50 lines
1.3 KiB
Makefile
Executable File
50 lines
1.3 KiB
Makefile
Executable File
APP_STL := c++_static
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# Uncomment this line to compile to armeabi-v7a, your application will run faster but support less devices
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APP_ABI := armeabi-v7a
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APP_CPPFLAGS := -frtti -std=c++11 -fsigned-char
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APP_LDFLAGS := -latomic
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# To solve windows commands char length too long
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APP_SHORT_COMMANDS := true
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USE_ARM_MODE := 1
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# MUST be careful to modify this manually
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# disable module will speed up compile time, and reduce package size
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USE_GFX_RENDERER := 1
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USE_VIDEO := 1
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USE_WEB_VIEW := 1
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USE_AUDIO := 1
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USE_SOCKET := 1
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USE_SPINE := 1
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USE_DRAGONBONES := 1
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USE_TIFF := 1
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USE_MIDDLEWARE := 1
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USE_PARTICLE := 1
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APP_CPPFLAGS += -DUSE_GFX_RENDERER=$(USE_GFX_RENDERER)
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APP_CPPFLAGS += -DUSE_VIDEO=${USE_VIDEO}
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APP_CPPFLAGS += -DUSE_WEB_VIEW=${USE_WEB_VIEW}
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APP_CPPFLAGS += -DUSE_AUDIO=${USE_AUDIO}
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APP_CPPFLAGS += -DUSE_SOCKET=${USE_SOCKET}
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APP_CPPFLAGS += -DUSE_SPINE=${USE_SPINE}
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APP_CPPFLAGS += -DUSE_DRAGONBONES=${USE_DRAGONBONES}
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APP_CPPFLAGS += -DCC_USE_TIFF=${USE_TIFF}
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APP_CPPFLAGS += -DUSE_MIDDLEWARE=${USE_MIDDLEWARE}
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APP_CPPFLAGS += -DUSE_PARTICLE=${USE_PARTICLE}
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ifeq ($(NDK_DEBUG),1)
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APP_CPPFLAGS += -DCOCOS2D_DEBUG=1
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APP_CFLAGS += -DCOCOS2D_DEBUG=1
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APP_OPTIM := debug
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else
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APP_CPPFLAGS += -DNDEBUG
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APP_CFLAGS += -DNDEBUG
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APP_OPTIM := release
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endif
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# Some Android Simulators don't support SSE instruction, so disable it for x86 arch.
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APP_CPPFLAGS += -U__SSE__
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