39 lines
1.2 KiB
C++
39 lines
1.2 KiB
C++
#pragma once
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#if !IL2CPP_USE_NETWORK_ACCESS_HANDLER
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#include <stdint.h>
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namespace il2cpp
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{
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namespace os
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{
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// Define a stub for platforms that don't require requesting access to network hardware
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class NetworkAccessHandler
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{
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public:
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typedef int SocketDescriptor;
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void InheritNetworkAccessState(SocketDescriptor _fd) {}
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void CancelNetworkAccess() {}
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bool RequestNetwork(SocketDescriptor _fd, const struct sockaddr *sa = NULL, int32_t sa_size = 0) { return true; }
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bool PrepareForBind(SocketDescriptor _fd, const struct sockaddr *sa = NULL, int32_t sa_size = 0) { return true; }
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#if IL2CPP_SUPPORT_IPV6
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bool PrepareForBind(SocketDescriptor _fd, const struct sockaddr_in6* sa = NULL, int32_t sa_size = 0) { return true; }
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#endif
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bool PrepareForConnect(SocketDescriptor _fd, const struct sockaddr *sa = NULL, int32_t sa_size = 0) { return true; }
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bool WaitForNetworkStatus(SocketDescriptor _fd, bool isConnect = false) { return true; }
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int32_t GetError() { return 0; }
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class Auto
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{
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public:
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bool RequestAccessForAddressInfo(bool isLocalNetworkMode = false) { return true; }
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int32_t GetError() { return 0; }
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};
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};
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}
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}
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#endif
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