add SendStockMsg
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0442ea3ece
commit
cacc618c2c
@ -362,7 +362,7 @@ void App::ProcessClientMsg(f8::MsgHdr& hdr)
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ss::SS_CMLogin_CMReConnect_CommonHead msg;
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bool ok = msg.ParseFromArray(hdr.buf + hdr.offset, hdr.buflen - hdr.offset);
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if (ok) {
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conn = TargetConnMgr::Instance()->GetConnByInstanceId(msg.server_id());
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conn = TargetConnMgr::Instance()->GetConnById(msg.server_id());
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if (!conn) {
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ss::SS_SMRpcError respmsg;
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respmsg.set_error_code(10);
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@ -420,6 +420,15 @@ void App::ProcessIMMsg()
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MasterSvrMgr::Instance()->OnClientDisconnect(pdelnode->params);
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}
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break;
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case IM_TargetConnConnect:
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{
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GameClientMgr::Instance()->OnTargetServerDisconnect(pdelnode->params);
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TargetConn* conn = TargetConnMgr::Instance()->GetConnById(pdelnode->params.sender);
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if (conn && conn->Connected()) {
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conn->SendStockMsg();
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}
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}
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break;
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case IM_TargetConnDisconnect:
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{
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GameClientMgr::Instance()->OnTargetServerDisconnect(pdelnode->params);
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@ -13,7 +13,8 @@ enum InnerMesssage_e
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IM_PlayerOffline,
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IM_ExecGM,
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IM_TargetConnDisconnect,
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IM_MasterSvrDisconnect
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IM_MasterSvrDisconnect,
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IM_TargetConnConnect,
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};
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//网络处理对象
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@ -44,6 +44,11 @@ void GameClientMgr::OnTargetServerDisconnect(a8::XParams& param)
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}
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}
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void GameClientMgr::OnTargetServerConnect(a8::XParams& param)
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{
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}
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GameClient* GameClientMgr::GetGameClientBySocket(int sockhandle)
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{
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auto itr = socket_hash_.find(sockhandle);
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@ -54,7 +59,7 @@ GameClient* GameClientMgr::GetGameClientBySocket(int sockhandle)
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#else
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void GameClientMgr::BindTargetConn(int socket_handle, int conn_instance_id)
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{
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TargetConn* conn = TargetConnMgr::Instance()->GetConnByInstanceId(conn_instance_id);
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TargetConn* conn = TargetConnMgr::Instance()->GetConnById(conn_instance_id);
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if (conn) {
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GameClient* client = GetGameClientBySocket(socket_handle);
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if (client) {
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@ -14,6 +14,7 @@ class GameClientMgr : public a8::Singleton<GameClientMgr>
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void OnClientDisconnect(a8::XParams& param);
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void OnTargetServerDisconnect(a8::XParams& param);
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void OnTargetServerConnect(a8::XParams& param);
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GameClient* GetGameClientBySocket(int sockhande);
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#if MASTER_MODE
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#else
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@ -6,6 +6,8 @@
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#include "mastersvr.h"
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#include "jsondatamgr.h"
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#include "ss_proto.pb.h"
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#include "target_conn.h"
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#include "target_conn_mgr.h"
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#include "framework/cpp/netmsghandler.h"
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@ -37,8 +39,12 @@ void MasterSvrMgr::_SS_MS_ResponseTargetServer(f8::MsgHdr& hdr, const ss::SS_MS_
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f8::MsgHdr* context_hdr = GetHdr(msg.context_id());
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if (context_hdr) {
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if (msg.error_code() == 0) {
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std::string key = msg.host() + ":" + a8::XValue(msg.port()).GetString();
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TargetConn* conn = TargetConnMgr::Instance()->GetConnByKey(key);
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if (conn) {
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}
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}
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pending_request_hash_.erase(msg.context_id());
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pending_socket_hash_.erase(hdr.socket_handle);
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@ -49,7 +55,7 @@ void MasterSvrMgr::_SS_MS_ResponseTargetServer(f8::MsgHdr& hdr, const ss::SS_MS_
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}
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}
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MasterSvr* MasterSvrMgr::GetConnByInstanceId(int instance_id)
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MasterSvr* MasterSvrMgr::GetConnById(int instance_id)
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{
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auto itr = mastersvr_hash_.find(instance_id);
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return itr != mastersvr_hash_.end() ? itr->second : nullptr;
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@ -61,7 +67,7 @@ void MasterSvrMgr::RequestTargetServer(f8::MsgHdr& hdr, const std::string& team_
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return;
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}
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unsigned int code = a8::openssl::Crc32((unsigned char*)team_id.data(), team_id.size());
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MasterSvr* svr = GetConnByInstanceId(code % mastersvr_hash_.size() + 1);
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MasterSvr* svr = GetConnById(code % mastersvr_hash_.size() + 1);
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if (svr) {
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++curr_context_id_;
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ss::SS_WSP_RequestTargetServer msg;
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@ -32,7 +32,7 @@ class MasterSvrMgr : public a8::Singleton<MasterSvrMgr>
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private:
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long long GetConextId(int socket_handle);
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f8::MsgHdr* GetHdr(long long conext_id);
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MasterSvr* GetConnByInstanceId(int instance_id);
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MasterSvr* GetConnById(int instance_id);
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private:
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long long curr_context_id_ = 0;
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@ -39,6 +39,17 @@ void TargetConn::Init(int instance_id, const std::string& remote_ip, int remote_
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void TargetConn::UnInit()
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{
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TargetConnMsgNode* work_node;
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work_node = top_node_;
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top_node_ = nullptr;
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bot_node_ = nullptr;
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while (work_node) {
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TargetConnMsgNode* pdelnode = work_node;
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work_node = work_node->next_node;
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delete pdelnode->msg;
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delete pdelnode;
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}
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a8::Timer::Instance()->DeleteTimer(timer_);
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timer_ = nullptr;
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tcp_client_->Close();
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@ -64,6 +75,22 @@ bool TargetConn::Connected()
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return tcp_client_->Connected();
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}
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void TargetConn::SendStockMsg()
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{
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TargetConnMsgNode* work_node;
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work_node = top_node_;
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top_node_ = nullptr;
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bot_node_ = nullptr;
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while (work_node) {
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TargetConnMsgNode* pdelnode = work_node;
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work_node = work_node->next_node;
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f8::Net_SendProxyCMsg(tcp_client_, pdelnode->msgid, *pdelnode->msg);
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delete pdelnode->msg;
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delete pdelnode;
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}
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}
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void TargetConn::ForwardClientMsg(f8::MsgHdr& hdr)
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{
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char* buff = (char*)malloc(sizeof(f8::WSProxyPackHead_C) + hdr.buflen);
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@ -95,6 +122,10 @@ void TargetConn::on_connect(a8::TcpClient* sender)
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{
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recv_bufflen_ = 0;
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a8::UdpLog::Instance()->Info("target server connected", {});
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App::Instance()->AddIMMsg(IM_TargetConnDisconnect,
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a8::XParams()
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.SetSender(instance_id)
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);
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}
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void TargetConn::on_disconnect(a8::TcpClient* sender)
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@ -170,3 +201,17 @@ void TargetConn::CheckAlive()
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}
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}
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}
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void TargetConn::AddStockMsg(int msgid, ::google::protobuf::Message* msg)
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{
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TargetConnMsgNode* node = new TargetConnMsgNode();
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node->msgid = msgid;
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node->msg = msg;
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if (bot_node_) {
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bot_node_->next_node = node;
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bot_node_ = node;
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} else {
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top_node_ = node;
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bot_node_ = node;
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}
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}
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@ -7,6 +7,14 @@ namespace a8
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class TcpClient;
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}
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struct TargetConnMsgNode
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{
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int msgid = 0;
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::google::protobuf::Message* msg = nullptr;
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TargetConnMsgNode* next_node = nullptr;
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};
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struct timer_list;
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class TargetConn
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{
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@ -14,7 +22,6 @@ class TargetConn
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int instance_id = 0;
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std::string remote_ip;
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int remote_port = 0;
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int matching_player_num = 0;
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a8::tick_t last_pong_tick = 0;
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public:
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@ -29,9 +36,19 @@ class TargetConn
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void SendMsg(T& msg)
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{
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static int msgid = f8::Net_GetMessageId(msg);
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if (Connected()) {
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if (top_node_) {
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SendStockMsg();
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}
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f8::Net_SendProxyCMsg(tcp_client_, msgid, msg);
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} else {
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T* new_msg = new T();
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*new_msg = msg;
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AddStockMsg(msgid, new_msg);
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}
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}
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void SendStockMsg();
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void ForwardClientMsg(f8::MsgHdr& hdr);
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private:
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@ -41,10 +58,14 @@ class TargetConn
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void on_socketread(a8::TcpClient* sender, char* buf, unsigned int len);
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void CheckAlive();
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void AddStockMsg(int msgid, ::google::protobuf::Message* msg);
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private:
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char *recv_buff_ = nullptr;
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unsigned int recv_bufflen_ = 0;
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a8::TcpClient* tcp_client_ = nullptr;
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timer_list* timer_ = nullptr;
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TargetConnMsgNode* top_node_ = nullptr;
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TargetConnMsgNode* bot_node_ = nullptr;
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};
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@ -28,16 +28,15 @@ void TargetConnMgr::UnInit()
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{
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}
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#if MASTER_MODE
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TargetConn* TargetConnMgr::GetConnByKey(const std::string& key)
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{
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auto itr = target_conn_hash_.find(key);
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return itr != target_conn_hash_.end() ? itr->second : nullptr;
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auto itr = key_hash_.find(key);
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return itr != key_hash_.end() ? itr->second : nullptr;
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}
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#else
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TargetConn* TargetConnMgr::GetConnByInstanceId(int instance_id)
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TargetConn* TargetConnMgr::GetConnById(int instance_id)
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{
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auto itr = target_conn_hash_.find(instance_id);
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return itr != target_conn_hash_.end() ? itr->second : nullptr;
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auto itr = id_hash_.find(instance_id);
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return itr != id_hash_.end() ? itr->second : nullptr;
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}
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#endif
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void Init();
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void UnInit();
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#if MASTER_MODE
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TargetConn* GetConnByKey(const std::string& key);
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#else
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TargetConn* GetConnByInstanceId(int instance_id);
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#endif
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TargetConn* GetConnById(int instance_id);
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private:
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#if MASTER_MODE
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std::map<std::string, TargetConn*> target_conn_hash_;
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#else
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std::map<int, TargetConn*> target_conn_hash_;
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#endif
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std::map<std::string, TargetConn*> key_hash_;
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std::map<int, TargetConn*> id_hash_;
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};
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