ios-unity/Libraries/libil2cpp/include/os/Posix/NetworkAccessHandlerStub.h
2023-02-10 15:13:26 +08:00

39 lines
1.2 KiB
C++

#pragma once
#if !IL2CPP_USE_NETWORK_ACCESS_HANDLER
#include <stdint.h>
namespace il2cpp
{
namespace os
{
// Define a stub for platforms that don't require requesting access to network hardware
class NetworkAccessHandler
{
public:
typedef int SocketDescriptor;
void InheritNetworkAccessState(SocketDescriptor _fd) {}
void CancelNetworkAccess() {}
bool RequestNetwork(SocketDescriptor _fd, const struct sockaddr *sa = NULL, int32_t sa_size = 0) { return true; }
bool PrepareForBind(SocketDescriptor _fd, const struct sockaddr *sa = NULL, int32_t sa_size = 0) { return true; }
#if IL2CPP_SUPPORT_IPV6
bool PrepareForBind(SocketDescriptor _fd, const struct sockaddr_in6* sa = NULL, int32_t sa_size = 0) { return true; }
#endif
bool PrepareForConnect(SocketDescriptor _fd, const struct sockaddr *sa = NULL, int32_t sa_size = 0) { return true; }
bool WaitForNetworkStatus(SocketDescriptor _fd, bool isConnect = false) { return true; }
int32_t GetError() { return 0; }
class Auto
{
public:
bool RequestAccessForAddressInfo(bool isLocalNetworkMode = false) { return true; }
int32_t GetError() { return 0; }
};
};
}
}
#endif