88 lines
2.2 KiB
C++
88 lines
2.2 KiB
C++
#pragma once
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#include "framework/cpp/protoutils.h"
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namespace a8
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{
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class TcpClient;
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class AsyncTcpClient;
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}
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struct TargetConnMsgNode
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{
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unsigned short socket_handle = 0;
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int msgid = 0;
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::google::protobuf::Message* msg = nullptr;
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f8::MsgHdr* hdr = nullptr;
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TargetConnMsgNode* next_node = nullptr;
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};
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struct timer_list;
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class TargetConn
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{
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public:
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int instance_id = 0;
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std::string remote_ip;
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int remote_port = 0;
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a8::tick_t last_pong_tick = 0;
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public:
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void Init(int instance_id, const std::string& remote_ip, int remote_port);
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void UnInit();
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void Open();
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void Close();
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bool Connected();
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template <typename T>
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void SendMsg(int socket_handle, T& msg)
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{
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static int msgid = f8::Net_GetMessageId(msg);
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if (Connected()) {
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if (top_node_) {
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SendStockMsg();
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}
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f8::Net_SendProxyCMsg(tcp_client_, socket_handle, msgid, msg);
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} else {
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T* new_msg = new T();
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*new_msg = msg;
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AddStockMsg(socket_handle, msgid, new_msg, nullptr);
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}
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}
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void SendStockMsg();
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void ForwardClientMsg(f8::MsgHdr& hdr);
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void ForwardClientMsgEx(f8::MsgHdr* hdr);
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private:
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#if ASYNC_TCPCLIENT && GAME_ID == 2002
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void on_error(a8::AsyncTcpClient* sender, int errorId);
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void on_connect(a8::AsyncTcpClient* sender);
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void on_disconnect(a8::AsyncTcpClient* sender);
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void on_socketread(a8::AsyncTcpClient* sender, char* buf, unsigned int len);
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#else
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void on_error(a8::TcpClient* sender, int errorId);
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void on_connect(a8::TcpClient* sender);
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void on_disconnect(a8::TcpClient* sender);
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void on_socketread(a8::TcpClient* sender, char* buf, unsigned int len);
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#endif
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void CheckAlive();
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void AddStockMsg(unsigned short socket_handle, int msgid, ::google::protobuf::Message* msg,
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f8::MsgHdr* hdr);
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private:
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char *recv_buff_ = nullptr;
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unsigned int recv_bufflen_ = 0;
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#if ASYNC_TCPCLIENT && GAME_ID == 2002
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a8::AsyncTcpClient* tcp_client_ = nullptr;
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#else
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a8::TcpClient* tcp_client_ = nullptr;
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#endif
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timer_list* timer_ = nullptr;
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TargetConnMsgNode* top_node_ = nullptr;
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TargetConnMsgNode* bot_node_ = nullptr;
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};
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