add master_mode

This commit is contained in:
aozhiwei 2019-05-15 11:22:51 +08:00
parent 5900c86a9e
commit bd46875b2f

View File

@ -8,10 +8,17 @@ else()
message(GAME_ID: ${GAME_ID})
endif()
if (${MASTER_MODE})
message(MASTER_MODE: 1)
else()
set(MASTER_MODE 0)
message(MASTER_MODE: 0)
endif()
set(CMAKE_BUILD_TYPE "Debug")
set(CMAKE_CXX_FLAGS_RELEASE "-std=gnu++11 -fsanitize=address -fno-omit-frame-pointer")
set(CMAKE_CXX_FLAGS_DEBUG "-Wall -g -std=gnu++11")
set(CMAKE_CXX_FLAGS_DEBUG "-Wall -g -std=gnu++11 -DGAME_ID=${GAME_ID}")
set(CMAKE_CXX_FLAGS_DEBUG "-Wall -g -std=gnu++11 -DGAME_ID=${GAME_ID} -DMASTER_MODE=${MASTER_MODE}")
include_directories(
AFTER
@ -53,10 +60,7 @@ add_executable(
add_custom_target(script_pb_protocol ALL)
add_custom_command(TARGET script_pb_protocol
PRE_BUILD
# COMMAND python ../../tools/script/construct/build_script.py
COMMAND python ../tools/scripts/construct/build_pb.py
# COMMAND python ../../tools/script/construct/build_protocol.py
# COMMAND python ../../tools/script/construct/build_version_file.py
)
add_dependencies(wsproxy script_pb_protocol)