2010-01-27 14:30:43 +00:00

466 lines
20 KiB
C++

//
// Copyright (c) 2009 Mikko Mononen memon@inside.org
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would be
// appreciated but is not required.
// 2. Altered source versions must be plainly marked as such, and must not be
// misrepresented as being the original software.
// 3. This notice may not be removed or altered from any source distribution.
//
#ifndef DETOURNAVMESH_H
#define DETOURNAVMESH_H
// Reference to navigation polygon.
typedef unsigned int dtPolyRef;
// Maximum number of vertices per navigation polygon.
static const int DT_VERTS_PER_POLYGON = 6;
static const int DT_NAVMESH_MAGIC = 'DNAV';
static const int DT_NAVMESH_VERSION = 2;
static const unsigned short DT_EXT_LINK = 0x8000;
static const unsigned int DT_NULL_LINK = 0xffffffff;
// Flags returned by findStraightPath().
enum dtStraightPathFlags
{
DT_STRAIGHTPATH_START = 0x01, // The vertex is the start position.
DT_STRAIGHTPATH_END = 0x02, // The vertex is the end position.
DT_STRAIGHTPATH_OFFMESH_CONNECTION = 0x04, // The vertex is start of an off-mesh link.
};
// Flags describing polygon properties.
enum dtPolyFlags
{
DT_POLY_GROUND = 0x01, // Regular ground polygons.
DT_POLY_OFFMESH_CONNECTION = 0x02, // Off-mesh connections.
};
struct dtQueryFilter
{
dtQueryFilter() : includeFlags(0xffff), excludeFlags(0) {}
unsigned short includeFlags; // If any of the flags are set, the poly is included.
unsigned short excludeFlags; // If any of the flags are set, the poly is excluded.
};
// Structure describing the navigation polygon data.
struct dtPoly
{
unsigned int firstLink; // Index to first link in linked list.
unsigned short verts[DT_VERTS_PER_POLYGON]; // Indices to vertices of the poly.
unsigned short neis[DT_VERTS_PER_POLYGON]; // Refs to neighbours of the poly.
unsigned short flags; // Flags (see dtPolyFlags).
unsigned char vertCount; // Number of vertices.
};
// Stucture describing polygon detail triangles.
struct dtPolyDetail
{
unsigned short vertBase; // Offset to detail vertex array.
unsigned short vertCount; // Number of vertices in the detail mesh.
unsigned short triBase; // Offset to detail triangle array.
unsigned short triCount; // Number of triangles.
};
// Stucture describing a link to another polygon.
struct dtLink
{
dtPolyRef ref; // Neighbour reference.
unsigned int next; // Index to next link.
unsigned char edge; // Index to polygon edge which owns this link.
unsigned char side; // If boundary link, defines on which side the link is.
unsigned char bmin, bmax; // If boundary link, defines the sub edge area.
};
struct dtBVNode
{
unsigned short bmin[3], bmax[3]; // BVnode bounds
int i; // Index to item or if negative, escape index.
};
struct dtOffMeshConnection
{
float pos[6]; // Both end point locations.
float rad; // Link connection radius.
unsigned short poly; // Poly Id
unsigned char flags; // Link flags
unsigned char side; // End point side.
};
struct dtMeshHeader
{
int magic; // Magic number, used to identify the data.
int version; // Data version number.
int polyCount; // Number of polygons in the tile.
int vertCount; // Number of vertices in the tile.
int maxLinkCount; // Number of allocated links.
int detailMeshCount; // Number of detail meshes.
int detailVertCount; // Number of detail vertices.
int detailTriCount; // Number of detail triangles.
int bvNodeCount; // Number of BVtree nodes.
int offMeshConCount; // Number of Off-Mesh links.
int offMeshBase; // Index to first polygon which is Off-Mesh link.
unsigned int linksFreeList; // Index to next free link.
float walkableHeight; // Height of the agent.
float walkableRadius; // Radius of the agent
float walkableClimb; // Max climb height of the agent.
float bmin[3], bmax[3]; // Bounding box of the tile.
float bvQuantFactor; // BVtree quantization factor (world to bvnode coords)
dtPoly* polys; // Pointer to the polygons (will be updated when tile is added).
float* verts; // Pointer to the vertices (will be updated when tile added).
dtLink* links; // Pointer to the links (will be updated when tile added).
dtPolyDetail* detailMeshes; // Pointer to detail meshes (will be updated when tile added).
float* detailVerts; // Pointer to detail vertices (will be updated when tile added).
unsigned char* detailTris; // Pointer to detail triangles (will be updated when tile added).
dtBVNode* bvTree; // Pointer to BVtree nodes (will be updated when tile added).
dtOffMeshConnection* offMeshCons; // Pointer to Off-Mesh links. (will be updated when tile added).
};
struct dtMeshTile
{
int salt; // Counter describing modifications to the tile.
int x,y; // Grid location of the tile.
dtMeshHeader* header; // Pointer to tile header.
unsigned char* data; // Pointer to tile data.
int dataSize; // Size of the tile data.
bool ownsData; // Flag indicating of the navmesh should release the data.
dtMeshTile* next; // Next free tile or, next tile in spatial grid.
};
class dtNavMesh
{
public:
dtNavMesh();
~dtNavMesh();
// Initializes the nav mesh for tiled use.
// Params:
// orig[3] - (in) origin of the nav mesh tile space.
// tileWidth - (in) width of each tile.
// tileHeight - (in) height of each tile.
// maxTiles - (in) maximum number of tiles the navmesh can contain*.
// maxPolys - (in) maximum number of polygons each tile can contain*.
// maxNodes - (in) maximum number of A* nodes to use*.
// *) Will be rounded to next power of two.
// Returns: True if succeed, else false.
bool init(const float* orig, float tileWidth, float tileHeight,
int maxTiles, int maxPolys, int maxNodes);
// Initializes the nav mesh for single tile use.
// Params:
// data - (in) Data of the new tile mesh.
// dataSize - (in) Data size of the new tile mesh.
// ownsData - (in) Flag indicating if the navmesh should own and delete the data.
// maxNodes - (in) maximum number of A* nodes to use*.
// *) Will be rounded to next power of two.
// Returns: True if succeed, else false.
bool init(unsigned char* data, int dataSize, bool ownsData, int maxNodes);
// Adds new tile into the navmesh.
// The add will fail if the data is in wrong format,
// there is not enough tiles left, or if there is a tile already at the location.
// Params:
// x,y - (in) Location of the new tile.
// data - (in) Data of the new tile mesh.
// dataSize - (in) Data size of the new tile mesh.
// ownsData - (in) Flag indicating if the navmesh should own and delete the data.
// Returns: True if tile was added, else false.
bool addTileAt(int x, int y, unsigned char* data, int dataSize, bool ownsData);
// Removes tile at specified location.
// Params:
// x,y - (in) Location of the tile to remove.
// data - (out) Data associated with deleted tile.
// dataSize - (out) Size of the data associated with deleted tile.
// Returns: True if remove suceed, else false.
bool removeTileAt(int x, int y, unsigned char** data, int* dataSize);
// Returns pointer to tile at specified location.
// Params:
// x,y - (in) Location of the tile to get.
// Returns: pointer to tile if tile exists or 0 tile does not exists.
dtMeshTile* getTileAt(int x, int y);
// Returns max number of tiles.
int getMaxTiles() const;
// Returns pointer to tile in the tile array.
// Params:
// i - (in) Index to the tile to retrieve, max index is getMaxTiles()-1.
// Returns: Pointer to specified tile.
dtMeshTile* getTile(int i);
const dtMeshTile* getTile(int i) const;
// Returns pointer to tile in the tile array.
// Params:
// ref - (in) reference to a polygon inside the tile.
// plyIndex - (out,optional) pointer to value where polygon index within the tile is stored.
// Returns: Pointer to specified tile.
const dtMeshTile* getTileByRef(dtPolyRef ref, int* polyIndex) const;
// Returns base id for the tile.
dtPolyRef getTileId(const dtMeshTile* tile) const;
// Finds the nearest navigation polygon around the center location.
// Params:
// center[3] - (in) The center of the search box.
// extents[3] - (in) The extents of the search box.
// filter - (in) path polygon filter.
// nearestPt[3] - (out, opt) The nearest point on found polygon, null if not needed.
// Returns: Reference identifier for the polygon, or 0 if no polygons found.
dtPolyRef findNearestPoly(const float* center, const float* extents, dtQueryFilter* filter, float* nearestPt);
// Returns polygons which touch the query box.
// Params:
// center[3] - (in) the center of the search box.
// extents[3] - (in) the extents of the search box.
// filter - (in) path polygon filter.
// polys - (out) array holding the search result.
// maxPolys - (in) The max number of polygons the polys array can hold.
// Returns: Number of polygons in search result array.
int queryPolygons(const float* center, const float* extents, dtQueryFilter* filter,
dtPolyRef* polys, const int maxPolys);
// Finds path from start polygon to end polygon.
// If target polygon canno be reached through the navigation graph,
// the last node on the array is nearest node to the end polygon.
// Start end end positions are needed to calculate more accurate
// traversal cost at start end end polygons.
// Params:
// startRef - (in) ref to path start polygon.
// endRef - (in) ref to path end polygon.
// startPos[3] - (in) Path start location.
// endPos[3] - (in) Path end location.
// filter - (in) path polygon filter.
// path - (out) array holding the search result.
// maxPathSize - (in) The max number of polygons the path array can hold.
// Returns: Number of polygons in search result array.
int findPath(dtPolyRef startRef, dtPolyRef endRef,
const float* startPos, const float* endPos,
dtQueryFilter* filter,
dtPolyRef* path, const int maxPathSize);
// Finds a straight path from start to end locations within the corridor
// described by the path polygons.
// Start and end locations will be clamped on the corridor.
// The returned polygon references are point to polygon which was entered when
// a path point was added. For the end point, zero will be returned. This allows
// to match for example off-mesh link points to their representative polygons.
// Params:
// startPos[3] - (in) Path start location.
// endPo[3] - (in) Path end location.
// path - (in) Array of connected polygons describing the corridor.
// pathSize - (in) Number of polygons in path array.
// straightPath - (out) Points describing the straight path.
// straightPathFlags - (out, opt) Flags describing each point type, see dtStraightPathFlags.
// straightPathRefs - (out, opt) References to polygons at point locations.
// maxStraightPathSize - (in) The max number of points the straight path array can hold.
// Returns: Number of points in the path.
int findStraightPath(const float* startPos, const float* endPos,
const dtPolyRef* path, const int pathSize,
float* straightPath, unsigned char* straightPathFlags, dtPolyRef* straightPathRefs,
const int maxStraightPathSize);
// Moves towards end position a long the path corridor.
// The start location is assumed to be roughly at inside the first polygon on the path.
// The return value can be used to advance the path pointer along the path.
// Params:
// startPos[3] - (in) current position of the agent.
// endPos[3] - (in) new position of the agent.
// resultPos[3] - (out) new positio after the move, constrained to be inside the path polygons.
// path - (in) remainder of the path to follow.
// pathSize - (in) number of polygons on the path.
// Returns: Index to the path polygon where the result position lies.
int moveAlongPathCorridor(const float* startPos, const float* endPos, float* resultPos,
const dtPolyRef* path, const int pathSize);
// Finds intersection againts walls starting from start pos.
// Params:
// startRef - (in) ref to the polygon where the start lies.
// startPos[3] - (in) start position of the query.
// endPos[3] - (in) end position of the query.
// t - (out) hit parameter along the segment, 0 if no hit.
// hitNormal[3] - (out) normal of the nearest hit.
// filter - (in) path polygon filter.
// path - (out) visited path polygons.
// pathSize - (in) max number of polygons in the path array.
// Returns: Number of polygons visited or 0 if failed.
int raycast(dtPolyRef startRef, const float* startPos, const float* endPos, dtQueryFilter* filter,
float& t, float* hitNormal, dtPolyRef* path, const int pathSize);
// Returns distance to nearest wall from the specified location.
// Params:
// centerRef - (in) ref to the polygon where the center lies.
// centerPos[3] - (in) center if the query circle.
// maxRadius - (in) max search radius.
// filter - (in) path polygon filter.
// hitPos[3] - (out) location of the nearest hit.
// hitNormal[3] - (out) normal of the nearest hit.
// Returns: Distance to nearest wall from the test location.
float findDistanceToWall(dtPolyRef centerRef, const float* centerPos, float maxRadius,
dtQueryFilter* filter, float* hitPos, float* hitNormal);
// Finds polygons found along the navigation graph which touch the specified circle.
// Params:
// centerRef - (in) ref to the polygon where the center lies.
// centerPos[3] - (in) center if the query circle
// radius - (in) radius of the query circle
// filter - (in) path polygon filter.
// resultRef - (out, opt) refs to the polygons touched by the circle.
// resultParent - (out, opt) parent of each result polygon.
// resultCost - (out, opt) search cost at each result polygon.
// maxResult - (int) maximum capacity of search results.
// Returns: Number of results.
int findPolysAround(dtPolyRef centerRef, const float* centerPos, float radius, dtQueryFilter* filter,
dtPolyRef* resultRef, dtPolyRef* resultParent, float* resultCost,
const int maxResult);
// Returns closest point on navigation polygon.
// Uses detail polygons to find the closest point to the navigation polygon surface.
// Params:
// ref - (in) ref to the polygon.
// pos[3] - (in) the point to check.
// closest[3] - (out) closest point.
// Returns: true if closest point found.
bool closestPointOnPoly(dtPolyRef ref, const float* pos, float* closest) const;
// Returns closest point on navigation polygon boundary.
// Uses the navigation polygon boundary to snap the point to poly boundary
// if it is outside the polygon. Much faster than closestPointToPoly. Does not affect height.
// Params:
// ref - (in) ref to the polygon.
// pos[3] - (in) the point to check.
// closest[3] - (out) closest point.
// Returns: true if closest point found.
bool closestPointOnPolyBoundary(dtPolyRef ref, const float* pos, float* closest) const;
// Returns start and end location of an off-mesh link polygon.
// Params:
// prevRef - (in) ref to the polygon before the link (used to select direction).
// polyRef - (in) ref to the off-mesh link polygon.
// startPos[3] - (out) start point of the link.
// endPos[3] - (out) end point of the link.
// Returns: true if link is found.
bool getOffMeshConnectionPolyEndPoints(dtPolyRef prevRef, dtPolyRef polyRef, float* startPos, float* endPos) const;
// Returns height of the polygon at specified location.
// Params:
// ref - (in) ref to the polygon.
// pos[3] - (in) the point where to locate the height.
// height - (out) height at the location.
// Returns: true if over polygon.
bool getPolyHeight(dtPolyRef ref, const float* pos, float* height) const;
// Returns pointer to a polygon based on ref.
const dtPoly* getPolyByRef(dtPolyRef ref) const;
// Returns pointer to a polygon vertices based on ref.
const float* getPolyVertsByRef(dtPolyRef ref) const;
// Returns pointer to a polygon link based on ref.
const dtLink* getPolyLinksByRef(dtPolyRef ref) const;
// Returns true if poly reference ins in closed list.
bool isInClosedList(dtPolyRef ref) const;
// Encodes a tile id.
inline dtPolyRef encodePolyId(unsigned int salt, unsigned int it, unsigned int ip) const
{
return (salt << (m_polyBits+m_tileBits)) | ((it+1) << m_polyBits) | ip;
}
// Decodes a tile id.
inline void decodePolyId(dtPolyRef ref, unsigned int& salt, unsigned int& it, unsigned int& ip) const
{
salt = (ref >> (m_polyBits+m_tileBits)) & ((1<<m_saltBits)-1);
it = ((ref >> m_polyBits) - 1) & ((1<<m_tileBits)-1);
ip = ref & ((1<<m_polyBits)-1);
}
// Decodes a tile id.
inline unsigned int decodePolyIdTile(dtPolyRef ref) const
{
return ((ref >> m_polyBits) - 1) & ((1<<m_tileBits)-1);
}
// Decodes a tile id.
inline unsigned int decodePolyIdPoly(dtPolyRef ref) const
{
return ref & ((1<<m_polyBits)-1);
}
private:
// Returns neighbour tile based on side.
dtMeshTile* getNeighbourTileAt(int x, int y, int side);
// Returns all polygons in neighbour tile based on portal defined by the segment.
int findConnectingPolys(const float* va, const float* vb,
dtMeshTile* tile, int side,
dtPolyRef* con, float* conarea, int maxcon);
// Builds internal polygons links for a tile.
void connectIntLinks(dtMeshTile* tile);
// Builds internal polygons links for a tile.
void connectIntOffMeshLinks(dtMeshTile* tile);
// Builds external polygon links for a tile.
void connectExtLinks(dtMeshTile* tile, dtMeshTile* target, int side);
// Builds external polygon links for a tile.
void connectExtOffMeshLinks(dtMeshTile* tile, dtMeshTile* target, int side);
// Removes external links at specified side.
void unconnectExtLinks(dtMeshTile* tile, int side);
// Queries polygons within a tile.
int queryPolygonsInTile(dtMeshTile* tile, const float* qmin, const float* qmax, dtQueryFilter* filter,
dtPolyRef* polys, const int maxPolys);
// Find nearest polygon within a tile.
dtPolyRef findNearestPolyInTile(dtMeshTile* tile, const float* center, const float* extents,
dtQueryFilter* filter, float* nearestPt);
// Returns closest point on polygon.
bool closestPointOnPolyInTile(const dtMeshTile* tile, unsigned int ip, const float* pos, float* closest) const;
unsigned short getPolyFlags(dtPolyRef ref);
float getCost(dtPolyRef prev, dtPolyRef from, dtPolyRef to) const;
float getFirstCost(const float* pos, dtPolyRef from, dtPolyRef to) const;
float getLastCost(dtPolyRef from, dtPolyRef to, const float* pos) const;
float getHeuristic(const float* from, const float* to) const;
// Returns portal points between two polygons.
bool getPortalPoints(dtPolyRef from, dtPolyRef to, float* left, float* right,
unsigned short& fromFlags, unsigned short& toFlags) const;
// Returns edge mid point between two polygons.
bool getEdgeMidPoint(dtPolyRef from, dtPolyRef to, float* mid) const;
float m_orig[3]; // Origin of the tile (0,0)
float m_tileWidth, m_tileHeight; // Dimensions of each tile.
int m_maxTiles; // Max number of tiles.
int m_tileLutSize; // Tile hash lookup size (must be pot).
int m_tileLutMask; // Tile hash lookup mask.
dtMeshTile** m_posLookup; // Tile hash lookup.
dtMeshTile* m_nextFree; // Freelist of tiles.
dtMeshTile* m_tiles; // List of tiles.
unsigned int m_saltBits; // Number of salt bits in the tile ID.
unsigned int m_tileBits; // Number of tile bits in the tile ID.
unsigned int m_polyBits; // Number of poly bits in the tile ID.
class dtNodePool* m_nodePool; // Pointer to node pool.
class dtNodeQueue* m_openList; // Pointer to open list queue.
};
#endif // DETOURNAVMESH_H