214 lines
5.6 KiB
C++
214 lines
5.6 KiB
C++
//
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// Copyright (c) 2009 Mikko Mononen memon@inside.org
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would be
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// appreciated but is not required.
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// 2. Altered source versions must be plainly marked as such, and must not be
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// misrepresented as being the original software.
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// 3. This notice may not be removed or altered from any source distribution.
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//
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#define _USE_MATH_DEFINES
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#include <math.h>
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#include "Recast.h"
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#include "RecastLog.h"
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#include "InputGeom.h"
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#include "ChunkyTriMesh.h"
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#include "MeshLoaderObj.h"
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#include "DebugDraw.h"
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#include "RecastDebugDraw.h"
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#include "DetourNavMesh.h"
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static bool intersectSegmentTriangle(const float* sp, const float* sq,
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const float* a, const float* b, const float* c,
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float &t)
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{
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float v, w;
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float ab[3], ac[3], qp[3], ap[3], norm[3], e[3];
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vsub(ab, b, a);
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vsub(ac, c, a);
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vsub(qp, sp, sq);
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// Compute triangle normal. Can be precalculated or cached if
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// intersecting multiple segments against the same triangle
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vcross(norm, ab, ac);
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// Compute denominator d. If d <= 0, segment is parallel to or points
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// away from triangle, so exit early
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float d = vdot(qp, norm);
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if (d <= 0.0f) return false;
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// Compute intersection t value of pq with plane of triangle. A ray
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// intersects iff 0 <= t. Segment intersects iff 0 <= t <= 1. Delay
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// dividing by d until intersection has been found to pierce triangle
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vsub(ap, sp, a);
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t = vdot(ap, norm);
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if (t < 0.0f) return false;
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if (t > d) return false; // For segment; exclude this code line for a ray test
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// Compute barycentric coordinate components and test if within bounds
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vcross(e, qp, ap);
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v = vdot(ac, e);
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if (v < 0.0f || v > d) return false;
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w = -vdot(ab, e);
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if (w < 0.0f || v + w > d) return false;
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// Segment/ray intersects triangle. Perform delayed division
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t /= d;
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return true;
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}
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InputGeom::InputGeom() :
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m_chunkyMesh(0),
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m_mesh(0),
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m_offMeshConCount(0)
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{
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}
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InputGeom::~InputGeom()
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{
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delete m_chunkyMesh;
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delete m_mesh;
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}
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bool InputGeom::loadMesh(const char* filepath)
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{
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if (m_mesh)
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{
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delete m_chunkyMesh;
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m_chunkyMesh = 0;
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delete m_mesh;
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m_mesh = 0;
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}
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m_offMeshConCount = 0;
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m_mesh = new rcMeshLoaderObj;
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if (!m_mesh)
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{
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if (rcGetLog())
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rcGetLog()->log(RC_LOG_ERROR, "loadMesh: Out of memory 'm_mesh'.");
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return false;
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}
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if (!m_mesh->load(filepath))
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{
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if (rcGetLog())
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rcGetLog()->log(RC_LOG_ERROR, "buildTiledNavigation: Could not load '%s'", filepath);
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return false;
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}
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rcCalcBounds(m_mesh->getVerts(), m_mesh->getVertCount(), m_meshBMin, m_meshBMax);
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m_chunkyMesh = new rcChunkyTriMesh;
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if (!m_chunkyMesh)
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{
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if (rcGetLog())
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rcGetLog()->log(RC_LOG_ERROR, "buildTiledNavigation: Out of memory 'm_chunkyMesh'.");
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return false;
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}
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if (!rcCreateChunkyTriMesh(m_mesh->getVerts(), m_mesh->getTris(), m_mesh->getTriCount(), 256, m_chunkyMesh))
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{
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if (rcGetLog())
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rcGetLog()->log(RC_LOG_ERROR, "buildTiledNavigation: Failed to build chunky mesh.");
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return false;
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}
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return true;
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}
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bool InputGeom::raycastMesh(float* src, float* dst, float& tmin)
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{
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float dir[3];
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vsub(dir, dst, src);
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int nt = m_mesh->getTriCount();
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const float* verts = m_mesh->getVerts();
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const float* normals = m_mesh->getNormals();
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const int* tris = m_mesh->getTris();
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tmin = 1.0f;
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bool hit = false;
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for (int i = 0; i < nt*3; i += 3)
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{
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const float* n = &normals[i];
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if (vdot(dir, n) > 0)
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continue;
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float t = 1;
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if (intersectSegmentTriangle(src, dst,
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&verts[tris[i]*3],
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&verts[tris[i+1]*3],
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&verts[tris[i+2]*3], t))
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{
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if (t < tmin)
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tmin = t;
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hit = true;
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}
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}
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return hit;
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}
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void InputGeom::addOffMeshConnection(const float* spos, const float* epos, const float rad, unsigned char bidir)
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{
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if (m_offMeshConCount >= MAX_OFFMESH_CONNECTIONS) return;
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float* v = &m_offMeshConVerts[m_offMeshConCount*3*2];
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m_offMeshConRads[m_offMeshConCount] = rad;
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m_offMeshConDirs[m_offMeshConCount] = bidir;
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vcopy(&v[0], spos);
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vcopy(&v[3], epos);
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m_offMeshConCount++;
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}
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void InputGeom::deleteOffMeshConnection(int i)
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{
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m_offMeshConCount--;
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float* src = &m_offMeshConVerts[m_offMeshConCount*3*2];
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float* dst = &m_offMeshConVerts[i*3*2];
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vcopy(&dst[0], &src[0]);
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vcopy(&dst[3], &src[3]);
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m_offMeshConRads[i] = m_offMeshConRads[m_offMeshConCount];
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m_offMeshConDirs[i] = m_offMeshConDirs[m_offMeshConCount];
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}
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void InputGeom::drawOffMeshConnections(duDebugDraw* dd, bool hilight)
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{
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unsigned int conColor = duRGBA(192,0,128,192);
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unsigned int baseColor = duRGBA(0,0,0,64);
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dd->depthMask(false);
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dd->begin(DU_DRAW_LINES, 2.0f);
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for (int i = 0; i < m_offMeshConCount; ++i)
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{
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float* v = &m_offMeshConVerts[i*3*2];
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dd->vertex(v[0],v[1],v[2], baseColor);
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dd->vertex(v[0],v[1]+0.2f,v[2], baseColor);
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dd->vertex(v[3],v[4],v[5], baseColor);
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dd->vertex(v[3],v[4]+0.2f,v[5], baseColor);
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duAppendCircle(dd, v[0],v[1]+0.1f,v[2], m_offMeshConRads[i], baseColor);
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duAppendCircle(dd, v[3],v[4]+0.1f,v[5], m_offMeshConRads[i], baseColor);
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if (hilight)
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{
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duAppendArc(dd, v[0],v[1],v[2], v[3],v[4],v[5], 0.25f,
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(m_offMeshConDirs[i]&1) ? 0.6f : 0.0f, 0.6f, conColor);
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}
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}
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dd->end();
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dd->depthMask(true);
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}
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