87 lines
2.0 KiB
C++

#ifndef RECASTSAMPLE_H
#define RECASTSAMPLE_H
#include "DebugDraw.h"
struct DebugDrawGL : public duDebugDraw
{
virtual void begin(duDebugDrawPrimitives prim, float size = 1.0f);
virtual void vertex(const float* pos, unsigned int color);
virtual void vertex(const float x, const float y, const float z, unsigned int color);
virtual void end();
};
enum SampleToolType
{
TOOL_NONE = 0,
TOOL_TILE_EDIT,
TOOL_NAVMESH_TESTER,
};
struct SampleTool
{
virtual ~SampleTool() {}
virtual int type() = 0;
virtual void init(class Sample* sample) = 0;
virtual void reset() = 0;
virtual void handleMenu() = 0;
virtual void handleClick(const float* p, bool shift) = 0;
virtual void handleRender() = 0;
virtual void handleRenderOverlay(double* proj, double* model, int* view) = 0;
};
class Sample
{
protected:
const float* m_verts;
int m_nverts;
const int* m_tris;
const float* m_trinorms;
int m_ntris;
float m_bmin[3], m_bmax[3];
float m_cellSize;
float m_cellHeight;
float m_agentHeight;
float m_agentRadius;
float m_agentMaxClimb;
float m_agentMaxSlope;
float m_regionMinSize;
float m_regionMergeSize;
float m_edgeMaxLen;
float m_edgeMaxError;
float m_vertsPerPoly;
float m_detailSampleDist;
float m_detailSampleMaxError;
SampleTool* m_tool;
public:
Sample();
virtual ~Sample();
void setTool(SampleTool* tool);
virtual void handleSettings();
virtual void handleTools();
virtual void handleDebugMode();
virtual void handleClick(const float* p, bool shift);
virtual void handleRender();
virtual void handleRenderOverlay(double* proj, double* model, int* view);
virtual void handleMeshChanged(const float* verts, int nverts,
const int* tris, const float* trinorms, int ntris,
const float* bmin, const float* bmax);
virtual bool handleBuild();
virtual class dtNavMesh* getNavMesh() { return 0; }
virtual float getAgentRadius() { return m_agentRadius; }
virtual float getAgentHeight() { return m_agentHeight; }
void resetCommonSettings();
void handleCommonSettings();
};
#endif // RECASTSAMPLE_H