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@ -6,6 +6,7 @@
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#include <f8/netmsghandler.h>
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#include <f8/udplog.h>
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#include <f8/msgqueue.h>
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#include "app.h"
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#include "GCListener.h"
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@ -91,12 +92,16 @@ public:
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virtual void OnDisConnect() override
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{
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#if 0
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App::Instance()->AddIMMsg(IM_ClientSocketDisconnect,
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a8::XParams()
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.SetSender(socket_handle)
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.SetParam1(1));
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#endif
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f8::MsgQueue::Instance()->PostMsg
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(
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IM_ClientSocketDisconnect,
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a8::Args
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(
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{
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(int)socket_handle
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}
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)
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);
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}
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};
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@ -1,6 +1,7 @@
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#include "precompile.h"
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#include <f8/udplog.h>
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#include <f8/msgqueue.h>
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#include "downstreammgr.h"
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#include "ss_proto.pb.h"
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@ -13,6 +14,14 @@
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void DownStreamMgr::Init()
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{
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f8::MsgQueue::Instance()->RegisterCallBack
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(
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IM_ClientSocketDisconnect,
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[this] (const a8::Args& args)
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{
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int socket_handle = args.Get<int>(0);
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OnClientDisconnect(socket_handle);
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});
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}
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void DownStreamMgr::UnInit()
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@ -26,21 +35,19 @@ void DownStreamMgr::UnInit()
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#endif
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}
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#if 0
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void DownStreamMgr::OnClientDisconnect(a8::XParams& param)
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void DownStreamMgr::OnClientDisconnect(int socket_handle)
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{
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GameClient* client = GetGameClientBySocket(param.sender);
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DownStream* client = GetGameClientBySocket(socket_handle);
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if (client) {
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if (client->conn) {
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ss::SS_WSP_SocketDisconnect msg;
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client->conn->SendMsg(param.sender, msg);
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client->conn->SendMsg(socket_handle, msg);
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}
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socket_hash_.erase(param.sender);
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socket_hash_.erase(socket_handle);
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delete client;
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}
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RemovePendingAccount(param.sender);
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RemovePendingAccount(socket_handle);
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}
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#endif
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#if 0
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void DownStreamMgr::OnTargetServerDisconnect(a8::XParams& param)
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@ -15,7 +15,6 @@ class DownStreamMgr : public a8::Singleton<DownStreamMgr>
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void UnInit();
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#if 0
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void OnClientDisconnect(a8::XParams& param);
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void OnTargetServerDisconnect(a8::XParams& param);
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void OnTargetServerConnect(a8::XParams& param);
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#endif
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@ -25,6 +24,7 @@ class DownStreamMgr : public a8::Singleton<DownStreamMgr>
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private:
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void OnClientDisconnect(int socket_handle);
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void RemovePendingAccount(int socket_handle);
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private:
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