2023-02-10 15:13:26 +08:00

54 lines
1.8 KiB
C

#pragma once
// Detect BASELIB_PLATFORM_X define.
//
// Note that PLATFORM_X defines in Unity code base may refer to one or more platforms defined by BASELIB_PLATFORM_X
// Platforms here are very loosely defined on the set of available system apis.
// They have closest relation with the platform toolchains defined in Bee.
#if defined(_XBOX_ONE)
#define BASELIB_PLATFORM_XBOXONE 1
#elif defined(__NX__)
#define BASELIB_PLATFORM_SWITCH 1
#elif defined __ORBIS__
#define BASELIB_PLATFORM_PS4 1
#elif defined __PROSPERO__
#define BASELIB_PLATFORM_PS5 1
#elif defined __EMSCRIPTEN__
#define BASELIB_PLATFORM_EMSCRIPTEN 1
#elif defined __wasi__
#define BASELIB_PLATFORM_WASI 1
#elif defined(__APPLE__)
#include <TargetConditionals.h>
#if TARGET_OS_IOS
#define BASELIB_PLATFORM_IOS 1
#elif TARGET_OS_TV
#define BASELIB_PLATFORM_TVOS 1
#elif TARGET_OS_OSX || TARGET_OS_MAC
#define BASELIB_PLATFORM_MACOS 1
#endif
#elif defined(__NetBSD__)
#define BASELIB_PLATFORM_NETBSD 1
#elif defined(linux) || defined(__linux__)
#if defined(LUMIN)
#define BASELIB_PLATFORM_LUMIN 1
#elif defined(GGP)
#define BASELIB_PLATFORM_STADIA 1
#elif defined(ANDROID) || defined(__ANDROID__)
#define BASELIB_PLATFORM_ANDROID 1
#elif defined(EMBEDDED_LINUX)
#define BASELIB_PLATFORM_EMBEDDED_LINUX 1
#else
#define BASELIB_PLATFORM_LINUX 1
#endif
#elif defined(_WIN32) || defined(__WIN32__)
#include <winapifamily.h>
#if (defined(WINAPI_FAMILY_GAMES) && (WINAPI_FAMILY == WINAPI_FAMILY_GAMES))
#define BASELIB_PLATFORM_WINDOWSGAMES 1
#elif WINAPI_FAMILY == WINAPI_FAMILY_APP
#define BASELIB_PLATFORM_WINRT 1
#else
#define BASELIB_PLATFORM_WINDOWS 1
#endif
#endif