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@ -54,7 +54,8 @@ const char* const PROJ_LOG_FILENAME_FMT = "log_$pid_%Y%m%d.log";
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static void SavePerfLog()
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{
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a8::UdpLog::Instance()->Info(" max_run_delay_time:%d max_timer_idle:%d "
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"in_data_size:%d out_data_size:%d msgnode_size:%d read_count:%d max_login_time:%d",
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"in_data_size:%d out_data_size:%d msgnode_size:%d read_count:%d max_login_time:%d "
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"max_join_time:%d",
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{
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App::Instance()->perf.max_run_delay_time,
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App::Instance()->perf.max_timer_idle,
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@ -63,6 +64,7 @@ static void SavePerfLog()
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App::Instance()->msgnode_size_,
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App::Instance()->perf.read_count,
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App::Instance()->perf.max_login_time,
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App::Instance()->perf.max_join_time,
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});
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if (App::Instance()->HasFlag(2)) {
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a8::XPrintf("mainloop_time:%d netmsg_time:%d send_node_num:%d sent_bytes_num:%d\n",
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@ -77,6 +79,7 @@ static void SavePerfLog()
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App::Instance()->perf.max_run_delay_time = 0;
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App::Instance()->perf.max_timer_idle = 0;
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App::Instance()->perf.max_login_time = 0;
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App::Instance()->perf.max_join_time = 0;
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#else
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App::Instance()->perf = PerfMonitor();
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#endif
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@ -39,3 +39,5 @@ const int POSTFIX_LEN = 7;
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const int MAX_NODE_ID = 8;
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const int MAX_INSTANCE_ID = 500;
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const char* const azw_account_id = "6001_2001_oJqfX5c4pvW-wlarmcrvEO6BQjd8";
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@ -7,6 +7,7 @@
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#include "target_conn.h"
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#include "target_conn_mgr.h"
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#include "GCListener.h"
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#include "app.h"
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void GameClientMgr::Init()
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{
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@ -18,6 +19,7 @@ void GameClientMgr::UnInit()
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delete pair.second;
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}
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socket_hash_.clear();
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pending_account_hash_.clear();
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}
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void GameClientMgr::OnClientDisconnect(a8::XParams& param)
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@ -31,6 +33,7 @@ void GameClientMgr::OnClientDisconnect(a8::XParams& param)
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socket_hash_.erase(param.sender);
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delete client;
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}
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RemovePendingAccount(param.sender);
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}
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void GameClientMgr::OnTargetServerDisconnect(a8::XParams& param)
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@ -42,6 +45,7 @@ void GameClientMgr::OnTargetServerDisconnect(a8::XParams& param)
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}
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}
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for (auto& client : delete_client) {
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RemovePendingAccount(client->socket_handle);
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GCListener::Instance()->ForceCloseClient(client->socket_handle);
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socket_hash_.erase(client->socket_handle);
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delete client;
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@ -71,6 +75,56 @@ void GameClientMgr::BindTargetConn(int socket_handle, int conn_instance_id)
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client->socket_handle = socket_handle;
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client->conn = conn;
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socket_hash_[client->socket_handle] = client;
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{
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auto itr = pending_account_hash_.find(socket_handle);
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if (itr != pending_account_hash_.end()) {
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std::string account_id = std::get<0>(itr->second);
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long long req_tick = std::get<1>(itr->second);
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long long cur_tick = a8::XGetTickCount();
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if (cur_tick - req_tick > App::Instance()->perf.max_join_time) {
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App::Instance()->perf.max_join_time = cur_tick - req_tick;
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}
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if (account_id == azw_account_id) {
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a8::UdpLog::Instance()->Info("%s join time:%d",
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{
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account_id,
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cur_tick - req_tick
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});
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}
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RemovePendingAccount(socket_handle);
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}
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}
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}
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}
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}
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void GameClientMgr::AddPendingAccount(const std::string& account_id, int socket_handle, long long req_tick)
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{
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auto itr = pending_account_hash_.find(socket_handle);
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if (itr == pending_account_hash_.end()){
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timer_list* timer = a8::Timer::Instance()->AddDeadLineTimerAndAttach(1000 * 10,
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a8::XParams()
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.SetSender(socket_handle),
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[] (const a8::XParams& param)
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{
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GameClientMgr::Instance()->pending_account_hash_.erase(param.sender);
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App::Instance()->perf.max_join_time = std::max(1000 * 10, App::Instance()->perf.max_join_time);
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},
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&timer_attacher_.timer_list_
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);
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pending_account_hash_[socket_handle] = std::make_tuple(
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account_id,
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socket_handle,
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timer
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);
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}
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}
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void GameClientMgr::RemovePendingAccount(int socket_handle)
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{
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auto itr = pending_account_hash_.find(socket_handle);
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if (itr != pending_account_hash_.end()) {
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a8::Timer::Instance()->DeleteTimer(std::get<2>(itr->second));
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pending_account_hash_.erase(itr);
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}
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}
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@ -1,5 +1,7 @@
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#pragma once
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#include <a8/timer.h>
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class GameClient;
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class GameClientMgr : public a8::Singleton<GameClientMgr>
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{
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@ -17,7 +19,14 @@ class GameClientMgr : public a8::Singleton<GameClientMgr>
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void OnTargetServerConnect(a8::XParams& param);
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GameClient* GetGameClientBySocket(int sockhande);
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void BindTargetConn(int socket_handle, int conn_instance_id);
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void AddPendingAccount(const std::string& account_id, int socket_handle, long long req_tick);
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private:
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void RemovePendingAccount(int socket_handle);
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private:
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a8::TimerAttacher timer_attacher_;
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std::map<int, GameClient*> socket_hash_;
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std::map<int, std::tuple<std::string, long long, timer_list*>> pending_account_hash_;
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};
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@ -12,11 +12,10 @@
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#include "target_conn.h"
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#include "target_conn_mgr.h"
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#include "app.h"
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#include "gameclientmgr.h"
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#include "framework/cpp/netmsghandler.h"
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const char* azw_account_id = "6001_2001_oJqfX5c4pvW-wlarmcrvEO6BQjd8";
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void MasterSvrMgr::Init()
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{
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curr_context_id_ = a8::MakeInt64(0, time(nullptr) + 1000 * 60 * 10);
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@ -137,6 +136,7 @@ void MasterSvrMgr::RequestTargetServer(f8::MsgHdr& hdr, const std::string& team_
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if (req_handle_time > App::Instance()->perf.max_login_time) {
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App::Instance()->perf.max_login_time = req_handle_time;
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}
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GameClientMgr::Instance()->AddPendingAccount(param.param2, param.param1, param.param3);
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};
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a8::Timer::Instance()->AddDeadLineTimerAndAttach(1000 * 10,
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a8::XParams()
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@ -6,6 +6,7 @@ struct PerfMonitor
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int max_dispatchmsg_time = 0;
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int max_timer_idle = 0;
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int max_login_time = 0;
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int max_join_time = 0;
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long long out_data_size = 0;
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long long in_data_size = 0;
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long long read_count = 0;
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