyTriMesh* m_chunkyMesh;
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rcMeshLoaderObj* m_mesh;
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float m_meshBMin[3], m_meshBMax[3];
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BuildSettings m_buildSettings;
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bool m_hasBuildSettings;
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/// @name Off-Mesh connections.
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///@{
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static const int MAX_OFFMESH_CONNECTIONS = 256;
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float m_offMeshConVerts[MAX_OFFMESH_CONNECTIONS*3*2];
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float m_offMeshConRads[MAX_OFFMESH_CONNECTIONS];
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unsigned char m_offMeshConDirs[MAX_OFFMESH_CONNECTIONS];
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unsigned char m_offMeshConAreas[MAX_OFFMESH_CONNECTIONS];
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unsigned short m_offMeshConFlags[MAX_OFFMESH_CONNECTIONS];
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unsigned int m_offMeshConId[MAX_OFFMESH_CONNECTIONS];
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int m_offMeshConCount;
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///@}
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/// @name Convex Volumes.
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///@{
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static const int MAX_VOLUMES = 256;
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ConvexVolume m_volumes[MAX_VOLUMES];
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int m_volumeCount;
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///@}
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bool loadMesh(class rcContext* ctx, const std::string& filepath);
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bool loadGeomSet(class rcContext* ctx, const std::string& filepath);
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public:
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InputGeom();
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~InputGeom();
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bool load(class rcContext* ctx, const std::string& filepath);
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bool saveGeomSet(const BuildSettings* settings);
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/// Method to return static mesh data.
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const rcMeshLoaderObj* getMesh() const { return m_mesh; }
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const float* getMeshBoundsMin() const { return m_meshBMin; }
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const float* getMeshBoundsMax() const { return m_meshBMax; }
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const float* getNavMeshBoundsMin() const { return m_hasBuildSettings ? m_buildSettings.navMeshBMin : m_meshBMin; }
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const float* getNavMeshBoundsMax() const { return m_hasBuildSettings ? m_buildSettings.navMeshBMax : m_meshBMax; }
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const rcChunkyTriMesh* getChunkyMesh() const { return m_chunkyMesh; }
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const BuildSettings* getBuildSettings() const { return m_hasBuildSettings ? &m_buildSettings : 0; }
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bool raycastMesh(float* src, float* dst, float& tmin);
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/// @name Off-Mesh connections.
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///@{
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int getOffMeshConnectionCount() const { return m_offMeshConCount; }
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const float* getOffMeshConnectionVerts() const { return m_offMeshConVerts; }
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const float* getOffMeshConnectionRads() const { return m_offMeshConRads; }
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const unsigned char* getOffMeshConnectionDirs() const { return m_offMeshConDirs; }
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const unsigned char* getOffMeshConnectionAreas() const { return m_offMeshConAreas; }
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const unsigned short* getOffMeshConnectionFlags() const { return m_offMeshConFlags; }
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const unsigned int* getOffMeshConnectionId() const { return m_offMeshConId; }
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void addOffMeshConnection(const float* spos, const float* epos, const float rad,
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unsigned char bidir, unsigned char area, unsigned short flags);
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void deleteOffMeshConnection(int i);
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void drawOffMeshConnections(struct duDebugDraw* dd, bool hilight = false);
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///@}
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/// @name Box Volumes.
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///@{
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int getConvexVolumeCount() const { return m_volumeCount; }
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const ConvexVolume* getConvexVolumes() const { return m_volumes; }
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void addConvexVolume(const float* verts, const int nverts,
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const float minh, const float maxh, unsigned char area);
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void deleteConvexVolume(int i);
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void drawConvexVolumes(struct duDebugDraw* dd, bool hilight = false);
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///@}
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};
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#endif // INPUTGEOM_H
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