Graham Pentheny 512ec1fdfd Unit testing framework.
* Tests live in a "Tests" folder alongside the other components.  Inside the "Tests" folder, tests are split into folders by the component they test.  For example, the example unit test of "rcVdot" (which is implmemented in Recast/Recast.h) lives in "Tests/Recast/Tests_Recast.h".
* Uses the Catch testing framework
* One example test of "rcVdot"
* Tests are run on Travis and Appveyor after every build.  Failing unit tests will fail the build in both case.
* Added instructions on running unit tests to the readme
2016-01-06 18:22:39 -05:00

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Lua

--
-- premake5 file to build RecastDemo
-- http://premake.github.io/
--
local action = _ACTION or ""
local todir = "Build/" .. action
solution "recastnavigation"
configurations {
"Debug",
"Release"
}
location (todir)
-- extra warnings, no exceptions or rtti
flags {
"ExtraWarnings",
"FloatFast",
"Symbols"
}
exceptionhandling "Off"
rtti "Off"
-- debug configs
configuration "Debug*"
defines { "DEBUG" }
targetdir ( todir .. "/lib/Debug" )
-- release configs
configuration "Release*"
defines { "NDEBUG" }
flags { "Optimize" }
targetdir ( todir .. "/lib/Release" )
-- windows specific
configuration "windows"
defines { "WIN32", "_WINDOWS", "_CRT_SECURE_NO_WARNINGS" }
project "DebugUtils"
language "C++"
kind "StaticLib"
includedirs {
"../DebugUtils/Include",
"../Detour/Include",
"../DetourTileCache/Include",
"../Recast/Include"
}
files {
"../DebugUtils/Include/*.h",
"../DebugUtils/Source/*.cpp"
}
project "Detour"
language "C++"
kind "StaticLib"
includedirs {
"../Detour/Include"
}
files {
"../Detour/Include/*.h",
"../Detour/Source/*.cpp"
}
project "DetourCrowd"
language "C++"
kind "StaticLib"
includedirs {
"../DetourCrowd/Include",
"../Detour/Include",
"../Recast/Include"
}
files {
"../DetourCrowd/Include/*.h",
"../DetourCrowd/Source/*.cpp"
}
project "DetourTileCache"
language "C++"
kind "StaticLib"
includedirs {
"../DetourTileCache/Include",
"../Detour/Include",
"../Recast/Include"
}
files {
"../DetourTileCache/Include/*.h",
"../DetourTileCache/Source/*.cpp"
}
project "Recast"
language "C++"
kind "StaticLib"
includedirs {
"../Recast/Include"
}
files {
"../Recast/Include/*.h",
"../Recast/Source/*.cpp"
}
project "RecastDemo"
language "C++"
kind "WindowedApp"
includedirs {
"../RecastDemo/Include",
"../RecastDemo/Contrib",
"../RecastDemo/Contrib/fastlz",
"../DebugUtils/Include",
"../Detour/Include",
"../DetourCrowd/Include",
"../DetourTileCache/Include",
"../Recast/Include"
}
files {
"../RecastDemo/Include/*.h",
"../RecastDemo/Source/*.cpp",
"../RecastDemo/Contrib/fastlz/*.h",
"../RecastDemo/Contrib/fastlz/*.c"
}
-- project dependencies
links {
"DebugUtils",
"Detour",
"DetourCrowd",
"DetourTileCache",
"Recast"
}
-- distribute executable in RecastDemo/Bin directory
targetdir "Bin"
-- linux library cflags and libs
configuration { "linux", "gmake" }
buildoptions {
"`pkg-config --cflags sdl2`",
"`pkg-config --cflags gl`",
"`pkg-config --cflags glu`"
}
linkoptions {
"`pkg-config --libs sdl2`",
"`pkg-config --libs gl`",
"`pkg-config --libs glu`"
}
-- windows library cflags and libs
configuration { "windows" }
includedirs { "../RecastDemo/Contrib/SDL/include" }
libdirs { "../RecastDemo/Contrib/SDL/lib/x86" }
debugdir "../RecastDemo/Bin/"
links {
"glu32",
"opengl32",
"SDL2",
"SDL2main",
}
postbuildcommands {
-- Copy the SDL2 dll to the Bin folder.
'{COPY} "%{wks.location}../../Contrib/SDL/lib/x86/SDL2.dll" "%{cfg.targetdir}"'
}
-- mac includes and libs
configuration { "macosx" }
kind "ConsoleApp" -- xcode4 failes to run the project if using WindowedApp
includedirs { "/Library/Frameworks/SDL2.framework/Headers" }
buildoptions { "-Wunused-value -Wshadow -Wreorder -Wsign-compare -Wall" }
links {
"OpenGL.framework",
"SDL2.framework",
"Cocoa.framework",
}
project "Tests"
language "C++"
kind "ConsoleApp"
-- Catch requires RTTI and exceptions
exceptionhandling "On"
rtti "On"
includedirs {
"../DebugUtils/Include",
"../Detour/Include",
"../DetourCrowd/Include",
"../DetourTileCache/Include",
"../Recast/Include",
"../Recast/Source",
"../Tests/Recast",
"../Tests",
}
files {
"../Tests/*.h",
"../Tests/*.hpp",
"../Tests/*.cpp",
"../Tests/Recast/*.h",
"../Tests/Recast/*.cpp",
}
-- project dependencies
links {
"DebugUtils",
"Detour",
"DetourCrowd",
"DetourTileCache",
"Recast",
}
-- distribute executable in RecastDemo/Bin directory
targetdir "Bin"
-- linux library cflags and libs
configuration { "linux", "gmake" }
buildoptions {
"`pkg-config --cflags sdl2`",
"`pkg-config --cflags gl`",
"`pkg-config --cflags glu`"
}
linkoptions {
"`pkg-config --libs sdl2`",
"`pkg-config --libs gl`",
"`pkg-config --libs glu`"
}
-- windows library cflags and libs
configuration { "windows" }
includedirs { "../RecastDemo/Contrib/SDL/include" }
libdirs { "../RecastDemo/Contrib/SDL/lib/x86" }
debugdir "../RecastDemo/Bin/"
links {
"glu32",
"opengl32",
"SDL2",
"SDL2main",
}
-- mac includes and libs
configuration { "macosx" }
kind "ConsoleApp"
includedirs { "/Library/Frameworks/SDL2.framework/Headers" }
buildoptions { "-Wunused-value -Wshadow -Wreorder -Wsign-compare -Wall" }
links {
"OpenGL.framework",
"SDL2.framework",
"Cocoa.framework",
}