78 lines
1.8 KiB
C++
78 lines
1.8 KiB
C++
#pragma once
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#include <a8/singleton.h>
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#include <f8/app.h>
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namespace a8
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{
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struct UdpPacket;
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}
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struct MsgNode;
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struct UdpMsgNode;
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class App : public a8::Singleton<App>, public f8::UserApp
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{
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private:
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App() {};
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friend class a8::Singleton<App>;
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public:
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virtual const std::string GetPkgName() override;
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virtual void Init() override;
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virtual void UnInit() override;
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virtual void Update() override;
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virtual bool HasTask() override;
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void AddSocketMsg(SocketFrom_e sockfrom,
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int sockhandle,
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long ip_saddr,
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unsigned short msgid,
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unsigned int seqid,
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const char *msgbody,
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int bodylen,
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int tag = ST_Tcp);
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void AddUdpMsg(a8::UdpPacket* pkt);
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PerfMonitor& GetPerf() { return perf_; }
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int GetMsgNodeSize() { return msgnode_size_;}
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int GetUdpMsgNodeSize() { return udp_msgnode_size_;}
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int GetGameId() const;
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private:
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void QuickExecute();
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void SlowerExecute();
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void DispatchMsg();
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void DispatchUdpMsg();
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void ProcessClientMsg(f8::MsgHdr& hdr, int tag);
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void ProcessMasterServerMsg(f8::MsgHdr& hdr, int tag);
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void ProcessTargetServerMsg(f8::MsgHdr& hdr, int tag);
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void FreeSocketMsgQueue();
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void FreeUdpMsgQueue();
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private:
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PerfMonitor perf_;
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std::mutex* msg_mutex_ = nullptr;
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MsgNode* top_node_ = nullptr;
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MsgNode* bot_node_ = nullptr;
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MsgNode* work_node_ = nullptr;
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std::mutex* udp_msg_mutex_ = nullptr;
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UdpMsgNode* udp_top_node_ = nullptr;
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UdpMsgNode* udp_bot_node_ = nullptr;
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UdpMsgNode* udp_work_node_ = nullptr;
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int msgnode_size_ = 0 ;
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int udp_msgnode_size_ = 0 ;
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int working_msgnode_size_ = 0;
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int udp_working_msgnode_size_ = 0;
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};
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