100 lines
2.3 KiB
JavaScript
100 lines
2.3 KiB
JavaScript
const guildDao = require("../../dao/guildDao");
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class GuildService {
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async listGuild() {
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return await guildDao.listGuild();
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}
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async searchGuild(guildName) {
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return await guildDao.searchGuild(guildName);
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}
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async createGuild(guildName, logo, creator) {
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const guildId = await guildDao.createGuild(guildName, logo, creator);
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return guildId;
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}
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async joinGuild(player, guildId) {
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const result = await guildDao.joinGuild(guildId, player);
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return result;
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}
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async approveGuild(uid, guildId, newuid) {
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const result = await guildDao.approveGuild(uid, guildId, newuid);
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return result;
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}
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async inviteNewMember(uid, guildId, newuid) {
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const result = await guildDao.inviteNewMember(guildId, uid, newuid);
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return result;
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}
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async getGuildInfoByUID(uid) {
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const result = await guildDao.getGuildInfoByUID(uid);
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return result;
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}
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async getGuildInfo(guildId) {
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const result = await guildDao.getGuildInfo(guildId);
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}
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async getMembers(guildId, apply) {
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const result = await guildDao.getGuildMembers(guildId, apply);
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return result;
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}
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async getInviteList(uid,) {
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const result = await guildDao.getInviteList(uid);
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return result;
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}
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async confirmInvite(uid, guildId) {
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const result = await guildDao.confirmInvite(guildId, uid);
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return result;
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}
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async leaveGuild(uid) {
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const result = await guildDao.leaveGuild(uid);
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return result;
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}
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async kick(uid, muid) {
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const result = await guildDao.kick(uid, muid);
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return result;
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}
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async disbandGuild(uid) {
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const result = await guildDao.disbandGuild(uid);
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return result;
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}
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async updateMemberRank(uid, guildId, memberUid, g_rank) {
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return await guildDao.updateMemberRank(guildId, uid, memberUid, g_rank);
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}
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async setAnnounce(uid, gid, announce) {
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return await guildDao.setAnnounce(gid, uid, announce);
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}
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sendGuildMessage(player, message) {
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const playerGuild = this.getPlayerGuild(player);
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if (playerGuild) {
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for (const member of playerGuild.members) {
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member.sendChatMessage(`[Guild] ${player.name}: ${message}`);
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}
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}
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}
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getPlayerGuild(player) {
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for (const guild of this.guilds.values()) {
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if (guild.members.has(player)) {
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return guild;
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}
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}
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return null;
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}
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}
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// ...
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module.exports = GuildService;
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