接入unity代码

This commit is contained in:
cebgcontract 2022-07-08 17:56:10 +08:00
parent 029a930c48
commit 5926cab906
20 changed files with 142 additions and 2 deletions

6
.idea/vcs.xml generated Normal file
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@ -0,0 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="VcsDirectoryMappings">
<mapping directory="$PROJECT_DIR$" vcs="Git" />
</component>
</project>

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@ -12,7 +12,9 @@
<!-- Tell Cocos2dxActivity the name of our .so -->
<meta-data android:name="android.app.lib_name"
android:value="cocos2djs" />
<activity android:name=".MainActivity">
<activity android:name=".MainActivity"
android:screenOrientation="sensorLandscape"
>
<intent-filter>
<action android:name="android.intent.action.MAIN" />

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@ -84,6 +84,13 @@ android.applicationVariants.all { variant ->
include "js/**"
into outputDir
}
def sourceDirUnity = "/Users/zhl/Documents/workspace/unity/first/android/first/src/main/assets/"
copy {
from "${sourceDirUnity}"
include "bin/**"
into outputDir
}
// copy {
// from "${sourceDir}/main.js"
@ -101,4 +108,5 @@ dependencies {
implementation project(':libcocos2dx')
implementation "androidx.appcompat:appcompat:1.0.2"
implementation files('../libs/unity-classes.jar')
}

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@ -1,20 +1,41 @@
package com.fitchgc.headlesscocos;
import android.app.Activity;
import android.content.Intent;
import android.content.pm.ApplicationInfo;
import android.content.pm.PackageManager;
import android.content.res.Configuration;
import android.os.Bundle;
import android.view.KeyEvent;
import android.view.MotionEvent;
import android.view.Window;
import com.unity3d.player.UnityPlayer;
import org.cocos2dx.lib.Cocos2dxHelper;
import org.cocos2dx.lib.CocosJSHelper;
public class MainActivity extends Activity implements Cocos2dxHelper.Cocos2dxHelperListener {
protected UnityPlayer mUnityPlayer;
protected String updateUnityCommandLineArguments(String cmdLine)
{
return cmdLine;
}
@Override
protected void onCreate(Bundle savedInstanceState) {
requestWindowFeature(Window.FEATURE_NO_TITLE);
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
String cmdLine = updateUnityCommandLineArguments(getIntent().getStringExtra("unity"));
getIntent().putExtra("unity", cmdLine);
mUnityPlayer = new UnityPlayer(this);
setContentView(mUnityPlayer);
mUnityPlayer.requestFocus();
// setContentView(R.layout.activity_main);
onLoadNativeLibraries();
Cocos2dxHelper.init(this);
CocosJSHelper.initJSEnv(getApplicationContext());
@ -40,4 +61,94 @@ public class MainActivity extends Activity implements Cocos2dxHelper.Cocos2dxHel
public void runOnGLThread(Runnable pRunnable) {
}
// begin for unity
@Override protected void onNewIntent(Intent intent)
{
// To support deep linking, we need to make sure that the client can get access to
// the last sent intent. The clients access this through a JNI api that allows them
// to get the intent set on launch. To update that after launch we have to manually
// replace the intent with the one caught here.
setIntent(intent);
}
// Quit Unity
@Override protected void onDestroy ()
{
mUnityPlayer.destroy();
super.onDestroy();
}
// Pause Unity
@Override protected void onPause()
{
super.onPause();
mUnityPlayer.pause();
}
// Resume Unity
@Override protected void onResume()
{
super.onResume();
mUnityPlayer.resume();
}
@Override protected void onStart()
{
super.onStart();
mUnityPlayer.start();
}
@Override protected void onStop()
{
super.onStop();
mUnityPlayer.stop();
}
// Low Memory Unity
@Override public void onLowMemory()
{
super.onLowMemory();
mUnityPlayer.lowMemory();
}
// Trim Memory Unity
@Override public void onTrimMemory(int level)
{
super.onTrimMemory(level);
if (level == TRIM_MEMORY_RUNNING_CRITICAL)
{
mUnityPlayer.lowMemory();
}
}
// This ensures the layout will be correct.
@Override public void onConfigurationChanged(Configuration newConfig)
{
super.onConfigurationChanged(newConfig);
mUnityPlayer.configurationChanged(newConfig);
}
// Notify Unity of the focus change.
@Override public void onWindowFocusChanged(boolean hasFocus)
{
super.onWindowFocusChanged(hasFocus);
mUnityPlayer.windowFocusChanged(hasFocus);
}
// For some reason the multiple keyevent type is not supported by the ndk.
// Force event injection by overriding dispatchKeyEvent().
@Override public boolean dispatchKeyEvent(KeyEvent event)
{
if (event.getAction() == KeyEvent.ACTION_MULTIPLE)
return mUnityPlayer.injectEvent(event);
return super.dispatchKeyEvent(event);
}
// Pass any events not handled by (unfocused) views straight to UnityPlayer
@Override public boolean onKeyUp(int keyCode, KeyEvent event) { return mUnityPlayer.injectEvent(event); }
@Override public boolean onKeyDown(int keyCode, KeyEvent event) { return mUnityPlayer.injectEvent(event); }
@Override public boolean onTouchEvent(MotionEvent event) { return mUnityPlayer.injectEvent(event); }
/*API12*/ public boolean onGenericMotionEvent(MotionEvent event) { return mUnityPlayer.injectEvent(event); }
}

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@ -1,3 +1,4 @@
<resources>
<string name="app_name">HeadlessCocos</string>
<string name="game_view_content_description">Game view</string>
</resources>

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res/values/styles.xml Normal file
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<?xml version="1.0" encoding="utf-8"?>
<resources>
<style name="UnityThemeSelector" parent="BaseUnityTheme">
<item name="android:windowBackground">@android:color/black</item>
</style>
<style name="BaseUnityTheme" parent="android:Theme.Holo.Light.NoActionBar.Fullscreen">
</style>
<style name="UnityThemeSelector.Translucent" parent="@style/UnityThemeSelector">
<item name="android:windowIsTranslucent">true</item>
<item name="android:windowBackground">@android:color/transparent</item>
</style>
</resources>