
Fix for reading data out of bounds in tile cache builder in removeVertex. While removing a vertex data is read from i+1 index from mesh.verts, which becomes out of bound for the last vertex, which we shouldn't copy over in this case.
Fix for reading data out of bounds in tile cache builder in removeVertex. While removing a vertex data is read from i+1 index from mesh.verts, which becomes out of bound for the last vertex, which we shouldn't copy over in this case.