This commit is contained in:
azw 2023-04-09 07:23:32 +00:00
parent 504964ce43
commit dbe993d0ee
5 changed files with 12 additions and 12 deletions

View File

@ -16,7 +16,7 @@
#include "GCListener.h"
#include "jsondatamgr.h"
#include "handlermgr.h"
#include "client.h"
#include "downstream.h"
#include "gameclientmgr.h"
#include "ss_msgid.pb.h"
#include "ss_proto.pb.h"
@ -347,7 +347,7 @@ void App::ProcessClientMsg(f8::MsgHdr& hdr)
return;
}
if (hdr.msgid == ss::_SS_CMLogin || hdr.msgid == ss::_SS_CMReconnect) {
Client* client = GameClientMgr::Instance()->GetGameClientBySocket(hdr.socket_handle);
DownStream* client = GameClientMgr::Instance()->GetGameClientBySocket(hdr.socket_handle);
if (!client) {
switch (hdr.msgid) {
case ss::_SS_CMLogin:
@ -388,7 +388,7 @@ void App::ProcessClientMsg(f8::MsgHdr& hdr)
}
}
} else {
Client* client = GameClientMgr::Instance()->GetGameClientBySocket(hdr.socket_handle);
DownStream* client = GameClientMgr::Instance()->GetGameClientBySocket(hdr.socket_handle);
if (client && client->conn) {
if (client->conn) {
client->conn->ForwardClientMsg(hdr);

View File

@ -1,3 +1,3 @@
#include "precompile.h"
#include "client.h"
#include "downstream.h"

View File

@ -1,7 +1,7 @@
#pragma once
class TargetConn;
class Client
class DownStream
{
public:
int socket_handle = a8::INVALID_SOCKET_HANDLE;

View File

@ -5,7 +5,7 @@
#include "gameclientmgr.h"
#include "ss_proto.pb.h"
#include "client.h"
#include "downstream.h"
#include "target_conn.h"
#include "target_conn_mgr.h"
#include "GCListener.h"
@ -67,7 +67,7 @@ void GameClientMgr::OnTargetServerConnect(a8::XParams& param)
}
#endif
Client* GameClientMgr::GetGameClientBySocket(int sockhandle)
DownStream* GameClientMgr::GetGameClientBySocket(int sockhandle)
{
auto itr = socket_hash_.find(sockhandle);
return itr != socket_hash_.end() ? itr->second : nullptr;
@ -77,11 +77,11 @@ void GameClientMgr::BindTargetConn(int socket_handle, int conn_instance_id)
{
TargetConn* conn = TargetConnMgr::Instance()->GetConnById(conn_instance_id);
if (conn) {
Client* client = GetGameClientBySocket(socket_handle);
DownStream* client = GetGameClientBySocket(socket_handle);
if (client) {
client->conn = conn;
} else {
client = new Client();
client = new DownStream();
client->socket_handle = socket_handle;
client->conn = conn;
socket_hash_[client->socket_handle] = client;

View File

@ -2,7 +2,7 @@
#include <f8/timer.h>
class Client;
class DownStream;
class GameClientMgr : public a8::Singleton<GameClientMgr>
{
private:
@ -19,7 +19,7 @@ class GameClientMgr : public a8::Singleton<GameClientMgr>
void OnTargetServerDisconnect(a8::XParams& param);
void OnTargetServerConnect(a8::XParams& param);
#endif
Client* GetGameClientBySocket(int sockhande);
DownStream* GetGameClientBySocket(int sockhande);
void BindTargetConn(int socket_handle, int conn_instance_id);
void AddPendingAccount(const std::string& account_id, int socket_handle, long long req_tick);
@ -29,7 +29,7 @@ private:
private:
a8::Attacher timer_attacher_;
std::map<int, Client*> socket_hash_;
std::map<int, DownStream*> socket_hash_;
#if 0
std::map<int, std::tuple<std::string, long long, timer_list*>> pending_account_hash_;
#endif