39 lines
573 B
C
39 lines
573 B
C
#pragma once
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enum SocketFrom_e
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{
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SF_Client,
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SF_TargetServer,
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};
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enum InnerMesssage_e
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{
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IM_ClientSocketDisconnect = 100,
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IM_PlayerOffline,
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IM_ExecGM,
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IM_TargetConnDisconnect,
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IM_MasterSvrDisconnect
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};
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//网络处理对象
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enum NetHandler_e
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{
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HID_Player,
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HID_PlayerMgr,
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HID_RoomSvrMgr,
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HID_GCListener,
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};
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enum PlayerState_e
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{
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PS_None,
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PS_InRoom,
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PS_Matching,
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PS_WaitingMatch
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};
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const char* const PROJ_NAME_FMT = "game%d_wsproxy";
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const char* const PROJ_ROOT_FMT = "/data/logs/%s";
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const int POSTFIX_LEN = 7;
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