#pragma once // Baselib_Semaphore // In computer science, a semaphore is a variable or abstract data type used to control access to a common resource by multiple processes in a concurrent // system such as a multitasking operating system. A semaphore is simply a variable. This variable is used to solve critical section problems and to achieve // process synchronization in the multi processing environment. A trivial semaphore is a plain variable that is changed (for example, incremented or // decremented, or toggled) depending on programmer-defined conditions. // // A useful way to think of a semaphore as used in the real-world system is as a record of how many units of a particular resource are available, coupled with // operations to adjust that record safely (i.e. to avoid race conditions) as units are required or become free, and, if necessary, wait until a unit of the // resource becomes available. // // "Semaphore (programming)", Wikipedia: The Free Encyclopedia // https://en.wikipedia.org/w/index.php?title=Semaphore_(programming)&oldid=872408126 // This is the max number of tokens guaranteed to be held by the semaphore at // any given point in time. Tokens submitted that exceed this value may silently be discarded. static const int32_t Baselib_Semaphore_MaxGuaranteedCount = UINT16_MAX; #if PLATFORM_FUTEX_NATIVE_SUPPORT #include "Internal/Baselib_Semaphore_FutexBased.inl.h" #else #include "Internal/Baselib_Semaphore_SemaphoreBased.inl.h" #endif // Creates a counting semaphore synchronization primitive. // // If there are not enough system resources to create a semaphore, process abort is triggered. // // For optimal performance, the returned Baselib_Semaphore should be stored at a cache aligned memory location. // // \returns A struct representing a semaphore instance. Use Baselib_Semaphore_Free to free the semaphore. BASELIB_INLINE_API Baselib_Semaphore Baselib_Semaphore_Create(void); // Wait for semaphore token to become available // // This function is guaranteed to emit an acquire barrier. // Returns if token was consumed or was woken up by Baselib_Semaphore_ResetAndReleaseWaitingThreads. BASELIB_INLINE_API void Baselib_Semaphore_Acquire(Baselib_Semaphore* semaphore); // Try to consume a token and return immediately. // // When successful this function is guaranteed to emit an acquire barrier. // // \returns true if token was consumed. false if not. BASELIB_INLINE_API bool Baselib_Semaphore_TryAcquire(Baselib_Semaphore* semaphore); // Wait for semaphore token to become available // // When successful this function is guaranteed to emit an acquire barrier. // // Acquire with a zero timeout differs from TryAcquire in that TryAcquire is guaranteed to be a user space operation // while Acquire may enter the kernel and cause a context switch. // // Timeout passed to this function may be subject to system clock resolution. // If the system clock has a resolution of e.g. 16ms that means this function may exit with a timeout error 16ms earlier than originally scheduled. // // \param timeout Time to wait for token to become available. // // \returns true if token was consumed or was woken up by Baselib_Semaphore_ResetAndReleaseWaitingThreads. false if timeout was reached. BASELIB_INLINE_API bool Baselib_Semaphore_TryTimedAcquire(Baselib_Semaphore* semaphore, const uint32_t timeoutInMilliseconds); // Submit tokens to the semaphore. // // When successful this function is guaranteed to emit a release barrier. // // Increase the number of available tokens on the semaphore by `count`. Any waiting threads will be notified there are new tokens available. // If count reach `Baselib_Semaphore_MaxGuaranteedCount` this function may silently discard any overflow. BASELIB_INLINE_API void Baselib_Semaphore_Release(Baselib_Semaphore* semaphore, const uint16_t count); // If threads are waiting on Baselib_Semaphore_Acquire / Baselib_Semaphore_TryTimedAcquire, // releases enough tokens to wake them up. Otherwise consumes all available tokens. // // When successful this function is guaranteed to emit a release barrier. // // \returns number of released threads. BASELIB_INLINE_API uint32_t Baselib_Semaphore_ResetAndReleaseWaitingThreads(Baselib_Semaphore* semaphore); // Reclaim resources and memory held by the semaphore. // // If threads are waiting on the semaphore, calling free will trigger an assert and may cause process abort. // Calling this function with a nullptr result in a no-op BASELIB_INLINE_API void Baselib_Semaphore_Free(Baselib_Semaphore* semaphore);