Mikko Mononen cdf03f3cd5 Changed tiled stat mesh demo from 'tiling' to 'tiled'.
Added ugly tiled nav mesh demo.
2009-07-09 08:36:35 +00:00

114 lines
2.4 KiB
C++

#ifndef RECASTBUILDERTILEDMESH_H
#define RECASTBUILDERTILEDMESH_H
#include "Builder.h"
#include "DetourTiledNavMesh.h"
#include "Recast.h"
#include "RecastLog.h"
#include "ChunkyTriMesh.h"
class BuilderTiledMesh : public Builder
{
protected:
bool m_keepInterResults;
rcBuildTimes m_buildTimes;
dtTiledNavMesh* m_navMesh;
rcChunkyTriMesh* m_chunkyMesh;
unsigned char* m_triflags;
rcHeightfield* m_solid;
rcCompactHeightfield* m_chf;
rcContourSet* m_cset;
rcPolyMesh* m_polyMesh;
rcConfig m_cfg;
float m_tileSize;
float m_spos[3];
float m_epos[3];
bool m_sposSet;
bool m_eposSet;
float m_tileCol[4];
float m_tileBmin[3];
float m_tileBmax[3];
float m_tileBuildTime;
int m_tileTriCount;
enum ToolMode
{
TOOLMODE_CREATE_TILES,
TOOLMODE_PATHFIND,
TOOLMODE_RAYCAST,
TOOLMODE_DISTANCE_TO_WALL,
TOOLMODE_FIND_POLYS_AROUND,
};
dtTilePolyRef m_startRef;
dtTilePolyRef m_endRef;
float m_polyPickExt[3];
static const int MAX_POLYS = 256;
dtTilePolyRef m_polys[MAX_POLYS];
dtTilePolyRef m_parent[MAX_POLYS];
int m_npolys;
float m_straightPath[MAX_POLYS*3];
int m_nstraightPath;
float m_hitPos[3];
float m_hitNormal[3];
float m_distanceToWall;
ToolMode m_toolMode;
void toolRecalc();
/* static const int MAX_POLYS = 256;
dtPolyRef m_startRef;
dtPolyRef m_endRef;
dtPolyRef m_polys[MAX_POLYS];
dtPolyRef m_parent[MAX_POLYS];
int m_npolys;
float m_straightPath[MAX_POLYS*3];
int m_nstraightPath;
float m_polyPickExt[3];
float m_spos[3];
float m_epos[3];
float m_hitPos[3];
float m_hitNormal[3];
float m_distanceToWall;
bool m_sposSet;
bool m_eposSet;*/
void buildTile(const float* pos);
void removeTile(const float* pos);
unsigned char* buildTileMesh(const float* bmin, const float* bmax, int& dataSize);
void cleanup();
public:
BuilderTiledMesh();
virtual ~BuilderTiledMesh();
virtual void handleSettings();
virtual void handleTools();
virtual void handleDebugMode();
virtual void setToolStartPos(const float* p);
virtual void setToolEndPos(const float* p);
virtual void handleRender();
virtual void handleRenderOverlay(class GLFont* font, double* proj, double* model, int* view);
virtual void handleMeshChanged(const float* verts, int nverts,
const int* tris, const float* trinorms, int ntris,
const float* bmin, const float* bmax);
virtual bool handleBuild();
};
#endif // RECASTBUILDERTILEDMESH_H