#pragma once // The contents of this file are used when building both Unity library and the trampoline. Do not change it. // Classes/Unity/UnityForwardDecls typedef enum ScreenOrientation { orientationUnknown, portrait, portraitUpsideDown, landscapeLeft, landscapeRight, orientationCount, } ScreenOrientation; // Classes/UI/SplashScreen.mm #ifdef __cplusplus struct OrientationMask { bool portrait; bool portraitUpsideDown; bool landscapeLeft; bool landscapeRight; }; #endif