add target_conn_mg
This commit is contained in:
parent
6ec1c2fab5
commit
2394a9c854
@ -23,7 +23,7 @@ public:
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bool warning = false;
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while (buflen - offset >= sizeof(PackHead)) {
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PackHead* p = (PackHead*)&buf[offset];
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if (p->magiccode == MAGIC_CODE) {
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if (p->magic_code == MAGIC_CODE) {
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if (buflen - offset < sizeof(PackHead) + p->packlen) {
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break;
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}
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@ -31,6 +31,7 @@ public:
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socket_handle,
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saddr,
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p->msgid,
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p->seqid,
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&buf[offset + sizeof(PackHead)],
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p->packlen);
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offset += sizeof(PackHead) + p->packlen;
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@ -98,17 +99,6 @@ void GCListener::SendText(unsigned short sockhandle, const std::string& text)
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tcp_listener_->SendClientMsg(sockhandle, text.data(), text.size());
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}
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void GCListener::SendErrorMsg(unsigned short sockhandle, int msgid,
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int error_code, const std::string& error_msg)
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{
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#if 0
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ss::SS_Error msg;
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msg.mutable_result()->set_error_code(error_code);
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msg.mutable_result()->set_error_msg(error_msg);
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Net_SendMsg(tcp_listener_, sockhandle, msgid, msg);
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#endif
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}
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void GCListener::ForceCloseClient(unsigned short sockhandle)
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{
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tcp_listener_->ForceCloseClient(sockhandle);
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@ -32,9 +32,6 @@ class GCListener : public a8::Singleton<GCListener>
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}
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void SendText(unsigned short sockhandle, const std::string& text);
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void SendErrorMsg(unsigned short sockhandle, int msgid,
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int error_code, const std::string& error_msg);
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void ForceCloseClient(unsigned short sockhandle);
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void MarkClient(unsigned short sockhandle, bool is_active);
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@ -15,12 +15,16 @@
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#include "GCListener.h"
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#include "jsondatamgr.h"
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#include "handlermgr.h"
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#include "target_conn.h"
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#include "gameclient.h"
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#include "gameclientmgr.h"
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struct MsgNode
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{
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SocketFrom_e sockfrom;
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int sockhandle;
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unsigned short msgid;
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unsigned int seqid;
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long ip_saddr;
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char* buf;
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int buflen;
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@ -82,6 +86,7 @@ void App::Init(int argc, char* argv[])
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JsonDataMgr::Instance()->Init();
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GCListener::Instance()->Init();
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uuid.SetMachineId(instance_id);
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GameClientMgr::Instance()->Init();
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a8::UdpLog::Instance()->Info("masterserver starting instance_id:%d pid:%d", {instance_id, getpid()});
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{
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@ -103,6 +108,7 @@ void App::UnInit()
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if (terminated) {
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return;
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}
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GameClientMgr::Instance()->UnInit();
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GCListener::Instance()->UnInit();
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JsonDataMgr::Instance()->UnInit();
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a8::Timer::Instance()->UnInit();
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@ -143,6 +149,7 @@ void App::AddSocketMsg(SocketFrom_e sockfrom,
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int sockhandle,
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long ip_saddr,
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unsigned short msgid,
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unsigned int seqid,
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const char *msgbody,
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int bodylen)
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{
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@ -152,6 +159,7 @@ void App::AddSocketMsg(SocketFrom_e sockfrom,
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p->ip_saddr = ip_saddr;
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p->sockhandle = sockhandle;
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p->msgid = msgid;
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p->seqid = seqid;
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p->buf = nullptr;
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p->buflen = bodylen;
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if (bodylen > 0) {
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@ -279,9 +287,9 @@ void App::DispatchMsg()
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ProcessClientMsg(hdr);
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}
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break;
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case SF_RoomServer:
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case SF_TargetServer:
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{
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ProcessRoomServerMsg(hdr);
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ProcessTargetServerMsg(hdr);
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}
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break;
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}
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@ -302,24 +310,16 @@ void App::DispatchMsg()
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void App::ProcessClientMsg(MsgHdr& hdr)
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{
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NetMsgHandler* handler = GetNetMsgHandler(&HandlerMgr::Instance()->gcmsghandler,
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hdr.msgid);
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if (handler) {
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#if 0
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switch (handler->handlerid) {
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}
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#endif
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} else {
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#if 0
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Player* hum = PlayerMgr::Instance()->GetPlayerBySocket(hdr.socket_handle);
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if (hum) {
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hum->ForwardClientMsg(hdr);
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}
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#endif
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if (hdr.msgid < 100) {
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return;
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}
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GameClient* client = GameClientMgr::Instance()->GetGameClientBySocket(hdr.socket_handle);
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if (client && client->conn) {
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client->conn->ForwardClientMsg(hdr);
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}
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}
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void App::ProcessRoomServerMsg(MsgHdr& hdr)
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void App::ProcessTargetServerMsg(MsgHdr& hdr)
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{
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NetMsgHandler* handler = GetNetMsgHandler(&HandlerMgr::Instance()->rsmsghandler,
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hdr.msgid);
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@ -21,6 +21,7 @@ class App : public a8::Singleton<App>
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int sockhandle,
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long ip_saddr,
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unsigned short msgid,
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unsigned int seqid,
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const char *msgbody,
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int bodylen);
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void AddIMMsg(unsigned short imcmd, a8::XParams params);
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@ -41,7 +42,7 @@ private:
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void ProcessIMMsg();
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void ProcessClientMsg(MsgHdr& hdr);
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void ProcessRoomServerMsg(MsgHdr& hdr);
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void ProcessTargetServerMsg(MsgHdr& hdr);
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void InitLog();
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void UnInitLog();
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@ -3,7 +3,7 @@
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enum SocketFrom_e
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{
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SF_Client,
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SF_RoomServer,
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SF_TargetServer,
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};
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enum InnerMesssage_e
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@ -11,7 +11,7 @@ enum InnerMesssage_e
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IM_ClientSocketDisconnect = 100,
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IM_PlayerOffline,
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IM_ExecGM,
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IM_RSConnDisconnect
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IM_TargetConnDisconnect
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};
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//网络处理对象
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3
server/wsproxy/gameclient.cc
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3
server/wsproxy/gameclient.cc
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@ -0,0 +1,3 @@
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#include "precompile.h"
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#include "gameclient.h"
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9
server/wsproxy/gameclient.h
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9
server/wsproxy/gameclient.h
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@ -0,0 +1,9 @@
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#pragma once
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class TargetConn;
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class GameClient
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{
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public:
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TargetConn* conn = nullptr;
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};
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17
server/wsproxy/gameclientmgr.cc
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17
server/wsproxy/gameclientmgr.cc
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@ -0,0 +1,17 @@
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#include "precompile.h"
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#include "gameclientmgr.h"
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void GameClientMgr::Init()
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{
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}
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void GameClientMgr::UnInit()
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{
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}
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GameClient* GameClientMgr::GetGameClientBySocket(int sockhandle)
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{
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auto itr = socket_hash_.find(sockhandle);
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return itr != socket_hash_.end() ? itr->second : nullptr;
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}
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19
server/wsproxy/gameclientmgr.h
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19
server/wsproxy/gameclientmgr.h
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@ -0,0 +1,19 @@
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#pragma once
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class GameClient;
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class GameClientMgr : public a8::Singleton<GameClientMgr>
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{
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private:
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GameClientMgr() {};
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friend class a8::Singleton<GameClientMgr>;
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public:
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void Init();
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void UnInit();
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GameClient* GetGameClientBySocket(int sockhande);
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private:
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std::map<int, GameClient*> socket_hash_;
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};
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@ -12,7 +12,7 @@
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const int PACK_MAX = 1024 * 64;
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void RSConn::Init(int instance_id, const std::string& remote_ip, int remote_port)
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void TargetConn::Init(int instance_id, const std::string& remote_ip, int remote_port)
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{
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this->instance_id = instance_id;
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this->remote_ip = remote_ip;
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@ -24,20 +24,20 @@ void RSConn::Init(int instance_id, const std::string& remote_ip, int remote_port
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tcp_client_ = new a8::TcpClient();
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tcp_client_->remote_address = remote_ip;
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tcp_client_->remote_port = remote_port;
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tcp_client_->on_error = std::bind(&RSConn::on_error, this, std::placeholders::_1, std::placeholders::_2);
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tcp_client_->on_connect = std::bind(&RSConn::on_connect, this, std::placeholders::_1);
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tcp_client_->on_disconnect = std::bind(&RSConn::on_disconnect, this, std::placeholders::_1);
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tcp_client_->on_socketread = std::bind(&RSConn::on_socketread, this ,std::placeholders::_1, std::placeholders::_2, std::placeholders::_3);
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tcp_client_->on_error = std::bind(&TargetConn::on_error, this, std::placeholders::_1, std::placeholders::_2);
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tcp_client_->on_connect = std::bind(&TargetConn::on_connect, this, std::placeholders::_1);
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tcp_client_->on_disconnect = std::bind(&TargetConn::on_disconnect, this, std::placeholders::_1);
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tcp_client_->on_socketread = std::bind(&TargetConn::on_socketread, this ,std::placeholders::_1, std::placeholders::_2, std::placeholders::_3);
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timer_ = a8::Timer::Instance()->AddRepeatTimer(1000 * 9 + a8::RandEx(500, 150),
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a8::XParams().SetSender(this),
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[] (const a8::XParams& param)
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{
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RSConn* conn = (RSConn*)param.sender.GetUserData();
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TargetConn* conn = (TargetConn*)param.sender.GetUserData();
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conn->CheckAlive();
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});
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}
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void RSConn::UnInit()
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void TargetConn::UnInit()
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{
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a8::Timer::Instance()->DeleteTimer(timer_);
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timer_ = nullptr;
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@ -49,43 +49,61 @@ void RSConn::UnInit()
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recv_buff_ = nullptr;
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}
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void RSConn::Open()
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void TargetConn::Open()
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{
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tcp_client_->Open();
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}
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void RSConn::Close()
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void TargetConn::Close()
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{
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tcp_client_->Close();
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}
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bool RSConn::Connected()
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bool TargetConn::Connected()
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{
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return tcp_client_->Connected();
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}
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void RSConn::on_error(a8::TcpClient* sender, int errorId)
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void TargetConn::ForwardClientMsg(MsgHdr& hdr)
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{
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a8::UdpLog::Instance()->Error("RSConn errorid=%d", {errorId});
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char* buff = (char*)malloc(sizeof(WSProxyPackHead_C) + hdr.buflen);
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WSProxyPackHead_C* head = (WSProxyPackHead_C*)buff;
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head->packlen = hdr.buflen;
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head->msgid = hdr.msgid;
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head->seqid = hdr.seqid;
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head->magic_code = MAGIC_CODE;
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#if 0
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head->rpc_error_code = 0;
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#endif
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head->socket_handle = hdr.socket_handle;
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head->ip_saddr = hdr.ip_saddr;
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tcp_client_->SendBuff(buff, sizeof(WSProxyPackHead_C*) + head->packlen);
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free(buff);
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}
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void RSConn::on_connect(a8::TcpClient* sender)
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void TargetConn::on_error(a8::TcpClient* sender, int errorId)
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{
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a8::UdpLog::Instance()->Error("TargetConn errorid=%d", {errorId});
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}
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void TargetConn::on_connect(a8::TcpClient* sender)
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{
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recv_bufflen_ = 0;
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a8::UdpLog::Instance()->Info("room server connected", {});
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}
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void RSConn::on_disconnect(a8::TcpClient* sender)
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void TargetConn::on_disconnect(a8::TcpClient* sender)
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{
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recv_bufflen_ = 0;
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a8::UdpLog::Instance()->Info("room server %d disconnected after 10s later reconnect", {instance_id});
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App::Instance()->AddIMMsg(IM_RSConnDisconnect,
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App::Instance()->AddIMMsg(IM_TargetConnDisconnect,
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a8::XParams()
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.SetSender(instance_id)
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);
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}
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void RSConn::on_socketread(a8::TcpClient* sender, char* buf, unsigned int len)
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void TargetConn::on_socketread(a8::TcpClient* sender, char* buf, unsigned int len)
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{
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#if 0
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++App::Instance()->perf.read_count;
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@ -103,14 +121,15 @@ void RSConn::on_socketread(a8::TcpClient* sender, char* buf, unsigned int len)
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unsigned int offset = 0;
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while (recv_bufflen_ - offset > sizeof(PackHead)) {
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PackHead* p = (PackHead*) &recv_buff_[offset];
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if (p->magiccode == MAGIC_CODE) {
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if (p->magic_code == MAGIC_CODE) {
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if (recv_bufflen_ - offset < sizeof(PackHead) + p->packlen) {
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break;
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}
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App::Instance()->AddSocketMsg(SF_RoomServer,
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App::Instance()->AddSocketMsg(SF_TargetServer,
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instance_id,
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0,
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p->msgid,
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p->seqid,
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&recv_buff_[offset + sizeof(PackHead)],
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p->packlen);
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offset += sizeof(PackHead) + p->packlen;
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@ -130,7 +149,7 @@ void RSConn::on_socketread(a8::TcpClient* sender, char* buf, unsigned int len)
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recv_bufflen_ -= offset;
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}
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void RSConn::CheckAlive()
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void TargetConn::CheckAlive()
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{
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if (!Connected()) {
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Open();
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@ -139,8 +158,10 @@ void RSConn::CheckAlive()
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last_pong_tick = a8::XGetTickCount();
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Open();
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} else {
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#if 0
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ss::SS_Ping msg;
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SendToRoomServer(msg);
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#endif
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}
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}
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}
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@ -6,7 +6,7 @@ namespace a8
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}
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struct timer_list;
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class RSConn
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class TargetConn
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{
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public:
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int instance_id = 0;
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@ -23,12 +23,7 @@ class RSConn
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void Close();
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bool Connected();
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template <typename T>
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void SendToRoomServer(T& msg)
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{
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static int msgid = ::Net_GetMessageId(msg);
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Net_SendMsg(tcp_client_, msgid, msg);
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}
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void ForwardClientMsg(MsgHdr& hdr);
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private:
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void on_error(a8::TcpClient* sender, int errorId);
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17
server/wsproxy/target_conn_mgr.cc
Normal file
17
server/wsproxy/target_conn_mgr.cc
Normal file
@ -0,0 +1,17 @@
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#include "precompile.h"
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#include "target_conn_mgr.h"
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void TargetConnMgr::Init()
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{
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}
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void TargetConnMgr::UnInit()
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{
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}
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TargetConn* TargetConnMgr::GetConnBySocket(int instance_id)
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{
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auto itr = target_conn_hash_.find(instance_id);
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return itr != target_conn_hash_.end() ? itr->second : nullptr;
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}
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19
server/wsproxy/target_conn_mgr.h
Normal file
19
server/wsproxy/target_conn_mgr.h
Normal file
@ -0,0 +1,19 @@
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#pragma once
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class TargetConn;
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class TargetConnMgr : public a8::Singleton<TargetConnMgr>
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{
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private:
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TargetConnMgr() {};
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friend class a8::Singleton<TargetConnMgr>;
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public:
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void Init();
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void UnInit();
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TargetConn* GetConnBySocket(int instance_id);
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private:
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std::map<int, TargetConn*> target_conn_hash_;
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};
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