63 lines
1.4 KiB
C++
63 lines
1.4 KiB
C++
#ifndef RECASTSAMPLE_H
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#define RECASTSAMPLE_H
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#include "DebugDraw.h"
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struct DebugDrawGL : public duDebugDraw
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{
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virtual void begin(duDebugDrawPrimitives prim, float size = 1.0f);
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virtual void vertex(const float* pos, unsigned int color);
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virtual void vertex(const float x, const float y, const float z, unsigned int color);
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virtual void end();
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};
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class Sample
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{
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protected:
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const float* m_verts;
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int m_nverts;
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const int* m_tris;
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const float* m_trinorms;
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int m_ntris;
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float m_bmin[3], m_bmax[3];
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float m_cellSize;
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float m_cellHeight;
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float m_agentHeight;
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float m_agentRadius;
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float m_agentMaxClimb;
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float m_agentMaxSlope;
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float m_regionMinSize;
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float m_regionMergeSize;
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float m_edgeMaxLen;
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float m_edgeMaxError;
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float m_vertsPerPoly;
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float m_detailSampleDist;
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float m_detailSampleMaxError;
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public:
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Sample();
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virtual ~Sample();
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virtual void handleSettings();
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virtual void handleTools();
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virtual void handleDebugMode();
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virtual void setToolStartPos(const float* p);
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virtual void setToolEndPos(const float* p);
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virtual void handleRender();
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virtual void handleRenderOverlay(double* proj, double* model, int* view);
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virtual void handleMeshChanged(const float* verts, int nverts,
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const int* tris, const float* trinorms, int ntris,
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const float* bmin, const float* bmax);
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virtual bool handleBuild();
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void resetCommonSettings();
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void handleCommonSettings();
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};
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#endif // RECASTSAMPLE_H
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