/* * QRCodeReaderViewController * * Copyright 2014-present Yannick Loriot. * http://yannickloriot.com * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #import "QRCodeReaderView.h" @interface QRCodeReaderView () @property (nonatomic, strong) CAShapeLayer *overlay; @end @implementation QRCodeReaderView - (id)initWithFrame:(CGRect)frame { if ((self = [super initWithFrame:frame])) { [self addOverlay]; } return self; } - (void)drawRect:(CGRect)rect { CGRect innerRect = CGRectInset(rect, 50, 50); CGFloat minSize = MIN(innerRect.size.width, innerRect.size.height); if (innerRect.size.width != minSize) { innerRect.origin.x += (innerRect.size.width - minSize) / 2; innerRect.size.width = minSize; } else if (innerRect.size.height != minSize) { innerRect.origin.y += (innerRect.size.height - minSize) / 2; innerRect.size.height = minSize; } CGRect offsetRect = CGRectOffset(innerRect, 0, 15); _overlay.path = [UIBezierPath bezierPathWithRoundedRect:offsetRect cornerRadius:5].CGPath; } #pragma mark - Private Methods - (void)addOverlay { _overlay = [[CAShapeLayer alloc] init]; _overlay.backgroundColor = [UIColor clearColor].CGColor; _overlay.fillColor = [UIColor clearColor].CGColor; _overlay.strokeColor = [UIColor whiteColor].CGColor; _overlay.lineWidth = 3; _overlay.lineDashPattern = @[@7.0, @7.0]; _overlay.lineDashPhase = 0; [self.layer addSublayer:_overlay]; } @end