// // NSDictionary+Customer.m // Unity-iPhone // // Created by Hl Zhang on 2023/9/7. // #import "NSDictionary+Customer.h" @implementation NSDictionary (Customer) +(NSDictionary *)parseJSONString:(NSString *)jsonString { NSData *data = [jsonString dataUsingEncoding:NSUTF8StringEncoding]; NSError *error = nil; NSDictionary *result = [NSJSONSerialization JSONObjectWithData:data options:NSJSONReadingMutableContainers error:&error]; if (error != nil) { NSLog(@"Error parsing JSON string: %@", error.localizedDescription); return nil; } return result; } +(NSString *)toJSONString: (NSDictionary *) json minify:(BOOL) minify { NSError *error = nil; NSJSONWritingOptions option = minify ? (NSJSONWritingOptions)0 : NSJSONWritingPrettyPrinted; NSData *jsonData = [NSJSONSerialization dataWithJSONObject:json options:option error:&error]; NSString *jsonString = [[NSString alloc] initWithData:jsonData encoding:NSUTF8StringEncoding]; if (minify) { jsonString = [jsonString stringByReplacingOccurrencesOfString:@"\\s" withString:@"" options:NSRegularExpressionSearch range:NSMakeRange(0, [jsonString length])]; } if (error != nil) { NSLog(@"Error stringify JSON data: %@", error.localizedDescription); return nil; } return jsonString; } @end