54 lines
1.8 KiB
C
54 lines
1.8 KiB
C
#pragma once
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// Detect BASELIB_PLATFORM_X define.
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//
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// Note that PLATFORM_X defines in Unity code base may refer to one or more platforms defined by BASELIB_PLATFORM_X
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// Platforms here are very loosely defined on the set of available system apis.
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// They have closest relation with the platform toolchains defined in Bee.
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#if defined(_XBOX_ONE)
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#define BASELIB_PLATFORM_XBOXONE 1
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#elif defined(__NX__)
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#define BASELIB_PLATFORM_SWITCH 1
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#elif defined __ORBIS__
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#define BASELIB_PLATFORM_PS4 1
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#elif defined __PROSPERO__
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#define BASELIB_PLATFORM_PS5 1
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#elif defined __EMSCRIPTEN__
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#define BASELIB_PLATFORM_EMSCRIPTEN 1
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#elif defined __wasi__
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#define BASELIB_PLATFORM_WASI 1
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#elif defined(__APPLE__)
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#include <TargetConditionals.h>
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#if TARGET_OS_IOS
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#define BASELIB_PLATFORM_IOS 1
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#elif TARGET_OS_TV
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#define BASELIB_PLATFORM_TVOS 1
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#elif TARGET_OS_OSX || TARGET_OS_MAC
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#define BASELIB_PLATFORM_MACOS 1
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#endif
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#elif defined(__NetBSD__)
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#define BASELIB_PLATFORM_NETBSD 1
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#elif defined(linux) || defined(__linux__)
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#if defined(LUMIN)
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#define BASELIB_PLATFORM_LUMIN 1
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#elif defined(GGP)
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#define BASELIB_PLATFORM_STADIA 1
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#elif defined(ANDROID) || defined(__ANDROID__)
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#define BASELIB_PLATFORM_ANDROID 1
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#elif defined(EMBEDDED_LINUX)
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#define BASELIB_PLATFORM_EMBEDDED_LINUX 1
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#else
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#define BASELIB_PLATFORM_LINUX 1
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#endif
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#elif defined(_WIN32) || defined(__WIN32__)
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#include <winapifamily.h>
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#if (defined(WINAPI_FAMILY_GAMES) && (WINAPI_FAMILY == WINAPI_FAMILY_GAMES))
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#define BASELIB_PLATFORM_WINDOWSGAMES 1
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#elif WINAPI_FAMILY == WINAPI_FAMILY_APP
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#define BASELIB_PLATFORM_WINRT 1
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#else
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#define BASELIB_PLATFORM_WINDOWS 1
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#endif
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#endif
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