merge online

This commit is contained in:
aozhiwei 2019-05-24 11:10:34 +08:00
commit 244d93688d
21 changed files with 607 additions and 24 deletions

View File

@ -6,6 +6,8 @@ enum SSMessageId_e
_SS_Ping = 8;
_SS_Pong = 9;
_SS_WSP_SocketDisconnect = 10;
_SS_WSP_RequestTargetServer = 11;
_SS_MS_ResponseTargetServer = 12;
_SS_CMPing = 101;
_SS_SMRpcError = 102;

View File

@ -13,6 +13,28 @@ message SS_CMLogin_CMReConnect_CommonHead
optional int32 server_id = 1;
}
message SS_CMLogin_CMReConnect_CommonHead2
{
optional int32 server_id = 1;
optional string team_uuid = 2;
}
message SS_WSP_RequestTargetServer
{
optional int64 context_id = 1;
optional string account_id = 2;
optional string team_id = 3;
}
message SS_MS_ResponseTargetServer
{
optional int32 error_code = 1;
optional string error_msg = 2;
optional int64 context_id = 3;
optional string host = 4;
optional int32 port = 5;
}
message SS_SMRpcError
{
optional int32 error_code = 1;

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@ -8,10 +8,17 @@ else()
message(GAME_ID: ${GAME_ID})
endif()
if (${MASTER_MODE})
message(MASTER_MODE: 1)
else()
set(MASTER_MODE 0)
message(MASTER_MODE: 0)
endif()
set(CMAKE_BUILD_TYPE "Debug")
set(CMAKE_CXX_FLAGS_RELEASE "-std=gnu++11 -fsanitize=address -fno-omit-frame-pointer")
set(CMAKE_CXX_FLAGS_DEBUG "-Wall -g -std=gnu++11")
set(CMAKE_CXX_FLAGS_DEBUG "-Wall -g -std=gnu++11 -DGAME_ID=${GAME_ID}")
set(CMAKE_CXX_FLAGS_DEBUG "-Wall -g -std=gnu++11 -DGAME_ID=${GAME_ID} -DMASTER_MODE=${MASTER_MODE}")
include_directories(
AFTER
@ -53,10 +60,7 @@ add_executable(
add_custom_target(script_pb_protocol ALL)
add_custom_command(TARGET script_pb_protocol
PRE_BUILD
# COMMAND python ../../tools/script/construct/build_script.py
COMMAND python ../tools/scripts/construct/build_pb.py
# COMMAND python ../../tools/script/construct/build_protocol.py
# COMMAND python ../../tools/script/construct/build_version_file.py
)
add_dependencies(wsproxy script_pb_protocol)

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@ -58,6 +58,13 @@ public:
.SetParam3(saddr));
}
virtual bool HandleRedirect(const std::string& url, const std::string& querystr,
std::string& location) override
{
location = "ws://192.168.100.21:7101";
return true;
}
virtual void OnDisConnect() override
{
App::Instance()->AddIMMsg(IM_ClientSocketDisconnect,

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@ -16,13 +16,18 @@
#include "GCListener.h"
#include "jsondatamgr.h"
#include "handlermgr.h"
#include "target_conn.h"
#include "target_conn_mgr.h"
#include "gameclient.h"
#include "gameclientmgr.h"
#include "ss_msgid.pb.h"
#include "ss_proto.pb.h"
#include "target_conn.h"
#include "target_conn_mgr.h"
#if MASTER_MODE
#include "mastersvr.h"
#include "mastersvrmgr.h"
#endif
struct MsgNode
{
SocketFrom_e sockfrom;
@ -92,6 +97,7 @@ void App::Init(int argc, char* argv[])
GCListener::Instance()->Init();
uuid.SetMachineId(instance_id);
GameClientMgr::Instance()->Init();
MasterSvrMgr::Instance()->Init();
TargetConnMgr::Instance()->Init();
a8::UdpLog::Instance()->Info("masterserver starting instance_id:%d pid:%d", {instance_id, getpid()});
@ -114,6 +120,7 @@ void App::UnInit()
if (terminated) {
return;
}
MasterSvrMgr::Instance()->UnInit();
TargetConnMgr::Instance()->UnInit();
GameClientMgr::Instance()->UnInit();
GCListener::Instance()->UnInit();
@ -300,6 +307,11 @@ void App::DispatchMsg()
ProcessTargetServerMsg(hdr);
}
break;
case SF_MasterServer:
{
ProcessMasterServerMsg(hdr);
}
break;
}
if (pdelnode->buf) {
free(pdelnode->buf);
@ -321,12 +333,28 @@ void App::ProcessClientMsg(f8::MsgHdr& hdr)
if (hdr.msgid < 100) {
return;
}
#if MASTER_MODE
if (hdr.msgid == ss::_SS_CMLogin || hdr.msgid == ss::_SS_CMReConnect) {
ss::SS_CMLogin_CMReConnect_CommonHead2 msg;
bool ok = msg.ParseFromArray(hdr.buf + hdr.offset, hdr.buflen - hdr.offset);
if (ok) {
MasterSvrMgr::Instance()->RequestTargetServer(hdr, msg.team_uuid());
}
} else {
GameClient* client = GameClientMgr::Instance()->GetGameClientBySocket(hdr.socket_handle);
if (client && client->conn) {
if (client->conn) {
client->conn->ForwardClientMsg(hdr);
}
}
}
#else
TargetConn* conn = nullptr;
if (hdr.msgid == ss::_SS_CMLogin || hdr.msgid == ss::_SS_CMReConnect) {
ss::SS_CMLogin_CMReConnect_CommonHead msg;
bool ok = msg.ParseFromArray(hdr.buf + hdr.offset, hdr.buflen - hdr.offset);
if (ok) {
conn = TargetConnMgr::Instance()->GetConnByInstanceId(msg.server_id());
conn = TargetConnMgr::Instance()->GetConnById(msg.server_id());
if (!conn) {
ss::SS_SMRpcError respmsg;
respmsg.set_error_code(10);
@ -344,6 +372,22 @@ void App::ProcessClientMsg(f8::MsgHdr& hdr)
if (conn) {
conn->ForwardClientMsg(hdr);
}
#endif
}
void App::ProcessMasterServerMsg(f8::MsgHdr& hdr)
{
#if MASTER_MODE
f8::NetMsgHandler* handler = f8::GetNetMsgHandler(&HandlerMgr::Instance()->msmsghandler,
hdr.msgid);
if (handler) {
switch (handler->handlerid) {
case HID_MasterSvrMgr:
ProcessNetMsg(handler, MasterSvrMgr::Instance(), hdr);
break;
}
}
#endif
}
void App::ProcessTargetServerMsg(f8::MsgHdr& hdr)
@ -373,6 +417,16 @@ void App::ProcessIMMsg()
case IM_ClientSocketDisconnect:
{
GameClientMgr::Instance()->OnClientDisconnect(pdelnode->params);
MasterSvrMgr::Instance()->RemoveRequest(pdelnode->params.param1, pdelnode->params.sender);
}
break;
case IM_TargetConnConnect:
{
GameClientMgr::Instance()->OnTargetServerDisconnect(pdelnode->params);
TargetConn* conn = TargetConnMgr::Instance()->GetConnById(pdelnode->params.sender);
if (conn && conn->Connected()) {
conn->SendStockMsg();
}
}
break;
case IM_TargetConnDisconnect:

View File

@ -42,6 +42,7 @@ private:
void ProcessIMMsg();
void ProcessClientMsg(f8::MsgHdr& hdr);
void ProcessMasterServerMsg(f8::MsgHdr& hdr);
void ProcessTargetServerMsg(f8::MsgHdr& hdr);
void InitLog();

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@ -4,6 +4,7 @@ enum SocketFrom_e
{
SF_Client,
SF_TargetServer,
SF_MasterServer,
};
enum InnerMesssage_e
@ -11,16 +12,17 @@ enum InnerMesssage_e
IM_ClientSocketDisconnect = 100,
IM_PlayerOffline,
IM_ExecGM,
IM_TargetConnDisconnect
IM_TargetConnDisconnect,
IM_MasterSvrDisconnect,
IM_TargetConnConnect,
IM_RequestTargetServerTimeout
};
//网络处理对象
enum NetHandler_e
{
HID_Player,
HID_PlayerMgr,
HID_RoomSvrMgr,
HID_GCListener,
HID_MasterSvrMgr,
};
enum PlayerState_e

View File

@ -44,6 +44,11 @@ void GameClientMgr::OnTargetServerDisconnect(a8::XParams& param)
}
}
void GameClientMgr::OnTargetServerConnect(a8::XParams& param)
{
}
GameClient* GameClientMgr::GetGameClientBySocket(int sockhandle)
{
auto itr = socket_hash_.find(sockhandle);
@ -52,7 +57,7 @@ GameClient* GameClientMgr::GetGameClientBySocket(int sockhandle)
void GameClientMgr::BindTargetConn(int socket_handle, int conn_instance_id)
{
TargetConn* conn = TargetConnMgr::Instance()->GetConnByInstanceId(conn_instance_id);
TargetConn* conn = TargetConnMgr::Instance()->GetConnById(conn_instance_id);
if (conn) {
GameClient* client = GetGameClientBySocket(socket_handle);
if (client) {

View File

@ -14,6 +14,7 @@ class GameClientMgr : public a8::Singleton<GameClientMgr>
void OnClientDisconnect(a8::XParams& param);
void OnTargetServerDisconnect(a8::XParams& param);
void OnTargetServerConnect(a8::XParams& param);
GameClient* GetGameClientBySocket(int sockhande);
void BindTargetConn(int socket_handle, int conn_instance_id);

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@ -5,6 +5,9 @@
#include "handlermgr.h"
#include "GCListener.h"
#include "mastersvrmgr.h"
#include "ss_proto.pb.h"
static void _GMOpsSelfChecking(f8::JsonHttpRequest* request)
{
@ -26,6 +29,7 @@ void HandlerMgr::UnInit()
void HandlerMgr::RegisterNetMsgHandlers()
{
RegisterNetMsgHandler(&msmsghandler, &MasterSvrMgr::_SS_MS_ResponseTargetServer);
}
void HandlerMgr::ProcGMMsg(unsigned long saddr, int sockhandle,

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@ -22,8 +22,7 @@ class HandlerMgr : public a8::Singleton<HandlerMgr>
void UnInit();
f8::NetMsgHandlerObject gcmsghandler;
f8::NetMsgHandlerObject rsmsghandler;
f8::NetMsgHandlerObject gsmsghandler;
f8::NetMsgHandlerObject msmsghandler;
void ProcGMMsg(unsigned long saddr, int sockhandle,
const std::string& url, const std::string& querystr);

View File

@ -6,18 +6,26 @@
void JsonDataMgr::Init()
{
std::string wsproxyserver_cluster_json_file;
std::string masterserver_cluster_json_file;
std::string targetserver_cluster_json_file;
if (f8::IsOnlineEnv()) {
wsproxyserver_cluster_json_file = a8::Format("../config/game%d.wsproxy.cluster.json", {GAME_ID});
masterserver_cluster_json_file = a8::Format("../config/game%d.masterserver.cluster.json", {GAME_ID});
targetserver_cluster_json_file = a8::Format("../config/game%d.gameserver.cluster.json", {GAME_ID});
} else {
wsproxyserver_cluster_json_file = a8::Format("/var/data/conf_test/game%d/wsproxy/game%d.wsproxy.cluster.json",
{GAME_ID, GAME_ID});
masterserver_cluster_json_file = a8::Format("/var/data/conf_test/game%d/wsproxy/game%d.masterserver.cluster.json",
{GAME_ID, GAME_ID});
targetserver_cluster_json_file = a8::Format("/var/data/conf_test/game%d/wsproxy/game%d.gameserver.cluster.json",
{GAME_ID, GAME_ID});
}
wsproxyserver_cluster_json_.ReadFromFile(wsproxyserver_cluster_json_file);
#if MASTER_MODE
masterserver_cluster_json_.ReadFromFile(masterserver_cluster_json_file);
#else
targetserver_cluster_json_.ReadFromFile(targetserver_cluster_json_file);
#endif
}
void JsonDataMgr::UnInit()
@ -32,6 +40,11 @@ std::shared_ptr<a8::XObject> JsonDataMgr::GetConf()
return wsproxyserver_cluster_json_[App::Instance()->instance_id - 1];
}
std::shared_ptr<a8::XObject> JsonDataMgr::GetMasterServerClusterConf()
{
return std::make_shared<a8::XObject>(masterserver_cluster_json_);
}
std::shared_ptr<a8::XObject> JsonDataMgr::GetTargetServerClusterConf()
{
return std::make_shared<a8::XObject>(targetserver_cluster_json_);

View File

@ -11,10 +11,12 @@ class JsonDataMgr : public a8::Singleton<JsonDataMgr>
void UnInit();
std::shared_ptr<a8::XObject> GetConf();
std::shared_ptr<a8::XObject> GetMasterServerClusterConf();
std::shared_ptr<a8::XObject> GetTargetServerClusterConf();
private:
a8::XObject wsproxyserver_cluster_json_;
a8::XObject masterserver_cluster_json_;
a8::XObject targetserver_cluster_json_;
};

150
server/wsproxy/mastersvr.cc Normal file
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@ -0,0 +1,150 @@
#include "precompile.h"
#include <string.h>
#include "ss_proto.pb.h"
#include "ss_msgid.pb.h"
#include "mastersvr.h"
#include <a8/tcpclient.h>
#include <a8/udplog.h>
#include <a8/timer.h>
#include "app.h"
const int PACK_MAX = 1024 * 64;
void MasterSvr::Init(int instance_id, const std::string& remote_ip, int remote_port)
{
this->instance_id = instance_id;
this->remote_ip = remote_ip;
this->remote_port = remote_port;
recv_bufflen_ = 0;
last_pong_tick = a8::XGetTickCount();
recv_buff_ = (char*) malloc(PACK_MAX * 2);
tcp_client_ = new a8::TcpClient();
tcp_client_->remote_address = remote_ip;
tcp_client_->remote_port = remote_port;
tcp_client_->on_error = std::bind(&MasterSvr::on_error, this, std::placeholders::_1, std::placeholders::_2);
tcp_client_->on_connect = std::bind(&MasterSvr::on_connect, this, std::placeholders::_1);
tcp_client_->on_disconnect = std::bind(&MasterSvr::on_disconnect, this, std::placeholders::_1);
tcp_client_->on_socketread = std::bind(&MasterSvr::on_socketread, this ,std::placeholders::_1, std::placeholders::_2, std::placeholders::_3);
timer_ = a8::Timer::Instance()->AddRepeatTimer(1000 * 9 + a8::RandEx(500, 150),
a8::XParams().SetSender(this),
[] (const a8::XParams& param)
{
MasterSvr* conn = (MasterSvr*)param.sender.GetUserData();
conn->CheckAlive();
});
}
void MasterSvr::UnInit()
{
a8::Timer::Instance()->DeleteTimer(timer_);
timer_ = nullptr;
tcp_client_->Close();
delete tcp_client_;
tcp_client_ = nullptr;
recv_bufflen_ = 0;
free(recv_buff_);
recv_buff_ = nullptr;
}
void MasterSvr::Open()
{
tcp_client_->Open();
}
void MasterSvr::Close()
{
tcp_client_->Close();
}
bool MasterSvr::Connected()
{
return tcp_client_->Connected();
}
void MasterSvr::on_error(a8::TcpClient* sender, int errorId)
{
a8::UdpLog::Instance()->Error("MasterSvr errorid=%d", {errorId});
}
void MasterSvr::on_connect(a8::TcpClient* sender)
{
recv_bufflen_ = 0;
a8::UdpLog::Instance()->Info("target server connected", {});
}
void MasterSvr::on_disconnect(a8::TcpClient* sender)
{
recv_bufflen_ = 0;
a8::UdpLog::Instance()->Info("target server %d disconnected after 10s later reconnect", {instance_id});
App::Instance()->AddIMMsg(IM_MasterSvrDisconnect,
a8::XParams()
.SetSender(instance_id)
);
}
void MasterSvr::on_socketread(a8::TcpClient* sender, char* buf, unsigned int len)
{
#if 0
++App::Instance()->perf.read_count;
#endif
if (recv_bufflen_ + len > 2 * PACK_MAX) {
recv_bufflen_ = 0;
a8::UdpLog::Instance()->Debug("recvied target server too long message", {});
return;
} else {
memmove(&recv_buff_[recv_bufflen_], buf, len);
recv_bufflen_ += len;
}
bool warning = false;
unsigned int offset = 0;
while (recv_bufflen_ - offset >= sizeof(f8::WSProxyPackHead_S)) {
f8::WSProxyPackHead_S* p = (f8::WSProxyPackHead_S*) &recv_buff_[offset];
if (p->magic_code == f8::MAGIC_CODE) {
if (recv_bufflen_ - offset < sizeof(f8::WSProxyPackHead_S) + p->packlen) {
break;
}
App::Instance()->AddSocketMsg(SF_MasterServer,
p->socket_handle,
instance_id,
p->msgid,
p->seqid,
&recv_buff_[offset + sizeof(f8::WSProxyPackHead_S)],
p->packlen);
offset += sizeof(f8::WSProxyPackHead_S) + p->packlen;
} else {
warning = true;
offset++;
continue;
}
}
if (warning) {
a8::UdpLog::Instance()->Debug("recvied bad package", {});
}
if (offset > 0 && offset < recv_bufflen_) {
memmove(recv_buff_, recv_buff_ + offset, recv_bufflen_ - offset);
}
recv_bufflen_ -= offset;
#if 1
last_pong_tick = a8::XGetTickCount();
#endif
}
void MasterSvr::CheckAlive()
{
if (!Connected()) {
Open();
} else {
if (a8::XGetTickCount() - last_pong_tick > 60 * 10 * 1000) {
last_pong_tick = a8::XGetTickCount();
Open();
} else {
ss::SS_Ping msg;
SendMsg(msg);
}
}
}

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@ -0,0 +1,49 @@
#pragma once
#include "framework/cpp/protoutils.h"
namespace a8
{
class TcpClient;
}
struct timer_list;
class MasterSvr
{
public:
int instance_id = 0;
std::string remote_ip;
int remote_port = 0;
a8::tick_t last_pong_tick = 0;
public:
void Init(int instance_id, const std::string& remote_ip, int remote_port);
void UnInit();
void Open();
void Close();
bool Connected();
template <typename T>
void SendMsg(T& msg)
{
static int msgid = f8::Net_GetMessageId(msg);
#if 0
f8::Net_SendProxyCMsg(tcp_client_, msgid, msg);
#endif
}
private:
void on_error(a8::TcpClient* sender, int errorId);
void on_connect(a8::TcpClient* sender);
void on_disconnect(a8::TcpClient* sender);
void on_socketread(a8::TcpClient* sender, char* buf, unsigned int len);
void CheckAlive();
private:
char *recv_buff_ = nullptr;
unsigned int recv_bufflen_ = 0;
a8::TcpClient* tcp_client_ = nullptr;
timer_list* timer_ = nullptr;
};

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@ -0,0 +1,126 @@
#include "precompile.h"
#include <a8/openssl.h>
#include <a8/timer.h>
#include "mastersvrmgr.h"
#include "mastersvr.h"
#include "jsondatamgr.h"
#include "ss_proto.pb.h"
#include "target_conn.h"
#include "target_conn_mgr.h"
#include "app.h"
#include "framework/cpp/netmsghandler.h"
void MasterSvrMgr::Init()
{
curr_context_id_ = a8::MakeInt64(0, time(nullptr) + 1000 * 60 * 10);
auto master_svr_cluster_conf = JsonDataMgr::Instance()->GetMasterServerClusterConf();
for (int i = 0; i < master_svr_cluster_conf->Size(); ++i) {
auto master_svr_conf = master_svr_cluster_conf->At(i);
int instance_id = master_svr_conf->At("instance_id")->AsXValue();
std::string remote_ip = master_svr_conf->At("ip")->AsXValue();
int remote_port = master_svr_conf->At("port")->AsXValue();
{
MasterSvr* conn = new MasterSvr();
conn->Init(instance_id, remote_ip, remote_port);
mastersvr_hash_[conn->instance_id] = conn;
conn->Open();
}
}
}
void MasterSvrMgr::UnInit()
{
}
void MasterSvrMgr::_SS_MS_ResponseTargetServer(f8::MsgHdr& hdr, const ss::SS_MS_ResponseTargetServer& msg)
{
f8::MsgHdr* context_hdr = GetHdrByContextId(msg.context_id());
if (context_hdr) {
if (msg.error_code() == 0) {
TargetConn* conn = TargetConnMgr::Instance()->RecreateTargetConn(
msg.host(),
msg.port()
);
assert(conn);
if (conn) {
conn->ForwardClientMsg(hdr);
}
}
RemoveRequest(context_hdr->socket_handle, msg.context_id());
}
}
MasterSvr* MasterSvrMgr::GetConnById(int instance_id)
{
auto itr = mastersvr_hash_.find(instance_id);
return itr != mastersvr_hash_.end() ? itr->second : nullptr;
}
void MasterSvrMgr::RequestTargetServer(f8::MsgHdr& hdr, const std::string& team_id)
{
if (GetContextIdBySocket(hdr.socket_handle) == 0) {
return;
}
unsigned int code = a8::openssl::Crc32((unsigned char*)team_id.data(), team_id.size());
MasterSvr* svr = GetConnById(code % mastersvr_hash_.size() + 1);
if (svr) {
++curr_context_id_;
a8::TimerAttacher* timer_attacher = new a8::TimerAttacher();
f8::MsgHdr* new_hdr = hdr.Clone();
new_hdr->user_data = timer_attacher;
ss::SS_WSP_RequestTargetServer msg;
msg.set_context_id(curr_context_id_);
msg.set_team_id(team_id);
svr->SendMsg(msg);
pending_socket_hash_[hdr.socket_handle] = curr_context_id_;
assert(pending_request_hash_.find(curr_context_id_) == pending_request_hash_.end());
pending_request_hash_[curr_context_id_] = new_hdr;
a8::Timer::Instance()->AddDeadLineTimerAndAttach(1000 * 10,
a8::XParams()
.SetSender(curr_context_id_)
.SetParam1(hdr.socket_handle),
[] (const a8::XParams& param)
{
App::Instance()->AddIMMsg(IM_RequestTargetServerTimeout,
a8::XParams()
.SetSender(param.sender)
.SetParam1(param.param1));
},
&timer_attacher->timer_list_);
}
}
void MasterSvrMgr::RemoveRequest(int socket_handle, long long context_id)
{
if (context_id == GetContextIdBySocket(socket_handle)) {
f8::MsgHdr* hdr = GetHdrByContextId(context_id);
if (hdr) {
a8::TimerAttacher* timer_attacher = (a8::TimerAttacher*)hdr->user_data;
delete timer_attacher;
if (hdr->buf) {
free((char*)hdr->buf);
}
free(hdr);
pending_request_hash_.erase(context_id);
}
pending_socket_hash_.erase(socket_handle);
}
}
long long MasterSvrMgr::GetContextIdBySocket(int socket_handle)
{
auto itr = pending_socket_hash_.find(socket_handle);
return itr != pending_socket_hash_.end() ? itr->second : 0;
}
f8::MsgHdr* MasterSvrMgr::GetHdrByContextId(long long context_id)
{
auto itr = pending_request_hash_.find(context_id);
return itr != pending_request_hash_.end() ? itr->second : nullptr;
}

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@ -0,0 +1,44 @@
#pragma once
namespace f8
{
struct MsgHdr;
}
namespace ss
{
class SS_MS_ResponseTargetServer;
}
class MasterSvr;
class MasterSvrMgr : public a8::Singleton<MasterSvrMgr>
{
public:
enum { HID = HID_MasterSvrMgr };
private:
MasterSvrMgr() {};
friend class a8::Singleton<MasterSvrMgr>;
public:
void Init();
void UnInit();
void _SS_MS_ResponseTargetServer(f8::MsgHdr& hdr, const ss::SS_MS_ResponseTargetServer& msg);
void RequestTargetServer(f8::MsgHdr& hdr, const std::string& team_id);
void RemoveRequest(int socket_handle, long long context_id);
private:
long long GetContextIdBySocket(int socket_handle);
f8::MsgHdr* GetHdrByContextId(long long context_id);
MasterSvr* GetConnById(int instance_id);
private:
int target_conn_id_ = 100;
long long curr_context_id_ = 0;
std::map<int, MasterSvr*> mastersvr_hash_;
std::map<int, long long> pending_socket_hash_;
std::map<long long, f8::MsgHdr*> pending_request_hash_;
};

View File

@ -39,6 +39,17 @@ void TargetConn::Init(int instance_id, const std::string& remote_ip, int remote_
void TargetConn::UnInit()
{
TargetConnMsgNode* work_node;
work_node = top_node_;
top_node_ = nullptr;
bot_node_ = nullptr;
while (work_node) {
TargetConnMsgNode* pdelnode = work_node;
work_node = work_node->next_node;
delete pdelnode->msg;
delete pdelnode;
}
a8::Timer::Instance()->DeleteTimer(timer_);
timer_ = nullptr;
tcp_client_->Close();
@ -64,6 +75,22 @@ bool TargetConn::Connected()
return tcp_client_->Connected();
}
void TargetConn::SendStockMsg()
{
TargetConnMsgNode* work_node;
work_node = top_node_;
top_node_ = nullptr;
bot_node_ = nullptr;
while (work_node) {
TargetConnMsgNode* pdelnode = work_node;
work_node = work_node->next_node;
f8::Net_SendProxyCMsg(tcp_client_, pdelnode->socket_handle, pdelnode->msgid, *pdelnode->msg);
delete pdelnode->msg;
delete pdelnode;
}
}
void TargetConn::ForwardClientMsg(f8::MsgHdr& hdr)
{
char* buff = (char*)malloc(sizeof(f8::WSProxyPackHead_C) + hdr.buflen);
@ -95,6 +122,10 @@ void TargetConn::on_connect(a8::TcpClient* sender)
{
recv_bufflen_ = 0;
a8::UdpLog::Instance()->Info("target server connected", {});
App::Instance()->AddIMMsg(IM_TargetConnDisconnect,
a8::XParams()
.SetSender(instance_id)
);
}
void TargetConn::on_disconnect(a8::TcpClient* sender)
@ -166,9 +197,22 @@ void TargetConn::CheckAlive()
Open();
} else {
ss::SS_Ping msg;
#if 0
SendMsg(0, msg);
#endif
}
}
}
void TargetConn::AddStockMsg(unsigned short socket_handle, int msgid, ::google::protobuf::Message* msg)
{
TargetConnMsgNode* node = new TargetConnMsgNode();
node->socket_handle = socket_handle;
node->msgid = msgid;
node->msg = msg;
if (bot_node_) {
bot_node_->next_node = node;
bot_node_ = node;
} else {
top_node_ = node;
bot_node_ = node;
}
}

View File

@ -7,6 +7,15 @@ namespace a8
class TcpClient;
}
struct TargetConnMsgNode
{
unsigned short socket_handle = 0;
int msgid = 0;
::google::protobuf::Message* msg = nullptr;
TargetConnMsgNode* next_node = nullptr;
};
struct timer_list;
class TargetConn
{
@ -14,7 +23,6 @@ class TargetConn
int instance_id = 0;
std::string remote_ip;
int remote_port = 0;
int matching_player_num = 0;
a8::tick_t last_pong_tick = 0;
public:
@ -29,9 +37,19 @@ class TargetConn
void SendMsg(int socket_handle, T& msg)
{
static int msgid = f8::Net_GetMessageId(msg);
if (Connected()) {
if (top_node_) {
SendStockMsg();
}
f8::Net_SendProxyCMsg(tcp_client_, socket_handle, msgid, msg);
} else {
T* new_msg = new T();
*new_msg = msg;
AddStockMsg(socket_handle, msgid, new_msg);
}
}
void SendStockMsg();
void ForwardClientMsg(f8::MsgHdr& hdr);
private:
@ -41,10 +59,14 @@ class TargetConn
void on_socketread(a8::TcpClient* sender, char* buf, unsigned int len);
void CheckAlive();
void AddStockMsg(unsigned short socket_handle, int msgid, ::google::protobuf::Message* msg);
private:
char *recv_buff_ = nullptr;
unsigned int recv_bufflen_ = 0;
a8::TcpClient* tcp_client_ = nullptr;
timer_list* timer_ = nullptr;
TargetConnMsgNode* top_node_ = nullptr;
TargetConnMsgNode* bot_node_ = nullptr;
};

View File

@ -6,6 +6,8 @@
void TargetConnMgr::Init()
{
#if MASTER_MODE
#else
auto target_server_cluster_conf = JsonDataMgr::Instance()->GetTargetServerClusterConf();
for (int i = 0; i < target_server_cluster_conf->Size(); ++i) {
auto target_server_conf = target_server_cluster_conf->At(i);
@ -15,18 +17,44 @@ void TargetConnMgr::Init()
{
TargetConn* conn = new TargetConn();
conn->Init(instance_id, remote_ip, remote_port);
target_conn_hash_[conn->instance_id] = conn;
id_hash_[conn->instance_id] = conn;
conn->Open();
}
}
#endif
}
void TargetConnMgr::UnInit()
{
}
TargetConn* TargetConnMgr::GetConnByInstanceId(int instance_id)
TargetConn* TargetConnMgr::GetConnByKey(const std::string& key)
{
auto itr = target_conn_hash_.find(instance_id);
return itr != target_conn_hash_.end() ? itr->second : nullptr;
auto itr = key_hash_.find(key);
return itr != key_hash_.end() ? itr->second : nullptr;
}
TargetConn* TargetConnMgr::GetConnById(int instance_id)
{
auto itr = id_hash_.find(instance_id);
return itr != id_hash_.end() ? itr->second : nullptr;
}
TargetConn* TargetConnMgr::RecreateTargetConn(const std::string& host, int port)
{
std::string key = host + ":" + a8::XValue(port).GetString();
TargetConn* conn = GetConnByKey(key);
if (conn) {
return conn;
}
while (GetConnById(++curr_id_)) {};
int instance_id = curr_id_;
std::string remote_ip = host;
int remote_port = port;
conn->Init(instance_id, remote_ip, remote_port);
id_hash_[conn->instance_id] = conn;
key_hash_[key] = conn;
conn->Open();
return conn;
}

View File

@ -12,8 +12,12 @@ class TargetConnMgr : public a8::Singleton<TargetConnMgr>
void Init();
void UnInit();
TargetConn* GetConnByInstanceId(int instance_id);
TargetConn* GetConnByKey(const std::string& key);
TargetConn* GetConnById(int instance_id);
TargetConn* RecreateTargetConn(const std::string& host, int port);
private:
std::map<int, TargetConn*> target_conn_hash_;
unsigned short curr_id_ = 1000;
std::map<std::string, TargetConn*> key_hash_;
std::map<int, TargetConn*> id_hash_;
};