wsproxy/server/wsproxy/downstreammgr.cc
2023-04-09 07:25:56 +00:00

154 lines
5.5 KiB
C++

#include "precompile.h"
#include <f8/udplog.h>
#include "downstreammgr.h"
#include "ss_proto.pb.h"
#include "downstream.h"
#include "target_conn.h"
#include "target_conn_mgr.h"
#include "GCListener.h"
#include "app.h"
void GameClientMgr::Init()
{
}
void GameClientMgr::UnInit()
{
for (auto& pair : socket_hash_) {
delete pair.second;
}
socket_hash_.clear();
#if 0
pending_account_hash_.clear();
#endif
}
#if 0
void GameClientMgr::OnClientDisconnect(a8::XParams& param)
{
GameClient* client = GetGameClientBySocket(param.sender);
if (client) {
if (client->conn) {
ss::SS_WSP_SocketDisconnect msg;
client->conn->SendMsg(param.sender, msg);
}
socket_hash_.erase(param.sender);
delete client;
}
RemovePendingAccount(param.sender);
}
#endif
#if 0
void GameClientMgr::OnTargetServerDisconnect(a8::XParams& param)
{
std::list<GameClient*> delete_client;
for (auto& pair : socket_hash_) {
if (pair.second->conn && pair.second->conn->instance_id == param.sender.GetInt()) {
delete_client.push_back(pair.second);
}
}
for (auto& client : delete_client) {
RemovePendingAccount(client->socket_handle);
GCListener::Instance()->ForceCloseClient(client->socket_handle);
socket_hash_.erase(client->socket_handle);
delete client;
}
}
#endif
#if 0
void GameClientMgr::OnTargetServerConnect(a8::XParams& param)
{
}
#endif
DownStream* GameClientMgr::GetGameClientBySocket(int sockhandle)
{
auto itr = socket_hash_.find(sockhandle);
return itr != socket_hash_.end() ? itr->second : nullptr;
}
void GameClientMgr::BindTargetConn(int socket_handle, int conn_instance_id)
{
TargetConn* conn = TargetConnMgr::Instance()->GetConnById(conn_instance_id);
if (conn) {
DownStream* client = GetGameClientBySocket(socket_handle);
if (client) {
client->conn = conn;
} else {
client = new DownStream();
client->socket_handle = socket_handle;
client->conn = conn;
socket_hash_[client->socket_handle] = client;
f8::UdpLog::Instance()->Info("BindTargetConn socket_handle:%d", {socket_handle});
{
#if 0
auto itr = pending_account_hash_.find(socket_handle);
if (itr != pending_account_hash_.end()) {
std::string account_id = std::get<0>(itr->second);
long long req_tick = std::get<1>(itr->second);
long long cur_tick = a8::XGetTickCount();
if (cur_tick - req_tick > App::Instance()->perf.max_join_time) {
App::Instance()->perf.max_join_time = cur_tick - req_tick;
}
if (account_id == azw_account_id) {
f8::UdpLog::Instance()->Info("%s join time:%d",
{
account_id,
cur_tick - req_tick
});
}
f8::UdpLog::Instance()->Info("BindTargetConn account_id:%s", {account_id});
RemovePendingAccount(socket_handle);
}
#endif
}
}
}
}
void GameClientMgr::AddPendingAccount(const std::string& account_id, int socket_handle, long long req_tick)
{
#if 0
f8::UdpLog::Instance()->Info("AddPendingAccount %s %d", {account_id, socket_handle});
auto itr = pending_account_hash_.find(socket_handle);
if (itr == pending_account_hash_.end()){
timer_list* timer = a8::Timer::Instance()->AddDeadLineTimerAndAttach(1000 * 10,
a8::XParams()
.SetSender(socket_handle),
[] (const a8::XParams& param)
{
GameClientMgr::Instance()->pending_account_hash_.erase(param.sender);
App::Instance()->perf.max_join_time = std::max((long long)1000 * 10, App::Instance()->perf.max_join_time);
},
&timer_attacher_.timer_list_
);
pending_account_hash_[socket_handle] = std::make_tuple(
account_id,
req_tick,
timer
);
}
#endif
}
void GameClientMgr::RemovePendingAccount(int socket_handle)
{
#if 0
f8::UdpLog::Instance()->Info("RemovePendingAccount %d", {socket_handle});
auto itr = pending_account_hash_.find(socket_handle);
if (itr != pending_account_hash_.end()) {
#if 0
f8::Timer::Instance()->DeleteTimer(std::get<2>(itr->second));
pending_account_hash_.erase(itr);
#endif
}
#endif
}