wsproxy/server/wsproxy/gameclientmgr.h
2023-04-09 06:59:55 +00:00

37 lines
892 B
C++

#pragma once
#include <f8/timer.h>
class Client;
class GameClientMgr : public a8::Singleton<GameClientMgr>
{
private:
GameClientMgr() {};
friend class a8::Singleton<GameClientMgr>;
public:
void Init();
void UnInit();
#if 0
void OnClientDisconnect(a8::XParams& param);
void OnTargetServerDisconnect(a8::XParams& param);
void OnTargetServerConnect(a8::XParams& param);
#endif
Client* GetGameClientBySocket(int sockhande);
void BindTargetConn(int socket_handle, int conn_instance_id);
void AddPendingAccount(const std::string& account_id, int socket_handle, long long req_tick);
private:
void RemovePendingAccount(int socket_handle);
private:
a8::Attacher timer_attacher_;
std::map<int, Client*> socket_hash_;
#if 0
std::map<int, std::tuple<std::string, long long, timer_list*>> pending_account_hash_;
#endif
};