40 lines
649 B
C
40 lines
649 B
C
#pragma once
|
|
|
|
enum SocketFrom_e
|
|
{
|
|
SF_Client,
|
|
SF_TargetServer,
|
|
SF_MasterServer,
|
|
};
|
|
|
|
enum SocketTag_e
|
|
{
|
|
ST_Tcp = 1,
|
|
ST_Udp,
|
|
};
|
|
|
|
enum InnerMesssage_e
|
|
{
|
|
IM_ClientSocketDisconnect = 100,
|
|
IM_PlayerOffline,
|
|
IM_ExecGM,
|
|
IM_UpStreamDisconnect,
|
|
IM_UpStreamConnect,
|
|
IM_HandleRedirect,
|
|
};
|
|
|
|
//网络处理对象
|
|
enum NetHandler_e
|
|
{
|
|
HID_GCListener,
|
|
HID_MasterMgr,
|
|
};
|
|
|
|
const char* const PROJ_NAME_FMT = "game%d_wsproxy";
|
|
const char* const PROJ_ROOT_FMT = "/data/logs/%s";
|
|
|
|
const int MAX_NODE_ID = 8;
|
|
const int MAX_INSTANCE_ID = 500;
|
|
|
|
const int ALLOC_TARGET_SERVER_SUCCESS_TIMER_EVENT = a8::TIMER_USER_EVENT + 1;
|