Mikko Mononen ccf401d3da - added finalizeSlicedFindPathPartial()
- added handleStep()/handleToggle() to samples
- changed how crowds are rendered
- added path topology optimization step
2010-11-07 10:56:48 +00:00

335 lines
8.1 KiB
C++

//
// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would be
// appreciated but is not required.
// 2. Altered source versions must be plainly marked as such, and must not be
// misrepresented as being the original software.
// 3. This notice may not be removed or altered from any source distribution.
//
#ifndef CROWDMANAGER_H
#define CROWDMANAGER_H
#include "DetourNavMeshQuery.h"
#include "DetourObstacleAvoidance.h"
#include "ValueHistory.h"
class ProximityGrid
{
int m_maxItems;
float m_cellSize;
float m_invCellSize;
struct Item
{
unsigned short id;
short x,y;
unsigned short next;
};
Item* m_pool;
int m_poolHead;
int m_poolSize;
unsigned short* m_buckets;
int m_bucketsSize;
int m_bounds[4];
public:
ProximityGrid();
~ProximityGrid();
bool init(const int maxItems, const float cellSize);
void clear();
void addItem(const unsigned short id,
const float minx, const float miny,
const float maxx, const float maxy);
int queryItems(const float minx, const float miny,
const float maxx, const float maxy,
unsigned short* ids, const int maxIds) const;
int getItemCountAt(const int x, const int y) const;
const int* getBounds() const { return m_bounds; }
const float getCellSize() const { return m_cellSize; }
};
static const unsigned int PATHQ_INVALID = 0;
enum PathQueueRequestState
{
PATHQ_STATE_INVALID,
PATHQ_STATE_WORKING,
PATHQ_STATE_READY,
};
typedef unsigned int PathQueueRef;
class PathQueue
{
static const int PQ_MAX_PATH = 256;
struct PathQuery
{
// Path find start and end location.
float startPos[3], endPos[3];
dtPolyRef startRef, endRef;
// Result.
dtPolyRef path[PQ_MAX_PATH];
bool ready;
int npath;
PathQueueRef ref;
const dtQueryFilter* filter; // TODO: This is potentially dangerous!
int keepalive;
};
static const int MAX_QUEUE = 8;
PathQuery m_queue[MAX_QUEUE];
PathQueueRef m_nextHandle;
int m_delay;
public:
PathQueue();
~PathQueue();
void update(dtNavMeshQuery* navquery);
PathQueueRef request(dtPolyRef startRef, dtPolyRef endRef,
const float* startPos, const float* endPos,
const dtQueryFilter* filter);
int getRequestState(PathQueueRef ref);
int getPathResult(PathQueueRef ref, dtPolyRef* path, const int maxPath);
};
class PathCorridor
{
float m_pos[3];
float m_target[3];
dtPolyRef* m_path;
int m_npath;
int m_maxPath;
public:
PathCorridor();
~PathCorridor();
bool init(const int maxPath);
void reset(dtPolyRef ref, const float* pos);
int findCorners(float* cornerVerts, unsigned char* cornerFlags,
dtPolyRef* cornerPolys, const int maxCorners,
dtNavMeshQuery* navquery, const dtQueryFilter* filter);
void optimizePathVisibility(const float* next, const float pathOptimizationRange,
dtNavMeshQuery* navquery, const dtQueryFilter* filter);
bool optimizePathTopology(dtNavMeshQuery* navquery, const dtQueryFilter* filter);
void movePosition(const float* npos, dtNavMeshQuery* navquery, const dtQueryFilter* filter);
void moveTargetPosition(const float* npos, dtNavMeshQuery* navquery, const dtQueryFilter* filter);
void setCorridor(const float* target, const dtPolyRef* polys, const int npolys);
inline const float* getPos() const { return m_pos; }
inline const float* getTarget() const { return m_target; }
inline dtPolyRef getFirstPoly() const { return m_npath ? m_path[0] : 0; }
inline const dtPolyRef* getPath() const { return m_path; }
inline int getPathCount() const { return m_npath; }
};
class LocalBoundary
{
static const int MAX_SEGS = 8;
struct Segment
{
float s[6]; // Segment start/end
float d; // Distance for pruning.
};
float m_center[3];
Segment m_segs[MAX_SEGS];
int m_nsegs;
void addSegment(const float dist, const float* seg);
public:
LocalBoundary();
~LocalBoundary();
void reset();
void update(dtPolyRef ref, const float* pos, const float collisionQueryRange,
dtNavMeshQuery* navquery, const dtQueryFilter* filter);
inline const float* getCenter() const { return m_center; }
inline int getSegmentCount() const { return m_nsegs; }
inline const float* getSegment(int i) const { return m_segs[i].s; }
};
static const int AGENT_MAX_NEIGHBOURS = 6;
static const int AGENT_MAX_CORNERS = 4;
static const int AGENT_MAX_TRAIL = 64;
struct Neighbour
{
int idx;
float dist;
};
struct Agent
{
void integrate(const float maxAcc, const float dt);
void calcSmoothSteerDirection(float* dir);
void calcStraightSteerDirection(float* dir);
float getDistanceToGoal(const float range) const;
unsigned char active;
PathCorridor corridor;
LocalBoundary boundary;
float maxspeed;
float t;
float var;
float collisionQueryRange;
float pathOptimizationRange;
float topologyOptTime;
Neighbour neis[AGENT_MAX_NEIGHBOURS];
int nneis;
float radius, height;
float npos[3];
float disp[3];
float dvel[3];
float nvel[3];
float vel[3];
float cornerVerts[AGENT_MAX_CORNERS*3];
unsigned char cornerFlags[AGENT_MAX_CORNERS];
dtPolyRef cornerPolys[AGENT_MAX_CORNERS];
int ncorners;
float opts[3], opte[3];
float trail[AGENT_MAX_TRAIL*3];
int htrail;
};
enum UpdateFlags
{
CROWDMAN_ANTICIPATE_TURNS = 1,
CROWDMAN_USE_VO = 2,
CROWDMAN_DRUNK = 4,
CROWDMAN_OPTIMIZE_VIS = 8,
CROWDMAN_OPTIMIZE_TOPO = 16,
};
class CrowdManager
{
static const int MAX_AGENTS = 128;
Agent m_agents[MAX_AGENTS];
dtObstacleAvoidanceDebugData* m_vodebug[MAX_AGENTS];
dtObstacleAvoidanceQuery* m_obstacleQuery;
PathQueue m_pathq;
ProximityGrid m_grid;
dtPolyRef* m_pathResult;
int m_maxPathResult;
float m_ext[3];
dtQueryFilter m_filter;
int m_totalTime;
int m_rvoTime;
int m_sampleCount;
enum MoveRequestState
{
MR_TARGET_FAILED,
MR_TARGET_VALID,
MR_TARGET_REQUESTING,
MR_TARGET_WAITING_FOR_PATH,
MR_TARGET_ADJUST,
};
static const int MAX_TEMP_PATH = 32;
struct MoveRequest
{
unsigned char state; // State of the request
int idx; // Agent index
dtPolyRef ref; // Goal ref
float pos[3]; // Goal position
PathQueueRef pathqRef; // Path find query ref
dtPolyRef aref; // Goal adjustment ref
float apos[3]; // Goal adjustment pos
dtPolyRef temp[MAX_TEMP_PATH]; // Adjusted path to the goal
int ntemp;
};
MoveRequest m_moveRequests[MAX_AGENTS];
int m_moveRequestCount;
int getNeighbours(const float* pos, const float height, const float range,
const Agent* skip, Neighbour* result, const int maxResult);
void updateTopologyOptimization(const float dt, dtNavMeshQuery* navquery, const dtQueryFilter* filter);
void updateMoveRequest(const float dt, dtNavMeshQuery* navquery, const dtQueryFilter* filter);
public:
CrowdManager();
~CrowdManager();
void reset();
const Agent* getAgent(const int idx);
const int getAgentCount() const;
int addAgent(const float* pos, const float radius, const float height, dtNavMeshQuery* navquery);
void removeAgent(const int idx);
bool requestMoveTarget(const int idx, dtPolyRef ref, const float* pos);
bool adjustMoveTarget(const int idx, dtPolyRef ref, const float* pos);
int getActiveAgents(Agent** agents, const int maxAgents);
void update(const float dt, unsigned int flags, dtNavMeshQuery* navquery);
const dtQueryFilter* getFilter() const { return &m_filter; }
const float* getQueryExtents() const { return m_ext; }
const dtObstacleAvoidanceDebugData* getVODebugData(const int idx) const { return m_vodebug[idx]; }
inline int getTotalTime() const { return m_totalTime; }
inline int getRVOTime() const { return m_rvoTime; }
inline int getSampleCount() const { return m_sampleCount; }
const ProximityGrid* getGrid() const { return &m_grid; }
};
#endif // CROWDMANAGER_H