
- Added detail height mesh generation (RecastDetailMesh.cpp) for single,tiled statmeshes as well as tilemesh. - Added feature to contour tracing which detects extra vertices along tile edges which should be removed later. - Changed the tiled stat mesh preprocess, so that it first generated polymeshes per tile and finally combines them. - Fixed bug in the GUI code where invisible buttons could be pressed.
29 lines
1.4 KiB
C
Executable File
29 lines
1.4 KiB
C
Executable File
//
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// Copyright (c) 2009 Mikko Mononen memon@inside.org
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would be
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// appreciated but is not required.
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// 2. Altered source versions must be plainly marked as such, and must not be
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// misrepresented as being the original software.
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// 3. This notice may not be removed or altered from any source distribution.
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//
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#ifndef DETOURSTATNAVMESHBUILDER_H
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#define DETOURSTATNAVMESHBUILDER_H
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bool dtCreateNavMeshData(const unsigned short* verts, const int nverts,
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const unsigned short* polys, const int npolys, const int nvp,
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const float* bmin, const float* bmax, float cs, float ch,
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const unsigned short* dmeshes, const float* dverts, const int ndverts,
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const unsigned char* dtris, const int ndtris,
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unsigned char** outData, int* outDataSize);
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#endif // DETOURSTATNAVMESHBUILDER_H
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