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server_common/recastnavigation_v1.6.0
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recastnavigation_v1.6.0/Recast/Source
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Kromster80 e3d5c9904e Renamed local variable to avoid scope collisions
I'm not sure if C++ vars are scoped into {} blocks, but in ported code that is an issue. It's easier to have vars names unique. Does not harm anyone I guess? ;-)
2014-10-30 16:59:51 +03:00
..
Recast.cpp
Added rcIngoreUnused which can be called to ignore unused parameters.
2013-10-14 16:32:20 -04:00
RecastAlloc.cpp
Recast: Detail API documentation covering the elements declared in RecastAlloc.h.
2011-08-22 21:46:43 +00:00
RecastArea.cpp
- Added rcOffsetPoly() helper function to expand polygon areas
2012-06-02 10:13:59 +00:00
RecastContour.cpp
Fix for issue #38 and improvements to detail mesh tessellation
2014-06-24 15:23:53 +03:00
RecastFilter.cpp
Recast: Detail API documentation for the members declared in Recast.h. (Complete)
2011-08-29 23:03:16 +00:00
RecastLayers.cpp
Renamed local variable to avoid scope collisions
2014-10-30 16:59:51 +03:00
RecastMesh.cpp
Fixed memory allocation in detail mesh and memcpy in polymesh copy
2014-06-24 15:23:53 +03:00
RecastMeshDetail.cpp
Fix for issue #38 and improvements to detail mesh tessellation
2014-06-24 15:23:53 +03:00
RecastRasterization.cpp
bugfix: divPoly could produce an 8th point after several calls because some of the old clipPoly code on which it was based
2014-01-21 22:05:40 +02:00
RecastRegion.cpp
Removed unused code
2014-06-13 13:28:46 +03:00
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