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@ -108,13 +108,13 @@ void GameClientMgr::AddPendingAccount(const std::string& account_id, int socket_
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[] (const a8::XParams& param)
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{
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GameClientMgr::Instance()->pending_account_hash_.erase(param.sender);
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App::Instance()->perf.max_join_time = std::max(1000 * 10, App::Instance()->perf.max_join_time);
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App::Instance()->perf.max_join_time = std::max((long long)1000 * 10, App::Instance()->perf.max_join_time);
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},
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&timer_attacher_.timer_list_
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);
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pending_account_hash_[socket_handle] = std::make_tuple(
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account_id,
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socket_handle,
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req_tick,
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timer
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);
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}
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@ -136,7 +136,7 @@ void MasterSvrMgr::RequestTargetServer(f8::MsgHdr& hdr, const std::string& team_
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if (req_handle_time > App::Instance()->perf.max_login_time) {
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App::Instance()->perf.max_login_time = req_handle_time;
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}
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GameClientMgr::Instance()->AddPendingAccount(param.param2, param.param1, param.param3);
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GameClientMgr::Instance()->AddPendingAccount(param.param2.GetString(), param.param1, param.param3);
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};
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a8::Timer::Instance()->AddDeadLineTimerAndAttach(1000 * 10,
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a8::XParams()
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@ -5,8 +5,8 @@ struct PerfMonitor
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int max_run_delay_time = 0;
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int max_dispatchmsg_time = 0;
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int max_timer_idle = 0;
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int max_login_time = 0;
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int max_join_time = 0;
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long long max_login_time = 0;
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long long max_join_time = 0;
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long long out_data_size = 0;
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long long in_data_size = 0;
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long long read_count = 0;
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