64 lines
2.7 KiB
C++
64 lines
2.7 KiB
C++
/****************************************************************************
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Copyright (c) 2019 Xiamen Yaji Software Co., Ltd.
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http://www.cocos.com
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated engine source code (the "Software"), a limited,
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worldwide, royalty-free, non-assignable, revocable and non-exclusive license
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to use Cocos Creator solely to develop games on your target platforms. You shall
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not use Cocos Creator software for developing other software or tools that's
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used for developing games. You are not granted to publish, distribute,
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sublicense, and/or sell copies of Cocos Creator.
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The software or tools in this License Agreement are licensed, not sold.
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Xiamen Yaji Software Co., Ltd. reserves all rights not expressly granted to you.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#pragma once
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#include "base/ccConfig.h"
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#if (USE_SOCKET > 0) && (USE_WEBSOCKET_SERVER > 0)
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#include "cocos/scripting/js-bindings/jswrapper/SeApi.h"
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namespace se {
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class Object;
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class Value;
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}
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SE_DECLARE_FINALIZE_FUNC(WebSocketServer_finalize);
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SE_DECLARE_FUNC(WebSocketServer_constructor);
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SE_DECLARE_FUNC(WebSocketServer_listen);
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SE_DECLARE_FUNC(WebSocketServer_close);
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SE_DECLARE_FUNC(WebSocketServer_onconnection);
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SE_DECLARE_FUNC(WebSocketServer_onclose);
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SE_DECLARE_FUNC(WebSocketServer_connections);
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SE_DECLARE_FUNC(WebSocketServer_Connection_constructor);
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SE_DECLARE_FUNC(WebSocketServer_Connection_finalize);
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SE_DECLARE_FUNC(WebSocketServer_Connection_close);
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SE_DECLARE_FUNC(WebSocketServer_Connection_send);
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SE_DECLARE_FUNC(WebSocketServer_Connection_ontext);
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SE_DECLARE_FUNC(WebSocketServer_Connection_onbinary);
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SE_DECLARE_FUNC(WebSocketServer_Connection_onconnect);
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SE_DECLARE_FUNC(WebSocketServer_Connection_onerror);
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SE_DECLARE_FUNC(WebSocketServer_Connection_onclose);
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SE_DECLARE_FUNC(WebSocketServer_Connection_ondata);
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SE_DECLARE_FUNC(WebSocketServer_Connection_headers);
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SE_DECLARE_FUNC(WebSocketServer_Connection_protocols);
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SE_DECLARE_FUNC(WebSocketServer_Connection_protocol);
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SE_DECLARE_FUNC(WebSocketServer_Connection_readyState);
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bool register_all_websocket_server(se::Object *obj);
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#endif //#if (USE_SOCKET > 0) && (USE_WEBSOCKET_SERVER > 0)
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