recastnavigation_v1.6.0/RecastDemo/Source/NavMeshTesterTool.cpp

714 lines
20 KiB
C++

//
// Copyright (c) 2009 Mikko Mononen memon@inside.org
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would be
// appreciated but is not required.
// 2. Altered source versions must be plainly marked as such, and must not be
// misrepresented as being the original software.
// 3. This notice may not be removed or altered from any source distribution.
//
#define _USE_MATH_DEFINES
#include <math.h>
#include <stdio.h>
#include <string.h>
#include "SDL.h"
#include "SDL_opengl.h"
#include "imgui.h"
#include "NavMeshTesterTool.h"
#include "Sample.h"
#include "Recast.h"
#include "RecastDebugDraw.h"
#include "DetourNavMesh.h"
#include "DetourNavMeshBuilder.h"
#include "DetourDebugDraw.h"
#ifdef WIN32
# define snprintf _snprintf
#endif
// Uncomment this to dump all the requests in stdout.
#define DUMP_REQS
inline bool inRange(const float* v1, const float* v2, const float r, const float h)
{
const float dx = v2[0] - v1[0];
const float dy = v2[1] - v1[1];
const float dz = v2[2] - v1[2];
return (dx*dx + dz*dz) < r*r && fabsf(dy) < h;
}
NavMeshTesterTool::NavMeshTesterTool() :
m_sample(0),
m_navMesh(0),
m_toolMode(TOOLMODE_PATHFIND_ITER),
m_startRef(0),
m_endRef(0),
m_npolys(0),
m_nstraightPath(0),
m_nsmoothPath(0),
m_distanceToWall(0),
m_sposSet(false),
m_eposSet(false)
{
m_filter.includeFlags = SAMPLE_POLYFLAGS_ALL;
m_filter.excludeFlags = 0;
m_polyPickExt[0] = 2;
m_polyPickExt[1] = 4;
m_polyPickExt[2] = 2;
}
NavMeshTesterTool::~NavMeshTesterTool()
{
if (m_sample)
{
unsigned char flags = DU_DRAWNAVMESH_CLOSEDLIST;
if (m_navMesh)
flags |= DU_DRAWNAVMESH_OFFMESHCONS;
m_sample->setNavMeshDrawFlags(flags);
}
}
void NavMeshTesterTool::init(Sample* sample)
{
m_sample = sample;
m_navMesh = sample->getNavMesh();
recalc();
if (m_toolMode == TOOLMODE_PATHFIND_ITER || m_toolMode == TOOLMODE_PATHFIND_STRAIGHT)
{
unsigned char flags = DU_DRAWNAVMESH_CLOSEDLIST;
if (m_navMesh)
flags |= DU_DRAWNAVMESH_OFFMESHCONS;
m_sample->setNavMeshDrawFlags(flags);
}
}
void NavMeshTesterTool::handleMenu()
{
if (imguiCheck("Pathfind Iter", m_toolMode == TOOLMODE_PATHFIND_ITER))
{
m_toolMode = TOOLMODE_PATHFIND_ITER;
recalc();
}
if (imguiCheck("Pathfind Straight", m_toolMode == TOOLMODE_PATHFIND_STRAIGHT))
{
m_toolMode = TOOLMODE_PATHFIND_STRAIGHT;
recalc();
}
if (imguiCheck("Distance to Wall", m_toolMode == TOOLMODE_DISTANCE_TO_WALL))
{
m_toolMode = TOOLMODE_DISTANCE_TO_WALL;
recalc();
}
if (imguiCheck("Raycast", m_toolMode == TOOLMODE_RAYCAST))
{
m_toolMode = TOOLMODE_RAYCAST;
recalc();
}
if (imguiCheck("Find Polys Around", m_toolMode == TOOLMODE_FIND_POLYS_AROUND))
{
m_toolMode = TOOLMODE_FIND_POLYS_AROUND;
recalc();
}
imguiSeparator();
imguiLabel("Include Flags");
imguiIndent();
if (imguiCheck("Walk", (m_filter.includeFlags & SAMPLE_POLYFLAGS_WALK) != 0))
{
m_filter.includeFlags ^= SAMPLE_POLYFLAGS_WALK;
recalc();
}
if (imguiCheck("Swim", (m_filter.includeFlags & SAMPLE_POLYFLAGS_SWIM) != 0))
{
m_filter.includeFlags ^= SAMPLE_POLYFLAGS_SWIM;
recalc();
}
if (imguiCheck("Door", (m_filter.includeFlags & SAMPLE_POLYFLAGS_DOOR) != 0))
{
m_filter.includeFlags ^= SAMPLE_POLYFLAGS_DOOR;
recalc();
}
if (imguiCheck("Jump", (m_filter.includeFlags & SAMPLE_POLYFLAGS_JUMP) != 0))
{
m_filter.includeFlags ^= SAMPLE_POLYFLAGS_JUMP;
recalc();
}
imguiUnindent();
imguiSeparator();
imguiLabel("Exclude Flags");
imguiIndent();
if (imguiCheck("Walk", (m_filter.excludeFlags & SAMPLE_POLYFLAGS_WALK) != 0))
{
m_filter.excludeFlags ^= SAMPLE_POLYFLAGS_WALK;
recalc();
}
if (imguiCheck("Swim", (m_filter.excludeFlags & SAMPLE_POLYFLAGS_SWIM) != 0))
{
m_filter.excludeFlags ^= SAMPLE_POLYFLAGS_SWIM;
recalc();
}
if (imguiCheck("Door", (m_filter.excludeFlags & SAMPLE_POLYFLAGS_DOOR) != 0))
{
m_filter.excludeFlags ^= SAMPLE_POLYFLAGS_DOOR;
recalc();
}
if (imguiCheck("Jump", (m_filter.excludeFlags & SAMPLE_POLYFLAGS_JUMP) != 0))
{
m_filter.excludeFlags ^= SAMPLE_POLYFLAGS_JUMP;
recalc();
}
imguiUnindent();
imguiSeparator();
if (m_toolMode == TOOLMODE_PATHFIND_ITER || m_toolMode == TOOLMODE_PATHFIND_STRAIGHT)
{
unsigned char flags = DU_DRAWNAVMESH_CLOSEDLIST;
if (m_navMesh)
flags |= DU_DRAWNAVMESH_OFFMESHCONS;
m_sample->setNavMeshDrawFlags(flags);
}
else
{
unsigned char flags = 0;
if (m_navMesh)
flags |= DU_DRAWNAVMESH_OFFMESHCONS;
m_sample->setNavMeshDrawFlags(flags);
}
}
void NavMeshTesterTool::handleClick(const float* p, bool shift)
{
if (shift)
{
m_sposSet = true;
vcopy(m_spos, p);
}
else
{
m_eposSet = true;
vcopy(m_epos, p);
}
recalc();
}
void NavMeshTesterTool::reset()
{
m_startRef = 0;
m_endRef = 0;
m_npolys = 0;
m_nstraightPath = 0;
m_nsmoothPath = 0;
memset(m_hitPos, 0, sizeof(m_hitPos));
memset(m_hitNormal, 0, sizeof(m_hitNormal));
m_distanceToWall = 0;
}
static bool getSteerTarget(dtNavMesh* navMesh, const float* startPos, const float* endPos,
const float minTargetDist,
const dtPolyRef* path, const int pathSize,
float* steerPos, unsigned char& steerPosFlag, dtPolyRef& steerPosRef)
{
// Find steer target.
static const int MAX_STEER_POINTS = 3;
float steerPath[MAX_STEER_POINTS*3];
unsigned char steerPathFlags[MAX_STEER_POINTS];
dtPolyRef steerPathPolys[MAX_STEER_POINTS];
int nsteerPath = navMesh->findStraightPath(startPos, endPos, path, pathSize,
steerPath, steerPathFlags, steerPathPolys, MAX_STEER_POINTS);
if (!nsteerPath)
return false;
// Find vertex far enough to steer to.
int ns = 0;
while (ns < nsteerPath)
{
// Stop at Off-Mesh link or when point is further than slop away.
if ((steerPathFlags[ns] & DT_STRAIGHTPATH_OFFMESH_CONNECTION) ||
!inRange(&steerPath[ns*3], startPos, minTargetDist, 1000.0f))
break;
ns++;
}
// Failed to find good point to steer to.
if (ns >= nsteerPath)
return false;
vcopy(steerPos, &steerPath[ns*3]);
steerPosFlag = steerPathFlags[ns];
steerPosRef = steerPathPolys[ns];
return true;
}
void NavMeshTesterTool::recalc()
{
if (!m_navMesh)
return;
if (m_sposSet)
m_startRef = m_navMesh->findNearestPoly(m_spos, m_polyPickExt, &m_filter, 0);
else
m_startRef = 0;
if (m_eposSet)
m_endRef = m_navMesh->findNearestPoly(m_epos, m_polyPickExt, &m_filter, 0);
else
m_endRef = 0;
if (m_toolMode == TOOLMODE_PATHFIND_ITER)
{
if (m_sposSet && m_eposSet && m_startRef && m_endRef)
{
#ifdef DUMP_REQS
printf("pi %f %f %f %f %f %f 0x%x 0x%x\n",
m_spos[0],m_spos[1],m_spos[2], m_epos[0],m_epos[1],m_epos[2],
m_filter.includeFlags, m_filter.excludeFlags);
#endif
m_npolys = m_navMesh->findPath(m_startRef, m_endRef, m_spos, m_epos, &m_filter, m_polys, MAX_POLYS);
m_nsmoothPath = 0;
if (m_npolys)
{
// Iterate over the path to find smooth path on the detail mesh surface.
const dtPolyRef* polys = m_polys;
int npolys = m_npolys;
float iterPos[3], targetPos[3];
m_navMesh->closestPointOnPolyBoundary(m_startRef, m_spos, iterPos);
m_navMesh->closestPointOnPolyBoundary(polys[npolys-1], m_epos, targetPos);
static const float STEP_SIZE = 0.5f;
static const float SLOP = 0.01f;
m_nsmoothPath = 0;
vcopy(&m_smoothPath[m_nsmoothPath*3], iterPos);
m_nsmoothPath++;
// Move towards target a small advancement at a time until target reached or
// when ran out of memory to store the path.
while (npolys && m_nsmoothPath < MAX_SMOOTH)
{
// Find location to steer towards.
float steerPos[3];
unsigned char steerPosFlag;
dtPolyRef steerPosRef;
if (!getSteerTarget(m_navMesh, iterPos, targetPos, SLOP,
polys, npolys, steerPos, steerPosFlag, steerPosRef))
break;
bool endOfPath = (steerPosFlag & DT_STRAIGHTPATH_END) ? true : false;
bool offMeshConnection = (steerPosFlag & DT_STRAIGHTPATH_OFFMESH_CONNECTION) ? true : false;
// Find movement delta.
float delta[3], len;
vsub(delta, steerPos, iterPos);
len = sqrtf(vdot(delta,delta));
// If the steer target is end of path or off-mesh link, do not move past the location.
if ((endOfPath || offMeshConnection) && len < STEP_SIZE)
len = 1;
else
len = STEP_SIZE / len;
float moveTgt[3];
vmad(moveTgt, iterPos, delta, len);
// Move
float result[3];
int n = m_navMesh->moveAlongPathCorridor(iterPos, moveTgt, result, polys, npolys);
float h = 0;
m_navMesh->getPolyHeight(polys[n], result, &h);
result[1] = h;
// Shrink path corridor if advanced.
if (n)
{
polys += n;
npolys -= n;
}
// Update position.
vcopy(iterPos, result);
// Handle end of path and off-mesh links when close enough.
if (endOfPath && inRange(iterPos, steerPos, SLOP, 1.0f))
{
// Reached end of path.
vcopy(iterPos, targetPos);
if (m_nsmoothPath < MAX_SMOOTH)
{
vcopy(&m_smoothPath[m_nsmoothPath*3], iterPos);
m_nsmoothPath++;
}
break;
}
else if (offMeshConnection && inRange(iterPos, steerPos, SLOP, 1.0f))
{
// Reached off-mesh connection.
float startPos[3], endPos[3];
// Advance the path up to and over the off-mesh connection.
dtPolyRef prevRef = 0, polyRef = polys[0];
while (npolys && polyRef != steerPosRef)
{
prevRef = polyRef;
polyRef = polys[0];
polys++;
npolys--;
}
// Handle the connection.
if (m_navMesh->getOffMeshConnectionPolyEndPoints(prevRef, polyRef, startPos, endPos))
{
if (m_nsmoothPath < MAX_SMOOTH)
{
vcopy(&m_smoothPath[m_nsmoothPath*3], startPos);
m_nsmoothPath++;
// Hack to make the dotted path not visible during off-mesh connection.
if (m_nsmoothPath & 1)
{
vcopy(&m_smoothPath[m_nsmoothPath*3], startPos);
m_nsmoothPath++;
}
}
// Move position at the other side of the off-mesh link.
vcopy(iterPos, endPos);
float h;
m_navMesh->getPolyHeight(polys[0], iterPos, &h);
iterPos[1] = h;
}
}
// Store results.
if (m_nsmoothPath < MAX_SMOOTH)
{
vcopy(&m_smoothPath[m_nsmoothPath*3], iterPos);
m_nsmoothPath++;
}
}
}
}
else
{
m_npolys = 0;
m_nsmoothPath = 0;
}
}
else if (m_toolMode == TOOLMODE_PATHFIND_STRAIGHT)
{
if (m_sposSet && m_eposSet && m_startRef && m_endRef)
{
#ifdef DUMP_REQS
printf("ps %f %f %f %f %f %f 0x%x 0x%x\n",
m_spos[0],m_spos[1],m_spos[2], m_epos[0],m_epos[1],m_epos[2],
m_filter.includeFlags, m_filter.excludeFlags);
#endif
m_npolys = m_navMesh->findPath(m_startRef, m_endRef, m_spos, m_epos, &m_filter, m_polys, MAX_POLYS);
m_nstraightPath = 0;
if (m_npolys)
{
m_nstraightPath = m_navMesh->findStraightPath(m_spos, m_epos, m_polys, m_npolys,
m_straightPath, m_straightPathFlags,
m_straightPathPolys, MAX_POLYS);
}
}
else
{
m_npolys = 0;
m_nstraightPath = 0;
}
}
else if (m_toolMode == TOOLMODE_RAYCAST)
{
m_nstraightPath = 0;
if (m_sposSet && m_eposSet && m_startRef)
{
#ifdef DUMP_REQS
printf("rc %f %f %f %f %f %f 0x%x 0x%x\n",
m_spos[0],m_spos[1],m_spos[2], m_epos[0],m_epos[1],m_epos[2],
m_filter.includeFlags, m_filter.excludeFlags);
#endif
float t = 0;
m_npolys = 0;
m_nstraightPath = 2;
m_straightPath[0] = m_spos[0];
m_straightPath[1] = m_spos[1];
m_straightPath[2] = m_spos[2];
vcopy(m_hitPos, m_epos);
m_npolys = m_navMesh->raycast(m_startRef, m_spos, m_epos, &m_filter, t, m_hitNormal, m_polys, MAX_POLYS);
if (m_npolys && t < 1)
{
m_hitPos[0] = m_spos[0] + (m_epos[0] - m_spos[0]) * t;
m_hitPos[1] = m_spos[1] + (m_epos[1] - m_spos[1]) * t;
m_hitPos[2] = m_spos[2] + (m_epos[2] - m_spos[2]) * t;
}
vcopy(&m_straightPath[3], m_hitPos);
}
}
else if (m_toolMode == TOOLMODE_DISTANCE_TO_WALL)
{
m_distanceToWall = 0;
if (m_sposSet && m_startRef)
{
#ifdef DUMP_REQS
printf("dw %f %f %f %f 0x%x 0x%x\n",
m_spos[0],m_spos[1],m_spos[2], 100.0f,
m_filter.includeFlags, m_filter.excludeFlags);
#endif
m_distanceToWall = m_navMesh->findDistanceToWall(m_startRef, m_spos, 100.0f, &m_filter, m_hitPos, m_hitNormal);
}
}
else if (m_toolMode == TOOLMODE_FIND_POLYS_AROUND)
{
if (m_sposSet && m_startRef && m_eposSet)
{
const float dx = m_epos[0] - m_spos[0];
const float dz = m_epos[2] - m_spos[2];
float dist = sqrtf(dx*dx + dz*dz);
#ifdef DUMP_REQS
printf("fp %f %f %f %f 0x%x 0x%x\n",
m_spos[0],m_spos[1],m_spos[2], dist,
m_filter.includeFlags, m_filter.excludeFlags);
#endif
m_npolys = m_navMesh->findPolysAround(m_startRef, m_spos, dist, &m_filter, m_polys, m_parent, 0, MAX_POLYS);
}
}
}
static void getPolyCenter(dtNavMesh* navMesh, dtPolyRef ref, float* center)
{
const dtPoly* p = navMesh->getPolyByRef(ref);
if (!p) return;
const float* verts = navMesh->getPolyVertsByRef(ref);
center[0] = 0;
center[1] = 0;
center[2] = 0;
for (int i = 0; i < (int)p->vertCount; ++i)
{
const float* v = &verts[p->verts[i]*3];
center[0] += v[0];
center[1] += v[1];
center[2] += v[2];
}
const float s = 1.0f / p->vertCount;
center[0] *= s;
center[1] *= s;
center[2] *= s;
}
void NavMeshTesterTool::handleRender()
{
DebugDrawGL dd;
static const unsigned int startCol = duRGBA(128,25,0,192);
static const unsigned int endCol = duRGBA(51,102,0,129);
static const unsigned int pathCol = duRGBA(0,0,0,64);
glDepthMask(GL_FALSE);
const float agentRadius = m_sample->getAgentRadius();
const float agentHeight = m_sample->getAgentHeight();
const float agentClimb = m_sample->getAgentClimb();
if (m_sposSet)
drawAgent(m_spos, agentRadius, agentHeight, agentClimb, startCol);
if (m_eposSet)
drawAgent(m_epos, agentRadius, agentHeight, agentClimb, endCol);
if (!m_navMesh)
return;
if (m_toolMode == TOOLMODE_PATHFIND_ITER)
{
duDebugDrawNavMeshPoly(&dd, m_navMesh, m_startRef, startCol);
duDebugDrawNavMeshPoly(&dd, m_navMesh, m_endRef, endCol);
if (m_npolys)
{
for (int i = 1; i < m_npolys-1; ++i)
duDebugDrawNavMeshPoly(&dd, m_navMesh, m_polys[i], pathCol);
}
if (m_nsmoothPath)
{
const unsigned int pathCol = duRGBA(0,0,0,220);
dd.begin(DU_DRAW_LINES, 3.0f);
for (int i = 0; i < m_nsmoothPath; ++i)
dd.vertex(m_smoothPath[i*3], m_smoothPath[i*3+1]+0.1f, m_smoothPath[i*3+2], pathCol);
dd.end();
}
}
else if (m_toolMode == TOOLMODE_PATHFIND_STRAIGHT)
{
duDebugDrawNavMeshPoly(&dd, m_navMesh, m_startRef, startCol);
duDebugDrawNavMeshPoly(&dd, m_navMesh, m_endRef, endCol);
if (m_npolys)
{
for (int i = 1; i < m_npolys-1; ++i)
duDebugDrawNavMeshPoly(&dd, m_navMesh, m_polys[i], pathCol);
}
if (m_nstraightPath)
{
const unsigned int pathCol = duRGBA(64,16,0,220);
const unsigned int offMeshCol = duRGBA(128,96,0,220);
dd.begin(DU_DRAW_LINES, 2.0f);
for (int i = 0; i < m_nstraightPath-1; ++i)
{
unsigned int col = 0;
if (m_straightPathFlags[i] & DT_STRAIGHTPATH_OFFMESH_CONNECTION)
col = offMeshCol;
else
col = pathCol;
dd.vertex(m_straightPath[i*3], m_straightPath[i*3+1]+0.4f, m_straightPath[i*3+2], col);
dd.vertex(m_straightPath[(i+1)*3], m_straightPath[(i+1)*3+1]+0.4f, m_straightPath[(i+1)*3+2], col);
}
dd.end();
dd.begin(DU_DRAW_POINTS, 6.0f);
for (int i = 0; i < m_nstraightPath; ++i)
{
unsigned int col = 0;
if (m_straightPathFlags[i] & DT_STRAIGHTPATH_START)
col = startCol;
else if (m_straightPathFlags[i] & DT_STRAIGHTPATH_START)
col = endCol;
else if (m_straightPathFlags[i] & DT_STRAIGHTPATH_OFFMESH_CONNECTION)
col = offMeshCol;
else
col = pathCol;
dd.vertex(m_straightPath[i*3], m_straightPath[i*3+1]+0.4f, m_straightPath[i*3+2], pathCol);
}
dd.end();
}
}
else if (m_toolMode == TOOLMODE_RAYCAST)
{
duDebugDrawNavMeshPoly(&dd, m_navMesh, m_startRef, startCol);
if (m_nstraightPath)
{
for (int i = 1; i < m_npolys; ++i)
duDebugDrawNavMeshPoly(&dd, m_navMesh, m_polys[i], pathCol);
const unsigned int pathCol = duRGBA(64,16,0,220);
dd.begin(DU_DRAW_LINES, 2.0f);
for (int i = 0; i < m_nstraightPath-1; ++i)
{
dd.vertex(m_straightPath[i*3], m_straightPath[i*3+1]+0.4f, m_straightPath[i*3+2], pathCol);
dd.vertex(m_straightPath[(i+1)*3], m_straightPath[(i+1)*3+1]+0.4f, m_straightPath[(i+1)*3+2], pathCol);
}
dd.end();
dd.begin(DU_DRAW_POINTS, 4.0f);
for (int i = 0; i < m_nstraightPath; ++i)
dd.vertex(m_straightPath[i*3], m_straightPath[i*3+1]+0.4f, m_straightPath[i*3+2], pathCol);
dd.end();
const unsigned int hitCol = duRGBA(0,0,0,128);
dd.begin(DU_DRAW_LINES, 2.0f);
dd.vertex(m_hitPos[0], m_hitPos[1] + 0.4f, m_hitPos[2], hitCol);
dd.vertex(m_hitPos[0] + m_hitNormal[0]*agentRadius,
m_hitPos[1] + 0.4f + m_hitNormal[1]*agentRadius,
m_hitPos[2] + m_hitNormal[2]*agentRadius, hitCol);
dd.end();
}
}
else if (m_toolMode == TOOLMODE_DISTANCE_TO_WALL)
{
duDebugDrawNavMeshPoly(&dd, m_navMesh, m_startRef, startCol);
duDebugDrawCircle(&dd, m_spos[0], m_spos[1]+agentHeight/2, m_spos[2], m_distanceToWall, duRGBA(64,16,0,220), 2.0f);
dd.begin(DU_DRAW_LINES, 3.0f);
dd.vertex(m_hitPos[0], m_hitPos[1] + 0.02f, m_hitPos[2], duRGBA(0,0,0,192));
dd.vertex(m_hitPos[0], m_hitPos[1] + agentHeight, m_hitPos[2], duRGBA(0,0,0,192));
dd.end();
}
else if (m_toolMode == TOOLMODE_FIND_POLYS_AROUND)
{
for (int i = 0; i < m_npolys; ++i)
{
duDebugDrawNavMeshPoly(&dd, m_navMesh, m_polys[i], pathCol);
if (m_parent[i])
{
float p0[3], p1[3];
dd.depthMask(false);
getPolyCenter(m_navMesh, m_parent[i], p0);
getPolyCenter(m_navMesh, m_polys[i], p1);
duDebugDrawArc(&dd, p0[0],p0[1],p0[2], p1[0],p1[1],p1[2], 0.25f, 0.0f, 0.4f, duRGBA(0,0,0,128), 2.0f);
dd.depthMask(true);
}
}
if (m_sposSet && m_eposSet)
{
dd.depthMask(false);
const float dx = m_epos[0] - m_spos[0];
const float dz = m_epos[2] - m_spos[2];
const float dist = sqrtf(dx*dx + dz*dz);
duDebugDrawCircle(&dd, m_spos[0], m_spos[1]+agentHeight/2, m_spos[2], dist, duRGBA(64,16,0,220), 2.0f);
dd.depthMask(true);
}
}
glDepthMask(GL_TRUE);
}
void NavMeshTesterTool::handleRenderOverlay(double* proj, double* model, int* view)
{
GLdouble x, y, z;
// Draw start and end point labels
if (m_sposSet && gluProject((GLdouble)m_spos[0], (GLdouble)m_spos[1], (GLdouble)m_spos[2],
model, proj, view, &x, &y, &z))
{
imguiDrawText((int)x, (int)(y-25), IMGUI_ALIGN_CENTER, "Start", imguiRGBA(0,0,0,220));
}
if (m_eposSet && gluProject((GLdouble)m_epos[0], (GLdouble)m_epos[1], (GLdouble)m_epos[2],
model, proj, view, &x, &y, &z))
{
imguiDrawText((int)x, (int)(y-25), IMGUI_ALIGN_CENTER, "End", imguiRGBA(0,0,0,220));
}
}
void NavMeshTesterTool::drawAgent(const float* pos, float r, float h, float c, const unsigned int col)
{
DebugDrawGL dd;
glDepthMask(GL_FALSE);
// Agent dimensions.
duDebugDrawCylinderWire(&dd, pos[0]-r, pos[1]+0.02f, pos[2]-r, pos[0]+r, pos[1]+h, pos[2]+r, col, 2.0f);
duDebugDrawCircle(&dd, pos[0],pos[1]+c,pos[2],r,duRGBA(0,0,0,64),1.0f);
unsigned int colb = duRGBA(0,0,0,196);
dd.begin(DU_DRAW_LINES);
dd.vertex(pos[0], pos[1]-c, pos[2], colb);
dd.vertex(pos[0], pos[1]+c, pos[2], colb);
dd.vertex(pos[0]-r/2, pos[1]+0.02f, pos[2], colb);
dd.vertex(pos[0]+r/2, pos[1]+0.02f, pos[2], colb);
dd.vertex(pos[0], pos[1]+0.02f, pos[2]-r/2, colb);
dd.vertex(pos[0], pos[1]+0.02f, pos[2]+r/2, colb);
dd.end();
glDepthMask(GL_TRUE);
}