1267 lines
30 KiB
C++
1267 lines
30 KiB
C++
//
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// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would be
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// appreciated but is not required.
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// 2. Altered source versions must be plainly marked as such, and must not be
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// misrepresented as being the original software.
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// 3. This notice may not be removed or altered from any source distribution.
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//
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#define _USE_MATH_DEFINES
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#include <math.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <float.h>
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#include "DetourNavMesh.h"
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#include "DetourNavMeshQuery.h"
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#include "DetourObstacleAvoidance.h"
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#include "DetourCommon.h"
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#include "CrowdManager.h"
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#include "SampleInterfaces.h" // For timer
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#include "DetourAssert.h"
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#include "DetourAlloc.h"
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static const int VO_ADAPTIVE_GRID_SIZE = 7; // this resuts 1+n*2 samples per depth.
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static const int VO_ADAPTIVE_GRID_DEPTH = 5;
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static const int VO_GRID_SIZE = 33;
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inline int hashPos2(int x, int y, int n)
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{
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return ((x*73856093) ^ (y*19349663)) & (n-1);
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}
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ProximityGrid::ProximityGrid() :
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m_maxItems(0),
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m_cellSize(0),
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m_pool(0),
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m_poolHead(0),
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m_poolSize(0),
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m_buckets(0),
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m_bucketsSize(0)
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{
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}
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ProximityGrid::~ProximityGrid()
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{
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dtFree(m_buckets);
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dtFree(m_pool);
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}
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bool ProximityGrid::init(const int maxItems, const float cellSize)
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{
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dtAssert(maxItems > 0);
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dtAssert(cellSize > 0.0f);
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m_cellSize = cellSize;
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m_invCellSize = 1.0f / m_cellSize;
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// Allocate hashs buckets
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m_bucketsSize = dtNextPow2(maxItems);
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m_buckets = (unsigned short*)dtAlloc(sizeof(unsigned short)*m_bucketsSize, DT_ALLOC_PERM);
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if (!m_buckets)
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return false;
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// Allocate pool of items.
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m_poolSize = maxItems*4;
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m_poolHead = 0;
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m_pool = (Item*)dtAlloc(sizeof(Item)*m_poolSize, DT_ALLOC_PERM);
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if (!m_pool)
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return false;
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clear();
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return true;
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}
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void ProximityGrid::clear()
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{
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memset(m_buckets, 0xff, sizeof(unsigned short)*m_bucketsSize);
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m_poolHead = 0;
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m_bounds[0] = 0xffff;
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m_bounds[1] = 0xffff;
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m_bounds[2] = -0xffff;
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m_bounds[3] = -0xffff;
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}
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void ProximityGrid::addItem(const unsigned short id,
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const float minx, const float miny,
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const float maxx, const float maxy)
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{
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const int iminx = (int)floorf(minx * m_invCellSize);
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const int iminy = (int)floorf(miny * m_invCellSize);
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const int imaxx = (int)floorf(maxx * m_invCellSize);
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const int imaxy = (int)floorf(maxy * m_invCellSize);
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m_bounds[0] = dtMin(m_bounds[0], iminx);
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m_bounds[1] = dtMin(m_bounds[1], iminy);
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m_bounds[2] = dtMax(m_bounds[2], imaxx);
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m_bounds[3] = dtMax(m_bounds[3], imaxy);
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for (int y = iminy; y <= imaxy; ++y)
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{
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for (int x = iminx; x <= imaxx; ++x)
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{
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if (m_poolHead < m_poolSize)
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{
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const int h = hashPos2(x, y, m_bucketsSize);
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const unsigned short idx = (unsigned short)m_poolHead;
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m_poolHead++;
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Item& item = m_pool[idx];
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item.x = (short)x;
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item.y = (short)y;
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item.id = id;
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item.next = m_buckets[h];
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m_buckets[h] = idx;
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}
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}
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}
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}
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int ProximityGrid::queryItems(const float minx, const float miny,
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const float maxx, const float maxy,
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unsigned short* ids, const int maxIds) const
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{
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const int iminx = (int)floorf(minx * m_invCellSize);
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const int iminy = (int)floorf(miny * m_invCellSize);
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const int imaxx = (int)floorf(maxx * m_invCellSize);
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const int imaxy = (int)floorf(maxy * m_invCellSize);
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int n = 0;
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for (int y = iminy; y <= imaxy; ++y)
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{
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for (int x = iminx; x <= imaxx; ++x)
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{
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const int h = hashPos2(x, y, m_bucketsSize);
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unsigned short idx = m_buckets[h];
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while (idx != 0xffff)
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{
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Item& item = m_pool[idx];
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if ((int)item.x == x && (int)item.y == y)
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{
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// Check if the id exists already.
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const unsigned short* end = ids + n;
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unsigned short* i = ids;
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while (i != end && *i != item.id)
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++i;
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// Item not found, add it.
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if (i == end)
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{
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if (n >= maxIds)
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return n;
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ids[n++] = item.id;
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}
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}
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idx = item.next;
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}
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}
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}
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return n;
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}
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int ProximityGrid::getItemCountAt(const int x, const int y) const
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{
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int n = 0;
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const int h = hashPos2(x, y, m_bucketsSize);
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unsigned short idx = m_buckets[h];
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while (idx != 0xffff)
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{
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Item& item = m_pool[idx];
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if ((int)item.x == x && (int)item.y == y)
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n++;
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idx = item.next;
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}
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return n;
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}
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PathQueue::PathQueue() :
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m_nextHandle(1),
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m_delay(0)
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{
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for (int i = 0; i < MAX_QUEUE; ++i)
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m_queue[i].ref = PATHQ_INVALID;
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}
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PathQueue::~PathQueue()
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{
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}
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void PathQueue::update(dtNavMeshQuery* navquery)
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{
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// Artificial delay to test the code better,
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// update only one request too.
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// TODO: Use sliced pathfinder.
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m_delay++;
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if ((m_delay % 4) == 0)
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{
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for (int i = 0; i < MAX_QUEUE; ++i)
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{
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PathQuery& q = m_queue[i];
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if (q.ref == PATHQ_INVALID)
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continue;
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q.npath = navquery->findPath(q.startRef, q.endRef, q.startPos, q.endPos, q.filter, q.path, AGENT_MAX_PATH);
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q.ready = true;
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break;
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}
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}
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// Kill forgotten request.
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for (int i = 0; i < MAX_QUEUE; ++i)
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{
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PathQuery& q = m_queue[i];
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if (q.ref != PATHQ_INVALID && q.ready)
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{
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q.keepalive++;
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if (q.keepalive > 2)
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q.ref = PATHQ_INVALID;
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}
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}
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}
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PathQueueRef PathQueue::request(dtPolyRef startRef, dtPolyRef endRef,
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const float* startPos, const float* endPos,
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const dtQueryFilter* filter)
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{
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// Find empty slot
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int slot = -1;
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for (int i = 0; i < MAX_QUEUE; ++i)
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{
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if (m_queue[i].ref == PATHQ_INVALID)
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{
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slot = i;
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break;
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}
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}
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// Could not find slot.
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if (slot == -1)
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return PATHQ_INVALID;
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PathQueueRef ref = m_nextHandle++;
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if (m_nextHandle == PATHQ_INVALID) m_nextHandle++;
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PathQuery& q = m_queue[slot];
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q.ref = ref;
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dtVcopy(q.startPos, startPos);
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q.startRef = startRef;
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dtVcopy(q.endPos, endPos);
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q.endRef = endRef;
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q.ready = false;
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q.npath = 0;
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q.filter = filter; // TODO: This is potentially dangerous!
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q.keepalive = 0;
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return ref;
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}
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int PathQueue::getRequestState(PathQueueRef ref)
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{
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for (int i = 0; i < MAX_QUEUE; ++i)
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{
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if (m_queue[i].ref == ref)
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return m_queue[i].ready ? PATHQ_STATE_READY : PATHQ_STATE_WORKING;
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}
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return PATHQ_STATE_INVALID;
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}
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int PathQueue::getPathResult(PathQueueRef ref, dtPolyRef* path, const int maxPath)
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{
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for (int i = 0; i < MAX_QUEUE; ++i)
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{
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if (m_queue[i].ref == ref)
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{
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PathQuery& q = m_queue[i];
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// Allow to reuse the request.
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q.ref = PATHQ_INVALID;
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int n = 0;
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for (int j = 0; j < q.npath && j < maxPath; ++j)
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path[n++] = q.path[j];
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return n;
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}
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}
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return 0;
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}
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static int fixupCorridor(dtPolyRef* path, const int npath, const int maxPath,
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const dtPolyRef* visited, const int nvisited)
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{
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int furthestPath = -1;
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int furthestVisited = -1;
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// Find furthest common polygon.
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for (int i = npath-1; i >= 0; --i)
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{
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bool found = false;
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for (int j = nvisited-1; j >= 0; --j)
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{
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if (path[i] == visited[j])
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{
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furthestPath = i;
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furthestVisited = j;
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found = true;
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}
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}
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if (found)
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break;
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}
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// If no intersection found just return current path.
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if (furthestPath == -1 || furthestVisited == -1)
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return npath;
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// Concatenate paths.
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// Adjust beginning of the buffer to include the visited.
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const int req = nvisited - furthestVisited;
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const int orig = dtMin(furthestPath+1, npath);
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int size = dtMax(0, npath-orig);
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if (req+size > maxPath)
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size = maxPath-req;
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if (size)
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memmove(path+req, path+orig, size*sizeof(dtPolyRef));
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// Store visited
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for (int i = 0; i < req; ++i)
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path[i] = visited[(nvisited-1)-i];
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return req+size;
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}
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static int mergeCorridor(dtPolyRef* path, const int npath, const int maxPath,
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const dtPolyRef* visited, const int nvisited)
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{
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int furthestPath = -1;
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int furthestVisited = -1;
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// Find furthest common polygon.
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for (int i = npath-1; i >= 0; --i)
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{
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bool found = false;
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for (int j = nvisited-1; j >= 0; --j)
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{
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if (path[i] == visited[j])
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{
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furthestPath = i;
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furthestVisited = j;
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found = true;
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}
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}
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if (found)
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break;
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}
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// If no intersection found just return current path.
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if (furthestPath == -1 || furthestVisited == -1)
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return npath;
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// Concatenate paths.
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// Adjust beginning of the buffer to include the visited.
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const int req = furthestVisited;
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if (req <= 0)
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return npath;
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const int orig = furthestPath;
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int size = dtMax(0, npath-orig);
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if (req+size > maxPath)
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size = maxPath-req;
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if (size)
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memmove(path+req, path+orig, size*sizeof(dtPolyRef));
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// Store visited
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for (int i = 0; i < req; ++i)
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path[i] = visited[i];
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return req+size;
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}
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// Finds straight path towards the goal and prunes it to contain only relevant vertices.
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static int findCorners(const float* pos, const float* target,
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const dtPolyRef* path, const int npath,
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float* cornerVerts, unsigned char* cornerFlags,
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dtPolyRef* cornerpath, const int maxCorners,
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const dtNavMeshQuery* navquery)
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{
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static const float MIN_TARGET_DIST = 0.01f;
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int ncorners = navquery->findStraightPath(pos, target, path, npath,
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cornerVerts, cornerFlags, cornerpath,
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maxCorners);
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// Prune points in the beginning of the path which are too close.
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while (ncorners)
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{
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if ((cornerFlags[0] & DT_STRAIGHTPATH_OFFMESH_CONNECTION) ||
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dtVdist2DSqr(&cornerVerts[0], pos) > dtSqr(MIN_TARGET_DIST))
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break;
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ncorners--;
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if (ncorners)
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{
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memmove(cornerFlags, cornerFlags+1, sizeof(unsigned char)*ncorners);
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memmove(cornerpath, cornerpath+1, sizeof(dtPolyRef)*ncorners);
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memmove(cornerVerts, cornerVerts+3, sizeof(float)*3*ncorners);
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}
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}
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// Prune points after an off-mesh connection.
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for (int i = 0; i < ncorners; ++i)
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{
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if (cornerFlags[i] & DT_STRAIGHTPATH_OFFMESH_CONNECTION)
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{
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ncorners = i+1;
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break;
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}
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}
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return ncorners;
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}
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static int optimizePath(const float* pos, const float* next, const float maxLookAhead,
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dtPolyRef* path, const int npath,
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const dtNavMeshQuery* navquery, const dtQueryFilter* filter)
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{
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// Clamp the ray to max distance.
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float goal[3];
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dtVcopy(goal, next);
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const float distSqr = dtVdist2DSqr(pos, goal);
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// If too close to the goal, do not try to optimize.
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if (distSqr < dtSqr(0.01f))
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return npath;
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// If too far truncate ray length.
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if (distSqr > dtSqr(maxLookAhead))
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{
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float delta[3];
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dtVsub(delta, goal, pos);
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dtVmad(goal, pos, delta, dtSqr(maxLookAhead)/distSqr);
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}
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static const int MAX_RES = 32;
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dtPolyRef res[MAX_RES];
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float t, norm[3];
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const int nres = navquery->raycast(path[0], pos, goal, filter, t, norm, res, MAX_RES);
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if (nres > 1 && t > 0.99f)
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{
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return mergeCorridor(path, npath, AGENT_MAX_PATH, res, nres);
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}
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return npath;
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}
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PathCorridor::PathCorridor()
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{
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}
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PathCorridor::~PathCorridor()
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{
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}
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void PathCorridor::init(dtPolyRef ref, const float* pos)
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{
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dtVcopy(m_pos, pos);
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dtVcopy(m_target, pos);
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m_path[0] = ref;
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m_npath = 1;
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dtVset(m_localCenter, 0,0,0);
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m_localSegCount = 0;
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m_ncorners = 0;
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}
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void PathCorridor::updateLocalNeighbourhood(const float collisionQueryRange, dtNavMeshQuery* navquery, const dtQueryFilter* filter)
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{
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dtAssert(m_npath);
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// Only update the neigbourhood after certain distance has been passed.
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if (dtVdist2DSqr(m_pos, m_localCenter) < dtSqr(collisionQueryRange*0.25f))
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return;
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dtVcopy(m_localCenter, m_pos);
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// First query non-overlapping polygons.
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static const int MAX_LOCALS = 32;
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dtPolyRef locals[MAX_LOCALS];
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const int nlocals = navquery->findLocalNeighbourhood(m_path[0], m_pos, collisionQueryRange,
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filter, locals, 0, MAX_LOCALS);
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// Secondly, store all polygon edges.
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m_localSegCount = 0;
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for (int j = 0; j < nlocals; ++j)
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{
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static const int MAX_SEGS = DT_VERTS_PER_POLYGON*2;
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float segs[MAX_SEGS*6];
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const int nsegs = navquery->getPolyWallSegments(locals[j], filter, segs, MAX_SEGS);
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for (int k = 0; k < nsegs; ++k)
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{
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const float* s = &segs[k*6];
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// Skip too distant segments.
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float tseg;
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const float distSqr = dtDistancePtSegSqr2D(m_pos, s, s+3, tseg);
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if (distSqr > dtSqr(collisionQueryRange))
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continue;
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if (m_localSegCount < AGENT_MAX_LOCALSEGS)
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{
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memcpy(&m_localSegs[m_localSegCount*6], s, sizeof(float)*6);
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m_localSegCount++;
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}
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}
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}
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}
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|
|
float PathCorridor::getDistanceToGoal(const float range) const
|
|
{
|
|
if (!m_ncorners)
|
|
return range;
|
|
|
|
const bool endOfPath = (m_cornerFlags[m_ncorners-1] & DT_STRAIGHTPATH_END) ? true : false;
|
|
const bool offMeshConnection = (m_cornerFlags[m_ncorners-1] & DT_STRAIGHTPATH_OFFMESH_CONNECTION) ? true : false;
|
|
if (endOfPath || offMeshConnection)
|
|
return dtMin(dtVdist2D(m_pos, &m_cornerVerts[(m_ncorners-1)*3]), range);
|
|
|
|
return range;
|
|
}
|
|
|
|
void PathCorridor::updateCorners(const float pathOptimizationRange,
|
|
dtNavMeshQuery* navquery, const dtQueryFilter* filter,
|
|
float* opts, float* opte)
|
|
{
|
|
dtAssert(m_npath);
|
|
|
|
m_ncorners = 0;
|
|
if (opts)
|
|
dtVset(opts, 0,0,0);
|
|
if (opte)
|
|
dtVset(opte, 0,0,0);
|
|
|
|
// Find nest couple of corners for steering.
|
|
m_ncorners = findCorners(m_pos, m_target, m_path, m_npath,
|
|
m_cornerVerts, m_cornerFlags, m_cornerPolys,
|
|
AGENT_MAX_CORNERS, navquery);
|
|
|
|
// Check to see if the corner after the next corner is directly visible,
|
|
// and short cut to there.
|
|
if (m_ncorners > 1)
|
|
{
|
|
if (opts)
|
|
dtVcopy(opts, m_pos);
|
|
if (opte)
|
|
dtVcopy(opte, m_cornerVerts+3);
|
|
|
|
m_npath = optimizePath(m_pos, m_cornerVerts+3, pathOptimizationRange,
|
|
m_path, m_npath, navquery, filter);
|
|
}
|
|
}
|
|
|
|
void PathCorridor::updatePosition(const float* npos, dtNavMeshQuery* navquery, const dtQueryFilter* filter)
|
|
{
|
|
dtAssert(m_npath);
|
|
|
|
// Move along navmesh and update new position.
|
|
float result[3];
|
|
static const int MAX_VISITED = 16;
|
|
dtPolyRef visited[MAX_VISITED];
|
|
int nvisited = navquery->moveAlongSurface(m_path[0], m_pos, npos, filter,
|
|
result, visited, MAX_VISITED);
|
|
m_npath = fixupCorridor(m_path, m_npath, AGENT_MAX_PATH, visited, nvisited);
|
|
|
|
// Adjust agent height to stay on top of the navmesh.
|
|
float h = m_pos[1];
|
|
navquery->getPolyHeight(m_path[0], result, &h);
|
|
result[1] = h;
|
|
dtVcopy(m_pos, result);
|
|
}
|
|
|
|
void PathCorridor::calcSmoothSteerDirection(float* dir)
|
|
{
|
|
if (!m_ncorners)
|
|
{
|
|
dtVset(dir, 0,0,0);
|
|
return;
|
|
}
|
|
|
|
const int ip0 = 0;
|
|
const int ip1 = dtMin(1, m_ncorners-1);
|
|
const float* p0 = &m_cornerVerts[ip0*3];
|
|
const float* p1 = &m_cornerVerts[ip1*3];
|
|
|
|
float dir0[3], dir1[3];
|
|
dtVsub(dir0, p0, m_pos);
|
|
dtVsub(dir1, p1, m_pos);
|
|
dir0[1] = 0;
|
|
dir1[1] = 0;
|
|
|
|
float len0 = dtVlen(dir0);
|
|
float len1 = dtVlen(dir1);
|
|
if (len1 > 0.001f)
|
|
dtVscale(dir1,dir1,1.0f/len1);
|
|
|
|
dir[0] = dir0[0] - dir1[0]*len0*0.5f;
|
|
dir[1] = 0;
|
|
dir[2] = dir0[2] - dir1[2]*len0*0.5f;
|
|
|
|
dtVnormalize(dir);
|
|
}
|
|
|
|
void PathCorridor::calcStraightSteerDirection(float* dir)
|
|
{
|
|
if (!m_ncorners)
|
|
{
|
|
dtVset(dir, 0,0,0);
|
|
return;
|
|
}
|
|
dtVsub(dir, &m_cornerVerts[0], m_pos);
|
|
dir[1] = 0;
|
|
dtVnormalize(dir);
|
|
}
|
|
|
|
void PathCorridor::setCorridor(const float* target, const dtPolyRef* path, const int npath)
|
|
{
|
|
dtAssert(npath > 0);
|
|
dtAssert(npath < AGENT_MAX_PATH);
|
|
dtVcopy(m_target, target);
|
|
memcpy(m_path, path, sizeof(dtPolyRef)*npath);
|
|
m_npath = npath;
|
|
}
|
|
|
|
|
|
void Agent::integrate(const float maxAcc, const float dt)
|
|
{
|
|
// Fake dynamic constraint.
|
|
const float maxDelta = maxAcc * dt;
|
|
float dv[3];
|
|
dtVsub(dv, nvel, vel);
|
|
float ds = dtVlen(dv);
|
|
if (ds > maxDelta)
|
|
dtVscale(dv, dv, maxDelta/ds);
|
|
dtVadd(vel, vel, dv);
|
|
|
|
// Integrate
|
|
if (dtVlen(vel) > 0.0001f)
|
|
dtVmad(npos, npos, vel, dt);
|
|
else
|
|
dtVset(vel,0,0,0);
|
|
}
|
|
|
|
|
|
|
|
CrowdManager::CrowdManager() :
|
|
m_obstacleQuery(0),
|
|
m_totalTime(0),
|
|
m_rvoTime(0),
|
|
m_sampleCount(0),
|
|
m_moveRequestCount(0)
|
|
{
|
|
dtVset(m_ext, 2,4,2);
|
|
|
|
m_obstacleQuery = dtAllocObstacleAvoidanceQuery();
|
|
m_obstacleQuery->init(6, 10);
|
|
|
|
m_obstacleQuery->setDesiredVelocityWeight(2.0f);
|
|
m_obstacleQuery->setCurrentVelocityWeight(0.75f);
|
|
m_obstacleQuery->setPreferredSideWeight(0.75f);
|
|
m_obstacleQuery->setCollisionTimeWeight(2.5f);
|
|
m_obstacleQuery->setTimeHorizon(2.5f);
|
|
m_obstacleQuery->setVelocitySelectionBias(0.4f);
|
|
|
|
memset(m_vodebug, 0, sizeof(m_vodebug));
|
|
const int sampleCount = dtMax(VO_GRID_SIZE*VO_GRID_SIZE, (VO_ADAPTIVE_GRID_SIZE*VO_ADAPTIVE_GRID_SIZE)*VO_ADAPTIVE_GRID_DEPTH);
|
|
for (int i = 0; i < MAX_AGENTS; ++i)
|
|
{
|
|
m_vodebug[i] = dtAllocObstacleAvoidanceDebugData();
|
|
m_vodebug[i]->init(sampleCount);
|
|
}
|
|
|
|
// TODO: the radius should be related to the agent radius used to create the navmesh!
|
|
m_grid.init(100, 1.0f);
|
|
|
|
reset();
|
|
}
|
|
|
|
CrowdManager::~CrowdManager()
|
|
{
|
|
for (int i = 0; i < MAX_AGENTS; ++i)
|
|
dtFreeObstacleAvoidanceDebugData(m_vodebug[i]);
|
|
dtFreeObstacleAvoidanceQuery(m_obstacleQuery);
|
|
}
|
|
|
|
void CrowdManager::reset()
|
|
{
|
|
for (int i = 0; i < MAX_AGENTS; ++i)
|
|
memset(&m_agents[i], 0, sizeof(Agent));
|
|
}
|
|
|
|
const int CrowdManager::getAgentCount() const
|
|
{
|
|
return MAX_AGENTS;
|
|
}
|
|
|
|
const Agent* CrowdManager::getAgent(const int idx)
|
|
{
|
|
return &m_agents[idx];
|
|
}
|
|
|
|
int CrowdManager::addAgent(const float* pos, const float radius, const float height, dtNavMeshQuery* navquery)
|
|
{
|
|
// Find empty slot.
|
|
int idx = -1;
|
|
for (int i = 0; i < MAX_AGENTS; ++i)
|
|
{
|
|
if (!m_agents[i].active)
|
|
{
|
|
idx = i;
|
|
break;
|
|
}
|
|
}
|
|
if (idx == -1)
|
|
return -1;
|
|
|
|
Agent* ag = &m_agents[idx];
|
|
|
|
// Find nearest position on navmesh and place the agent there.
|
|
float nearest[3];
|
|
dtPolyRef ref = navquery->findNearestPoly(pos, m_ext, &m_filter, nearest);
|
|
if (!ref)
|
|
{
|
|
// Could not find a location on navmesh.
|
|
return -1;
|
|
}
|
|
|
|
ag->corridor.init(ref, nearest);
|
|
|
|
ag->radius = radius;
|
|
ag->height = height;
|
|
ag->collisionQueryRange = radius * 8;
|
|
ag->pathOptimizationRange = radius * 30;
|
|
ag->nneis = 0;
|
|
|
|
dtVset(ag->dvel, 0,0,0);
|
|
dtVset(ag->nvel, 0,0,0);
|
|
dtVset(ag->vel, 0,0,0);
|
|
dtVcopy(ag->npos, nearest);
|
|
|
|
ag->maxspeed = 0;
|
|
ag->t = 0;
|
|
dtVset(ag->opts, 0,0,0);
|
|
dtVset(ag->opte, 0,0,0);
|
|
ag->active = 1;
|
|
ag->var = (rand() % 10) / 9.0f;
|
|
|
|
// Init trail
|
|
for (int i = 0; i < AGENT_MAX_TRAIL; ++i)
|
|
dtVcopy(&ag->trail[i*3], ag->corridor.getPos());
|
|
ag->htrail = 0;
|
|
|
|
return idx;
|
|
}
|
|
|
|
void CrowdManager::removeAgent(const int idx)
|
|
{
|
|
if (idx >= 0 && idx < MAX_AGENTS)
|
|
memset(&m_agents[idx], 0, sizeof(Agent));
|
|
}
|
|
|
|
bool CrowdManager::requestMoveTarget(const int idx, dtPolyRef ref, const float* pos)
|
|
{
|
|
if (idx < 0 || idx > MAX_AGENTS)
|
|
return false;
|
|
if (!ref)
|
|
return false;
|
|
|
|
MoveRequest* req = 0;
|
|
// Check if there is existing request and update that instead.
|
|
for (int i = 0; i < m_moveRequestCount; ++i)
|
|
{
|
|
if (m_moveRequests[i].idx == idx)
|
|
{
|
|
req = &m_moveRequests[i];
|
|
break;
|
|
}
|
|
}
|
|
if (!req)
|
|
{
|
|
if (m_moveRequestCount >= MAX_AGENTS)
|
|
return false;
|
|
req = &m_moveRequests[m_moveRequestCount++];
|
|
}
|
|
|
|
// Initialize request.
|
|
req->idx = idx;
|
|
req->ref = ref;
|
|
dtVcopy(req->pos, pos);
|
|
req->pathqRef = PATHQ_INVALID;
|
|
req->state = MR_TARGET_REQUESTING;
|
|
|
|
return true;
|
|
}
|
|
|
|
int CrowdManager::getActiveAgents(Agent** agents, const int maxAgents)
|
|
{
|
|
int n = 0;
|
|
for (int i = 0; i < MAX_AGENTS; ++i)
|
|
{
|
|
if (!m_agents[i].active) continue;
|
|
if (n < maxAgents)
|
|
agents[n++] = &m_agents[i];
|
|
}
|
|
return n;
|
|
}
|
|
|
|
|
|
static int addNeighbour(const int idx, const float dist,
|
|
Neighbour* neis, const int nneis, const int maxNeis)
|
|
{
|
|
// Insert neighbour based on the distance.
|
|
Neighbour* nei = 0;
|
|
if (!nneis)
|
|
{
|
|
nei = &neis[nneis];
|
|
}
|
|
else if (dist >= neis[nneis-1].dist)
|
|
{
|
|
if (nneis >= maxNeis)
|
|
return nneis;
|
|
nei = &neis[nneis];
|
|
}
|
|
else
|
|
{
|
|
int i;
|
|
for (i = 0; i < nneis; ++i)
|
|
if (dist <= neis[i].dist)
|
|
break;
|
|
|
|
const int tgt = i+1;
|
|
const int n = dtMin(nneis-i, maxNeis-tgt);
|
|
|
|
dtAssert(tgt+n <= maxNeis);
|
|
|
|
if (n > 0)
|
|
memmove(&neis[tgt], &neis[i], sizeof(Neighbour)*n);
|
|
nei = &neis[i];
|
|
}
|
|
|
|
memset(nei, 0, sizeof(Neighbour));
|
|
|
|
nei->idx = idx;
|
|
nei->dist = dist;
|
|
|
|
return dtMin(nneis+1, maxNeis);
|
|
}
|
|
|
|
int CrowdManager::getNeighbours(const float* pos, const float height, const float range,
|
|
const Agent* skip, Neighbour* result, const int maxResult)
|
|
{
|
|
int n = 0;
|
|
|
|
unsigned short ids[MAX_AGENTS];
|
|
int nids = m_grid.queryItems(pos[0]-range, pos[2]-range,
|
|
pos[0]+range, pos[2]+range,
|
|
ids, MAX_AGENTS);
|
|
|
|
for (int i = 0; i < nids; ++i)
|
|
{
|
|
Agent* ag = &m_agents[ids[i]];
|
|
|
|
if (ag == skip) continue;
|
|
|
|
// Check for overlap.
|
|
float diff[3];
|
|
dtVsub(diff, pos, ag->npos);
|
|
if (fabsf(diff[1]) >= (height+ag->height)/2.0f)
|
|
continue;
|
|
diff[1] = 0;
|
|
const float distSqr = dtVlenSqr(diff);
|
|
if (distSqr > dtSqr(range))
|
|
continue;
|
|
|
|
n = addNeighbour(ids[i], distSqr, result, n, maxResult);
|
|
}
|
|
return n;
|
|
}
|
|
|
|
void CrowdManager::updateMoveRequest(const float dt, dtNavMeshQuery* navquery)
|
|
{
|
|
// Update move requests.
|
|
for (int i = 0; i < m_moveRequestCount; ++i)
|
|
{
|
|
MoveRequest* req = &m_moveRequests[i];
|
|
Agent* ag = &m_agents[req->idx];
|
|
|
|
// Agent not active anymore, kill request.
|
|
if (!ag->active)
|
|
req->state = MR_TARGET_FAILED;
|
|
|
|
if (req->state == MR_TARGET_REQUESTING)
|
|
{
|
|
// Calculate request position.
|
|
// If there is a lot of latency between requests, it is possible to
|
|
// project the current position ahead and use raycast to find the actual
|
|
// location and path.
|
|
const dtPolyRef* path = ag->corridor.getPath();
|
|
const int npath = ag->corridor.getPathCount();
|
|
dtAssert(npath);
|
|
|
|
// Here we take the simple approach and set the path to be just the current location.
|
|
float reqPos[3];
|
|
dtVcopy(reqPos, ag->corridor.getPos()); // The location of the request
|
|
dtPolyRef reqPath[8]; // The path to the request location
|
|
reqPath[0] = path[0];
|
|
int reqPathCount = 1;
|
|
|
|
req->pathqRef = m_pathq.request(reqPath[reqPathCount-1], req->ref, reqPos, req->pos, &m_filter);
|
|
if (req->pathqRef != PATHQ_INVALID)
|
|
{
|
|
ag->corridor.setCorridor(reqPos, reqPath, reqPathCount);
|
|
req->state = MR_TARGET_WAITING_FOR_PATH;
|
|
}
|
|
}
|
|
else if (req->state == MR_TARGET_WAITING_FOR_PATH)
|
|
{
|
|
// Poll path queue.
|
|
int state = m_pathq.getRequestState(req->pathqRef);
|
|
if (state == PATHQ_STATE_INVALID)
|
|
{
|
|
req->pathqRef = PATHQ_INVALID;
|
|
req->state = MR_TARGET_FAILED;
|
|
}
|
|
else if (state == PATHQ_STATE_READY)
|
|
{
|
|
const dtPolyRef* path = ag->corridor.getPath();
|
|
const int npath = ag->corridor.getPathCount();
|
|
dtAssert(npath);
|
|
|
|
// Apply results.
|
|
float targetPos[3];
|
|
dtVcopy(targetPos, req->pos);
|
|
|
|
bool valid = true;
|
|
dtPolyRef res[AGENT_MAX_PATH];
|
|
int nres = m_pathq.getPathResult(req->pathqRef, res, AGENT_MAX_PATH);
|
|
if (!nres)
|
|
valid = false;
|
|
|
|
// Merge result and existing path.
|
|
// The agent might have moved whilst the request is
|
|
// being processed, so the path may have changed.
|
|
// We assume that the end of the path is at the same location
|
|
// where the request was issued.
|
|
|
|
// The last ref in the old path should be the same as
|
|
// the location where the request was issued..
|
|
if (valid && path[npath-1] != res[0])
|
|
valid = false;
|
|
|
|
if (valid)
|
|
{
|
|
// Put the old path infront of the old path.
|
|
if (npath > 1)
|
|
{
|
|
// Make space for the old path.
|
|
if ((npath-1)+nres > AGENT_MAX_PATH)
|
|
nres = AGENT_MAX_PATH - (npath-1);
|
|
memmove(res+npath-1, res, sizeof(dtPolyRef)*nres);
|
|
// Copy old path in the beginning.
|
|
memcpy(res, path, sizeof(dtPolyRef)*(npath-1));
|
|
nres += npath-1;
|
|
}
|
|
|
|
// Check for partial path.
|
|
if (res[nres-1] != req->ref)
|
|
{
|
|
// Partial path, constrain target position inside the last polygon.
|
|
float nearest[3];
|
|
if (navquery->closestPointOnPoly(res[nres-1], targetPos, nearest))
|
|
dtVcopy(targetPos, nearest);
|
|
else
|
|
valid = false;
|
|
}
|
|
}
|
|
|
|
if (valid)
|
|
{
|
|
ag->corridor.setCorridor(targetPos, res, nres);
|
|
req->state = MR_TARGET_FAILED;
|
|
}
|
|
else
|
|
{
|
|
// Something went wrong.
|
|
req->state = MR_TARGET_FAILED;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Remove request.
|
|
if (req->state == MR_TARGET_VALID || req->state == MR_TARGET_FAILED)
|
|
{
|
|
m_moveRequestCount--;
|
|
if (i != m_moveRequestCount)
|
|
memcpy(&m_moveRequests[i], &m_moveRequests[m_moveRequestCount], sizeof(MoveRequest));
|
|
--i;
|
|
}
|
|
}
|
|
|
|
m_pathq.update(navquery);
|
|
}
|
|
|
|
void CrowdManager::update(const float dt, unsigned int flags, dtNavMeshQuery* navquery)
|
|
{
|
|
m_sampleCount = 0;
|
|
m_totalTime = 0;
|
|
m_rvoTime = 0;
|
|
|
|
if (!navquery)
|
|
return;
|
|
|
|
TimeVal startTime = getPerfTime();
|
|
|
|
Agent* agents[MAX_AGENTS];
|
|
int nagents = getActiveAgents(agents, MAX_AGENTS);
|
|
|
|
static const float MAX_ACC = 8.0f;
|
|
static const float MAX_SPEED = 3.5f;
|
|
|
|
// Update async move request and path finder.
|
|
updateMoveRequest(dt, navquery);
|
|
|
|
// Register agents to proximity grid.
|
|
m_grid.clear();
|
|
for (int i = 0; i < nagents; ++i)
|
|
{
|
|
Agent* ag = agents[i];
|
|
const float* p = ag->npos;
|
|
const float r = ag->radius;
|
|
m_grid.addItem((unsigned short)i, p[0]-r, p[2]-r, p[0]+r, p[2]+r);
|
|
}
|
|
|
|
// Get nearby navmesh segments and agents to collide with.
|
|
for (int i = 0; i < nagents; ++i)
|
|
{
|
|
Agent* ag = agents[i];
|
|
// Update collision segments
|
|
ag->corridor.updateLocalNeighbourhood(ag->collisionQueryRange, navquery, &m_filter);
|
|
// Query neighbour agents
|
|
ag->nneis = getNeighbours(ag->npos, ag->height, ag->collisionQueryRange, ag, ag->neis, MAX_NEIGHBOURS);
|
|
}
|
|
|
|
// Find next corner to steer to.
|
|
for (int i = 0; i < nagents; ++i)
|
|
{
|
|
Agent* ag = agents[i];
|
|
ag->corridor.updateCorners(ag->pathOptimizationRange, navquery, &m_filter, ag->opts, ag->opte);
|
|
}
|
|
|
|
// Calculate steering.
|
|
for (int i = 0; i < nagents; ++i)
|
|
{
|
|
Agent* ag = agents[i];
|
|
|
|
float dvel[3] = {0,0,0};
|
|
|
|
// Calculate steering direction.
|
|
if (flags & CROWDMAN_ANTICIPATE_TURNS)
|
|
ag->corridor.calcSmoothSteerDirection(dvel);
|
|
else
|
|
ag->corridor.calcStraightSteerDirection(dvel);
|
|
|
|
// Calculate speed scale, which tells the agent to slowdown at the end of the path.
|
|
const float slowDownRadius = ag->radius*2; // TODO: make less hacky.
|
|
const float speedScale = ag->corridor.getDistanceToGoal(slowDownRadius) / slowDownRadius;
|
|
|
|
// Apply style.
|
|
if (flags & CROWDMAN_DRUNK)
|
|
{
|
|
// Drunken steering
|
|
|
|
// Pulsating speed.
|
|
ag->t += dt * (1.0f - ag->var*0.25f);
|
|
ag->maxspeed = MAX_SPEED*(1 + dtSqr(cosf(ag->t*2.0f))*0.3f);
|
|
|
|
dtVscale(dvel, dvel, ag->maxspeed * speedScale);
|
|
|
|
// Slightly wandering steering.
|
|
const float amp = cosf(ag->var*13.69f+ag->t*3.123f) * 0.2f;
|
|
const float nx = -dvel[2];
|
|
const float nz = dvel[0];
|
|
dvel[0] += nx*amp;
|
|
dvel[2] += nz*amp;
|
|
}
|
|
else
|
|
{
|
|
// Normal steering.
|
|
ag->maxspeed = MAX_SPEED;
|
|
dtVscale(dvel, dvel, ag->maxspeed * speedScale);
|
|
}
|
|
|
|
// Set the desired velocity.
|
|
dtVcopy(ag->dvel, dvel);
|
|
}
|
|
|
|
// Velocity planning.
|
|
TimeVal rvoStartTime = getPerfTime();
|
|
|
|
for (int i = 0; i < nagents; ++i)
|
|
{
|
|
Agent* ag = agents[i];
|
|
|
|
if (flags & CROWDMAN_USE_VO)
|
|
{
|
|
m_obstacleQuery->reset();
|
|
|
|
// Add neighbours as obstacles.
|
|
for (int j = 0; j < ag->nneis; ++j)
|
|
{
|
|
const Agent* nei = &m_agents[ag->neis[j].idx];
|
|
m_obstacleQuery->addCircle(nei->npos, nei->radius, nei->vel, nei->dvel,
|
|
dtVdist2DSqr(ag->npos, nei->npos));
|
|
}
|
|
|
|
// Append neighbour segments as obstacles.
|
|
for (int j = 0; j < ag->corridor.getLocalSegmentCount(); ++j)
|
|
{
|
|
const float* s = ag->corridor.getLocalSegment(j);
|
|
if (dtTriArea2D(ag->npos, s, s+3) < 0.0f)
|
|
continue;
|
|
float tseg;
|
|
const float distSqr = dtDistancePtSegSqr2D(ag->npos, s, s+3, tseg);
|
|
m_obstacleQuery->addSegment(s, s+3, distSqr);
|
|
}
|
|
|
|
// Sample new safe velocity.
|
|
bool adaptive = true;
|
|
|
|
if (adaptive)
|
|
{
|
|
m_obstacleQuery->setSamplingGridSize(VO_ADAPTIVE_GRID_SIZE);
|
|
m_obstacleQuery->setSamplingGridDepth(VO_ADAPTIVE_GRID_DEPTH);
|
|
m_obstacleQuery->sampleVelocityAdaptive(ag->npos, ag->radius, ag->maxspeed, ag->vel, ag->dvel,
|
|
ag->nvel, m_vodebug[i]);
|
|
}
|
|
else
|
|
{
|
|
m_obstacleQuery->setSamplingGridSize(VO_GRID_SIZE);
|
|
m_obstacleQuery->sampleVelocity(ag->npos, ag->radius, ag->maxspeed,
|
|
ag->vel, ag->dvel,
|
|
ag->nvel, m_vodebug[i]);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// If not using velocity planning, new velocity is directly the desired velocity.
|
|
dtVcopy(ag->nvel, ag->dvel);
|
|
}
|
|
}
|
|
TimeVal rvoEndTime = getPerfTime();
|
|
|
|
// Integrate.
|
|
for (int i = 0; i < nagents; ++i)
|
|
{
|
|
Agent* ag = agents[i];
|
|
ag->integrate(MAX_ACC, dt);
|
|
}
|
|
|
|
// Handle collisions.
|
|
for (int iter = 0; iter < 4; ++iter)
|
|
{
|
|
for (int i = 0; i < nagents; ++i)
|
|
{
|
|
Agent* ag = agents[i];
|
|
|
|
dtVset(ag->disp, 0,0,0);
|
|
|
|
float w = 0;
|
|
|
|
for (int j = 0; j < ag->nneis; ++j)
|
|
{
|
|
const Agent* nei = &m_agents[ag->neis[j].idx];
|
|
|
|
float diff[3];
|
|
dtVsub(diff, ag->npos, nei->npos);
|
|
|
|
if (fabsf(diff[1]) >= (ag->height+ nei->height)/2.0f)
|
|
continue;
|
|
|
|
diff[1] = 0;
|
|
|
|
float dist = dtVlenSqr(diff);
|
|
if (dist > dtSqr(ag->radius + nei->radius))
|
|
continue;
|
|
dist = sqrtf(dist);
|
|
float pen = (ag->radius + nei->radius) - dist;
|
|
if (dist > 0.0001f)
|
|
pen = (1.0f/dist) * (pen*0.5f) * 0.7f;
|
|
|
|
dtVmad(ag->disp, ag->disp, diff, pen);
|
|
|
|
w += 1.0f;
|
|
}
|
|
|
|
if (w > 0.0001f)
|
|
{
|
|
const float iw = 1.0f / w;
|
|
dtVscale(ag->disp, ag->disp, iw);
|
|
}
|
|
}
|
|
|
|
for (int i = 0; i < nagents; ++i)
|
|
{
|
|
Agent* ag = agents[i];
|
|
dtVadd(ag->npos, ag->npos, ag->disp);
|
|
}
|
|
}
|
|
|
|
for (int i = 0; i < nagents; ++i)
|
|
{
|
|
Agent* ag = agents[i];
|
|
// Move along navmesh.
|
|
ag->corridor.updatePosition(ag->npos, navquery, &m_filter);
|
|
// Get valid constrained position back.
|
|
dtVcopy(ag->npos, ag->corridor.getPos());
|
|
}
|
|
|
|
TimeVal endTime = getPerfTime();
|
|
|
|
// Debug/demo book keeping
|
|
int ns = 0;
|
|
for (int i = 0; i < nagents; ++i)
|
|
{
|
|
Agent* ag = agents[i];
|
|
|
|
if (flags & CROWDMAN_USE_VO)
|
|
{
|
|
// Normalize samples for debug draw
|
|
m_vodebug[i]->normalizeSamples();
|
|
ns += m_vodebug[i]->getSampleCount();
|
|
}
|
|
|
|
// Update agent movement trail.
|
|
ag->htrail = (ag->htrail + 1) % AGENT_MAX_TRAIL;
|
|
dtVcopy(&ag->trail[ag->htrail*3], ag->npos);
|
|
}
|
|
|
|
m_sampleCount = ns;
|
|
m_rvoTime = getPerfDeltaTimeUsec(rvoStartTime, rvoEndTime);
|
|
m_totalTime = getPerfDeltaTimeUsec(startTime, endTime);
|
|
}
|
|
|
|
|