简化ios下的js引擎加载流程
This commit is contained in:
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833ae805ba
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@ -483,8 +483,6 @@
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5027253C190BF1B900AAF4ED /* cocos2d.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 50272539190BF1B900AAF4ED /* cocos2d.cpp */; };
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5027253C190BF1B900AAF4ED /* cocos2d.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 50272539190BF1B900AAF4ED /* cocos2d.cpp */; };
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5027253D190BF1B900AAF4ED /* cocos2d.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 50272539190BF1B900AAF4ED /* cocos2d.cpp */; };
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5027253D190BF1B900AAF4ED /* cocos2d.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 50272539190BF1B900AAF4ED /* cocos2d.cpp */; };
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503DD8E31926736A00CD74DD /* CCDevice-ios.mm in Sources */ = {isa = PBXBuildFile; fileRef = 503DD8D11926736A00CD74DD /* CCDevice-ios.mm */; };
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503DD8E31926736A00CD74DD /* CCDevice-ios.mm in Sources */ = {isa = PBXBuildFile; fileRef = 503DD8D11926736A00CD74DD /* CCDevice-ios.mm */; };
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503DD8E61926736A00CD74DD /* CCEAGLView-ios.h in Headers */ = {isa = PBXBuildFile; fileRef = 503DD8D41926736A00CD74DD /* CCEAGLView-ios.h */; };
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503DD8E71926736A00CD74DD /* CCEAGLView-ios.mm in Sources */ = {isa = PBXBuildFile; fileRef = 503DD8D51926736A00CD74DD /* CCEAGLView-ios.mm */; };
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503DD8EB1926736A00CD74DD /* CCGL-ios.h in Headers */ = {isa = PBXBuildFile; fileRef = 503DD8D91926736A00CD74DD /* CCGL-ios.h */; };
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503DD8EB1926736A00CD74DD /* CCGL-ios.h in Headers */ = {isa = PBXBuildFile; fileRef = 503DD8D91926736A00CD74DD /* CCGL-ios.h */; };
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503DD8EE1926736A00CD74DD /* CCImage-ios.mm in Sources */ = {isa = PBXBuildFile; fileRef = 503DD8DC1926736A00CD74DD /* CCImage-ios.mm */; };
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503DD8EE1926736A00CD74DD /* CCImage-ios.mm in Sources */ = {isa = PBXBuildFile; fileRef = 503DD8DC1926736A00CD74DD /* CCImage-ios.mm */; };
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503DD8EF1926736A00CD74DD /* CCPlatformDefine-ios.h in Headers */ = {isa = PBXBuildFile; fileRef = 503DD8DD1926736A00CD74DD /* CCPlatformDefine-ios.h */; };
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503DD8EF1926736A00CD74DD /* CCPlatformDefine-ios.h in Headers */ = {isa = PBXBuildFile; fileRef = 503DD8DD1926736A00CD74DD /* CCPlatformDefine-ios.h */; };
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@ -886,8 +884,6 @@
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50272538190BF1B900AAF4ED /* cocos2d.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = cocos2d.h; path = ../cocos/cocos2d.h; sourceTree = "<group>"; };
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50272538190BF1B900AAF4ED /* cocos2d.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = cocos2d.h; path = ../cocos/cocos2d.h; sourceTree = "<group>"; };
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50272539190BF1B900AAF4ED /* cocos2d.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = cocos2d.cpp; path = ../cocos/cocos2d.cpp; sourceTree = "<group>"; };
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50272539190BF1B900AAF4ED /* cocos2d.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = cocos2d.cpp; path = ../cocos/cocos2d.cpp; sourceTree = "<group>"; };
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503DD8D11926736A00CD74DD /* CCDevice-ios.mm */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.objcpp; path = "CCDevice-ios.mm"; sourceTree = "<group>"; };
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503DD8D11926736A00CD74DD /* CCDevice-ios.mm */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.objcpp; path = "CCDevice-ios.mm"; sourceTree = "<group>"; };
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503DD8D41926736A00CD74DD /* CCEAGLView-ios.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = "CCEAGLView-ios.h"; sourceTree = "<group>"; };
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503DD8D51926736A00CD74DD /* CCEAGLView-ios.mm */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.objcpp; path = "CCEAGLView-ios.mm"; sourceTree = "<group>"; };
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503DD8D91926736A00CD74DD /* CCGL-ios.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = "CCGL-ios.h"; sourceTree = "<group>"; };
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503DD8D91926736A00CD74DD /* CCGL-ios.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = "CCGL-ios.h"; sourceTree = "<group>"; };
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503DD8DC1926736A00CD74DD /* CCImage-ios.mm */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.objcpp; path = "CCImage-ios.mm"; sourceTree = "<group>"; };
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503DD8DC1926736A00CD74DD /* CCImage-ios.mm */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.objcpp; path = "CCImage-ios.mm"; sourceTree = "<group>"; };
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503DD8DD1926736A00CD74DD /* CCPlatformDefine-ios.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = "CCPlatformDefine-ios.h"; sourceTree = "<group>"; };
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503DD8DD1926736A00CD74DD /* CCPlatformDefine-ios.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = "CCPlatformDefine-ios.h"; sourceTree = "<group>"; };
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@ -1587,8 +1583,6 @@
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051C017021E2F85C00D4A347 /* CCModuleConfigIOS.release.xcconfig */,
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051C017021E2F85C00D4A347 /* CCModuleConfigIOS.release.xcconfig */,
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46FDDC68202D733700931238 /* CCApplication-ios.mm */,
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46FDDC68202D733700931238 /* CCApplication-ios.mm */,
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503DD8D11926736A00CD74DD /* CCDevice-ios.mm */,
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503DD8D11926736A00CD74DD /* CCDevice-ios.mm */,
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503DD8D41926736A00CD74DD /* CCEAGLView-ios.h */,
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503DD8D51926736A00CD74DD /* CCEAGLView-ios.mm */,
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503DD8D91926736A00CD74DD /* CCGL-ios.h */,
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503DD8D91926736A00CD74DD /* CCGL-ios.h */,
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503DD8DC1926736A00CD74DD /* CCImage-ios.mm */,
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503DD8DC1926736A00CD74DD /* CCImage-ios.mm */,
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503DD8DD1926736A00CD74DD /* CCPlatformDefine-ios.h */,
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503DD8DD1926736A00CD74DD /* CCPlatformDefine-ios.h */,
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@ -1987,7 +1981,6 @@
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50ABC0101926664800A911A9 /* CCFileUtils.h in Headers */,
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50ABC0101926664800A911A9 /* CCFileUtils.h in Headers */,
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1A29D77E2056667800168D9A /* csscolorparser.hpp in Headers */,
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1A29D77E2056667800168D9A /* csscolorparser.hpp in Headers */,
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46AE40062092F3A600F3A228 /* inspector_socket.h in Headers */,
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46AE40062092F3A600F3A228 /* inspector_socket.h in Headers */,
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503DD8E61926736A00CD74DD /* CCEAGLView-ios.h in Headers */,
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469303972046AE05004A3D6C /* Class.hpp in Headers */,
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469303972046AE05004A3D6C /* Class.hpp in Headers */,
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469304112046AE06004A3D6C /* jsb_helper.hpp in Headers */,
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469304112046AE06004A3D6C /* jsb_helper.hpp in Headers */,
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1A52DAF7205BB81400350EE3 /* CCThreadPool.h in Headers */,
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1A52DAF7205BB81400350EE3 /* CCThreadPool.h in Headers */,
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@ -2412,7 +2405,6 @@
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294D7D9D1D0E93A2002CE7B7 /* CCDevice-apple.mm in Sources */,
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294D7D9D1D0E93A2002CE7B7 /* CCDevice-apple.mm in Sources */,
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4617864F205224D6008256E1 /* HttpAsynConnection-apple.m in Sources */,
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4617864F205224D6008256E1 /* HttpAsynConnection-apple.m in Sources */,
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1A52DB8E2060DEF500350EE3 /* jsb_platfrom_apple.mm in Sources */,
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1A52DB8E2060DEF500350EE3 /* jsb_platfrom_apple.mm in Sources */,
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503DD8E71926736A00CD74DD /* CCEAGLView-ios.mm in Sources */,
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1A29D785205666B200168D9A /* LocalStorage.cpp in Sources */,
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1A29D785205666B200168D9A /* LocalStorage.cpp in Sources */,
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46AE3FEA2092F3A600F3A228 /* inspector_socket_server.cc in Sources */,
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46AE3FEA2092F3A600F3A228 /* inspector_socket_server.cc in Sources */,
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4617861A20522469008256E1 /* SocketIO.cpp in Sources */,
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4617861A20522469008256E1 /* SocketIO.cpp in Sources */,
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@ -31,7 +31,6 @@
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#include "base/CCConfiguration.h"
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#include "base/CCConfiguration.h"
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#include "scripting/js-bindings/event/EventDispatcher.h"
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#include "scripting/js-bindings/event/EventDispatcher.h"
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#include "scripting/js-bindings/jswrapper/SeApi.h"
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#include "scripting/js-bindings/jswrapper/SeApi.h"
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#include "CCEAGLView-ios.h"
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#include "base/CCGLUtils.h"
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#include "base/CCGLUtils.h"
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#include "platform/CCDevice.h"
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#include "platform/CCDevice.h"
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@ -63,21 +62,19 @@ namespace
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self = [super init];
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self = [super init];
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if (self)
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if (self)
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{
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{
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_fps = 60;
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_systemVersion = [[UIDevice currentDevice].systemVersion floatValue];
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_application = application;
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_application = application;
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_scheduler = _application->getScheduler();
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_scheduler = _application->getScheduler();
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_lastRotation = cocos2d::Device::getDeviceRotation();
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// _lastRotation = cocos2d::Device::getDeviceRotation();
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_isAppActive = [UIApplication sharedApplication].applicationState == UIApplicationStateActive;
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_isAppActive = [UIApplication sharedApplication].applicationState == UIApplicationStateActive;
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NSNotificationCenter *nc = [NSNotificationCenter defaultCenter];
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// NSNotificationCenter *nc = [NSNotificationCenter defaultCenter];
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[nc addObserver:self selector:@selector(appDidBecomeActive) name:UIApplicationDidBecomeActiveNotification object:nil];
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// [nc addObserver:self selector:@selector(appDidBecomeActive) name:UIApplicationDidBecomeActiveNotification object:nil];
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[nc addObserver:self selector:@selector(appDidBecomeInactive) name:UIApplicationWillResignActiveNotification object:nil];
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// [nc addObserver:self selector:@selector(appDidBecomeInactive) name:UIApplicationWillResignActiveNotification object:nil];
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//
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[[UIDevice currentDevice] beginGeneratingDeviceOrientationNotifications];
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// [[UIDevice currentDevice] beginGeneratingDeviceOrientationNotifications];
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[nc addObserver:self selector:@selector(statusBarOrientationChanged:)name:UIApplicationDidChangeStatusBarOrientationNotification
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// [nc addObserver:self selector:@selector(statusBarOrientationChanged:)name:UIApplicationDidChangeStatusBarOrientationNotification
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object:nil];
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// object:nil];
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}
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}
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return self;
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return self;
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}
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}
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@ -196,35 +193,6 @@ namespace
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{
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{
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static std::chrono::steady_clock::time_point prevTime;
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static std::chrono::steady_clock::time_point prevTime;
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static std::chrono::steady_clock::time_point now;
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static std::chrono::steady_clock::time_point now;
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static float dt = 0.f;
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if (_isAppActive)
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{
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EAGLContext* context = [(CCEAGLView*)(_application->getView()) getContext];
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if (context != [EAGLContext currentContext])
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{
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glFlush();
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}
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[EAGLContext setCurrentContext: context];
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prevTime = std::chrono::steady_clock::now();
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bool downsampleEnabled = _application->isDownsampleEnabled();
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if (downsampleEnabled)
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_application->getRenderTexture()->prepare();
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_scheduler->update(dt);
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cocos2d::EventDispatcher::dispatchTickEvent(dt);
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if (downsampleEnabled)
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_application->getRenderTexture()->draw();
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[(CCEAGLView*)(_application->getView()) swapBuffers];
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cocos2d::PoolManager::getInstance()->getCurrentPool()->clear();
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now = std::chrono::steady_clock::now();
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dt = std::chrono::duration_cast<std::chrono::microseconds>(now - prevTime).count() / 1000000.f;
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}
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}
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}
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@end
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@end
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@ -239,18 +207,12 @@ Application::Application(const std::string& name, int width, int height)
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Application::_instance = this;
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Application::_instance = this;
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_scheduler = std::make_shared<Scheduler>();
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_scheduler = std::make_shared<Scheduler>();
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createView(name, width, height);
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Configuration::getInstance();
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glGetIntegerv(GL_FRAMEBUFFER_BINDING, &_mainFBO);
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_renderTexture = new RenderTexture(width, height);
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se::ScriptEngine::getInstance();
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se::ScriptEngine::getInstance();
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EventDispatcher::init();
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EventDispatcher::init();
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_delegate = [[MainLoop alloc] initWithApplication:this];
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_delegate = [[MainLoop alloc] initWithApplication:this];
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updateViewSize(width, height);
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// updateViewSize(width, height);
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}
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}
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Application::~Application()
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Application::~Application()
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@ -265,7 +227,6 @@ Application::~Application()
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[(MainLoop*)_delegate release];
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[(MainLoop*)_delegate release];
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_delegate = nullptr;
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_delegate = nullptr;
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[(CCEAGLView*)_view release];
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_view = nullptr;
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_view = nullptr;
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delete _renderTexture;
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delete _renderTexture;
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@ -289,14 +250,14 @@ void Application::updateViewSize(int width, int height)
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void Application::start()
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void Application::start()
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{
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{
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if (_delegate)
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if (_delegate)
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[(MainLoop*)_delegate performSelector:@selector(firstStart:) withObject:(CCEAGLView*)_view afterDelay:0];
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[(MainLoop*)_delegate firstStart:nullptr];
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}
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}
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void Application::restart()
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void Application::restart()
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{
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{
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if (_delegate) {
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if (_delegate) {
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[(MainLoop*)_delegate stopMainLoop];
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[(MainLoop*)_delegate stopMainLoop];
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[(MainLoop*)_delegate performSelector:@selector(firstStart:) withObject:(CCEAGLView*)_view afterDelay:0];
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[(MainLoop*)_delegate firstStart:nullptr];
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}
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}
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}
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}
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@ -414,12 +375,7 @@ void Application::onResume()
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void Application::setMultitouch(bool value)
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void Application::setMultitouch(bool value)
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{
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{
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if (value != _multiTouch)
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{
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_multiTouch = value;
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if (_view)
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[(CCEAGLView*)_view setMultipleTouchEnabled:_multiTouch];
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}
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}
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}
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void Application::onCreateView(PixelFormat& pixelformat, DepthFormat& depthFormat, int& multisamplingCount)
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void Application::onCreateView(PixelFormat& pixelformat, DepthFormat& depthFormat, int& multisamplingCount)
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void Application::createView(const std::string& /*name*/, int width, int height)
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void Application::createView(const std::string& /*name*/, int width, int height)
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{
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{
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PixelFormat pixelFormat = PixelFormat::RGB565;
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DepthFormat depthFormat = DepthFormat::DEPTH24_STENCIL8;
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int multisamplingCount = 0;
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onCreateView(pixelFormat,
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depthFormat,
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multisamplingCount);
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CGRect bounds;
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bounds.origin.x = 0;
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bounds.origin.y = 0;
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bounds.size.width = width;
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bounds.size.height = height;
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//IDEA: iOS only support these pixel format?
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// - RGB565
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// - RGBA8
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NSString *pixelString = kEAGLColorFormatRGB565;
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if (PixelFormat::RGB565 != pixelFormat &&
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PixelFormat::RGBA8 != pixelFormat)
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NSLog(@"Unsupported pixel format is set, iOS only support RGB565 or RGBA8. Change to use RGB565");
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else if (PixelFormat::RGBA8 == pixelFormat)
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pixelString = kEAGLColorFormatRGBA8;
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// create view
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CCEAGLView *eaglView = [CCEAGLView viewWithFrame: bounds
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pixelFormat: pixelString
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depthFormat: depthFormat2GLDepthFormat(depthFormat)
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preserveBackbuffer: NO
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sharegroup: nil
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multiSampling: multisamplingCount != 0
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numberOfSamples: multisamplingCount];
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[eaglView setMultipleTouchEnabled:_multiTouch];
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[eaglView retain];
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_view = eaglView;
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}
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}
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std::string Application::getSystemVersion()
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std::string Application::getSystemVersion()
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****************************************************************************/
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****************************************************************************/
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#include "CCApplication.h"
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#include "CCApplication.h"
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#include "platform/CCDevice.h"
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#include "platform/CCDevice.h"
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#include "platform/ios/CCEAGLView-ios.h"
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// Vibrate
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// Vibrate
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#import <AudioToolbox/AudioToolbox.h>
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#import <AudioToolbox/AudioToolbox.h>
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/*
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===== IMPORTANT =====
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This is sample code demonstrating API, technology or techniques in development.
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Although this sample code has been reviewed for technical accuracy, it is not
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final. Apple is supplying this information to help you plan for the adoption of
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the technologies and programming interfaces described herein. This information
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is subject to change, and software implemented based on this sample code should
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be tested with final operating system software and final documentation. Newer
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versions of this sample code may be provided with future seeds of the API or
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technology. For information about updates to this and other developer
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documentation, view the New & Updated sidebars in subsequent documentation
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seeds.
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=====================
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File: EAGLView.h
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Abstract: Convenience class that wraps the CAEAGLLayer from CoreAnimation into a
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UIView subclass.
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Version: 1.3
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Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple Inc.
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("Apple") in consideration of your agreement to the following terms, and your
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use, installation, modification or redistribution of this Apple software
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|
||||||
constitutes acceptance of these terms. If you do not agree with these terms,
|
|
||||||
please do not use, install, modify or redistribute this Apple software.
|
|
||||||
|
|
||||||
In consideration of your agreement to abide by the following terms, and subject
|
|
||||||
to these terms, Apple grants you a personal, non-exclusive license, under
|
|
||||||
Apple's copyrights in this original Apple software (the "Apple Software"), to
|
|
||||||
use, reproduce, modify and redistribute the Apple Software, with or without
|
|
||||||
modifications, in source and/or binary forms; provided that if you redistribute
|
|
||||||
the Apple Software in its entirety and without modifications, you must retain
|
|
||||||
this notice and the following text and disclaimers in all such redistributions
|
|
||||||
of the Apple Software.
|
|
||||||
Neither the name, trademarks, service marks or logos of Apple Inc. may be used
|
|
||||||
to endorse or promote products derived from the Apple Software without specific
|
|
||||||
prior written permission from Apple. Except as expressly stated in this notice,
|
|
||||||
no other rights or licenses, express or implied, are granted by Apple herein,
|
|
||||||
including but not limited to any patent rights that may be infringed by your
|
|
||||||
derivative works or by other works in which the Apple Software may be
|
|
||||||
incorporated.
|
|
||||||
|
|
||||||
The Apple Software is provided by Apple on an "AS IS" basis. APPLE MAKES NO
|
|
||||||
WARRANTIES, EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED
|
|
||||||
WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
|
||||||
PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND OPERATION ALONE OR IN
|
|
||||||
COMBINATION WITH YOUR PRODUCTS.
|
|
||||||
|
|
||||||
IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL OR
|
|
||||||
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
|
|
||||||
GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
|
|
||||||
ARISING IN ANY WAY OUT OF THE USE, REPRODUCTION, MODIFICATION AND/OR
|
|
||||||
DISTRIBUTION OF THE APPLE SOFTWARE, HOWEVER CAUSED AND WHETHER UNDER THEORY OF
|
|
||||||
CONTRACT, TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF
|
|
||||||
APPLE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
||||||
|
|
||||||
Copyright (C) 2008 Apple Inc. All Rights Reserved.
|
|
||||||
|
|
||||||
*/
|
|
||||||
|
|
||||||
#pragma once
|
|
||||||
|
|
||||||
#import <UIKit/UIKit.h>
|
|
||||||
#import <OpenGLES/EAGL.h>
|
|
||||||
#import <OpenGLES/EAGLDrawable.h>
|
|
||||||
#import <OpenGLES/ES2/gl.h>
|
|
||||||
#import <OpenGLES/ES2/glext.h>
|
|
||||||
#import <CoreFoundation/CoreFoundation.h>
|
|
||||||
|
|
||||||
//CLASS INTERFACE:
|
|
||||||
|
|
||||||
/** CCEAGLView Class.
|
|
||||||
* This class wraps the CAEAGLLayer from CoreAnimation into a convenient UIView subclass.
|
|
||||||
* The view content is basically an EAGL surface you render your OpenGL scene into.
|
|
||||||
* Note that setting the view non-opaque will only work if the EAGL surface has an alpha channel.
|
|
||||||
*/
|
|
||||||
@interface CCEAGLView : UIView
|
|
||||||
{
|
|
||||||
@private
|
|
||||||
EAGLContext *_context;
|
|
||||||
GLuint _defaultFramebuffer;
|
|
||||||
GLuint _defaultColorBuffer;
|
|
||||||
GLuint _defaultDepthBuffer;
|
|
||||||
|
|
||||||
//fsaa addition
|
|
||||||
BOOL _multisampling;
|
|
||||||
int _requestedSamples;
|
|
||||||
GLuint _msaaFramebuffer;
|
|
||||||
GLuint _msaaColorBuffer;
|
|
||||||
GLuint _msaaDepthBuffer;
|
|
||||||
|
|
||||||
NSString *_pixelformatString;
|
|
||||||
GLenum _pixelformat;
|
|
||||||
GLuint _depthFormat;
|
|
||||||
BOOL _preserveBackbuffer;
|
|
||||||
BOOL _discardFramebufferSupported;
|
|
||||||
EAGLSharegroup* _sharegroup;
|
|
||||||
|
|
||||||
unsigned int _touchIds;
|
|
||||||
UITouch* _touches[10];
|
|
||||||
BOOL _isReady;
|
|
||||||
|
|
||||||
BOOL _needToPreventTouch;
|
|
||||||
}
|
|
||||||
|
|
||||||
/** creates an initializes an CCEAGLView with a frame, a color buffer format, a depth buffer format, a sharegroup, and multisampling */
|
|
||||||
+(id) viewWithFrame:(CGRect)frame pixelFormat:(NSString*)format depthFormat:(GLuint)depth preserveBackbuffer:(BOOL)retained sharegroup:(EAGLSharegroup*)sharegroup multiSampling:(BOOL)multisampling numberOfSamples:(unsigned int)samples;
|
|
||||||
|
|
||||||
/** Initializes an CCEAGLView with a frame, a color buffer format, a depth buffer format, a sharegroup and multisampling support */
|
|
||||||
-(id) initWithFrame:(CGRect)frame pixelFormat:(NSString*)format depthFormat:(GLuint)depth preserveBackbuffer:(BOOL)retained sharegroup:(EAGLSharegroup*)sharegroup multiSampling:(BOOL)sampling numberOfSamples:(unsigned int)nSamples;
|
|
||||||
|
|
||||||
/** CCEAGLView uses double-buffer. This method swaps the buffers */
|
|
||||||
-(void) swapBuffers;
|
|
||||||
|
|
||||||
-(BOOL) isReady;
|
|
||||||
-(void) setPreventTouchEvent:(BOOL) flag;
|
|
||||||
-(EAGLContext*) getContext;
|
|
||||||
@end
|
|
@ -1,532 +0,0 @@
|
|||||||
/*
|
|
||||||
|
|
||||||
===== IMPORTANT =====
|
|
||||||
|
|
||||||
This is sample code demonstrating API, technology or techniques in development.
|
|
||||||
Although this sample code has been reviewed for technical accuracy, it is not
|
|
||||||
final. Apple is supplying this information to help you plan for the adoption of
|
|
||||||
the technologies and programming interfaces described herein. This information
|
|
||||||
is subject to change, and software implemented based on this sample code should
|
|
||||||
be tested with final operating system software and final documentation. Newer
|
|
||||||
versions of this sample code may be provided with future seeds of the API or
|
|
||||||
technology. For information about updates to this and other developer
|
|
||||||
documentation, view the New & Updated sidebars in subsequent documentation
|
|
||||||
seeds.
|
|
||||||
|
|
||||||
=====================
|
|
||||||
|
|
||||||
File: EAGLView.m
|
|
||||||
Abstract: Convenience class that wraps the CAEAGLLayer from CoreAnimation into a
|
|
||||||
UIView subclass.
|
|
||||||
|
|
||||||
Version: 1.3
|
|
||||||
|
|
||||||
Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple Inc.
|
|
||||||
("Apple") in consideration of your agreement to the following terms, and your
|
|
||||||
use, installation, modification or redistribution of this Apple software
|
|
||||||
constitutes acceptance of these terms. If you do not agree with these terms,
|
|
||||||
please do not use, install, modify or redistribute this Apple software.
|
|
||||||
|
|
||||||
In consideration of your agreement to abide by the following terms, and subject
|
|
||||||
to these terms, Apple grants you a personal, non-exclusive license, under
|
|
||||||
Apple's copyrights in this original Apple software (the "Apple Software"), to
|
|
||||||
use, reproduce, modify and redistribute the Apple Software, with or without
|
|
||||||
modifications, in source and/or binary forms; provided that if you redistribute
|
|
||||||
the Apple Software in its entirety and without modifications, you must retain
|
|
||||||
this notice and the following text and disclaimers in all such redistributions
|
|
||||||
of the Apple Software.
|
|
||||||
Neither the name, trademarks, service marks or logos of Apple Inc. may be used
|
|
||||||
to endorse or promote products derived from the Apple Software without specific
|
|
||||||
prior written permission from Apple. Except as expressly stated in this notice,
|
|
||||||
no other rights or licenses, express or implied, are granted by Apple herein,
|
|
||||||
including but not limited to any patent rights that may be infringed by your
|
|
||||||
derivative works or by other works in which the Apple Software may be
|
|
||||||
incorporated.
|
|
||||||
|
|
||||||
The Apple Software is provided by Apple on an "AS IS" basis. APPLE MAKES NO
|
|
||||||
WARRANTIES, EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED
|
|
||||||
WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
|
||||||
PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND OPERATION ALONE OR IN
|
|
||||||
COMBINATION WITH YOUR PRODUCTS.
|
|
||||||
|
|
||||||
IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL OR
|
|
||||||
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
|
|
||||||
GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
|
|
||||||
ARISING IN ANY WAY OUT OF THE USE, REPRODUCTION, MODIFICATION AND/OR
|
|
||||||
DISTRIBUTION OF THE APPLE SOFTWARE, HOWEVER CAUSED AND WHETHER UNDER THEORY OF
|
|
||||||
CONTRACT, TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF
|
|
||||||
APPLE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
||||||
|
|
||||||
Copyright (C) 2008 Apple Inc. All Rights Reserved.
|
|
||||||
|
|
||||||
*/
|
|
||||||
|
|
||||||
#import "platform/ios/CCEAGLView-ios.h"
|
|
||||||
#import <QuartzCore/QuartzCore.h>
|
|
||||||
|
|
||||||
#include "scripting/js-bindings/event/EventDispatcher.h"
|
|
||||||
#include "platform/ios/OpenGL_Internal-ios.h"
|
|
||||||
#include "platform/CCApplication.h"
|
|
||||||
#include "base/ccMacros.h"
|
|
||||||
|
|
||||||
namespace
|
|
||||||
{
|
|
||||||
GLenum pixelformat2glenum(NSString* str)
|
|
||||||
{
|
|
||||||
if ([str isEqualToString:kEAGLColorFormatRGB565])
|
|
||||||
return GL_RGB565;
|
|
||||||
else
|
|
||||||
return GL_RGBA8_OES;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
//CLASS IMPLEMENTATIONS:
|
|
||||||
|
|
||||||
#define MAX_TOUCH_COUNT 10
|
|
||||||
|
|
||||||
@interface CCEAGLView (Private)
|
|
||||||
@end
|
|
||||||
|
|
||||||
@implementation CCEAGLView
|
|
||||||
|
|
||||||
+ (Class) layerClass
|
|
||||||
{
|
|
||||||
return [CAEAGLLayer class];
|
|
||||||
}
|
|
||||||
|
|
||||||
+ (id) viewWithFrame:(CGRect)frame pixelFormat:(NSString*)format depthFormat:(GLuint)depth preserveBackbuffer:(BOOL)retained sharegroup:(EAGLSharegroup*)sharegroup multiSampling:(BOOL)multisampling numberOfSamples:(unsigned int)samples
|
|
||||||
{
|
|
||||||
return [[[self alloc]initWithFrame:frame pixelFormat:format depthFormat:depth preserveBackbuffer:retained sharegroup:sharegroup multiSampling:multisampling numberOfSamples:samples] autorelease];
|
|
||||||
}
|
|
||||||
|
|
||||||
- (id) initWithFrame:(CGRect)frame pixelFormat:(NSString*)format depthFormat:(GLuint)depth preserveBackbuffer:(BOOL)retained sharegroup:(EAGLSharegroup*)sharegroup multiSampling:(BOOL)sampling numberOfSamples:(unsigned int)nSamples;
|
|
||||||
{
|
|
||||||
if((self = [super initWithFrame:frame]))
|
|
||||||
{
|
|
||||||
_pixelformatString = format;
|
|
||||||
_pixelformat = pixelformat2glenum(_pixelformatString);
|
|
||||||
_depthFormat = depth;
|
|
||||||
// Multisampling doc: https://developer.apple.com/library/content/documentation/3DDrawing/Conceptual/OpenGLES_ProgrammingGuide/WorkingwithEAGLContexts/WorkingwithEAGLContexts.html#//apple_ref/doc/uid/TP40008793-CH103-SW4
|
|
||||||
_multisampling = sampling;
|
|
||||||
_requestedSamples = nSamples;
|
|
||||||
_preserveBackbuffer = retained;
|
|
||||||
_sharegroup = sharegroup;
|
|
||||||
_isReady = FALSE;
|
|
||||||
_needToPreventTouch = FALSE;
|
|
||||||
|
|
||||||
#if GL_EXT_discard_framebuffer == 1
|
|
||||||
_discardFramebufferSupported = YES;
|
|
||||||
#else
|
|
||||||
_discardFramebufferSupported = NO;
|
|
||||||
#endif
|
|
||||||
if ([self respondsToSelector:@selector(setContentScaleFactor:)])
|
|
||||||
self.contentScaleFactor = [[UIScreen mainScreen] scale];
|
|
||||||
|
|
||||||
_touchIds = 0;
|
|
||||||
for (int i = 0; i < 10; ++i)
|
|
||||||
_touches[i] = nil;
|
|
||||||
|
|
||||||
[self setupGLContext];
|
|
||||||
}
|
|
||||||
|
|
||||||
return self;
|
|
||||||
}
|
|
||||||
|
|
||||||
- (void) dealloc
|
|
||||||
{
|
|
||||||
if (_defaultColorBuffer)
|
|
||||||
{
|
|
||||||
glDeleteRenderbuffers(1, &_defaultColorBuffer);
|
|
||||||
_defaultColorBuffer = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (_defaultDepthBuffer)
|
|
||||||
{
|
|
||||||
glDeleteRenderbuffers(1, &_defaultDepthBuffer);
|
|
||||||
_defaultDepthBuffer = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (_defaultFramebuffer)
|
|
||||||
{
|
|
||||||
glDeleteFramebuffers(1, &_defaultFramebuffer);
|
|
||||||
_defaultFramebuffer = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (_msaaColorBuffer)
|
|
||||||
{
|
|
||||||
glDeleteRenderbuffers(1, &_msaaColorBuffer);
|
|
||||||
_msaaColorBuffer = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (_msaaDepthBuffer)
|
|
||||||
{
|
|
||||||
glDeleteRenderbuffers(1, &_msaaDepthBuffer);
|
|
||||||
_msaaDepthBuffer = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (_msaaFramebuffer)
|
|
||||||
{
|
|
||||||
glDeleteFramebuffers(1, &_msaaFramebuffer);
|
|
||||||
_msaaFramebuffer = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
if ([EAGLContext currentContext] == _context)
|
|
||||||
[EAGLContext setCurrentContext:nil];
|
|
||||||
|
|
||||||
if (_context)
|
|
||||||
{
|
|
||||||
[_context release];
|
|
||||||
_context = nil;
|
|
||||||
}
|
|
||||||
|
|
||||||
[super dealloc];
|
|
||||||
}
|
|
||||||
|
|
||||||
- (void) layoutSubviews
|
|
||||||
{
|
|
||||||
// On some devices with iOS13, `[_context renderbufferStorage:GL_RENDERBUFFER fromDrawable:(CAEAGLLayer *)self.layer]`
|
|
||||||
// will return false if lock screen when running application, which make framebuffer in invalid state.
|
|
||||||
// FIXME: do binding framebuffer in other place?
|
|
||||||
UIApplicationState state = [[UIApplication sharedApplication] applicationState];
|
|
||||||
if (state == UIApplicationStateBackground)
|
|
||||||
return;
|
|
||||||
|
|
||||||
glBindFramebuffer(GL_FRAMEBUFFER, _defaultFramebuffer);
|
|
||||||
if (_defaultColorBuffer)
|
|
||||||
{
|
|
||||||
glBindRenderbuffer(GL_RENDERBUFFER, _defaultColorBuffer);
|
|
||||||
if(! [_context renderbufferStorage:GL_RENDERBUFFER fromDrawable:(CAEAGLLayer *)self.layer])
|
|
||||||
{
|
|
||||||
NSLog(@"failed to call context");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
int backingWidth = 0;
|
|
||||||
int backingHeight = 0;
|
|
||||||
glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_WIDTH, &backingWidth);
|
|
||||||
glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_HEIGHT, &backingHeight);
|
|
||||||
|
|
||||||
if (_defaultDepthBuffer)
|
|
||||||
{
|
|
||||||
glBindRenderbuffer(GL_RENDERBUFFER, _defaultDepthBuffer);
|
|
||||||
glRenderbufferStorage(GL_RENDERBUFFER, _depthFormat, backingWidth, backingHeight);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (_multisampling)
|
|
||||||
{
|
|
||||||
glBindFramebuffer(GL_FRAMEBUFFER, _msaaFramebuffer);
|
|
||||||
if (_msaaColorBuffer)
|
|
||||||
{
|
|
||||||
glBindRenderbuffer(GL_RENDERBUFFER, _msaaColorBuffer);
|
|
||||||
glRenderbufferStorageMultisampleAPPLE(GL_RENDERBUFFER, _requestedSamples, _pixelformat, backingWidth, backingHeight);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (_msaaDepthBuffer)
|
|
||||||
{
|
|
||||||
glBindRenderbuffer(GL_RENDERBUFFER, _msaaDepthBuffer);
|
|
||||||
glRenderbufferStorageMultisampleAPPLE(GL_RENDERBUFFER, _requestedSamples, _depthFormat, backingWidth, backingHeight);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
glBindRenderbuffer(GL_RENDERBUFFER, _defaultColorBuffer);
|
|
||||||
}
|
|
||||||
|
|
||||||
CHECK_GL_ERROR();
|
|
||||||
|
|
||||||
GLenum error;
|
|
||||||
if( (error=glCheckFramebufferStatus(GL_FRAMEBUFFER)) != GL_FRAMEBUFFER_COMPLETE)
|
|
||||||
NSLog(@"Failed to make complete framebuffer object 0x%X", error);
|
|
||||||
|
|
||||||
_isReady = TRUE;
|
|
||||||
}
|
|
||||||
|
|
||||||
- (BOOL) isReady
|
|
||||||
{
|
|
||||||
return _isReady;
|
|
||||||
}
|
|
||||||
|
|
||||||
-(void) setPreventTouchEvent:(BOOL) flag
|
|
||||||
{
|
|
||||||
_needToPreventTouch = flag;
|
|
||||||
}
|
|
||||||
|
|
||||||
-(EAGLContext*) getContext
|
|
||||||
{
|
|
||||||
return _context;
|
|
||||||
}
|
|
||||||
|
|
||||||
- (void) setupGLContext
|
|
||||||
{
|
|
||||||
CAEAGLLayer *eaglLayer = (CAEAGLLayer *)self.layer;
|
|
||||||
|
|
||||||
eaglLayer.opaque = YES;
|
|
||||||
eaglLayer.drawableProperties = [NSDictionary dictionaryWithObjectsAndKeys:
|
|
||||||
[NSNumber numberWithBool:_preserveBackbuffer], kEAGLDrawablePropertyRetainedBacking,
|
|
||||||
_pixelformatString, kEAGLDrawablePropertyColorFormat, nil];
|
|
||||||
|
|
||||||
if(! _sharegroup)
|
|
||||||
{
|
|
||||||
_context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES3];
|
|
||||||
if (!_context)
|
|
||||||
_context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2];
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
_context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES3 sharegroup:_sharegroup];
|
|
||||||
if (!_context)
|
|
||||||
_context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2 sharegroup:_sharegroup];
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!_context || ![EAGLContext setCurrentContext:_context] )
|
|
||||||
{
|
|
||||||
NSLog(@"Can not crate GL context.");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (![self createFrameBuffer])
|
|
||||||
return;
|
|
||||||
if (![self createAndAttachColorBuffer])
|
|
||||||
return;
|
|
||||||
|
|
||||||
[self createAndAttachDepthBuffer];
|
|
||||||
}
|
|
||||||
|
|
||||||
- (BOOL) createFrameBuffer
|
|
||||||
{
|
|
||||||
if (!_context)
|
|
||||||
return FALSE;
|
|
||||||
|
|
||||||
glGenFramebuffers(1, &_defaultFramebuffer);
|
|
||||||
if (0 == _defaultFramebuffer)
|
|
||||||
{
|
|
||||||
NSLog(@"Can not create default frame buffer.");
|
|
||||||
return FALSE;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (_multisampling)
|
|
||||||
{
|
|
||||||
glGenFramebuffers(1, &_msaaFramebuffer);
|
|
||||||
if (0 == _msaaFramebuffer)
|
|
||||||
{
|
|
||||||
NSLog(@"Can not create multi sampling frame buffer");
|
|
||||||
_multisampling = FALSE;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return TRUE;
|
|
||||||
}
|
|
||||||
|
|
||||||
- (BOOL) createAndAttachColorBuffer
|
|
||||||
{
|
|
||||||
if (0 == _defaultFramebuffer)
|
|
||||||
return FALSE;
|
|
||||||
|
|
||||||
glBindFramebuffer(GL_FRAMEBUFFER, _defaultFramebuffer);
|
|
||||||
glGenRenderbuffers(1, &_defaultColorBuffer);
|
|
||||||
if (0 == _defaultColorBuffer)
|
|
||||||
{
|
|
||||||
NSLog(@"Can not create default color buffer.");
|
|
||||||
return FALSE;
|
|
||||||
}
|
|
||||||
|
|
||||||
glBindRenderbuffer(GL_RENDERBUFFER, _defaultColorBuffer);
|
|
||||||
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, _defaultColorBuffer);
|
|
||||||
CHECK_GL_ERROR();
|
|
||||||
|
|
||||||
if (!_multisampling || (0 == _msaaFramebuffer))
|
|
||||||
return TRUE;
|
|
||||||
|
|
||||||
glBindFramebuffer(GL_FRAMEBUFFER, _msaaFramebuffer);
|
|
||||||
glGenRenderbuffers(1, &_msaaColorBuffer);
|
|
||||||
if (0 == _msaaColorBuffer)
|
|
||||||
{
|
|
||||||
NSLog(@"Can not create multi sampling color buffer.");
|
|
||||||
|
|
||||||
// App can work without multi sampleing.
|
|
||||||
return TRUE;
|
|
||||||
}
|
|
||||||
glBindRenderbuffer(GL_RENDERBUFFER, _msaaColorBuffer);
|
|
||||||
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, _msaaColorBuffer);
|
|
||||||
CHECK_GL_ERROR();
|
|
||||||
return TRUE;
|
|
||||||
}
|
|
||||||
|
|
||||||
- (BOOL) createAndAttachDepthBuffer
|
|
||||||
{
|
|
||||||
if (0 == _defaultFramebuffer || 0 == _depthFormat)
|
|
||||||
return FALSE;
|
|
||||||
|
|
||||||
glBindFramebuffer(GL_FRAMEBUFFER, _defaultFramebuffer);
|
|
||||||
glGenRenderbuffers(1, &_defaultDepthBuffer);
|
|
||||||
if (0 == _defaultDepthBuffer)
|
|
||||||
{
|
|
||||||
NSLog(@"Can not create default depth buffer.");
|
|
||||||
return FALSE;
|
|
||||||
}
|
|
||||||
|
|
||||||
glBindRenderbuffer(GL_RENDERBUFFER, _defaultDepthBuffer);
|
|
||||||
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, _defaultDepthBuffer);
|
|
||||||
CHECK_GL_ERROR();
|
|
||||||
|
|
||||||
if (GL_DEPTH24_STENCIL8_OES == _depthFormat ||
|
|
||||||
GL_DEPTH_STENCIL_OES == _depthFormat)
|
|
||||||
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, _defaultDepthBuffer);
|
|
||||||
|
|
||||||
CHECK_GL_ERROR();
|
|
||||||
|
|
||||||
if (!_multisampling || (0 == _msaaFramebuffer))
|
|
||||||
return TRUE;
|
|
||||||
|
|
||||||
glBindFramebuffer(GL_FRAMEBUFFER, _msaaFramebuffer);
|
|
||||||
glGenRenderbuffers(1, &_msaaDepthBuffer);
|
|
||||||
if (0 == _msaaDepthBuffer)
|
|
||||||
{
|
|
||||||
NSLog(@"Can not create multi sampling depth buffer.");
|
|
||||||
return TRUE;
|
|
||||||
}
|
|
||||||
glBindRenderbuffer(GL_RENDERBUFFER, _msaaDepthBuffer);
|
|
||||||
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, _msaaDepthBuffer);
|
|
||||||
CHECK_GL_ERROR();
|
|
||||||
|
|
||||||
if (GL_DEPTH24_STENCIL8_OES == _depthFormat ||
|
|
||||||
GL_DEPTH_STENCIL_OES == _depthFormat)
|
|
||||||
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, _msaaDepthBuffer);
|
|
||||||
|
|
||||||
CHECK_GL_ERROR();
|
|
||||||
|
|
||||||
return TRUE;
|
|
||||||
}
|
|
||||||
|
|
||||||
- (void) swapBuffers
|
|
||||||
{
|
|
||||||
// IMPORTANT:
|
|
||||||
// - preconditions
|
|
||||||
// -> context_ MUST be the OpenGL context
|
|
||||||
// -> renderbuffer_ must be the RENDER BUFFER
|
|
||||||
|
|
||||||
if (_multisampling)
|
|
||||||
{
|
|
||||||
/* Resolve from msaaFramebuffer to resolveFramebuffer */
|
|
||||||
//glDisable(GL_SCISSOR_TEST);
|
|
||||||
glBindFramebuffer(GL_READ_FRAMEBUFFER_APPLE, _msaaFramebuffer);
|
|
||||||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER_APPLE, _defaultFramebuffer);
|
|
||||||
glResolveMultisampleFramebufferAPPLE();
|
|
||||||
}
|
|
||||||
|
|
||||||
CHECK_GL_ERROR();
|
|
||||||
|
|
||||||
if (_discardFramebufferSupported)
|
|
||||||
{
|
|
||||||
if (_multisampling)
|
|
||||||
{
|
|
||||||
if (_depthFormat)
|
|
||||||
{
|
|
||||||
GLenum attachments[] = {GL_COLOR_ATTACHMENT0, GL_DEPTH_ATTACHMENT};
|
|
||||||
glDiscardFramebufferEXT(GL_READ_FRAMEBUFFER_APPLE, 2, attachments);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
GLenum attachments[] = {GL_COLOR_ATTACHMENT0};
|
|
||||||
glDiscardFramebufferEXT(GL_READ_FRAMEBUFFER_APPLE, 1, attachments);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
}
|
|
||||||
else if (_depthFormat)
|
|
||||||
{
|
|
||||||
// not MSAA
|
|
||||||
GLenum attachments[] = { GL_DEPTH_ATTACHMENT};
|
|
||||||
glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, attachments);
|
|
||||||
}
|
|
||||||
|
|
||||||
CHECK_GL_ERROR();
|
|
||||||
}
|
|
||||||
|
|
||||||
glBindRenderbuffer(GL_RENDERBUFFER, _defaultColorBuffer);
|
|
||||||
|
|
||||||
if(![_context presentRenderbuffer:GL_RENDERBUFFER])
|
|
||||||
NSLog(@"cocos2d: Failed to swap renderbuffer in %s\n", __FUNCTION__);
|
|
||||||
|
|
||||||
#if COCOS2D_DEBUG
|
|
||||||
CHECK_GL_ERROR();
|
|
||||||
#endif
|
|
||||||
|
|
||||||
// We can safely re-bind the framebuffer here, since this will be the
|
|
||||||
// 1st instruction of the new main loop
|
|
||||||
if(_multisampling)
|
|
||||||
glBindFramebuffer(GL_FRAMEBUFFER, _msaaFramebuffer);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Pass the touches to the superview
|
|
||||||
#pragma mark CCEAGLView - Touch Delegate
|
|
||||||
|
|
||||||
namespace
|
|
||||||
{
|
|
||||||
int getUnusedID(unsigned int& touchIDs)
|
|
||||||
{
|
|
||||||
int i;
|
|
||||||
unsigned int temp = touchIDs;
|
|
||||||
|
|
||||||
for (i = 0; i < 10; i++) {
|
|
||||||
if (! (temp & 0x00000001))
|
|
||||||
{
|
|
||||||
touchIDs |= (1 << i);
|
|
||||||
return i;
|
|
||||||
}
|
|
||||||
|
|
||||||
temp >>= 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
// all bits are used
|
|
||||||
return -1;
|
|
||||||
}
|
|
||||||
|
|
||||||
void resetTouchID(unsigned int& touchIDs, int index)
|
|
||||||
{
|
|
||||||
touchIDs &= ((1 << index) ^ 0xffffffff);
|
|
||||||
}
|
|
||||||
|
|
||||||
cocos2d::TouchInfo createTouchInfo(int index, UITouch* touch, float contentScaleFactor)
|
|
||||||
{
|
|
||||||
uint8_t deviceRatio = cocos2d::Application::getInstance()->getDevicePixelRatio();
|
|
||||||
// TouchInfo should located in UI coordinate system, not GL pixels
|
|
||||||
// It will be converted to display position later in View.convertToLocationInView
|
|
||||||
cocos2d::TouchInfo touchInfo;
|
|
||||||
touchInfo.index = index;
|
|
||||||
touchInfo.x = [touch locationInView: [touch view]].x / deviceRatio;
|
|
||||||
touchInfo.y = [touch locationInView: [touch view]].y / deviceRatio;
|
|
||||||
return touchInfo;
|
|
||||||
}
|
|
||||||
|
|
||||||
void deliverTouch(cocos2d::TouchEvent& touchEvent,
|
|
||||||
NSSet* touches,
|
|
||||||
UITouch** internalTouches,
|
|
||||||
float contentScaleFactor,
|
|
||||||
bool reset,
|
|
||||||
unsigned int& touchIds)
|
|
||||||
{
|
|
||||||
for (UITouch *touch in touches)
|
|
||||||
{
|
|
||||||
for (int i = 0; i < MAX_TOUCH_COUNT; ++i)
|
|
||||||
{
|
|
||||||
if (touch == internalTouches[i])
|
|
||||||
{
|
|
||||||
if (reset)
|
|
||||||
{
|
|
||||||
internalTouches[i] = nil;
|
|
||||||
resetTouchID(touchIds, i);
|
|
||||||
}
|
|
||||||
touchEvent.touches.push_back(createTouchInfo(i, touch, contentScaleFactor));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!touchEvent.touches.empty())
|
|
||||||
cocos2d::EventDispatcher::dispatchTouchEvent(touchEvent);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
@end
|
|
Loading…
x
Reference in New Issue
Block a user