
This adds the ability for geometry sets to store build settings that can be automatically applied when they are loaded. This should allow sharing of .gset files to demonstrate problems with certain settings on certain files. It also allows people to diagnose problems more easily by being able to dump their own triangle meshes and settings and load them in the demo, with all of its visualization options. .gset files can be created from the current mesh and settings by pressing the 9 key, which will generate it in the same folder as the input mesh. Also converts more of the demo to use STL.
232 lines
4.9 KiB
C++
232 lines
4.9 KiB
C++
//
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// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would be
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// appreciated but is not required.
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// 2. Altered source versions must be plainly marked as such, and must not be
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// misrepresented as being the original software.
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// 3. This notice may not be removed or altered from any source distribution.
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//
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#include "MeshLoaderObj.h"
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#include <stdio.h>
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#include <stdlib.h>
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#include <cstring>
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#define _USE_MATH_DEFINES
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#include <math.h>
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rcMeshLoaderObj::rcMeshLoaderObj() :
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m_scale(1.0f),
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m_verts(0),
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m_tris(0),
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m_normals(0),
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m_vertCount(0),
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m_triCount(0)
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{
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}
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rcMeshLoaderObj::~rcMeshLoaderObj()
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{
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delete [] m_verts;
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delete [] m_normals;
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delete [] m_tris;
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}
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void rcMeshLoaderObj::addVertex(float x, float y, float z, int& cap)
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{
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if (m_vertCount+1 > cap)
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{
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cap = !cap ? 8 : cap*2;
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float* nv = new float[cap*3];
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if (m_vertCount)
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memcpy(nv, m_verts, m_vertCount*3*sizeof(float));
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delete [] m_verts;
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m_verts = nv;
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}
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float* dst = &m_verts[m_vertCount*3];
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*dst++ = x*m_scale;
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*dst++ = y*m_scale;
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*dst++ = z*m_scale;
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m_vertCount++;
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}
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void rcMeshLoaderObj::addTriangle(int a, int b, int c, int& cap)
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{
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if (m_triCount+1 > cap)
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{
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cap = !cap ? 8 : cap*2;
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int* nv = new int[cap*3];
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if (m_triCount)
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memcpy(nv, m_tris, m_triCount*3*sizeof(int));
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delete [] m_tris;
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m_tris = nv;
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}
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int* dst = &m_tris[m_triCount*3];
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*dst++ = a;
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*dst++ = b;
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*dst++ = c;
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m_triCount++;
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}
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static char* parseRow(char* buf, char* bufEnd, char* row, int len)
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{
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bool start = true;
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bool done = false;
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int n = 0;
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while (!done && buf < bufEnd)
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{
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char c = *buf;
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buf++;
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// multirow
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switch (c)
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{
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case '\\':
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break;
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case '\n':
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if (start) break;
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done = true;
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break;
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case '\r':
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break;
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case '\t':
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case ' ':
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if (start) break;
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default:
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start = false;
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row[n++] = c;
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if (n >= len-1)
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done = true;
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break;
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}
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}
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row[n] = '\0';
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return buf;
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}
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static int parseFace(char* row, int* data, int n, int vcnt)
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{
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int j = 0;
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while (*row != '\0')
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{
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// Skip initial white space
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while (*row != '\0' && (*row == ' ' || *row == '\t'))
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row++;
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char* s = row;
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// Find vertex delimiter and terminated the string there for conversion.
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while (*row != '\0' && *row != ' ' && *row != '\t')
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{
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if (*row == '/') *row = '\0';
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row++;
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}
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if (*s == '\0')
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continue;
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int vi = atoi(s);
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data[j++] = vi < 0 ? vi+vcnt : vi-1;
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if (j >= n) return j;
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}
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return j;
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}
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bool rcMeshLoaderObj::load(const std::string& filename)
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{
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char* buf = 0;
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FILE* fp = fopen(filename.c_str(), "rb");
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if (!fp)
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return false;
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fseek(fp, 0, SEEK_END);
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int bufSize = ftell(fp);
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fseek(fp, 0, SEEK_SET);
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buf = new char[bufSize];
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if (!buf)
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{
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fclose(fp);
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return false;
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}
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size_t readLen = fread(buf, bufSize, 1, fp);
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fclose(fp);
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if (readLen != 1)
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{
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delete[] buf;
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return false;
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}
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char* src = buf;
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char* srcEnd = buf + bufSize;
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char row[512];
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int face[32];
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float x,y,z;
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int nv;
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int vcap = 0;
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int tcap = 0;
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while (src < srcEnd)
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{
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// Parse one row
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row[0] = '\0';
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src = parseRow(src, srcEnd, row, sizeof(row)/sizeof(char));
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// Skip comments
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if (row[0] == '#') continue;
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if (row[0] == 'v' && row[1] != 'n' && row[1] != 't')
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{
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// Vertex pos
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sscanf(row+1, "%f %f %f", &x, &y, &z);
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addVertex(x, y, z, vcap);
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}
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if (row[0] == 'f')
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{
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// Faces
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nv = parseFace(row+1, face, 32, m_vertCount);
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for (int i = 2; i < nv; ++i)
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{
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const int a = face[0];
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const int b = face[i-1];
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const int c = face[i];
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if (a < 0 || a >= m_vertCount || b < 0 || b >= m_vertCount || c < 0 || c >= m_vertCount)
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continue;
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addTriangle(a, b, c, tcap);
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}
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}
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}
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delete [] buf;
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// Calculate normals.
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m_normals = new float[m_triCount*3];
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for (int i = 0; i < m_triCount*3; i += 3)
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{
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const float* v0 = &m_verts[m_tris[i]*3];
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const float* v1 = &m_verts[m_tris[i+1]*3];
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const float* v2 = &m_verts[m_tris[i+2]*3];
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float e0[3], e1[3];
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for (int j = 0; j < 3; ++j)
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{
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e0[j] = v1[j] - v0[j];
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e1[j] = v2[j] - v0[j];
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}
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float* n = &m_normals[i];
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n[0] = e0[1]*e1[2] - e0[2]*e1[1];
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n[1] = e0[2]*e1[0] - e0[0]*e1[2];
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n[2] = e0[0]*e1[1] - e0[1]*e1[0];
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float d = sqrtf(n[0]*n[0] + n[1]*n[1] + n[2]*n[2]);
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if (d > 0)
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{
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d = 1.0f/d;
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n[0] *= d;
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n[1] *= d;
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n[2] *= d;
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}
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}
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m_filename = filename;
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return true;
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}
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