282 lines
6.6 KiB
C++
282 lines
6.6 KiB
C++
//
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// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would be
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// appreciated but is not required.
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// 2. Altered source versions must be plainly marked as such, and must not be
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// misrepresented as being the original software.
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// 3. This notice may not be removed or altered from any source distribution.
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//
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#ifndef CROWDMANAGER_H
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#define CROWDMANAGER_H
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#include "DetourNavMeshQuery.h"
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#include "DetourObstacleAvoidance.h"
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#include "ValueHistory.h"
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/*enum AgentTargetState
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{
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AGENT_TARGET_NONE = 0,
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AGENT_TARGET_SET = 1,
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AGENT_TARGET_ACQUIRED = 2,
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AGENT_TARGET_WAITING_FOR_PATH = 3,
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AGENT_TARGET_PATH = 4,
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AGENT_TARGET_FAILED = 5,
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};*/
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class ProximityGrid
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{
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int m_maxItems;
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float m_cellSize;
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float m_invCellSize;
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struct Item
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{
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unsigned short id;
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short x,y;
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unsigned short next;
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};
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Item* m_pool;
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int m_poolHead;
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int m_poolSize;
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unsigned short* m_buckets;
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int m_bucketsSize;
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int m_bounds[4];
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public:
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ProximityGrid();
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~ProximityGrid();
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bool init(const int maxItems, const float cellSize);
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void clear();
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void addItem(const unsigned short id,
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const float minx, const float miny,
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const float maxx, const float maxy);
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int queryItems(const float minx, const float miny,
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const float maxx, const float maxy,
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unsigned short* ids, const int maxIds) const;
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int getItemCountAt(const int x, const int y) const;
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const int* getBounds() const { return m_bounds; }
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const float getCellSize() const { return m_cellSize; }
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};
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static const int AGENT_MAX_PATH = 256;
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static const int AGENT_MAX_CORNERS = 4;
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static const int AGENT_MAX_TRAIL = 64;
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static const int AGENT_MAX_LOCALSEGS = 32;
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static const int AGENT_MAX_NEIS = 8;
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static const unsigned int PATHQ_INVALID = 0;
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enum PathQueueRequestState
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{
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PATHQ_STATE_INVALID,
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PATHQ_STATE_WORKING,
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PATHQ_STATE_READY,
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};
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typedef unsigned int PathQueueRef;
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class PathQueue
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{
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struct PathQuery
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{
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// Path find start and end location.
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float startPos[3], endPos[3];
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dtPolyRef startRef, endRef;
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// Result.
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dtPolyRef path[AGENT_MAX_PATH];
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bool ready;
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int npath;
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PathQueueRef ref;
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const dtQueryFilter* filter; // TODO: This is potentially dangerous!
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int keepalive;
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};
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static const int MAX_QUEUE = 8;
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PathQuery m_queue[MAX_QUEUE];
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PathQueueRef m_nextHandle;
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int m_delay;
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public:
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PathQueue();
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~PathQueue();
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void update(dtNavMeshQuery* navquery);
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PathQueueRef request(dtPolyRef startRef, dtPolyRef endRef,
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const float* startPos, const float* endPos,
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const dtQueryFilter* filter);
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int getRequestState(PathQueueRef ref);
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int getPathResult(PathQueueRef ref, dtPolyRef* path, const int maxPath);
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};
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enum MoverState
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{
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MOVER_INIT,
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MOVER_OK,
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MOVER_FAILED,
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};
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enum MoverTargetState
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{
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MOVER_TARGET_NONE,
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MOVER_TARGET_REQUESTING,
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MOVER_TARGET_WAITING_FOR_PATH,
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MOVER_TARGET_VALID,
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MOVER_TARGET_FAILED,
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};
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struct Mover
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{
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float m_pos[3];
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float m_target[3];
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float m_radius, m_height;
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float m_dvel[3];
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float m_nvel[3];
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float m_vel[3];
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float m_npos[3];
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float m_disp[3];
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float m_pathOptimizationRange;
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float m_colradius;
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float m_localCenter[3];
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float m_localSegs[AGENT_MAX_LOCALSEGS*6];
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int m_localSegCount;
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unsigned char m_state;
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float m_reqTarget[3];
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unsigned char m_reqTargetState;
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dtPolyRef m_reqTargetRef;
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PathQueueRef m_pathReqRef;
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dtPolyRef m_path[AGENT_MAX_PATH];
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int m_npath;
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float m_cornerVerts[AGENT_MAX_CORNERS*3];
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unsigned char m_cornerFlags[AGENT_MAX_CORNERS];
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dtPolyRef m_cornerPolys[AGENT_MAX_CORNERS];
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int m_ncorners;
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void init(const float* p, const float r, const float h, const float cr, const float por);
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void requestMoveTarget(const float* pos);
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void updatePathState(dtNavMeshQuery* navquery, const dtQueryFilter* filter, const float* ext,
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PathQueue* pathq);
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void updateLocalNeighbourhood(dtNavMeshQuery* navquery, const dtQueryFilter* filter);
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void updateCorners(dtNavMeshQuery* navquery, const dtQueryFilter* filter, float* opts = 0, float* opte = 0);
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void integrate(const float maxAcc, const float dt);
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void updateLocation(dtNavMeshQuery* navquery, const dtQueryFilter* filter);
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float getDistanceToGoal(const float range) const;
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void calcSmoothSteerDirection(float* dvel);
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void calcStraightSteerDirection(float* dvel);
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void appendLocalCollisionSegments(dtObstacleAvoidanceQuery* obstacleQuery);
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void getBounds(float* bmin, float* bmax) const
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{
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bmin[0] = m_pos[0] - m_radius;
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bmin[1] = m_pos[1];
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bmin[2] = m_pos[2] - m_radius;
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bmax[0] = m_pos[0] + m_radius;
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bmax[1] = m_pos[1] + m_height;
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bmax[2] = m_pos[2] + m_radius;
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}
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};
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struct Agent
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{
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unsigned char active;
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Mover mover;
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float maxspeed;
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float t;
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float var;
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float opts[3], opte[3];
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float trail[AGENT_MAX_TRAIL*3];
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int htrail;
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};
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enum UpdateFlags
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{
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CROWDMAN_ANTICIPATE_TURNS = 1,
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CROWDMAN_USE_VO = 2,
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CROWDMAN_DRUNK = 4,
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};
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class CrowdManager
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{
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static const int MAX_AGENTS = 32;
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Agent m_agents[MAX_AGENTS];
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dtObstacleAvoidanceDebugData* m_vodebug[MAX_AGENTS];
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dtObstacleAvoidanceQuery* m_obstacleQuery;
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PathQueue m_pathq;
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ProximityGrid m_grid;
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int m_totalTime;
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int m_rvoTime;
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int m_sampleCount;
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int getNeighbours(const float* pos, const float height, const float range,
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const Agent* skip, Agent** result, const int maxResult);
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public:
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CrowdManager();
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~CrowdManager();
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void reset();
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const Agent* getAgent(const int idx);
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const int getAgentCount() const;
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int addAgent(const float* pos, const float radius, const float height);
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void removeAgent(const int idx);
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void requestMoveTarget(const int idx, const float* pos);
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int getActiveAgents(Agent** agents, const int maxAgents);
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void update(const float dt, unsigned int flags, dtNavMeshQuery* navquery);
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const dtObstacleAvoidanceDebugData* getVODebugData(const int idx) const { return m_vodebug[idx]; }
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inline int getTotalTime() const { return m_totalTime; }
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inline int getRVOTime() const { return m_rvoTime; }
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inline int getSampleCount() const { return m_sampleCount; }
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const ProximityGrid* getGrid() const { return &m_grid; }
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};
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#endif // CROWDMANAGER_H
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