修改iOS上js加载逻辑, 优先加载游戏热更目录
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@ -50,6 +50,7 @@ public:
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virtual ~FileUtilsApple();
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/* override functions */
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virtual std::string getWritablePath() const override;
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virtual std::string getExtFileDirectory() const override;
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virtual std::string getFullPathForDirectoryAndFilename(const std::string& directory, const std::string& filename) const override;
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virtual ValueMap getValueMapFromFile(const std::string& filename) override;
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@ -243,6 +243,21 @@ std::string FileUtilsApple::getWritablePath() const
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return strRet;
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}
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std::string FileUtilsApple::getExtFileDirectory() const
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{
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if (_writablePath.length())
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{
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return _writablePath;
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}
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// save to document folder
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NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
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NSString *documentsDirectory = [paths objectAtIndex:0];
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std::string strRet = [documentsDirectory UTF8String];
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strRet.append("/");
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return strRet;
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}
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bool FileUtilsApple::isFileExistInternal(const std::string& filePath) const
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{
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if (filePath.empty())
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@ -231,16 +231,18 @@ void jsb_init_file_operation_delegate()
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se::ScriptEngine::getInstance()->setFileOperationDelegate(delegate);
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}
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std::vector<std::string> searchPaths;
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// iOS: /var/mobile/Containers/Data/Application/guid/Documents
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std::string path = FileUtils::getInstance()->getWritablePath();
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#if CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID
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std::string extPath = FileUtils::getInstance()->getExtFileDirectory();
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extPath += "luaframework/";
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path += "luaframework/";
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std::vector<std::string> searchPaths;
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searchPaths.push_back(extPath);
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#endif // CC_PLATFORM_ANDROID
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searchPaths.push_back(path);
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searchPaths.push_back("");
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FileUtils::getInstance()->setSearchPaths(searchPaths);
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// FileUtils::getInstance()->addSearchResolutionsOrder(path, true);
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}
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bool jsb_enable_debugger(const std::string& debuggerServerAddr, uint32_t port, bool isWaitForConnect)
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