190 lines
4.8 KiB
C++

//
// Copyright (c) 2009 Mikko Mononen memon@inside.org
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would be
// appreciated but is not required.
// 2. Altered source versions must be plainly marked as such, and must not be
// misrepresented as being the original software.
// 3. This notice may not be removed or altered from any source distribution.
//
#define _USE_MATH_DEFINES
#include <math.h>
#include "Recast.h"
#include "RecastLog.h"
#include "InputGeom.h"
#include "ChunkyTriMesh.h"
#include "MeshLoaderObj.h"
#include "DebugDraw.h"
#include "RecastDebugDraw.h"
static bool intersectSegmentTriangle(const float* sp, const float* sq,
const float* a, const float* b, const float* c,
float &t)
{
float v, w;
float ab[3], ac[3], qp[3], ap[3], norm[3], e[3];
vsub(ab, b, a);
vsub(ac, c, a);
vsub(qp, sp, sq);
// Compute triangle normal. Can be precalculated or cached if
// intersecting multiple segments against the same triangle
vcross(norm, ab, ac);
// Compute denominator d. If d <= 0, segment is parallel to or points
// away from triangle, so exit early
float d = vdot(qp, norm);
if (d <= 0.0f) return false;
// Compute intersection t value of pq with plane of triangle. A ray
// intersects iff 0 <= t. Segment intersects iff 0 <= t <= 1. Delay
// dividing by d until intersection has been found to pierce triangle
vsub(ap, sp, a);
t = vdot(ap, norm);
if (t < 0.0f) return false;
if (t > d) return false; // For segment; exclude this code line for a ray test
// Compute barycentric coordinate components and test if within bounds
vcross(e, qp, ap);
v = vdot(ac, e);
if (v < 0.0f || v > d) return false;
w = -vdot(ab, e);
if (w < 0.0f || v + w > d) return false;
// Segment/ray intersects triangle. Perform delayed division
t /= d;
return true;
}
InputGeom::InputGeom() :
m_chunkyMesh(0),
m_mesh(0),
m_nlinks(0)
{
}
InputGeom::~InputGeom()
{
delete m_chunkyMesh;
delete m_mesh;
}
bool InputGeom::loadMesh(const char* filepath)
{
if (m_mesh)
{
delete m_chunkyMesh;
m_chunkyMesh = 0;
delete m_mesh;
m_mesh = 0;
m_nlinks = 0;
}
m_mesh = new rcMeshLoaderObj;
if (!m_mesh)
{
if (rcGetLog())
rcGetLog()->log(RC_LOG_ERROR, "loadMesh: Out of memory 'm_mesh'.");
return false;
}
if (!m_mesh->load(filepath))
{
if (rcGetLog())
rcGetLog()->log(RC_LOG_ERROR, "buildTiledNavigation: Could not load '%s'", filepath);
return false;
}
rcCalcBounds(m_mesh->getVerts(), m_mesh->getVertCount(), m_meshBMin, m_meshBMax);
m_chunkyMesh = new rcChunkyTriMesh;
if (!m_chunkyMesh)
{
if (rcGetLog())
rcGetLog()->log(RC_LOG_ERROR, "buildTiledNavigation: Out of memory 'm_chunkyMesh'.");
return false;
}
if (!rcCreateChunkyTriMesh(m_mesh->getVerts(), m_mesh->getTris(), m_mesh->getTriCount(), 256, m_chunkyMesh))
{
if (rcGetLog())
rcGetLog()->log(RC_LOG_ERROR, "buildTiledNavigation: Failed to build chunky mesh.");
return false;
}
return true;
}
bool InputGeom::raycastMesh(float* src, float* dst, float& tmin)
{
float dir[3];
vsub(dir, dst, src);
int nt = m_mesh->getTriCount();
const float* verts = m_mesh->getVerts();
const float* normals = m_mesh->getNormals();
const int* tris = m_mesh->getTris();
tmin = 1.0f;
bool hit = false;
for (int i = 0; i < nt*3; i += 3)
{
const float* n = &normals[i];
if (vdot(dir, n) > 0)
continue;
float t = 1;
if (intersectSegmentTriangle(src, dst,
&verts[tris[i]*3],
&verts[tris[i+1]*3],
&verts[tris[i+2]*3], t))
{
if (t < tmin)
tmin = t;
hit = true;
}
}
return hit;
}
void InputGeom::addOffMeshLink(const float* spos, const float* epos)
{
if (m_nlinks >= MAX_LINKS) return;
float* v = &m_linkVerts[m_nlinks*3*2];
m_nlinks++;
vcopy(&v[0], spos);
vcopy(&v[3], epos);
}
void InputGeom::deleteOffMeshLink(int i)
{
m_nlinks--;
float* src = &m_linkVerts[(m_nlinks-1)*3*2];
float* dst = &m_linkVerts[i*3*2];
vcopy(&dst[0], &src[0]);
vcopy(&dst[3], &src[3]);
}
void InputGeom::drawLinks(duDebugDraw* dd, const float s)
{
for (int i = 0; i < m_nlinks; ++i)
{
float* v = &m_linkVerts[i*3*2];
duDebugDrawArc(dd, v[0],v[1],v[2], v[3],v[4],v[5], 0.25f, duRGBA(255,255,255,192), 1.0f);
duDebugDrawCross(dd, v[0],v[1]+0.1f,v[2], s, duRGBA(0,0,0,255), 2.0f);
duDebugDrawCross(dd, v[3],v[4]+0.1f,v[5], s, duRGBA(0,0,0,255), 2.0f);
}
}