921 lines
21 KiB
C++
921 lines
21 KiB
C++
//
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// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would be
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// appreciated but is not required.
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// 2. Altered source versions must be plainly marked as such, and must not be
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// misrepresented as being the original software.
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// 3. This notice may not be removed or altered from any source distribution.
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//
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#include <stdio.h>
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#define _USE_MATH_DEFINES
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#include <math.h>
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#include "SDL.h"
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#include "SDL_opengl.h"
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#include "imgui.h"
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#include "imguiRenderGL.h"
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#include "Recast.h"
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#include "RecastDebugDraw.h"
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#include "InputGeom.h"
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#include "TestCase.h"
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#include "Filelist.h"
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#include "SlideShow.h"
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#include "Sample_SoloMeshSimple.h"
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#include "Sample_SoloMeshTiled.h"
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#include "Sample_TileMesh.h"
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#include "Sample_TempObstacles.h"
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#include "Sample_Debug.h"
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#ifdef WIN32
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# define snprintf _snprintf
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#endif
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struct SampleItem
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{
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Sample* (*create)();
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const char* name;
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};
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Sample* createSoloSimple() { return new Sample_SoloMeshSimple(); }
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Sample* createSoloTiled() { return new Sample_SoloMeshTiled(); }
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Sample* createTile() { return new Sample_TileMesh(); }
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Sample* createDebug() { return new Sample_Debug(); }
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Sample* createTempObstacle() { return new Sample_TempObstacles(); }
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static SampleItem g_samples[] =
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{
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{ createSoloSimple, "Solo Mesh Simple" },
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{ createSoloTiled, "Solo Mesh Tiled" },
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{ createTile, "Tile Mesh" },
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{ createTempObstacle, "Temp Obstacles" },
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// { createDebug, "Debug" },
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};
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static const int g_nsamples = sizeof(g_samples)/sizeof(SampleItem);
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int main(int /*argc*/, char** /*argv*/)
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{
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// Init SDL
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if (SDL_Init(SDL_INIT_EVERYTHING) != 0)
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{
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printf("Could not initialise SDL\n");
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return -1;
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}
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// Init OpenGL
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
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SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8);
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const SDL_VideoInfo* vi = SDL_GetVideoInfo();
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bool presentationMode = false;
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int width, height;
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SDL_Surface* screen = 0;
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if (presentationMode)
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{
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width = vi->current_w;
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height = vi->current_h;
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screen = SDL_SetVideoMode(width, height, 0, SDL_OPENGL|SDL_FULLSCREEN);
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}
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else
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{
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width = vi->current_w - 20;
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height = vi->current_h - 80;
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screen = SDL_SetVideoMode(width, height, 0, SDL_OPENGL);
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}
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if (!screen)
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{
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printf("Could not initialise SDL opengl\n");
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return -1;
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}
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SDL_WM_SetCaption("Recast Demo", 0);
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if (!imguiRenderGLInit("DroidSans.ttf"))
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{
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printf("Could not init GUI renderer.\n");
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SDL_Quit();
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return -1;
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}
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float t = 0.0f;
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float timeAcc = 0.0f;
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Uint32 lastTime = SDL_GetTicks();
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int mx = 0, my = 0;
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float rx = 45;
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float ry = -45;
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float moveW = 0, moveS = 0, moveA = 0, moveD = 0;
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float camx = 0, camy = 0, camz = 0, camr = 1000;
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float origrx = 0, origry = 0;
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int origx = 0, origy = 0;
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float scrollZoom = 0;
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bool rotate = false;
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bool movedDuringRotate = false;
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float rays[3], raye[3];
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bool mouseOverMenu = false;
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bool showMenu = !presentationMode;
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bool showLog = false;
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bool showTools = true;
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bool showLevels = false;
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bool showSample = false;
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bool showTestCases = false;
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int propScroll = 0;
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int logScroll = 0;
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int toolsScroll = 0;
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char sampleName[64] = "Choose Sample...";
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FileList files;
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char meshName[128] = "Choose Mesh...";
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float mpos[3] = {0,0,0};
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bool mposSet = false;
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SlideShow slideShow;
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slideShow.init("slides/");
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InputGeom* geom = 0;
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Sample* sample = 0;
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TestCase* test = 0;
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BuildContext ctx;
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glEnable(GL_CULL_FACE);
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float fogCol[4] = { 0.32f,0.25f,0.25f,1 };
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glEnable(GL_FOG);
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glFogi(GL_FOG_MODE, GL_LINEAR);
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glFogf(GL_FOG_START, camr*0.2f);
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glFogf(GL_FOG_END, camr*1.25f);
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glFogfv(GL_FOG_COLOR, fogCol);
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glDepthFunc(GL_LEQUAL);
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glEnable(GL_POINT_SMOOTH);
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glEnable(GL_LINE_SMOOTH);
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bool done = false;
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while(!done)
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{
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// Handle input events.
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int mscroll = 0;
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bool processHitTest = false;
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bool processHitTestShift = false;
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SDL_Event event;
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while (SDL_PollEvent(&event))
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{
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switch (event.type)
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{
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case SDL_KEYDOWN:
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// Handle any key presses here.
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if (event.key.keysym.sym == SDLK_ESCAPE)
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{
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done = true;
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}
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else if (event.key.keysym.sym == SDLK_t)
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{
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showLevels = false;
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showSample = false;
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showTestCases = true;
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scanDirectory("Tests", ".txt", files);
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}
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else if (event.key.keysym.sym == SDLK_TAB)
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{
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showMenu = !showMenu;
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}
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else if (event.key.keysym.sym == SDLK_SPACE)
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{
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if (sample)
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sample->handleToggle();
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}
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else if (event.key.keysym.sym == SDLK_1)
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{
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if (sample)
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sample->handleStep();
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}
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else if (event.key.keysym.sym == SDLK_9)
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{
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if (geom)
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geom->save("geomset.txt");
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}
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else if (event.key.keysym.sym == SDLK_0)
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{
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delete geom;
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geom = new InputGeom;
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if (!geom || !geom->load(&ctx, "geomset.txt"))
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{
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delete geom;
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geom = 0;
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showLog = true;
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logScroll = 0;
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ctx.dumpLog("Geom load log %s:", meshName);
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}
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if (sample && geom)
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{
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sample->handleMeshChanged(geom);
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}
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if (geom || sample)
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{
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const float* bmin = 0;
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const float* bmax = 0;
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if (sample)
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{
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bmin = sample->getBoundsMin();
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bmax = sample->getBoundsMax();
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}
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else if (geom)
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{
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bmin = geom->getMeshBoundsMin();
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bmax = geom->getMeshBoundsMax();
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}
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// Reset camera and fog to match the mesh bounds.
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if (bmin && bmax)
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{
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camr = sqrtf(rcSqr(bmax[0]-bmin[0]) +
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rcSqr(bmax[1]-bmin[1]) +
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rcSqr(bmax[2]-bmin[2])) / 2;
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camx = (bmax[0] + bmin[0]) / 2 + camr;
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camy = (bmax[1] + bmin[1]) / 2 + camr;
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camz = (bmax[2] + bmin[2]) / 2 + camr;
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camr *= 3;
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}
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rx = 45;
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ry = -45;
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glFogf(GL_FOG_START, camr*0.2f);
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glFogf(GL_FOG_END, camr*1.25f);
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}
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}
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else if (event.key.keysym.sym == SDLK_RIGHT)
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{
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slideShow.nextSlide();
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}
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else if (event.key.keysym.sym == SDLK_LEFT)
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{
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slideShow.prevSlide();
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}
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break;
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case SDL_MOUSEBUTTONDOWN:
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if (event.button.button == SDL_BUTTON_RIGHT)
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{
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if (!mouseOverMenu)
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{
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// Rotate view
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rotate = true;
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movedDuringRotate = false;
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origx = mx;
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origy = my;
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origrx = rx;
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origry = ry;
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}
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}
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else if (event.button.button == SDL_BUTTON_WHEELUP)
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{
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if (mouseOverMenu)
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mscroll--;
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else
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scrollZoom -= 1.0f;
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}
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else if (event.button.button == SDL_BUTTON_WHEELDOWN)
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{
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if (mouseOverMenu)
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mscroll++;
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else
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scrollZoom += 1.0f;
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}
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break;
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case SDL_MOUSEBUTTONUP:
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// Handle mouse clicks here.
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if (event.button.button == SDL_BUTTON_RIGHT)
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{
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rotate = false;
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if (!mouseOverMenu)
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{
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if (!movedDuringRotate)
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{
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processHitTest = true;
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processHitTestShift = true;
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}
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}
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}
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else if (event.button.button == SDL_BUTTON_LEFT)
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{
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if (!mouseOverMenu)
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{
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processHitTest = true;
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processHitTestShift = (SDL_GetModState() & KMOD_SHIFT) ? true : false;
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}
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}
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break;
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case SDL_MOUSEMOTION:
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mx = event.motion.x;
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my = height-1 - event.motion.y;
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if (rotate)
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{
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int dx = mx - origx;
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int dy = my - origy;
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rx = origrx - dy*0.25f;
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ry = origry + dx*0.25f;
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if (dx*dx+dy*dy > 3*3)
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movedDuringRotate = true;
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}
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break;
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case SDL_QUIT:
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done = true;
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break;
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default:
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break;
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}
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}
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unsigned char mbut = 0;
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if (SDL_GetMouseState(0,0) & SDL_BUTTON_LMASK)
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mbut |= IMGUI_MBUT_LEFT;
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if (SDL_GetMouseState(0,0) & SDL_BUTTON_RMASK)
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mbut |= IMGUI_MBUT_RIGHT;
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Uint32 time = SDL_GetTicks();
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float dt = (time - lastTime) / 1000.0f;
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lastTime = time;
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t += dt;
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// Hit test mesh.
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if (processHitTest && geom && sample)
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{
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float t;
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bool hit = geom->raycastMesh(rays, raye, t);
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if (hit)
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{
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if (SDL_GetModState() & KMOD_CTRL)
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{
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// Marker
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mposSet = true;
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mpos[0] = rays[0] + (raye[0] - rays[0])*t;
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mpos[1] = rays[1] + (raye[1] - rays[1])*t;
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mpos[2] = rays[2] + (raye[2] - rays[2])*t;
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}
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else
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{
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float pos[3];
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pos[0] = rays[0] + (raye[0] - rays[0])*t;
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pos[1] = rays[1] + (raye[1] - rays[1])*t;
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pos[2] = rays[2] + (raye[2] - rays[2])*t;
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sample->handleClick(rays, pos, processHitTestShift);
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}
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}
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else
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{
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if (SDL_GetModState() & KMOD_CTRL)
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{
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// Marker
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mposSet = false;
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}
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}
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}
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// Update sample simulation.
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const float SIM_RATE = 20;
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const float DELTA_TIME = 1.0f/SIM_RATE;
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timeAcc = rcClamp(timeAcc+dt, -1.0f, 1.0f);
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int simIter = 0;
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while (timeAcc > DELTA_TIME)
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{
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timeAcc -= DELTA_TIME;
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if (simIter < 5)
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{
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if (sample)
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sample->handleUpdate(DELTA_TIME);
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}
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simIter++;
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}
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// Update and render
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glViewport(0, 0, width, height);
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glClearColor(0.3f, 0.3f, 0.32f, 1.0f);
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glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glDisable(GL_TEXTURE_2D);
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// Render 3d
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glEnable(GL_DEPTH_TEST);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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gluPerspective(50.0f, (float)width/(float)height, 1.0f, camr);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glRotatef(rx,1,0,0);
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glRotatef(ry,0,1,0);
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glTranslatef(-camx, -camy, -camz);
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// Get hit ray position and direction.
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GLdouble proj[16];
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GLdouble model[16];
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GLint view[4];
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glGetDoublev(GL_PROJECTION_MATRIX, proj);
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glGetDoublev(GL_MODELVIEW_MATRIX, model);
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glGetIntegerv(GL_VIEWPORT, view);
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GLdouble x, y, z;
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gluUnProject(mx, my, 0.0f, model, proj, view, &x, &y, &z);
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rays[0] = (float)x; rays[1] = (float)y; rays[2] = (float)z;
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gluUnProject(mx, my, 1.0f, model, proj, view, &x, &y, &z);
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raye[0] = (float)x; raye[1] = (float)y; raye[2] = (float)z;
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// Handle keyboard movement.
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Uint8* keystate = SDL_GetKeyState(NULL);
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moveW = rcClamp(moveW + dt * 4 * (keystate[SDLK_w] ? 1 : -1), 0.0f, 1.0f);
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moveS = rcClamp(moveS + dt * 4 * (keystate[SDLK_s] ? 1 : -1), 0.0f, 1.0f);
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moveA = rcClamp(moveA + dt * 4 * (keystate[SDLK_a] ? 1 : -1), 0.0f, 1.0f);
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moveD = rcClamp(moveD + dt * 4 * (keystate[SDLK_d] ? 1 : -1), 0.0f, 1.0f);
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float keybSpeed = 22.0f;
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if (SDL_GetModState() & KMOD_SHIFT)
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keybSpeed *= 4.0f;
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float movex = (moveD - moveA) * keybSpeed * dt;
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float movey = (moveS - moveW) * keybSpeed * dt;
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movey += scrollZoom * 2.0f;
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scrollZoom = 0;
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camx += movex * (float)model[0];
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camy += movex * (float)model[4];
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camz += movex * (float)model[8];
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camx += movey * (float)model[2];
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camy += movey * (float)model[6];
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camz += movey * (float)model[10];
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glEnable(GL_FOG);
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if (sample)
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sample->handleRender();
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if (test)
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test->handleRender();
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glDisable(GL_FOG);
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// Render GUI
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glDisable(GL_DEPTH_TEST);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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gluOrtho2D(0, width, 0, height);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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mouseOverMenu = false;
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imguiBeginFrame(mx,my,mbut,mscroll);
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if (sample)
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{
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sample->handleRenderOverlay((double*)proj, (double*)model, (int*)view);
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}
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if (test)
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{
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if (test->handleRenderOverlay((double*)proj, (double*)model, (int*)view))
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mouseOverMenu = true;
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}
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// Help text.
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if (showMenu)
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{
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const char msg[] = "W/S/A/D: Move RMB: Rotate";
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imguiDrawText(280, height-20, IMGUI_ALIGN_LEFT, msg, imguiRGBA(255,255,255,128));
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}
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if (showMenu)
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{
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if (imguiBeginScrollArea("Properties", width-250-10, 10, 250, height-20, &propScroll))
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mouseOverMenu = true;
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if (imguiCheck("Show Log", showLog))
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showLog = !showLog;
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if (imguiCheck("Show Tools", showTools))
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showTools = !showTools;
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imguiSeparator();
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imguiLabel("Sample");
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if (imguiButton(sampleName))
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{
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if (showSample)
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{
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showSample = false;
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|
}
|
|
else
|
|
{
|
|
showSample = true;
|
|
showLevels = false;
|
|
showTestCases = false;
|
|
}
|
|
}
|
|
|
|
imguiSeparator();
|
|
imguiLabel("Input Mesh");
|
|
if (imguiButton(meshName))
|
|
{
|
|
if (showLevels)
|
|
{
|
|
showLevels = false;
|
|
}
|
|
else
|
|
{
|
|
showSample = false;
|
|
showTestCases = false;
|
|
showLevels = true;
|
|
scanDirectory("Meshes", ".obj", files);
|
|
}
|
|
}
|
|
if (geom)
|
|
{
|
|
char text[64];
|
|
snprintf(text, 64, "Verts: %.1fk Tris: %.1fk",
|
|
geom->getMesh()->getVertCount()/1000.0f,
|
|
geom->getMesh()->getTriCount()/1000.0f);
|
|
imguiValue(text);
|
|
}
|
|
imguiSeparator();
|
|
|
|
if (geom && sample)
|
|
{
|
|
imguiSeparatorLine();
|
|
|
|
sample->handleSettings();
|
|
|
|
if (imguiButton("Build"))
|
|
{
|
|
ctx.resetLog();
|
|
if (!sample->handleBuild())
|
|
{
|
|
showLog = true;
|
|
logScroll = 0;
|
|
}
|
|
ctx.dumpLog("Build log %s:", meshName);
|
|
|
|
// Clear test.
|
|
delete test;
|
|
test = 0;
|
|
}
|
|
|
|
imguiSeparator();
|
|
}
|
|
|
|
if (sample)
|
|
{
|
|
imguiSeparatorLine();
|
|
sample->handleDebugMode();
|
|
}
|
|
|
|
imguiEndScrollArea();
|
|
}
|
|
|
|
// Sample selection dialog.
|
|
if (showSample)
|
|
{
|
|
static int levelScroll = 0;
|
|
if (imguiBeginScrollArea("Choose Sample", width-10-250-10-200, height-10-250, 200, 250, &levelScroll))
|
|
mouseOverMenu = true;
|
|
|
|
Sample* newSample = 0;
|
|
for (int i = 0; i < g_nsamples; ++i)
|
|
{
|
|
if (imguiItem(g_samples[i].name))
|
|
{
|
|
newSample = g_samples[i].create();
|
|
if (newSample)
|
|
strcpy(sampleName, g_samples[i].name);
|
|
}
|
|
}
|
|
if (newSample)
|
|
{
|
|
delete sample;
|
|
sample = newSample;
|
|
sample->setContext(&ctx);
|
|
if (geom && sample)
|
|
{
|
|
sample->handleMeshChanged(geom);
|
|
}
|
|
showSample = false;
|
|
}
|
|
|
|
if (geom || sample)
|
|
{
|
|
const float* bmin = 0;
|
|
const float* bmax = 0;
|
|
if (sample)
|
|
{
|
|
bmin = sample->getBoundsMin();
|
|
bmax = sample->getBoundsMax();
|
|
}
|
|
else if (geom)
|
|
{
|
|
bmin = geom->getMeshBoundsMin();
|
|
bmax = geom->getMeshBoundsMax();
|
|
}
|
|
// Reset camera and fog to match the mesh bounds.
|
|
if (bmin && bmax)
|
|
{
|
|
camr = sqrtf(rcSqr(bmax[0]-bmin[0]) +
|
|
rcSqr(bmax[1]-bmin[1]) +
|
|
rcSqr(bmax[2]-bmin[2])) / 2;
|
|
camx = (bmax[0] + bmin[0]) / 2 + camr;
|
|
camy = (bmax[1] + bmin[1]) / 2 + camr;
|
|
camz = (bmax[2] + bmin[2]) / 2 + camr;
|
|
camr *= 3;
|
|
}
|
|
rx = 45;
|
|
ry = -45;
|
|
glFogf(GL_FOG_START, camr*0.2f);
|
|
glFogf(GL_FOG_END, camr*1.25f);
|
|
}
|
|
|
|
imguiEndScrollArea();
|
|
}
|
|
|
|
// Level selection dialog.
|
|
if (showLevels)
|
|
{
|
|
static int levelScroll = 0;
|
|
if (imguiBeginScrollArea("Choose Level", width-10-250-10-200, height-10-450, 200, 450, &levelScroll))
|
|
mouseOverMenu = true;
|
|
|
|
int levelToLoad = -1;
|
|
for (int i = 0; i < files.size; ++i)
|
|
{
|
|
if (imguiItem(files.files[i]))
|
|
levelToLoad = i;
|
|
}
|
|
|
|
if (levelToLoad != -1)
|
|
{
|
|
strncpy(meshName, files.files[levelToLoad], sizeof(meshName));
|
|
meshName[sizeof(meshName)-1] = '\0';
|
|
showLevels = false;
|
|
|
|
delete geom;
|
|
geom = 0;
|
|
|
|
char path[256];
|
|
strcpy(path, "Meshes/");
|
|
strcat(path, meshName);
|
|
|
|
geom = new InputGeom;
|
|
if (!geom || !geom->loadMesh(&ctx, path))
|
|
{
|
|
delete geom;
|
|
geom = 0;
|
|
|
|
showLog = true;
|
|
logScroll = 0;
|
|
ctx.dumpLog("Geom load log %s:", meshName);
|
|
}
|
|
if (sample && geom)
|
|
{
|
|
sample->handleMeshChanged(geom);
|
|
}
|
|
|
|
if (geom || sample)
|
|
{
|
|
const float* bmin = 0;
|
|
const float* bmax = 0;
|
|
if (sample)
|
|
{
|
|
bmin = sample->getBoundsMin();
|
|
bmax = sample->getBoundsMax();
|
|
}
|
|
else if (geom)
|
|
{
|
|
bmin = geom->getMeshBoundsMin();
|
|
bmax = geom->getMeshBoundsMax();
|
|
}
|
|
// Reset camera and fog to match the mesh bounds.
|
|
if (bmin && bmax)
|
|
{
|
|
camr = sqrtf(rcSqr(bmax[0]-bmin[0]) +
|
|
rcSqr(bmax[1]-bmin[1]) +
|
|
rcSqr(bmax[2]-bmin[2])) / 2;
|
|
camx = (bmax[0] + bmin[0]) / 2 + camr;
|
|
camy = (bmax[1] + bmin[1]) / 2 + camr;
|
|
camz = (bmax[2] + bmin[2]) / 2 + camr;
|
|
camr *= 3;
|
|
}
|
|
rx = 45;
|
|
ry = -45;
|
|
glFogf(GL_FOG_START, camr*0.2f);
|
|
glFogf(GL_FOG_END, camr*1.25f);
|
|
}
|
|
}
|
|
|
|
imguiEndScrollArea();
|
|
|
|
}
|
|
|
|
// Test cases
|
|
if (showTestCases)
|
|
{
|
|
static int testScroll = 0;
|
|
if (imguiBeginScrollArea("Choose Test To Run", width-10-250-10-200, height-10-450, 200, 450, &testScroll))
|
|
mouseOverMenu = true;
|
|
|
|
int testToLoad = -1;
|
|
for (int i = 0; i < files.size; ++i)
|
|
{
|
|
if (imguiItem(files.files[i]))
|
|
testToLoad = i;
|
|
}
|
|
|
|
if (testToLoad != -1)
|
|
{
|
|
char path[256];
|
|
strcpy(path, "Tests/");
|
|
strcat(path, files.files[testToLoad]);
|
|
test = new TestCase;
|
|
if (test)
|
|
{
|
|
// Load the test.
|
|
if (!test->load(path))
|
|
{
|
|
delete test;
|
|
test = 0;
|
|
}
|
|
|
|
// Create sample
|
|
Sample* newSample = 0;
|
|
for (int i = 0; i < g_nsamples; ++i)
|
|
{
|
|
if (strcmp(g_samples[i].name, test->getSampleName()) == 0)
|
|
{
|
|
newSample = g_samples[i].create();
|
|
if (newSample) strcpy(sampleName, g_samples[i].name);
|
|
}
|
|
}
|
|
if (newSample)
|
|
{
|
|
delete sample;
|
|
sample = newSample;
|
|
sample->setContext(&ctx);
|
|
showSample = false;
|
|
}
|
|
|
|
// Load geom.
|
|
strcpy(meshName, test->getGeomFileName());
|
|
meshName[sizeof(meshName)-1] = '\0';
|
|
|
|
delete geom;
|
|
geom = 0;
|
|
|
|
strcpy(path, "Meshes/");
|
|
strcat(path, meshName);
|
|
|
|
geom = new InputGeom;
|
|
if (!geom || !geom->loadMesh(&ctx, path))
|
|
{
|
|
delete geom;
|
|
geom = 0;
|
|
|
|
showLog = true;
|
|
logScroll = 0;
|
|
ctx.dumpLog("Geom load log %s:", meshName);
|
|
}
|
|
if (sample && geom)
|
|
{
|
|
sample->handleMeshChanged(geom);
|
|
}
|
|
|
|
ctx.resetLog();
|
|
if (sample && !sample->handleBuild())
|
|
{
|
|
ctx.dumpLog("Build log %s:", meshName);
|
|
}
|
|
|
|
if (geom || sample)
|
|
{
|
|
const float* bmin = 0;
|
|
const float* bmax = 0;
|
|
if (sample)
|
|
{
|
|
bmin = sample->getBoundsMin();
|
|
bmax = sample->getBoundsMax();
|
|
}
|
|
else if (geom)
|
|
{
|
|
bmin = geom->getMeshBoundsMin();
|
|
bmax = geom->getMeshBoundsMax();
|
|
}
|
|
// Reset camera and fog to match the mesh bounds.
|
|
if (bmin && bmax)
|
|
{
|
|
camr = sqrtf(rcSqr(bmax[0]-bmin[0]) +
|
|
rcSqr(bmax[1]-bmin[1]) +
|
|
rcSqr(bmax[2]-bmin[2])) / 2;
|
|
camx = (bmax[0] + bmin[0]) / 2 + camr;
|
|
camy = (bmax[1] + bmin[1]) / 2 + camr;
|
|
camz = (bmax[2] + bmin[2]) / 2 + camr;
|
|
camr *= 3;
|
|
}
|
|
rx = 45;
|
|
ry = -45;
|
|
glFogf(GL_FOG_START, camr*0.2f);
|
|
glFogf(GL_FOG_END, camr*1.25f);
|
|
}
|
|
|
|
// Do the tests.
|
|
if (sample)
|
|
test->doTests(sample->getNavMesh(), sample->getNavMeshQuery());
|
|
}
|
|
}
|
|
|
|
imguiEndScrollArea();
|
|
}
|
|
|
|
|
|
// Log
|
|
if (showLog && showMenu)
|
|
{
|
|
if (imguiBeginScrollArea("Log", 250+20, 10, width - 300 - 250, 200, &logScroll))
|
|
mouseOverMenu = true;
|
|
for (int i = 0; i < ctx.getLogCount(); ++i)
|
|
imguiLabel(ctx.getLogText(i));
|
|
imguiEndScrollArea();
|
|
}
|
|
|
|
// Tools
|
|
if (!showTestCases && showTools && showMenu) // && geom && sample)
|
|
{
|
|
if (imguiBeginScrollArea("Tools", 10, 10, 250, height-20, &toolsScroll))
|
|
mouseOverMenu = true;
|
|
|
|
if (sample)
|
|
sample->handleTools();
|
|
|
|
imguiEndScrollArea();
|
|
}
|
|
|
|
slideShow.updateAndDraw(dt, (float)width, (float)height);
|
|
|
|
// Marker
|
|
if (mposSet && gluProject((GLdouble)mpos[0], (GLdouble)mpos[1], (GLdouble)mpos[2],
|
|
model, proj, view, &x, &y, &z))
|
|
{
|
|
// Draw marker circle
|
|
glLineWidth(5.0f);
|
|
glColor4ub(240,220,0,196);
|
|
glBegin(GL_LINE_LOOP);
|
|
const float r = 25.0f;
|
|
for (int i = 0; i < 20; ++i)
|
|
{
|
|
const float a = (float)i / 20.0f * RC_PI*2;
|
|
const float fx = (float)x + cosf(a)*r;
|
|
const float fy = (float)y + sinf(a)*r;
|
|
glVertex2f(fx,fy);
|
|
}
|
|
glEnd();
|
|
glLineWidth(1.0f);
|
|
}
|
|
|
|
imguiEndFrame();
|
|
imguiRenderGLDraw();
|
|
|
|
glEnable(GL_DEPTH_TEST);
|
|
SDL_GL_SwapBuffers();
|
|
}
|
|
|
|
imguiRenderGLDestroy();
|
|
|
|
SDL_Quit();
|
|
|
|
delete sample;
|
|
delete geom;
|
|
|
|
return 0;
|
|
}
|